rockbox/manual/plugins/doom.tex
Nils Wallménius 8fc1914177 Include Jpeg viewer and Doom in more manuals, added buttons for new targets to doom and a x5/h10 screenshot.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10914 a1c6a512-1295-4272-9138-f99709370657
2006-09-10 09:52:56 +00:00

125 lines
4.8 KiB
TeX

% $Id$ %
\subsection{Doom}
\screenshot{plugins/images/ss-doom}{Doom}{}
This is the famous Doom game.
\subsubsection{Getting started}
For the game to run you need \fname{.wad} game files located in
\fname{/games/doom/} on your player. Create the directory and save the
following files there:
\begin{description}
\item[rockdoom.wad] The Rockbox \fname{.wad}, based on \fname{prboom.wad}
from prboom-2.2.6
\item[Your wad files] Copy all Doom wads you wish to play into that directory.
\end{description}
The needed files can be found at
\wikilink{PluginDoom}
To play addon wads create the \fname{addons} directory within doom.
Place wad files in this directory. Currently doom only supports 10 addons
in the directory.
A free alternative for Doom 2 is FreeDoom (\url{http://freedoom.sourceforge.net}).
This can be used in place of \fname{doom2.wad}, or it may be used as an addon in
Doom, by placing it in the \fname{addons} directory.
\subsubsection{Menus}
\begin{description}
\item[Rockdoom Menu: ] The Rockdoom menu is shown when Doom is first launched.
This is the only time it can be accessed (before starting the game). To re-adjust
Rockdoom options, you will need to quit your current game and restart the plugin.
\item[Main Menu: ]
The Doom plugin has a main menu, which is brought up before a game is started. It
has the following entries:
\emph{Game } Select which (official) wad to launch\\
\emph{Addon } Select which unofficial addon wad to launch (From /games/doom/addons directory)\\
\emph{Demos } Select which demo file to play on game start\\
\emph{Options } Configure low-level Doom options\\
\emph{Play Game } Launch the wad/addon/Demo chosen%\\
\item[Options Menu: ]This menu has the following options:
\emph{Sound } Enable or Disable sound in Doom\\
\emph{Set Keys } Change the game key configuration\\
\emph{Time Demo } Run a timed demo, to test game speed on a player (Only runs on Doom Shareware)\\
\emph{Player Bobbing } Enable or Disable player up/Down movement\\
\emph{Translucency } Enable or Disable sprite translucency (Fireballs, Plasma...)\\
\emph{Fake Contrast} Enable or Disable modified game lighting\\
\emph{Always Run} Make the player always run\\
\emph{Headsup Display} Show the player status when in fullscreen\\
\emph{Statusbar Always Red} Disable color response statusbar%\\
\item[InGame Main Menu: ]This menu can only be accessed from within a running game, and is displayed by
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{pressing \ButtonPower}
\emph{New Game } Start a new game\\
\emph{Options } In game options\\
\emph{Load Game } Load a saved game\\
\emph{Save Game } Save the current game\\
\emph{Quit } Quit the game%\\
\item[InGame Options Menu: ]This menu has the folloing options:
\emph{End Game } Ends the current game\\
\emph{Messages } Enable or Disable in game messages\\
\emph{Screen Size } Shrink or Enlarge the displayed portion of the game\\
\emph{Gamma } Change the brightness (Gamma) of the game\\
\emph{Sound Volume } Change the sound, music and system volume%\\
\note{In game music is not currently supported}
\end{description}
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Move Forward \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown & Down\\}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown & Down\\}
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft}
& Turn Left \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonRight}
& Turn Right \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Shoot \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Open \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
& Escape \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Enter \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Change Weapon \\
%
\end{btnmap}
\end{table}
\subsubsection{Playing the game}
After installation of the \fname{wad} files is complete you can start the
game.
\fixme{more description is needed}