rockbox/apps/plugins/lib/gray_set_background.c
Jens Arnold 0690ac1966 added comments about default values
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4804 a1c6a512-1295-4272-9138-f99709370657
2004-06-25 21:09:34 +00:00

48 lines
1.7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_set_background() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set the background shade for subsequent drawing operations
----------------------------------------------------------------------------
brightness = 0 (black) .. 255 (white)
Default after initialization: 255
*/
void gray_set_background(int brightness)
{
if ((unsigned) brightness <= 255)
_graybuf->bg_pattern = _graybuf->bitpattern[MULU16(brightness,
_graybuf->depth + 1) >> 8];
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR