rockbox/uisimulator/sdl
Daniel Stenberg abbdcacfbd minor adjustments for the x5 LCD, we're back at 16 bits for upper LCD layers
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8746 a1c6a512-1295-4272-9138-f99709370657
2006-02-20 12:03:32 +00:00
..
button.c Adaptive button repeat: adapts repeat rate depending on the ability of the application to cope. Avoids afterscroll and similar effects. * Yield while scrolling through lists. 2006-02-19 13:34:12 +00:00
kernel.c Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
lcd-bitmap.c Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. 2006-02-13 21:46:28 +00:00
lcd-bitmap.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-charcell.c Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. 2006-02-13 21:46:28 +00:00
lcd-charcell.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-remote.c Fix palette generation and remote LCD update in SDL sim. 2006-02-16 18:54:41 +00:00
lcd-remote.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-sdl.c Actually fix the palette issue. 2006-02-16 18:55:36 +00:00
lcd-sdl.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
Makefile Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
README SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
sound.c Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. 2006-02-13 21:46:28 +00:00
sound.h Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. 2006-01-13 13:38:31 +00:00
SOURCES Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
sprintf.h Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
thread-sdl.c Correct mutex locking order in runthread. Doesn't seem to fix anything though. 2006-02-12 12:47:20 +00:00
thread-sdl.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
timefuncs.h SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
UI-fmrecorder.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-gmini120.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-h100.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-h120.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-h300.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ipod4g.bmp Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods. 2006-02-09 00:48:53 +00:00
UI-ipodcolor.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ipodnano.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ondiofm.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ondiosp.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-player.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-recorder.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-recorderv2.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-x5.bmp Added iAudio X5 SDl sim image 2006-02-04 22:37:44 +00:00
uisdl.c Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. 2006-02-13 21:46:28 +00:00
uisdl.h minor adjustments for the x5 LCD, we're back at 16 bits for upper LCD layers 2006-02-20 12:03:32 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui