ad4e3d6657
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12916 a1c6a512-1295-4272-9138-f99709370657
527 lines
12 KiB
C
527 lines
12 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Bitmap graphics on player LCD!
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*
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* Copyright (C) 2005 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_CHARCELLS /* Player only :) */
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#include "playergfx.h"
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/*** globals ***/
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static struct plugin_api *pgfx_rb = NULL; /* global api struct pointer */
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static int char_width;
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static int char_height;
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static int pixel_height;
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static int pixel_width;
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static unsigned long gfx_chars[8];
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static unsigned char gfx_buffer[56];
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static int drawmode = DRMODE_SOLID;
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/*** Special functions ***/
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/* library init */
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bool pgfx_init(struct plugin_api* newrb, int cwidth, int cheight)
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{
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int i;
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if (((unsigned) cwidth * (unsigned) cheight) > 8 || (unsigned) cheight > 2)
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return false;
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pgfx_rb = newrb;
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char_width = cwidth;
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char_height = cheight;
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pixel_height = 7 * char_height;
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pixel_width = 5 * char_width;
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for (i = 0; i < cwidth * cheight; i++)
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{
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if ((gfx_chars[i] = pgfx_rb->lcd_get_locked_pattern()) == 0)
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{
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pgfx_release();
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return false;
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}
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}
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return true;
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}
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/* library deinit */
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void pgfx_release(void)
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{
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int i;
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for (i = 0; i < 8; i++)
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if (gfx_chars[i])
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pgfx_rb->lcd_unlock_pattern(gfx_chars[i]);
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}
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/* place the display */
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void pgfx_display(int cx, int cy)
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{
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int i, j;
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int width = MIN(char_width, 11 - cx);
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int height = MIN(char_height, 2 - cy);
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for (i = 0; i < width; i++)
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for (j = 0; j < height; j++)
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pgfx_rb->lcd_putc(cx + i, cy + j, gfx_chars[char_height * i + j]);
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}
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void pgfx_display_block(int cx, int cy, int x, int y)
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{
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pgfx_rb->lcd_putc(cx, cy, gfx_chars[char_height * x + y]);
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}
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/*** Update functions ***/
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void pgfx_update(void)
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{
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int i;
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for (i = 0; i < char_width * char_height; i++)
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pgfx_rb->lcd_define_pattern(gfx_chars[i], gfx_buffer + 7 * i);
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}
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/*** Parameter handling ***/
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void pgfx_set_drawmode(int mode)
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{
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drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID);
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}
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int pgfx_get_drawmode(void)
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{
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return drawmode;
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}
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/*** Low-level drawing functions ***/
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static void setpixel(int x, int y)
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{
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gfx_buffer[pixel_height * (x/5) + y] |= 0x10 >> (x%5);
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}
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static void clearpixel(int x, int y)
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{
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gfx_buffer[pixel_height * (x/5) + y] &= ~(0x10 >> (x%5));
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}
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static void flippixel(int x, int y)
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{
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gfx_buffer[pixel_height * (x/5) + y] ^= 0x10 >> (x%5);
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}
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static void nopixel(int x, int y)
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{
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(void)x;
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(void)y;
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}
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lcd_pixelfunc_type* pgfx_pixelfuncs[8] = {
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flippixel, nopixel, setpixel, setpixel,
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nopixel, clearpixel, nopixel, clearpixel
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};
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static void flipblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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*address ^= (bits & mask);
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}
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static void bgblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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*address &= (bits | ~mask);
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}
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static void fgblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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*address |= (bits & mask);
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}
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static void solidblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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unsigned data = *(char *)address;
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bits ^= data;
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*address = data ^ (bits & mask);
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}
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static void flipinvblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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*address ^= (~bits & mask);
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}
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static void bginvblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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*address &= ~(bits & mask);
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}
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static void fginvblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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*address |= (~bits & mask);
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}
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static void solidinvblock(unsigned char *address, unsigned mask, unsigned bits)
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{
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unsigned data = *(char *)address;
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bits = ~bits ^ data;
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*address = data ^ (bits & mask);
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}
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lcd_blockfunc_type* pgfx_blockfuncs[8] = {
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flipblock, bgblock, fgblock, solidblock,
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flipinvblock, bginvblock, fginvblock, solidinvblock
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};
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/*** Drawing functions ***/
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/* Clear the whole display */
