rockbox/manual/plugins/nim.tex
Alex Parker 8d194f08d7 Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
2009-07-22 18:08:51 +00:00

17 lines
675 B
TeX

% $Id$ %
\subsection{Nim}
\screenshot{plugins/images/ss-nim}{Nim}{img:Nim}
Rules of Nim: There are 21 matches. Two players (you and the \dap{})
alternately pick a certain number of matches and the one who takes the
last match loses. You can take up to twice as many matches as the
\dap{} selected, and vice versa.
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\
\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\
\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\
\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\
\end{btnmap}
\end{table}