2c3b8bd1e2
Similar as done with SAPI / MSSP make the current implementation for executable based TTS engines a base class and create derived classes for each supported TTS. Removes the need for the implementation to know about the individual TTS engines. Add support for speaking directly (i.e. without going through a temporary wave file, currently only used by espeak). Change-Id: I59bbbd6ee4c2c009b2a8d8e0ab4a9b39ea723d6e
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2012 by Dominik Riebeling
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef TTSFLITE_H
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#define TTSFLITE_H
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#include <QtCore>
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#include "ttsexes.h"
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class TTSFlite : public TTSExes
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{
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Q_OBJECT
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public:
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TTSFlite(QObject* parent=NULL) : TTSExes(parent)
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{
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m_name = "flite";
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/* default to espeak */
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m_TTSTemplate = "\"%exe\" %options -o \"%wavfile\" -t \"%text\"";
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m_TTSSpeakTemplate = "";
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m_capabilities = TTSBase::None;
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}
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};
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#endif
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