rockbox/apps/gui/skin_engine
Jonathan Gordon 8bf50ecf48 add a bit more debug info for skins... show the subimage id in the display image token's debug line
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22647 a1c6a512-1295-4272-9138-f99709370657
2009-09-07 07:51:58 +00:00
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skin_buffer.c Almost the last of the skin ram wastage fixing... This one moved the line/subline handling into the alloced buffer and links them more sensibly with their viewports. 2009-09-02 02:55:33 +00:00
skin_buffer.h move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. 2009-08-19 04:19:08 +00:00
skin_display.c rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00
skin_engine.h Fix skin engine calling wps code to draw the statusbars (add a pointer to viewportmanager-suitable statusbar values, which are the same for all screens), and re-arrange statusbar related code slightly. No functional change. 2009-08-26 00:06:27 +00:00
skin_parser.c add a bit more debug info for skins... show the subimage id in the display image token's debug line 2009-09-07 07:51:58 +00:00
skin_tokens.c rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00
skin_tokens.h rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00
wps_debug.c add a bit more debug info for skins... show the subimage id in the display image token's debug line 2009-09-07 07:51:58 +00:00
wps_internals.h rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00