rockbox/uisimulator/win32/lcd.c
Felix Arends 144bc70a12 First Version of UISimulator for Win32
lcd and keypad working for recorder


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@221 a1c6a512-1295-4272-9138-f99709370657
2002-04-25 04:41:45 +00:00

440 lines
No EOL
11 KiB
C

#include <windows.h>
#include <process.h>
#include "uisw32.h"
#include "lcd.h"
#ifdef HAVE_LCD_CHARCELLS
# ifndef JBP_OLD
static char const lcd_ascii[] =
{
/*****************************************************************************************/
/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
/* ************************************************************************************/
/* 0x */ 0x00,0x01,0x02,0x03,0x00,0x00,0x00,0x00,0x04,0x05,0x00,0x00,0x00,0x00,0x00,0x00,
/* 1x */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
/* 2x */ 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,
/* 3x */ 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
/* 4x */ 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,
/* 5x */ 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,
/* 6x */ 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,
/* 7x */ 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x20,0x20,0x20,0x20,0x20,
/* 8x */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
/* 9x */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
/* Ax */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
/* Bx */ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
/* Cx */ 0x41,0x41,0x41,0x41,0x41,0x41,0x20,0x43,0x45,0x45,0x45,0x45,0x49,0x49,0x49,0x49,
/* Dx */ 0x44,0x4E,0x4F,0x4F,0x4F,0x4F,0x4F,0x20,0x20,0x55,0x55,0x55,0x55,0x59,0x20,0x20,
/* Ex */ 0x61,0x61,0x61,0x61,0x61,0x61,0x20,0x63,0x65,0x65,0x65,0x65,0x69,0x69,0x69,0x69,
/* Fx */ 0x64,0x6E,0x6F,0x6F,0x6F,0x6F,0x6F,0x20,0x20,0x75,0x75,0x75,0x75,0x79,0x79,0x79
/******/
};
# else
static char const lcd_ascii[] =
{
/*****************************************************************************************/
/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
/* ************************************************************************************/
/* 0x */ 0x00,0x01,0x02,0x03,0x00,0x00,0x00,0x00,0x85,0x89,0x00,0x00,0x00,0x00,0x00,0x00,
/* 1x */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
/* 2x */ 0x24,0x25,0x26,0x37,0x06,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,
/* 3x */ 0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,0x40,0x41,0x42,0x43,
/* 4x */ 0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,
/* 5x */ 0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0xA9,0x33,0xCE,0x00,0x15,
/* 6x */ 0x00,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,0x72,0x73,
/* 7x */ 0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x24,0x24,0x24,0x24,0x24,
/* 8x */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
/* 9x */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
/* Ax */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
/* Bx */ 0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,
/* Cx */ 0x45,0x45,0x45,0x45,0x45,0x45,0x24,0x47,0x49,0x49,0x49,0x49,0x4D,0x4D,0x4D,0x4D,
/* Dx */ 0x48,0x52,0x53,0x53,0x53,0x53,0x53,0x24,0x24,0x59,0x59,0x59,0x59,0x5D,0x24,0x24,
/* Ex */ 0x65,0x65,0x65,0x65,0x65,0x65,0x24,0x67,0x69,0x69,0x69,0x69,0x6D,0x6D,0x6D,0x6D,
/* Fx */ 0x73,0x72,0x73,0x73,0x73,0x73,0x73,0x24,0x24,0x79,0x79,0x79,0x79,0x7D,0x24,0x7D
/******/
};
# endif
void lcd_puts (char const *string)
{
while (*string)
lcd_data (LCD_ASCII(*string++));
}
void lcd_putns (char const *string,int n)
{
while (n--)
lcd_data (LCD_ASCII(*string++));
}
void lcd_putc (int character)
{
lcd_data (LCD_ASCII(character));
}
void lcd_pattern (int which,char const *pattern,int count)
{
lcd_instruction (LCD_PRAM|which);
lcd_copy ((void *)pattern,count);
}
void lcd_puthex (unsigned int value,int digits)
{
switch (digits) {
case 8:
lcd_puthex (value >> 16,4);
case 4:
lcd_puthex (value >> 8,2);
case 2:
lcd_puthex (value >> 4,1);
case 1:
value &= 15;
lcd_putc (value+((value < 10) ? '0' : ('A'-10)));
}
}
/* HAVE_LCD_CHARCELLS */
#elif defined(HAVE_LCD_BITMAP)
/*
* All bitmaps have this format:
* Bits within a byte are arranged veritcally, LSB at top.