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void pgfx_clear_display(void)
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{
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unsigned bits = (drawmode & DRMODE_INVERSEVID) ? 0x1F : 0;
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pgfx_rb->memset(gfx_buffer, bits, char_width * pixel_height);
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}
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/* Set a single pixel */
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void pgfx_drawpixel(int x, int y)
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{
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if (((unsigned)x < (unsigned)pixel_width)
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&& ((unsigned)y < (unsigned)pixel_height))
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pgfx_pixelfuncs[drawmode](x, y);
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}
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/* Draw a line */
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void pgfx_drawline(int x1, int y1, int x2, int y2)
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{
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int numpixels;
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int i;
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int deltax, deltay;
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int d, dinc1, dinc2;
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int x, xinc1, xinc2;
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int y, yinc1, yinc2;
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lcd_pixelfunc_type *pfunc = pgfx_pixelfuncs[drawmode];
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deltax = abs(x2 - x1);
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deltay = abs(y2 - y1);
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xinc2 = 1;
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yinc2 = 1;
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if (deltax >= deltay)
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{
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numpixels = deltax;
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d = 2 * deltay - deltax;
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dinc1 = deltay * 2;
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dinc2 = (deltay - deltax) * 2;
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xinc1 = 1;
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yinc1 = 0;
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}
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else
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{
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numpixels = deltay;
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d = 2 * deltax - deltay;
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dinc1 = deltax * 2;
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dinc2 = (deltax - deltay) * 2;
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xinc1 = 0;
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yinc1 = 1;
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}
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numpixels++; /* include endpoints */
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if (x1 > x2)
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{
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xinc1 = -xinc1;
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xinc2 = -xinc2;
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}
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if (y1 > y2)
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{
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yinc1 = -yinc1;
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yinc2 = -yinc2;
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}
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x = x1;
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y = y1;
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for (i = 0; i < numpixels; i++)
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{
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if (((unsigned)x < (unsigned)pixel_width)
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&& ((unsigned)y < (unsigned)pixel_height))
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pfunc(x, y);
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if (d < 0)
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{
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d += dinc1;
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x += xinc1;
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y += yinc1;
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}
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else
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{
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d += dinc2;
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x += xinc2;
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y += yinc2;
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}
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}
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}
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/* Draw a horizontal line (optimised) */
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void pgfx_hline(int x1, int x2, int y)
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{
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int nx;
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unsigned char *dst;
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unsigned mask, mask_right;
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lcd_blockfunc_type *bfunc;
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/* direction flip */
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if (x2 < x1)
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{
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nx = x1;
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x1 = x2;
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x2 = nx;
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}
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/* nothing to draw? */
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if (((unsigned)y >= (unsigned)pixel_height) || (x1 >= pixel_width)
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|| (x2 < 0))
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return;
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/* clipping */
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if (x1 < 0)
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x1 = 0;
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if (x2 >= pixel_width)
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x2 = pixel_width - 1;
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bfunc = pgfx_blockfuncs[drawmode];
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dst = &gfx_buffer[pixel_height * (x1/5) + y];
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nx = x2 - (x1 - (x1 % 5));
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mask = 0x1F >> (x1 % 5);
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mask_right = 0x1F0 >> (nx % 5);
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for (; nx >= 5; nx -= 5)
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{
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bfunc(dst, mask, 0xFFu);
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dst += pixel_height;
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mask = 0x1F;
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}
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mask &= mask_right;
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bfunc(dst, mask, 0x1F);
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}
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/* Draw a vertical line (optimised) */
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void pgfx_vline(int x, int y1, int y2)
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{
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int y;
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unsigned char *dst, *dst_end;
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unsigned mask;
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lcd_blockfunc_type *bfunc;
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/* direction flip */
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if (y2 < y1)
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{
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y = y1;
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y1 = y2;
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y2 = y;
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}
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/* nothing to draw? */
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if (((unsigned)x >= (unsigned)pixel_width) || (y1 >= pixel_height)
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|| (y2 < 0))
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return;
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/* clipping */
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if (y1 < 0)
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y1 = 0;
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if (y2 >= pixel_height)
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y2 = pixel_height - 1;
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bfunc = pgfx_blockfuncs[drawmode];
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dst = &gfx_buffer[pixel_height * (x/5) + y1];
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mask = 0x10 >> (x % 5);
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dst_end = dst + y2 - y1;
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do
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bfunc(dst++, mask, 0x1F);
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while (dst <= dst_end);
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}
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/* Draw a rectangular box */
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void pgfx_drawrect(int x, int y, int width, int height)
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{
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if ((width <= 0) || (height <= 0))
