rockbox/apps/plugins/rockboy/rockboy.make
Rafaël Carré 681cedb4d8 Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes
Bring Clipv1 & m200v4 plugin buffer down to this limit
zxbox, chessbox and rockboy build on the clip
rockboy doesn't build on m200v4 due to not enough buttons to make a keymap
Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
2010-05-18 14:14:53 +00:00

41 lines
1.5 KiB
Makefile

# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
ROCKBOY_SRCDIR = $(APPSDIR)/plugins/rockboy
ROCKBOY_OBJDIR = $(BUILDDIR)/apps/plugins/rockboy
ROCKBOY_SRC := $(call preprocess, $(ROCKBOY_SRCDIR)/SOURCES)
ROCKBOY_SRC += $(ROOTDIR)/firmware/libc/sscanf.c
ROCKBOY_OBJ := $(call c2obj, $(ROCKBOY_SRC))
OTHER_SRC += $(ROCKBOY_SRC)
ifeq ($(findstring YES, $(call preprocess, $(APPSDIR)/plugins/BUILD_OVERLAY)), YES)
## lowmem targets
ROCKS += $(ROCKBOY_OBJDIR)/rockboy.ovl
ROCKBOY_OUTLDS = $(ROCKBOY_OBJDIR)/rockboy.link
ROCKBOY_OVLFLAGS = -T$(ROCKBOY_OUTLDS) -Wl,--gc-sections -Wl,-Map,$(basename $@).map
else
ROCKS += $(ROCKBOY_OBJDIR)/rockboy.rock
endif
$(ROCKBOY_OBJDIR)/rockboy.rock: $(ROCKBOY_OBJ)
$(ROCKBOY_OBJDIR)/rockboy.refmap: $(ROCKBOY_OBJ)
$(ROCKBOY_OUTLDS): $(PLUGIN_LDS) $(ROCKBOY_OBJDIR)/rockboy.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(ROCKBOY_OBJDIR)/rockboy.refmap))
$(ROCKBOY_OBJDIR)/rockboy.ovl: $(ROCKBOY_OBJ) $(ROCKBOY_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc $(ROCKBOY_OVLFLAGS)
$(call PRINTS,LD $(@F))$(OC) -O binary $(basename $@).elf $@