7826fc39f2
Made all global variables static. Replaced nested ifs with switches. Added button exit in "you win" display. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1123 a1c6a512-1295-4272-9138-f99709370657
973 lines
30 KiB
C
973 lines
30 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Eric Linenberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <sprintf.h>
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#include "config.h"
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#include "sokoban.h"
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#include "lcd.h"
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#include "button.h"
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#include "kernel.h"
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#ifdef SIMULATOR
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#include <stdio.h>
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#endif
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#include <string.h>
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#define SOKOBAN_TITLE "Sokoban"
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#define SOKOBAN_TITLE_FONT 2
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#define NUM_LEVELS sizeof(levels)/320
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static char board[16][20];
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static int current_level=0;
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static int moves=0;
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static int row=0;
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static int col=0;
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static int boxes_to_go=0;
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static int current_spot=1;
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/* 320 boxes per level */
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static const char levels[][320] = {
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"00000000000000000000"
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"00000000000000000000"
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"00000000000000000000"
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"00000000000000000000"
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"00000000222000000000"
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"00000000232000000000"
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"00000000212222000000"
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"00000022241432000000"
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"00000023145222000000"
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"00000022224200000000"
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"00000000023200000000"
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"00000000000000000000"
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"00000000222222220000"
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"00000211414143120000"
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"00000211322223220000"
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"00000000000000000000"
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"00000000000000000000"
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};
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void load_level (int level_to_load) {
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int a = 0;
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int b = 0;
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int c = 0;
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current_spot=1;
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boxes_to_go = 0;
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/* load level into board */
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/* get to the current level in the level array */
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for(b=0 ; b<16 ; b++) {
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for (c=0 ; c<20 ; c++) {
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board[b][c] = levels[level_to_load][a] - '0';
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a++;
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if (board[b][c]==5) {
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row = b;
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col = c;
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}
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if (board[b][c]==3)
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boxes_to_go++;
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}
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}
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return;
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}
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void update_screen(void) {
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int b = 0;
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int c = 0;
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char s[25];
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/* load the board to the screen */
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for(b=0 ; b<16 ; b++) {
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for (c=0 ; c<20 ; c++) {
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switch ( board[b][c] ) {
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case 0: /* this is a black space */
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lcd_drawrect (c*4, b*4, c*4+3, b*4+3);
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lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2);
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break;
