rockbox/apps/gui/select.h
2005-11-19 03:19:12 +00:00

216 lines
6.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_SELECT_H_
#define _GUI_SELECT_H_
#include "screen_access.h"
#include "settings.h"
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_SELECT
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_OFF
#define SELECT_CANCEL2 BUTTON_MODE
#define SELECT_RC_INC BUTTON_RC_FF
#define SELECT_RC_DEC BUTTON_RC_REW
#define SELECT_RC_OK BUTTON_RC_ON
#define SELECT_RC_OK2 BUTTON_RC_MENU
#define SELECT_RC_CANCEL BUTTON_RC_STOP
#define SELECT_RC_CANCEL2 BUTTON_RC_MODE
#elif CONFIG_KEYPAD == RECORDER_PAD
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_PLAY
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_OFF
#define SELECT_CANCEL2 BUTTON_F1
#elif CONFIG_KEYPAD == PLAYER_PAD
#define SELECT_INC BUTTON_RIGHT
#define SELECT_DEC BUTTON_LEFT
#define SELECT_OK BUTTON_PLAY
#define SELECT_CANCEL BUTTON_STOP
#define SELECT_CANCEL2 BUTTON_MENU
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_NANO_PAD)
#define SELECT_INC BUTTON_SCROLL_FWD
#define SELECT_DEC BUTTON_SCROLL_BACK
#define SELECT_OK BUTTON_SELECT
#define SELECT_OK2 BUTTON_RIGHT
#define SELECT_CANCEL BUTTON_MENU
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_RIGHT
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_MENU
#define SELECT_CANCEL2 BUTTON_OFF
#elif CONFIG_KEYPAD == GMINI100_PAD
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_PLAY
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_OFF
#define SELECT_CANCEL2 BUTTON_MENU
#endif
struct gui_select
{
bool canceled;
bool validated;
const char * title;
int min_value;
int max_value;
int step;
int option;
const char * extra_string;
/* In the case the option is a number */
void (*formatter)(char* dest,
int dest_length,
int variable,
const char* unit);
const struct opt_items * items;
bool limit_loop;
};
/*
* Initializes a select that let's you choose between several numeric values
* - title : the title of the select
* - init_value : the initial value the number will be
* - min_value, max_value : bounds to the value
* - step : the ammount you want to add / withdraw to the initial number
* each time a key is pressed
* - unit : the unit in which the value is (ex "s", "bytes", ...)
* - formatter : a callback function that generates a string
* from the number it gets
*/
extern void gui_select_init_numeric(struct gui_select * select,
const char * title,
int init_value,
int min_value,
int max_value,
int step,
const char * unit,
void (*formatter)(char* dest,
int dest_length,
int variable,
const char* unit));
/*
* Initializes a select that let's you choose between options in a list
* - title : the title of the select
* - selected : the initially selected item
* - items : the list of items, defined in settings.h
* - nb_items : the number of items in the 'items' list
*/
extern void gui_select_init_items(struct gui_select * select,
const char * title,
int selected,
const struct opt_items * items,
int nb_items
);
/*
* Selects the next value
* - select : the select struct
*/
extern void gui_select_next(struct gui_select * select);
/*
* Selects the previous value
* - select : the select struct
*/
extern void gui_select_prev(struct gui_select * select);
/*
* Draws the select on the given screen
* - select : the select struct
* - display : the display on which you want to output
*/
extern void gui_select_draw(struct gui_select * select, struct screen * display);
/*
* Returns the selected value
* - select : the select struct
*/
#define gui_select_get_selected(select) \
(select)->option
/*
* Cancels the select
* - select : the select struct
*/
#define gui_select_cancel(select) \
(select)->canceled=true
/*
* Tells wether the select has been canceled or not
* - select : the select struct
*/
#define gui_select_is_canceled(select) \
(select)->canceled
/*
* Validate the select
* - select : the select struct
*/
#define gui_select_validate(select) \
(select)->validated=true
/*
* Tells wether the select is validated or not
* - select : the select struct
*/
#define gui_select_is_validated(select) \
(select)->validated
/*
* Tells the select wether it should stop when reaching the min/max value
* or should continue (by going to max/min)
* - select : the select struct
* - scroll :
* - true : stops when reaching min/max
* - false : continues to go to max/min when reaching min/max
*/
#define gui_select_limit_loop(select, loop) \
(select)->limit_loop=loop
/*
* Draws the select on all the screens
* - select : the select struct
*/
extern void gui_syncselect_draw(struct gui_select * select);
/*
* Handles key events for a synced (drawn on all screens) select
* - select : the select struct
*/
extern bool gui_syncselect_do_button(struct gui_select * select, int button);
#endif /* _GUI_SELECT_H_ */