681cedb4d8
Bring Clipv1 & m200v4 plugin buffer down to this limit zxbox, chessbox and rockboy build on the clip rockboy doesn't build on m200v4 due to not enough buttons to make a keymap Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
41 lines
1.5 KiB
Makefile
41 lines
1.5 KiB
Makefile
# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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ROCKBOY_SRCDIR = $(APPSDIR)/plugins/rockboy
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ROCKBOY_OBJDIR = $(BUILDDIR)/apps/plugins/rockboy
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ROCKBOY_SRC := $(call preprocess, $(ROCKBOY_SRCDIR)/SOURCES)
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ROCKBOY_SRC += $(ROOTDIR)/firmware/libc/sscanf.c
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ROCKBOY_OBJ := $(call c2obj, $(ROCKBOY_SRC))
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OTHER_SRC += $(ROCKBOY_SRC)
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ifeq ($(findstring YES, $(call preprocess, $(APPSDIR)/plugins/BUILD_OVERLAY)), YES)
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## lowmem targets
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ROCKS += $(ROCKBOY_OBJDIR)/rockboy.ovl
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ROCKBOY_OUTLDS = $(ROCKBOY_OBJDIR)/rockboy.link
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ROCKBOY_OVLFLAGS = -T$(ROCKBOY_OUTLDS) -Wl,--gc-sections -Wl,-Map,$(basename $@).map
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else
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ROCKS += $(ROCKBOY_OBJDIR)/rockboy.rock
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endif
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$(ROCKBOY_OBJDIR)/rockboy.rock: $(ROCKBOY_OBJ)
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$(ROCKBOY_OBJDIR)/rockboy.refmap: $(ROCKBOY_OBJ)
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$(ROCKBOY_OUTLDS): $(PLUGIN_LDS) $(ROCKBOY_OBJDIR)/rockboy.refmap
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$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
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$(TOOLSDIR)/ovl_offset.pl $(ROCKBOY_OBJDIR)/rockboy.refmap))
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$(ROCKBOY_OBJDIR)/rockboy.ovl: $(ROCKBOY_OBJ) $(ROCKBOY_OUTLDS)
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$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
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$(filter %.o, $^) \
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$(filter %.a, $+) \
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-lgcc $(ROCKBOY_OVLFLAGS)
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$(call PRINTS,LD $(@F))$(OC) -O binary $(basename $@).elf $@
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