2931a4b838
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2583 a1c6a512-1295-4272-9138-f99709370657
259 lines
9.5 KiB
Perl
259 lines
9.5 KiB
Perl
#define _PAGE_ Manual - Wormlet
|
|
#include "head.t"
|
|
#include "manual.t"
|
|
|
|
<h2>Overview</h2>
|
|
<p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional
|
|
rockbox console. You navigate a humgry little worm. Help
|
|
your worm to find food and to avoid poisoned argh-tiles. The goal
|
|
is to turn your tiny worm into a big worm as long as possible.</p>
|
|
|
|
<h2>System requirements</h2>
|
|
<p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open
|
|
source jukebox firmware. Ensure that your version of Rockbox has games complied
|
|
in. Note that not all Rockbox versions contain Wormlet as the games are a
|
|
optional at compile time.</p>
|
|
<p>For 2-player games a remote control is not necessary but recommended. If you
|
|
try to hold the Jukebox in the four hands of two players you'll find out why.
|
|
Games with three players are only possible using a remote control.</p>
|
|
|
|
<h2>Start the game</h2>
|
|
<p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the
|
|
entry 'Games' and then 'Wormlet'.</p>
|
|
|
|
<h2>Game Options</h2>
|
|
<p>Before the game starts a configuration panel appears. Here you select the
|
|
number of players, the number of worms and the control mode of the game.</p>
|
|
<h3>Players</h3>
|
|
<p>With the up and down keys of the Jukebox you can adjust the number of
|
|
players that take part in the game. To each player a worm will be assigned.
|
|
If there are more worms than players in the game those worms will be
|
|
steered by the Jukebox with artificial stupidity. This enables you to play
|
|
against opponents if you lack of friends. If you are smart: maybe you should
|
|
put away Wormlet every now and then to make new friends that can steer the
|
|
worms more intelligently than artificial stupidity. Although: sometimes human
|
|
stipidity outstupids artificial stupidity... But that doesn't apply to _your_
|
|
friends.</p>
|
|
<p>By specifying 0 players you enter the couch-potato-mode. All worms are
|
|
controlled by artificial stupidity and thus out of control. Grab some popcorn
|
|
and watch the worms fight each other. Maybe you feel like supporting a worm
|
|
of your choice loudly.</p>
|
|
|
|
<h3>Worms</h3>
|
|
Adjust the number of worms that take part in the game. Note that you can have
|
|
more worms than players but not more players than worms. Worms without a player
|
|
are controlled by artificial stupidity.
|
|
|
|
<h3>Control</h3>
|
|
Using the F1 key you can select the control mode. The available control modes
|
|
depend on the number of players taking part in the game. Only in single player
|
|
games the 4 Key control is available. It would be unfair if you had to
|
|
distinguish four keys while your opponent is already busy with only two ....
|
|
<table border=1>
|
|
<tr>
|
|
<td>Players</td>
|
|
<td>Modes</td>
|
|
<td>Player 1</td>
|
|
<td>Player 2</td>
|
|
<td>Player 3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>0</td>
|
|
<td>Out of control</td>
|
|
<th colspan=3>
|
|
With no player taking part in the game all worms are out of control and
|
|
steered by artificial stupidity.
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan=2>1</td>
|
|
<td>2 Key control</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
left: turn worm left<br>
|
|
right: turn worm right
|
|
</td>
|
|
<td>-</td>
|
|
<td>-</td>
|
|
</tr>
|
|
<tr>
|
|
<td>4 Key control</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
left: make worm creep left<br>
|
|
up: make worm creep up<br>
|
|
right: make worm creep right<br>
|
|
down: make worm creep down
|
|
</td>
|
|
<td>-</td>
|
|
<td>-</td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan=2>2</td>
|
|
<td>Remote Control</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
left: turn worm left<br>
|
|
right: turn worm right<br>
|
|
</td>
|
|
<td>
|
|
on remote control<br>
|
|
Volume down: turn worm left</br>
|
|
Volume up: turn worm right<br>
|
|
</td>
|
|
<td>-</td>
|
|
</tr>
|
|
<tr>
|
|
<td>No rem. control</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
left: turn worm left<br>
|
|
right: turn worm right<br>
|
|
</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
F2: turn worm left</br>
|
|
F3: turn worm right<br>
|
|
</td>
|
|
<td>-</td>
|
|
</tr>
|
|
<tr>
|
|
<td>3</td>
|
|
<td>Remote control</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
left: turn worm left<br>
|
|
right: turn worm right<br>
|
|
</td>
|
|
<td>
|
|
on remote control<br>
|
|
Volume down: turn worm left</br>
|
|
Volume up: turn worm right<br>
|
|
</td>
|
|
<td>
|
|
on Jukebox<br>
|
|
F2: turn worm left</br>
|
|
F3: turn worm right<br>
|
|
</td>
|
|
|
|
</tr>
|
|
</table>
|
|
|
|
<h3>Start the game</h3>
|
|
<p>When you have finished selecting the game options you start the game by
|
|
pressing the 'play' or 'on' button. The field is populated with food,
|
|
argh tiles and of course the worms. According to your selectin up to
|
|
three worms appear. All worms start creeping to the right.
|
|
The worm of player 1 is the top most worm, player 2 controls the worm in
|
|
the middle, the third worm is driven by player 3. </p>
|
|
|
|
<h2>The game</h2>
|
|
<p>Use the control keys of your worm to navigate around obstacles and find
|
|
food. Worms can not stop creeping besides when dead. Dead worms are no fun.