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return;
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int x2 = x + width - 1;
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int y2 = y + height - 1;
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pgfx_vline(x, y, y2);
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pgfx_vline(x2, y, y2);
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pgfx_hline(x, x2, y);
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pgfx_hline(x, x2, y2);
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}
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/* Fill a rectangular area */
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void pgfx_fillrect(int x, int y, int width, int height)
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{
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int nx;
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unsigned char *dst, *dst_end;
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unsigned mask, mask_right;
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lcd_blockfunc_type *bfunc;
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/* nothing to draw? */
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if ((width <= 0) || (height <= 0) || (x >= pixel_width)
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|| (y >= pixel_height) || (x + width <= 0) || (y + height <= 0))
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return;
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/* clipping */
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if (x < 0)
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{
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width += x;
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x = 0;
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}
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if (y < 0)
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{
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height += y;
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y = 0;
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}
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if (x + width > pixel_width)
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width = pixel_width - x;
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if (y + height > pixel_height)
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height = pixel_height - y;
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bfunc = pgfx_blockfuncs[drawmode];
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dst = &gfx_buffer[pixel_height * (x/5) + y];
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nx = width - 1 + (x % 5);
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mask = 0x1F >> (x % 5);
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mask_right = 0x1F0 >> (nx % 5);
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for (; nx >= 5; nx -= 5)
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{
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unsigned char *dst_col = dst;
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dst_end = dst_col + height;
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do
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bfunc(dst_col++, mask, 0x1F);
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while (dst_col < dst_end);
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dst += pixel_height;
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mask = 0x1F;
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}
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mask &= mask_right;
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dst_end = dst + height;
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do
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bfunc(dst++, mask, 0x1F);
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while (dst < dst_end);
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}
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/* About PlayerGFX internal bitmap format:
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*
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* A bitmap contains one bit for every pixel that defines if that pixel is
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* black (1) or white (0). Bits within a byte are arranged horizontally,
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* MSB at the left.
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* The bytes are stored in row-major order, with byte 0 being top left,
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* byte 1 2nd from left etc. Each row of bytes defines one pixel row.
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*
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* This approximates the (even more strange) internal hardware format. */
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/* Draw a partial bitmap. stride is given in pixels */
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void pgfx_bitmap_part(const unsigned char *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height)
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{
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int nx, shift;
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unsigned char *dst, *dst_end;
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unsigned mask, mask_right;
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lcd_blockfunc_type *bfunc;
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/* nothing to draw? */
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if ((width <= 0) || (height <= 0) || (x >= pixel_width)
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|| (y >= pixel_height) || (x + width <= 0) || (y + height <= 0))
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return;
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/* clipping */
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if (x < 0)
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{
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width += x;
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src_x -= x;
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x = 0;
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}
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if (y < 0)
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{
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height += y;
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src_y -= y;
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y = 0;
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}
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if (x + width > pixel_width)
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width = pixel_width - x;
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if (y + height > pixel_height)
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height = pixel_height - y;
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stride = (stride + 7) >> 3; /* convert to no. of bytes */
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src += stride * src_y + (src_x >> 3); /* move starting point */
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dst = &gfx_buffer[pixel_height * (x/5) + y];
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shift = 3 + (x % 5) - (src_x & 7);
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nx = width - 1 + (x % 5);
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bfunc = pgfx_blockfuncs[drawmode];
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mask = 0x1F >> (x % 5);
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mask_right = 0x1F0 >> (nx % 5);
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dst_end = dst + height;
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do
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{
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const unsigned char *src_row = src;
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unsigned char *dst_row = dst++;
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unsigned mask_row = mask;
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unsigned data = *src_row++;
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int extrabits = shift;
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for (x = nx; x >= 5; x -= 5)
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{
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if (extrabits < 0)
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{
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data = (data << 8) | *src_row++;
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extrabits += 8;
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}
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bfunc(dst_row, mask_row, data >> extrabits);
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extrabits -= 5;
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dst_row += pixel_height;
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mask_row = 0x1F;
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}
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if (extrabits < 0)
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{
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data = (data << 8) | *src_row;
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extrabits += 8;
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}
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bfunc(dst_row, mask_row & mask_right, data >> extrabits);
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src += stride;
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}
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while (dst < dst_end);
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}
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/* Draw a full bitmap */
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void pgfx_bitmap(const unsigned char *src, int x, int y, int width, int height)
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{
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pgfx_bitmap_part(src, 0, 0, width, x, y, width, height);
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}
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#endif /* HAVE_LCD_CHARCELLS */
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