rockbox/apps/plugins/sdl/progs/wolf3d/gfxv_apo.h
Franklin Wei 3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00

244 lines
7.8 KiB
C

//////////////////////////////////////
//
// Graphics .H file for Apogee v1.4
// IGRAB-ed on Sun May 03 01:19:32 1992
//
//////////////////////////////////////
typedef enum {
// Lump Start
H_BJPIC=3,
H_CASTLEPIC, // 4
H_KEYBOARDPIC, // 5
H_JOYPIC, // 6
H_HEALPIC, // 7
H_TREASUREPIC, // 8
H_GUNPIC, // 9
H_KEYPIC, // 10
H_BLAZEPIC, // 11
H_WEAPON1234PIC, // 12
H_WOLFLOGOPIC, // 13
H_VISAPIC, // 14
H_MCPIC, // 15
H_IDLOGOPIC, // 16
H_TOPWINDOWPIC, // 17
H_LEFTWINDOWPIC, // 18
H_RIGHTWINDOWPIC, // 19
H_BOTTOMINFOPIC, // 20
#if !defined(APOGEE_1_0) && !defined(APOGEE_1_1) && !defined(APOGEE_1_2)
H_SPEARADPIC, // 21
#endif
// Lump Start
C_OPTIONSPIC, // 22
C_CURSOR1PIC, // 23
C_CURSOR2PIC, // 24
C_NOTSELECTEDPIC, // 25
C_SELECTEDPIC, // 26
C_FXTITLEPIC, // 27
C_DIGITITLEPIC, // 28
C_MUSICTITLEPIC, // 29
C_MOUSELBACKPIC, // 30
C_BABYMODEPIC, // 31
C_EASYPIC, // 32
C_NORMALPIC, // 33
C_HARDPIC, // 34
C_LOADSAVEDISKPIC, // 35
C_DISKLOADING1PIC, // 36
C_DISKLOADING2PIC, // 37
C_CONTROLPIC, // 38
C_CUSTOMIZEPIC, // 39
C_LOADGAMEPIC, // 40
C_SAVEGAMEPIC, // 41
C_EPISODE1PIC, // 42
C_EPISODE2PIC, // 43
C_EPISODE3PIC, // 44
C_EPISODE4PIC, // 45
C_EPISODE5PIC, // 46
C_EPISODE6PIC, // 47
C_CODEPIC, // 48
#ifndef APOGEE_1_0
C_TIMECODEPIC, // 49
C_LEVELPIC, // 50
C_NAMEPIC, // 51
C_SCOREPIC, // 52
#if !defined(APOGEE_1_1) && !defined(APOGEE_1_2)
C_JOY1PIC, // 53
C_JOY2PIC, // 54
#endif
#else
C_TIMECODEPIC=C_CODEPIC, // 47
#endif
// Lump Start
L_GUYPIC, // 55
L_COLONPIC, // 56
L_NUM0PIC, // 57
L_NUM1PIC, // 58
L_NUM2PIC, // 59
L_NUM3PIC, // 60
L_NUM4PIC, // 61
L_NUM5PIC, // 62
L_NUM6PIC, // 63
L_NUM7PIC, // 64
L_NUM8PIC, // 65
L_NUM9PIC, // 66
L_PERCENTPIC, // 67
L_APIC, // 68
L_BPIC, // 69
L_CPIC, // 70
L_DPIC, // 71
L_EPIC, // 72
L_FPIC, // 73
L_GPIC, // 74
L_HPIC, // 75
L_IPIC, // 76
L_JPIC, // 77
L_KPIC, // 78
L_LPIC, // 79
L_MPIC, // 80
L_NPIC, // 81
L_OPIC, // 82
L_PPIC, // 83
L_QPIC, // 84
L_RPIC, // 85
L_SPIC, // 86
L_TPIC, // 87
L_UPIC, // 88
L_VPIC, // 89
L_WPIC, // 90
L_XPIC, // 91
L_YPIC, // 92
L_ZPIC, // 93
L_EXPOINTPIC, // 94
#ifndef APOGEE_1_0
L_APOSTROPHEPIC, // 95
#endif
L_GUY2PIC, // 96
L_BJWINSPIC, // 97