* Bytes are stored in column-major format, with byte 0 at top left,
* byte 1 is 2nd from top, etc. Bytes following left-most column
* starts 2nd left column, etc.
*
* Note: The HW takes bitmap bytes in row-major order.
*
* Memory copy of display bitmap
*/
unsigned char display[DISP_X][DISP_Y/8];
/*
* ASCII character generation tables
*
* This contains only the printable characters (0x20-0x7f).
* Each element in this table is a character pattern bitmap.
*/
#define ASCII_MIN 0x20 /* First char in table */
#define ASCII_MAX 0x7f /* Last char in table */
extern const unsigned char char_gen_6x8[][5][1];
extern const unsigned char char_gen_8x12[][7][2];
extern const unsigned char char_gen_12x16[][11][2];
/* All zeros and ones bitmaps for area filling */
static const unsigned char zeros[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 };
static const unsigned char ones[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff };
static int lcd_y; /* Current pixel row */
static int lcd_x; /* Current pixel column */
static int lcd_size; /* Current font width */
/*
* Clear the display
*/
void lcd_clear_display (void)
{
lcd_position (0, 0, 8);
memset (display, 0, sizeof display);
}
/*
* Set current x,y position and font size
*/
void lcd_position (int x, int y, int size)
{
if (x >= 0 && x < DISP_X && y >= 0 && y < DISP_Y)
{
lcd_x = x;
lcd_y = y;
}
lcd_size = size;
}
/*
* Display a string at current position and size
*/
void lcd_string (const char *str)
{
int x = lcd_x;
int nx = lcd_size;
int ny, ch;
const unsigned char *src;
if (nx == 12)
ny = 16;
else if (nx == 8)
ny = 12;
else
{
nx = 6;
ny = 8;
}
while ((ch = *str++) != '\0')
{
if (ch == '\n' || lcd_x + nx > DISP_X)
{
/* Wrap to next line */
lcd_x = x;
lcd_y += ny;
}
if (lcd_y + ny > DISP_Y)
return;
/* Limit to char generation table */
if (ch >= ASCII_MIN && ch <= ASCII_MAX)
{
if (nx == 12)
src = char_gen_12x16[ch-ASCII_MIN][0];
else if (nx == 8)
src = char_gen_8x12[ch-ASCII_MIN][0];
else
src = char_gen_6x8[ch-ASCII_MIN][0];
lcd_bitmap (src, lcd_x, lcd_y, nx-1, ny, TRUE);
lcd_bitmap (zeros, lcd_x+nx-1, lcd_y, 1, ny, TRUE);
lcd_x += nx;
}
}
}
/*
* Display a bitmap at (x, y), size (nx, ny)
* clear is TRUE to clear destination area first
*/
void lcd_bitmap (const unsigned char *src, int x, int y, int nx, int ny,
bool clear)
{
unsigned char *dst;
unsigned char *dst2 = &display[x][y/8];
unsigned int data, mask, mask2, mask3, mask4;
int shift = y & 7;
ny += shift;
/* Calculate bit masks */
mask4 = ~(0xfe << ((ny-1) & 7));
if (clear)
{
mask = ~(0xff << shift);
mask2 = 0;
mask3 = ~mask4;
if (ny <= 8)
mask3 |= mask;
}
else
mask = mask2 = mask3 = 0xff;
/* Loop for each column */
for (x = 0; x < nx; x++)
{
dst = dst2;
dst2 += DISP_Y/8;
data = 0;
y = 0;
if (ny > 8)
