rockbox/uisimulator/sdl/uisdl.c

268 lines
7.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdlib.h>
#include <string.h>
#include <setjmp.h>
#include "autoconf.h"
#include "button.h"
#include "system-sdl.h"
#include "thread.h"
#include "kernel.h"
#include "uisdl.h"
#include "lcd-sdl.h"
#ifdef HAVE_LCD_BITMAP
#include "lcd-bitmap.h"
#elif defined(HAVE_LCD_CHARCELLS)
#include "lcd-charcells.h"
#endif
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote-bitmap.h"
#endif
#include "thread-sdl.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
/* extern functions */
extern void new_key(int key);
void button_event(int key, bool pressed);
SDL_Surface *gui_surface;
bool background = true; /* use backgrounds by default */
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
bool sim_alarm_wakeup = false;
const char *sim_root_dir = NULL;
bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
void gui_message_loop(void)
{
SDL_Event event;
bool done = false;
while(!done && SDL_WaitEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, true);
sim_exit_irq_handler();
break;
case SDL_KEYUP:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, false);
sim_exit_irq_handler();
break;
#ifndef HAVE_TOUCHSCREEN
case SDL_MOUSEBUTTONDOWN:
if (debug_wps && event.button.button == 1)
{
printf("Mouse at: (%d, %d)\n", event.button.x, event.button.y);
}
break;
#else
case SDL_MOUSEBUTTONUP:
sim_enter_irq_handler();
button_event(BUTTON_TOUCHSCREEN, false);
sim_exit_irq_handler();
break;
#endif
case SDL_QUIT:
done = true;
break;
default:
/*printf("Unhandled event\n"); */
break;
}
}
}
bool gui_startup(void)
{
SDL_Surface *picture_surface;
int width, height;
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
fprintf(stderr, "fatal: %s\n", SDL_GetError());
return false;
}
atexit(SDL_Quit);
/* Try and load the background image. If it fails go without */
if (background) {
picture_surface = SDL_LoadBMP("UI256.bmp");
if (picture_surface == NULL) {
background = false;
fprintf(stderr, "warn: %s\n", SDL_GetError());
}
}
/* Set things up */
if (background) {
width = UI_WIDTH;
height = UI_HEIGHT;
} else {
#ifdef HAVE_REMOTE_LCD
width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
#else
width = SIM_LCD_WIDTH;
height = SIM_LCD_HEIGHT;
#endif
}
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
fprintf(stderr, "fatal: %s\n", SDL_GetError());
return false;
}
SDL_WM_SetCaption(UI_TITLE, NULL);
sim_lcd_init();
#ifdef HAVE_REMOTE_LCD
sim_lcd_remote_init();
#endif
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
if (background && picture_surface != NULL) {
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
}
return true;
}
bool gui_shutdown(void)
{
/* Order here is relevent to prevent deadlocks and use of destroyed
sync primitives by kernel threads */
thread_sdl_shutdown();
sim_kernel_shutdown();
return true;
}
#if defined(WIN32) && defined(main)
/* Don't use SDL_main on windows -> no more stdio redirection */
#undef main
#endif
int main(int argc, char *argv[])
{
if (argc >= 1)
{
int x;
for (x = 1; x < argc; x++)
{
if (!strcmp("--debugaudio", argv[x]))
{
debug_audio = true;
printf("Writing debug audio file.\n");
}
else if (!strcmp("--debugwps", argv[x]))
{
debug_wps = true;
printf("WPS debug mode enabled.\n");
}
else if (!strcmp("--nobackground", argv[x]))
{
background = false;
printf("Disabling background image.\n");
}
else if (!strcmp("--old_lcd", argv[x]))
{
having_new_lcd = false;
printf("Using old LCD layout.\n");
}
else if (!strcmp("--zoom", argv[x]))
{
x++;
if(x < argc)
display_zoom=atoi(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
}
else if (!strcmp("--alarm", argv[x]))
{
sim_alarm_wakeup = true;
printf("Simulating alarm wakeup.\n");
}
else if (!strcmp("--root", argv[x]))
{
x++;
if (x < argc)
{
sim_root_dir = argv[x];
printf("Root directory: %s\n", sim_root_dir);
}
}
else
{
printf("rockboxui\n");
printf("Arguments:\n");
printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
printf(" --debugwps \t Print advanced WPS debug info\n");
printf(" --nobackground \t Disable the background image\n");
printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
exit(0);
}
}
}
if (display_zoom > 1) {
background = false;
}
if (!sim_kernel_init()) {
fprintf(stderr, "sim_kernel_init failed\n");
return -1;
}
if (!gui_startup()) {
fprintf(stderr, "gui_startup failed\n");
return -1;
}
/* app_main will be called by the new main thread */
if (!thread_sdl_init(NULL)) {
fprintf(stderr, "thread_sdl_init failed\n");
return -1;
}
gui_message_loop();
return gui_shutdown();
}