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case 2: /* this is a wall */
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lcd_drawpixel (c*4, b*4);
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lcd_drawpixel (c*4+2, b*4);
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lcd_drawpixel (c*4+1, b*4+1);
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lcd_drawpixel (c*4+3, b*4+1);
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lcd_drawpixel (c*4, b*4+2);
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lcd_drawpixel (c*4+2, b*4+2);
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lcd_drawpixel (c*4+1, b*4+3);
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lcd_drawpixel (c*4+3, b*4+3);
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break;
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case 3: /* this is a home location */
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lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2);
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break;
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case 4: /* this is a box */
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lcd_drawrect (c*4, b*4, c*4+3, b*4+3);
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break;
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case 5: /* this is you */
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lcd_drawline (c*4+1, b*4, c*4+2, b*4);
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lcd_drawline (c*4, b*4+1, c*4+3, b*4+1);
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lcd_drawline (c*4+1, b*4+2, c*4+2, b*4+2);
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lcd_drawpixel (c*4, b*4+3);
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lcd_drawpixel (c*4+3, b*4+3);
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break;
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case 7: /* this is a box on a home spot */
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lcd_drawrect (c*4, b*4, c*4+3, b*4+3);
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lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2);
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break;
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}
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}
|
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}
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snprintf (s, sizeof(s), "%d", current_level+1);
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lcd_putsxy (86, 20, s, 0);
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snprintf (s, sizeof(s), "%d", moves);
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lcd_putsxy (86, 52, s, 0);
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lcd_drawrect (80,0,111,31);
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lcd_drawrect (80,32,111,63);
|
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lcd_putsxy (81, 10, "Level", 0);
|
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lcd_putsxy (81, 42, "Moves", 0);
|
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/* print out the screen */
|
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lcd_update();
|
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}
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void sokoban_loop(void) {
|
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int ii = 0;
|
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moves = 0;
|
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current_level = 0;
|
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load_level(current_level);
|
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update_screen();
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|
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while(1) {
|
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switch ( button_get(true) ) {
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|
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case BUTTON_OFF:
|
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/* get out of here */
|
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return;
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|
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case BUTTON_F3:
|
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/* increase level */
|
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boxes_to_go=0;
|
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break;
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|
|
case BUTTON_F2:
|
|
/* same level */
|
|
load_level(current_level);
|
|
lcd_clear_display();
|
|
update_screen();
|
|
moves=0;
|
|
break;
|
|
|
|
case BUTTON_F1:
|
|
/* previous level */
|
|
if (current_level==0) {
|
|
current_level=0;
|
|
}
|
|
else {
|
|
current_level--;
|
|
}
|
|
load_level(current_level);
|
|
lcd_clear_display();
|
|
update_screen();
|
|
moves=0;
|
|
break;
|
|
|
|
case BUTTON_LEFT:
|
|
switch ( board[row][col-1] ) {
|
|
case 1: /* if it is a blank spot */
|
|
board[row][col-1]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
col--;
|
|
moves++;
|
|
break;
|
|
|
|
case 3: /* if it is a home spot */
|
|
board[row][col-1]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
col--;
|
|
moves++;
|
|
break;
|
|
|
|
case 4:
|
|
switch ( board[row][col-2] ) {
|
|
case 1: /* if we are going from blank to blank */
|
|
board[row][col-2]=board[row][col-1];
|
|
board[row][col-1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
col--;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a blank to home */
|
|
board[row][col-2]=7;
|
|
board[row][col-1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
col--;
|
|
boxes_to_go--;
|
|
moves++;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
switch ( board[row][col-2] ) {