{
/* First partial row */
data = *src++ << shift;
*dst = (*dst & mask) ^ data;
data >>= 8;
dst++;
/* Intermediate rows */
for (y = 8; y < ny-8; y += 8)
{
data |= *src++ << shift;
*dst = (*dst & mask2) ^ data;
data >>= 8;
dst++;
}
}
/* Last partial row */
if (y + shift < ny)
data |= *src++ << shift;
*dst = (*dst & mask3) ^ (data & mask4);
}
}
/*
* Clear a rectangular area at (x, y), size (nx, ny)
*/
void lcd_clearrect (int x, int y, int nx, int ny)
{
int i;
for (i = 0; i < nx; i++)
lcd_bitmap (zeros, x+i, y, 1, ny, TRUE);
}
/*
* Fill a rectangular area at (x, y), size (nx, ny)
*/
void lcd_fillrect (int x, int y, int nx, int ny)
{
int i;
for (i = 0; i < nx; i++)
lcd_bitmap (ones, x+i, y, 1, ny, TRUE);
}
/* Invert a rectangular area at (x, y), size (nx, ny) */
void lcd_invertrect (int x, int y, int nx, int ny)
{
int i;
for (i = 0; i < nx; i++)
lcd_bitmap (ones, x+i, y, 1, ny, FALSE);
}
#define DRAW_PIXEL(x,y) display[x][y/8] |= (1<<(y&7))
#define CLEAR_PIXEL(x,y) display[x][y/8] &= ~(1<<(y&7))
void lcd_drawline( int x1, int y1, int x2, int y2 )
{
int numpixels;
int i;
int deltax, deltay;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
int y, yinc1, yinc2;
deltax = abs(x2 - x1);
deltay = abs(y2 - y1);
if(deltax >= deltay)
{
numpixels = deltax;
d = 2 * deltay - deltax;
dinc1 = deltay * 2;
dinc2 = (deltay - deltax) * 2;
xinc1 = 1;
xinc2 = 1;
yinc1 = 0;
yinc2 = 1;
}
else
{
numpixels = deltay;
d = 2 * deltax - deltay;
dinc1 = deltax * 2;
dinc2 = (deltax - deltay) * 2;
xinc1 = 0;
xinc2 = 1;
yinc1 = 1;
yinc2 = 1;
}
numpixels++; /* include endpoints */
if(x1 > x2)
{
xinc1 = -xinc1;
xinc2 = -xinc2;
}
if(y1 > y2)
{
yinc1 = -yinc1;
yinc2 = -yinc2;
}
x = x1;
y = y1;
for(i=0; i<numpixels; i++)
{
DRAW_PIXEL(x,y);
if(d < 0)
{
d += dinc1;
x += xinc1;
y += yinc1;
}
else
{
d += dinc2;
x += xinc2;
y += yinc2;
}
}
}
/*
* Set a single pixel
*/
void lcd_drawpixel(int x, int y)
{
DRAW_PIXEL(x,y);
}
/*
* Clear a single pixel
*/
void lcd_clearpixel(int x, int y)
{
CLEAR_PIXEL(x,y);
}
#else
/* no LCD defined, no code to use */
#endif
//
//
//
// simulator specific code
//
//
//
// varaibles
unsigned char display[DISP_X][DISP_Y/8]; // the display
char bitmap[DISP_Y][DISP_X]; // the ui display
BITMAPINFO2 bmi =
{
sizeof (BITMAPINFOHEADER),
DISP_X, -DISP_Y, 1, 8,
BI_RGB, 0, 0, 0, 2, 2,
UI_LCD_COLOR, 0, // green background color
0, 0, 0, 0 // black color
}; // bitmap information
// lcd_init
// init lcd controler
void lcd_init()
{
lcd_clear_display ();
}
// lcd_update
// update lcd
void lcd_update()
{
int x, y;
if (hGUIWnd == NULL)
_endthread ();
for (x = 0; x < DISP_X; x++)
for (y = 0; y < DISP_Y; y++)
bitmap[y][x] = ((display[x][y/8] >> (y & 7)) & 1);
InvalidateRect (hGUIWnd, NULL, FALSE);
// natural sleep :)
Sleep (50);
}