3f59fc8b77
This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
216 lines
7.9 KiB
C
216 lines
7.9 KiB
C
//////////////////////////////////////
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//
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// Graphics .H file for .WL6
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// IGRAB-ed on Wed Apr 13 06:58:44 1994
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//
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//////////////////////////////////////
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typedef enum {
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// Lump Start
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H_BJPIC=3,
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H_CASTLEPIC, // 4
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H_BLAZEPIC, // 5
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H_TOPWINDOWPIC, // 6
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H_LEFTWINDOWPIC, // 7
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H_RIGHTWINDOWPIC, // 8
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H_BOTTOMINFOPIC, // 9
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// Lump Start
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C_OPTIONSPIC, // 10
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C_CURSOR1PIC, // 11
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C_CURSOR2PIC, // 12
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C_NOTSELECTEDPIC, // 13
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C_SELECTEDPIC, // 14
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C_FXTITLEPIC, // 15
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C_DIGITITLEPIC, // 16
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C_MUSICTITLEPIC, // 17
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C_MOUSELBACKPIC, // 18
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C_BABYMODEPIC, // 19
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C_EASYPIC, // 20
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C_NORMALPIC, // 21
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C_HARDPIC, // 22
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C_LOADSAVEDISKPIC, // 23
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C_DISKLOADING1PIC, // 24
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C_DISKLOADING2PIC, // 25
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C_CONTROLPIC, // 26
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C_CUSTOMIZEPIC, // 27
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C_LOADGAMEPIC, // 28
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C_SAVEGAMEPIC, // 29
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C_EPISODE1PIC, // 30
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C_EPISODE2PIC, // 31
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C_EPISODE3PIC, // 32
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C_EPISODE4PIC, // 33
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C_EPISODE5PIC, // 34
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C_EPISODE6PIC, // 35
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C_CODEPIC, // 36
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C_TIMECODEPIC, // 37
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C_LEVELPIC, // 38
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C_NAMEPIC, // 39
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C_SCOREPIC, // 40
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C_JOY1PIC, // 41
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C_JOY2PIC, // 42
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// Lump Start
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L_GUYPIC, // 43
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L_COLONPIC, // 44
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L_NUM0PIC, // 45
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L_NUM1PIC, // 46
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L_NUM2PIC, // 47
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L_NUM3PIC, // 48
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L_NUM4PIC, // 49
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L_NUM5PIC, // 50
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L_NUM6PIC, // 51
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L_NUM7PIC, // 52
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L_NUM8PIC, // 53
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L_NUM9PIC, // 54
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L_PERCENTPIC, // 55
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L_APIC, // 56
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L_BPIC, // 57
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L_CPIC, // 58
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L_DPIC, // 59
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L_EPIC, // 60
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L_FPIC, // 61
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L_GPIC, // 62
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L_HPIC, // 63
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L_IPIC, // 64
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L_JPIC, // 65
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L_KPIC, // 66
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L_LPIC, // 67
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L_MPIC, // 68
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L_NPIC, // 69
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L_OPIC, // 70
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L_PPIC, // 71
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L_QPIC, // 72
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L_RPIC, // 73
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L_SPIC, // 74
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L_TPIC, // 75
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L_UPIC, // 76
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L_VPIC, // 77
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L_WPIC, // 78
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L_XPIC, // 79
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L_YPIC, // 80
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L_ZPIC, // 81
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L_EXPOINTPIC, // 82
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L_APOSTROPHEPIC, // 83
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L_GUY2PIC, // 84
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L_BJWINSPIC, // 85
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STATUSBARPIC, // 86
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TITLEPIC, // 87
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PG13PIC, // 88
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CREDITSPIC, // 89
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HIGHSCORESPIC, // 90
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// Lump Start
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KNIFEPIC, // 91
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GUNPIC, // 92
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MACHINEGUNPIC, // 93
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GATLINGGUNPIC, // 94
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NOKEYPIC, // 95
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GOLDKEYPIC, // 96
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SILVERKEYPIC, // 97
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N_BLANKPIC, // 98
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N_0PIC, // 99
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N_1PIC, // 100
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N_2PIC, // 101
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N_3PIC, // 102
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N_4PIC, // 103
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N_5PIC, // 104
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N_6PIC, // 105
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N_7PIC, // 106
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N_8PIC, // 107
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N_9PIC, // 108
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FACE1APIC, // 109
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FACE1BPIC, // 110
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FACE1CPIC, // 111
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FACE2APIC, // 112
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FACE2BPIC, // 113
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FACE2CPIC, // 114
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FACE3APIC, // 115
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FACE3BPIC, // 116
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FACE3CPIC, // 117
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FACE4APIC, // 118
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FACE4BPIC, // 119
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FACE4CPIC, // 120
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FACE5APIC, // 121
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FACE5BPIC, // 122
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FACE5CPIC, // 123
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FACE6APIC, // 124
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FACE6BPIC, // 125
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FACE6CPIC, // 126
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FACE7APIC, // 127
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FACE7BPIC, // 128
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FACE7CPIC, // 129
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FACE8APIC, // 130
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GOTGATLINGPIC, // 131
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MUTANTBJPIC, // 132
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PAUSEDPIC, // 133
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GETPSYCHEDPIC, // 134
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ORDERSCREEN=136,
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ERRORSCREEN, // 137
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T_HELPART, // 138
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T_DEMO0, // 139
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T_DEMO1, // 140
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T_DEMO2, // 141
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T_DEMO3, // 142
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T_ENDART1, // 143
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T_ENDART2, // 144
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T_ENDART3, // 145
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T_ENDART4, // 146
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T_ENDART5, // 147
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T_ENDART6, // 148
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ENUMEND
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} graphicnums;
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//
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// Data LUMPs
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//
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#define README_LUMP_START 3
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#define README_LUMP_END 9
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#define CONTROLS_LUMP_START 10
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#define CONTROLS_LUMP_END 42
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#define LEVELEND_LUMP_START 43
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#define LEVELEND_LUMP_END 85
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#define LATCHPICS_LUMP_START 91
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#define LATCHPICS_LUMP_END 134
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//
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// Amount of each data item
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//
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#define NUMCHUNKS 149
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#define NUMFONT 2
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#define NUMFONTM 0
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#define NUMPICS 132
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#define NUMPICM 0
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#define NUMSPRITES 0
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#define NUMTILE8 72
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#define NUMTILE8M 0
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#define NUMTILE16 0
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#define NUMTILE16M 0
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#define NUMTILE32 0
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#define NUMTILE32M 0
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#define NUMEXTERNS 13
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//
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// File offsets for data items
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//
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#define STRUCTPIC 0
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#define STARTFONT 1
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#define STARTFONTM 3
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#define STARTPICS 3
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#define STARTPICM 135
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#define STARTSPRITES 135
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#define STARTTILE8 135
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#define STARTTILE8M 136
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#define STARTTILE16 136
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#define STARTTILE16M 136
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#define STARTTILE32 136
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#define STARTTILE32M 136
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#define STARTEXTERNS 136
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//
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// Thank you for using IGRAB!
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//
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