|
|
case 1: /* we are going from a home to a blank */
|
|
board[row][col-2]=4;
|
|
board[row][col-1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
col--;
|
|
boxes_to_go++;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a home to home */
|
|
board[row][col-2]=7;
|
|
board[row][col-1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
col--;
|
|
moves++;
|
|
break;
|
|
}
|
|
}
|
|
lcd_clear_display();
|
|
update_screen();
|
|
break;
|
|
|
|
case BUTTON_RIGHT: /* if it is a blank spot */
|
|
switch ( board[row][col+1] ) {
|
|
case 1:
|
|
board[row][col+1]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
col++;
|
|
moves++;
|
|
break;
|
|
|
|
case 3: /* if it is a home spot */
|
|
board[row][col+1]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
col++;
|
|
moves++;
|
|
break;
|
|
|
|
case 4:
|
|
switch ( board[row][col+2] ) {
|
|
case 1: /* if we are going from blank to blank */
|
|
board[row][col+2]=board[row][col+1];
|
|
board[row][col+1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
col++;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a blank to home */
|
|
board[row][col+2]=7;
|
|
board[row][col+1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
col++;
|
|
boxes_to_go--;
|
|
moves++;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
switch ( board[row][col+2] ) {
|
|
case 1: /* we are going from a home to a blank */
|
|
board[row][col+2]=4;
|
|
board[row][col+1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
col++;
|
|
boxes_to_go++;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3:
|
|
board[row][col+2]=7;
|
|
board[row][col+1]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
col++;
|
|
moves++;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
lcd_clear_display();
|
|
update_screen();
|
|
break;
|
|
|
|
case BUTTON_UP:
|
|
switch ( board[row-1][col] ) {
|
|
case 1: /* if it is a blank spot */
|
|
board[row-1][col]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
row--;
|
|
moves++;
|
|
break;
|
|
|
|
case 3: /* if it is a home spot */
|
|
board[row-1][col]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
row--;
|
|
moves++;
|
|
break;
|
|
|
|
case 4:
|
|
switch ( board[row-2][col] ) {
|
|
case 1: /* if we are going from blank to blank */
|
|
board[row-2][col]=board[row-1][col];
|
|
board[row-1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
row--;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a blank to home */
|
|
board[row-2][col]=7;
|
|
board[row-1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
row--;
|
|
boxes_to_go--;
|
|
moves++;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
switch ( board[row-2][col] ) {
|
|
case 1: /* we are going from a home to a blank */
|
|
board[row-2][col]=4;
|
|
board[row-1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
row--;
|
|
boxes_to_go++;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a home to home */
|
|
board[row-2][col]=7;
|
|
board[row-1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
row--;
|
|
moves++;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
lcd_clear_display();
|
|
update_screen();
|
|
break;
|
|
|
|
case BUTTON_DOWN:
|
|
switch ( board[row+1][col] ) {
|
|
case 1: /* if it is a blank spot */
|
|
board[row+1][col]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
row++;
|
|
moves++;
|
|
break;
|
|
|
|
case 3: /* if it is a home spot */
|
|
board[row+1][col]=5;
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
row++;
|
|
moves++;
|
|
break;
|
|
|
|
case 4:
|
|
switch ( board[row+2][col] ) {
|
|
case 1: /* if we are going from blank to blank */
|
|
board[row+2][col]=board[row+1][col];
|
|
board[row+1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
row++;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a blank to home */
|
|
board[row+2][col]=7;
|
|
board[row+1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=1;
|
|
row++;
|
|
boxes_to_go--;
|
|
moves++;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
switch ( board[row+2][col] ) {
|
|
case 1: /* we are going from a home to a blank */
|
|
board[row+2][col]=4;
|
|
board[row+1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
row++;
|
|
boxes_to_go++;
|
|
moves++;
|
|
break;
|
|
|
|
/* if there is a wall then do not move the box */
|
|
case 2:
|
|
/* do nothing */
|
|
break;
|
|
|
|
case 3: /* if we are going from a home to home */
|
|
board[row+2][col]=7;
|
|
board[row+1][col]=board[row][col];
|
|
board[row][col]=current_spot;
|
|
current_spot=3;
|
|
row++;
|
|
moves++;
|
|
break;
|
|
}
|
|
}
|
|
lcd_clear_display();
|
|
update_screen();
|
|
break;
|
|
}
|
|
|
|
if (boxes_to_go==0) {
|
|
moves=0;
|
|
current_level++;
|
|
if (current_level == NUM_LEVELS) {
|
|
for(ii=0; ii<30 ; ii++) {
|
|
lcd_clear_display();
|
|
lcd_putsxy(10, 20, "YOU WIN!!", 2);
|
|
lcd_update();
|
|
lcd_invertrect(0,0,111,63);
|
|
lcd_update();
|
|
if ( button_get(false) )
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
load_level(current_level);
|
|
lcd_clear_display();
|
|
update_screen();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void sokoban(void)
|
|
{
|
|
int w, h;
|
|
int len = strlen(SOKOBAN_TITLE);
|
|
|
|
lcd_getfontsize(SOKOBAN_TITLE_FONT, &w, &h);
|
|
|
|
/* Get horizontel centering for text */
|
|
len *= w;
|
|
if (len%2 != 0)
|
|
len = ((len+1)/2)+(w/2);
|
|
else
|
|
len /= 2;
|
|
|
|
if (h%2 != 0)
|
|
h = (h/2)+1;
|
|
else
|
|
h /= 2;
|
|
|
|
lcd_clear_display();
|
|
lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SOKOBAN_TITLE,
|
|
SOKOBAN_TITLE_FONT);
|
|
|
|
lcd_update();
|
|
sleep(HZ*2);
|
|
|
|
lcd_clear_display();
|
|
|
|
lcd_putsxy( 3,12, "[Off] to stop", 0);
|
|
lcd_putsxy( 3,22, "[F1] - level",0);
|
|
lcd_putsxy( 3,32, "[F2] same level",0);
|
|
lcd_putsxy( 3,42, "[F3] + level",0);
|
|
|
|
lcd_update();
|
|
sleep(HZ*2);
|
|
lcd_clear_display();
|
|
sokoban_loop();
|
|
}
|