rockbox/apps/screen_access.c

186 lines
6.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <lcd.h>
#include <lcd-remote.h>
#include <font.h>
#include <button.h>
#include <sprintf.h>
#include <settings.h>
#include <kernel.h>
#include <icons.h>
#include "screen_access.h"
struct screen screens[NB_SCREENS];
void screen_init(struct screen * screen, enum screen_type screen_type)
{
switch(screen_type)
{
#ifdef HAVE_REMOTE_LCD
case SCREEN_REMOTE:
screen->width=LCD_REMOTE_WIDTH;
screen->height=LCD_REMOTE_HEIGHT;
screen->is_color=false;
screen->depth=1;
#ifdef HAVE_LCD_BITMAP
screen->setmargins=&lcd_remote_setmargins;
screen->getymargin=&lcd_remote_getymargin;
screen->getxmargin=&lcd_remote_getxmargin;
screen->setfont=&lcd_remote_setfont;
screen->getstringsize=&lcd_remote_getstringsize;
screen->putsxy=&lcd_remote_putsxy;
screen->mono_bitmap=&lcd_remote_mono_bitmap;
screen->set_drawmode=&lcd_remote_set_drawmode;
#if LCD_DEPTH > 1
/* since lcd_remote_set_background doesn't exist yet ... */
screen->set_background=NULL;
#endif /* LCD_DEPTH > 1 */
screen->update_rect=&lcd_remote_update_rect;
screen->fillrect=&lcd_remote_fillrect;
screen->drawrect=&lcd_remote_drawrect;
screen->drawpixel=&lcd_remote_drawpixel;
screen->drawline=&lcd_remote_drawline;
screen->vline=&lcd_remote_vline;
screen->hline=&lcd_remote_hline;
screen->scroll_speed=&lcd_remote_scroll_speed;
screen->scroll_delay=&lcd_remote_scroll_delay;
screen->scroll_step=&lcd_remote_scroll_step;
screen->puts_scroll_style=&lcd_remote_puts_scroll_style;
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_LCD_CHARCELLS
screen->double_height=&lcd_double_height;
screen->putc=&lcd_remote_putc;
#endif /* HAVE_LCD_CHARCELLS */
screen->init=&lcd_remote_init;
screen->puts_scroll=&lcd_remote_puts_scroll;
screen->stop_scroll=&lcd_remote_stop_scroll;
screen->clear_display=&lcd_remote_clear_display;
screen->update=&lcd_remote_update;
screen->puts=&lcd_remote_puts;
break;
#endif /* HAVE_REMOTE_LCD */
case SCREEN_MAIN:
default:
#ifdef HAVE_LCD_COLOR
screen->is_color=true;
#else
screen->is_color=false;
#endif
screen->depth=LCD_DEPTH;
#ifdef HAVE_LCD_BITMAP
screen->width=LCD_WIDTH;
screen->height=LCD_HEIGHT;
screen->setmargins=&lcd_setmargins;
screen->getymargin=&lcd_getymargin;
screen->getxmargin=&lcd_getxmargin;
screen->setfont=&lcd_setfont;
screen->getstringsize=&lcd_getstringsize;
screen->putsxy=&lcd_putsxy;
screen->mono_bitmap=&lcd_mono_bitmap;
screen->set_drawmode=&lcd_set_drawmode;
#if LCD_DEPTH > 1
screen->set_background=&lcd_set_background;
#endif
screen->update_rect=&lcd_update_rect;
screen->fillrect=&lcd_fillrect;
screen->drawrect=&lcd_drawrect;
screen->drawpixel=&lcd_drawpixel;
screen->drawline=&lcd_drawline;
screen->vline=&lcd_vline;
screen->hline=&lcd_hline;
screen->scroll_speed=&lcd_scroll_speed;
screen->scroll_delay=&lcd_scroll_delay;
screen->scroll_step=&lcd_scroll_step;
screen->puts_scroll_style=&lcd_puts_scroll_style;
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_LCD_CHARCELLS
screen->width=11; /* width in characters instead of pixels */
screen->height=2;
screen->double_height=&lcd_double_height;
screen->putc=&lcd_putc;
#ifdef SIMULATOR
screen->icon=&sim_lcd_icon;
#else
screen->icon=&lcd_icon;
#endif
#endif /* HAVE_LCD_CHARCELLS */
screen->init=&lcd_init;
screen->puts_scroll=&lcd_puts_scroll;
screen->stop_scroll=&lcd_stop_scroll;
screen->clear_display=&lcd_clear_display;
#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
screen->update=&lcd_update;
#endif
screen->puts=&lcd_puts;
break;
}
#ifdef HAVE_LCD_BITMAP
screen->setfont(FONT_UI);
#endif
screen->screen_type=screen_type;
screen_update_nblines(screen);
}
/*
* Returns the number of text lines that can be drawn on the given screen
* with it's current font
*/
void screen_update_nblines(struct screen * screen)
{
#ifdef HAVE_LCD_BITMAP
int height=screen->height;
if(global_settings.statusbar)
height -= STATUSBAR_HEIGHT;
#ifdef HAS_BUTTONBAR
if(global_settings.buttonbar)
height -= BUTTONBAR_HEIGHT;
#endif
screen->getstringsize("A", &screen->char_width, &screen->char_height);
screen->nb_lines = height / screen->char_height;
#else
screen->char_width=1;
screen->char_height=1;
/* default on char based player supported by rb */
screen->nb_lines = MAX_LINES_ON_SCREEN;
#endif
}
void screen_access_init(void)
{
screen_init(&screens[0], SCREEN_MAIN);
#ifdef HAVE_REMOTE_LCD
screen_init(&screens[1], SCREEN_REMOTE);
#endif
}
void screen_access_update_nb_lines(void)
{
int i;
for(i=0;i<NB_SCREENS;++i)
screen_update_nblines(&screens[i]);
}