rockbox/uisimulator
Daniel Stenberg abbdcacfbd minor adjustments for the x5 LCD, we're back at 16 bits for upper LCD layers
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8746 a1c6a512-1295-4272-9138-f99709370657
2006-02-20 12:03:32 +00:00
..
common Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. 2006-02-20 00:31:10 +00:00
sdl minor adjustments for the x5 LCD, we're back at 16 bits for upper LCD layers 2006-02-20 12:03:32 +00:00
win32 Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. 2006-02-20 00:31:10 +00:00
x11 Adaptive button repeat: adapts repeat rate depending on the ability of the application to cope. Avoids afterscroll and similar effects. * Yield while scrolling through lists. 2006-02-19 13:34:12 +00:00
battery.c Core functions taking advantage of the new, optimised lcd_hline() and lcd_vline() functions. Some cleanup. 2005-06-25 00:28:09 +00:00
FILES SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
HACKING fixed URL 2004-09-15 08:47:11 +00:00
README

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is meant to contain sources that can be compiled and run in any
of the simulators. The code should also either run on target, or be very
similar to code that would run on target.

Simulator-specific code should not be store here, but in the specific
directories for the simulators.

For further information see ../docs/UISIMULATOR