STATUSBARPIC, // 98
TITLEPIC, // 99
PG13PIC, // 100
CREDITSPIC, // 101
HIGHSCORESPIC, // 102
// Lump Start
KNIFEPIC, // 103
GUNPIC, // 104
MACHINEGUNPIC, // 105
GATLINGGUNPIC, // 106
NOKEYPIC, // 107
GOLDKEYPIC, // 108
SILVERKEYPIC, // 109
N_BLANKPIC, // 110
N_0PIC, // 111
N_1PIC, // 112
N_2PIC, // 113
N_3PIC, // 114
N_4PIC, // 115
N_5PIC, // 116
N_6PIC, // 117
N_7PIC, // 118
N_8PIC, // 119
N_9PIC, // 120
FACE1APIC, // 121
FACE1BPIC, // 122
FACE1CPIC, // 123
FACE2APIC, // 124
FACE2BPIC, // 125
FACE2CPIC, // 126
FACE3APIC, // 127
FACE3BPIC, // 128
FACE3CPIC, // 129
FACE4APIC, // 130
FACE4BPIC, // 131
FACE4CPIC, // 132
FACE5APIC, // 133
FACE5BPIC, // 134
FACE5CPIC, // 135
FACE6APIC, // 136
FACE6BPIC, // 137
FACE6CPIC, // 138
FACE7APIC, // 139
FACE7BPIC, // 140
FACE7CPIC, // 141
FACE8APIC, // 142
GOTGATLINGPIC, // 143
MUTANTBJPIC, // 144
PAUSEDPIC, // 145
GETPSYCHEDPIC, // 146
TILE8, // 147
ORDERSCREEN, // 148
ERRORSCREEN, // 149
T_HELPART, // 150
#ifdef APOGEE_1_0
T_ENDART1, // 143
#endif
T_DEMO0, // 151
T_DEMO1, // 152
T_DEMO2, // 153
T_DEMO3, // 154
#ifndef APOGEE_1_0
T_ENDART1, // 155
T_ENDART2, // 156
T_ENDART3, // 157
T_ENDART4, // 158
T_ENDART5, // 159
T_ENDART6, // 160
#endif
ENUMEND
} graphicnums;
//
// Data LUMPs
//
#define README_LUMP_START H_BJPIC
#define README_LUMP_END H_BOTTOMINFOPIC
#define CONTROLS_LUMP_START C_OPTIONSPIC
#define CONTROLS_LUMP_END (L_GUYPIC - 1)
#define LEVELEND_LUMP_START L_GUYPIC
#define LEVELEND_LUMP_END L_BJWINSPIC
#define LATCHPICS_LUMP_START KNIFEPIC
#define LATCHPICS_LUMP_END GETPSYCHEDPIC
//
// Amount of each data item
//
#define NUMCHUNKS ENUMEND
#define NUMFONT 2
#define NUMFONTM 0
#define NUMPICS (GETPSYCHEDPIC - NUMFONT)
#define NUMPICM 0
#define NUMSPRITES 0
#define NUMTILE8 72
#define NUMTILE8M 0
#define NUMTILE16 0
#define NUMTILE16M 0
#define NUMTILE32 0
#define NUMTILE32M 0
#define NUMEXTERNS 13
//
// File offsets for data items
//
#define STRUCTPIC 0
#define STARTFONT 1
#define STARTFONTM 3
#define STARTPICS 3
#define STARTPICM TILE8
#define STARTSPRITES TILE8
#define STARTTILE8 TILE8
#define STARTTILE8M ORDERSCREEN
#define STARTTILE16 ORDERSCREEN
#define STARTTILE16M ORDERSCREEN
#define STARTTILE32 ORDERSCREEN
#define STARTTILE32M ORDERSCREEN
#define STARTEXTERNS ORDERSCREEN
//
// Thank you for using IGRAB!
//