|
|
Be careful as your worm will try to eat anything that you steer it
|
|
across. It doesn't distinguish wether it's eatable or not.</p>
|
|
|
|
<h3>Food</h3>
|
|
<p>The small quadratical hollow pieces are food. By creeping your worm over a
|
|
food tile you make it eat. After you ate your worm grows. Each time a piece
|
|
of food has been eaten a new piece of food will pop up somewhere.
|
|
Unfortunately for each new food that appears two new argh pieces will appear,
|
|
too.</p>
|
|
|
|
<h3>Argh</h3>
|
|
You surely wondered what the heaven an argh might be. An argh is a
|
|
black quadratical poisoned piece - slightly bigger than food - that makes a
|
|
worm say "Argh!" when creeping against. A worm that tried to eat an argh is
|
|
dead. Thus you must avoid eating argh under any circumstances. Arghs have
|
|
the annoying tendency to accumulate.
|
|
|
|
<h3>Worms</h3>
|
|
Thou shall not eat worms. Neither other worms nor yourself. Eating worms is
|
|
plasphemic canibalism, not healthy and causes instant death. And it doesn't
|
|
help you anyway: you can't hurt the other worm by biting it. It will go
|
|
on creeping happily and eat all the food you left on the table.
|
|
|
|
<h3>Walls</h3>
|
|
Don't creep against the walls. Walls are not eatable. Creeping a worm against
|
|
a wall causes it a headache it doesn't survive.
|
|
|
|
<h3>Game over</h3>
|
|
The game is over when all worms are dead. The longest worm wins the game.
|
|
|
|
<h3>Pause the game</h3>
|
|
Press the play key to pause the game. Hit play again to resume the game.
|
|
|
|
<h3>Stop the game</h3>
|
|
There are two ways to stop a running game.
|
|
<ul>
|
|
<li>If you want to quit Wormlet entirely
|
|
simply hit the off button. The game will stop immediately and you will return
|
|
to the game menu.
|
|
<li>If you want to stop the game and still see the screen hit the on button. This
|
|
freezes the game. If you hit the on button again a new game starts with the same
|
|
configuration. To return to the games menu you can hit the stop button.
|
|
A stopped game can not be resumed.
|
|
</ul>
|
|
|
|
<h2>The score board</h2>
|
|
On the right side of the game field you can see the score board. For each worm
|
|
it displays its status and its length. The top most entry displays the state of
|
|
worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the
|
|
score board turns black.
|
|
|
|
<h3>Len:</h3>
|
|
Here the current length of the worm is displayed. When a worm is on food it
|
|
grows by one pixel for each step it creeps.
|
|
|
|
<h3>Hungry</h3>
|
|
That's the normal state of a worm. Worms are always hungry and want to eat.
|
|
It's good to have a hungry worm since it means that your worm is alive. But
|
|
it's better to get your worm growing.
|
|
|
|
<h3>Growing</h3>
|
|
When your worm has eaten a piece of food it starts growing. For each step
|
|
it creeps it can grow by one pixel. One piece of food lasts for 7 steps.
|
|
After your worm has crept 7 steps the food is used up. If you encounter
|
|
another piece of food while growing don't hesitate to eat it. It will increase
|
|
your growing state for another 7 steps.
|
|
|
|
<h3>Crashed</h3>
|
|
This indicats that you crashed your poor worm against a wall. That was evil.
|
|
Go and find something hard and smash it against your forehead so you feel
|
|
what you did to your worm. And don't use your Jukebox. You might damage it and
|
|
with its soft blue rubber edges that wouldn't hurt enough anyway.
|
|
|
|
<h3>Argh</h3>
|
|
If your score board entry displays "Argh" it means your worm is dead because of
|
|
trying to eat an argh. Until we can make the worm say "Argh!" it's your
|
|
job to say "Argh!" aloud.
|
|
|
|
<h3>Wormed</h3>
|
|
Your worm tried to eat another worm or even itself. That's why it's dead now.
|
|
Maybe your opponent has managed to build a trap with his worm. Try to
|
|
do the same with him in the next game.
|
|
|
|
<h2>Hints</h2>
|
|
<ul>
|
|
<li>During the first games you will be busy with controlling your worm. Try to
|
|
avoid other worms and creep far away from them. Wait until they curled up
|
|
themselves and collect the food afterwards. Don't bother if the other worms
|
|
grow longer than yours - you can catch up after they've died.
|
|
<li>When you are more experienced watch the tactics of other worms. Especially
|
|
those worms controlled by artificial stupidity head straight for the nearest
|
|
piece of food. Let the other worm have it's next piece of food and head for
|
|
the food it would probably want next. Try to put yourself between the opponent
|
|
and that food. From now on you can 'control' the other worm by blocking it.
|
|
You could trap it
|
|
by making a 1 pixel wide U-turn. You also could move from food to food and make
|
|
sure you keep between your opponent and the food. So you can always reach it
|
|
before your opponent.
|
|
<li>While playing the game the Jukebox still can play music. For single player
|
|
game use any music you like. For berzerk games with 2 players use hard rock and
|
|
for 3 player games use heavy metal or X-Phobie
|
|
(<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>).
|
|
<li>Play fair and don't kick your opponent on the big toe or poke him in the eye.
|
|
That's wouldn't be bad manners.
|
|
</ul>
|
|
|
|
#include "foot.t"
|