rockbox/apps/plugins/lib
Jonathan Gordon 21c930310c woops, used the wrong define
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12920 a1c6a512-1295-4272-9138-f99709370657
2007-03-26 10:14:32 +00:00
..
bmp.c Removed 'mode' parameter from creat(). It wasn't pure posix anyway, it was ignored on target and mixed into 'oflags' in the simulator. * Simplified io.c a bit by defining a dummy O_BINARY for OSes which don't have that. 2007-02-01 23:08:15 +00:00
bmp.h
checkbox.c grr.. forgot to add these files 2006-11-19 14:19:15 +00:00
checkbox.h grr.. forgot to add these files 2006-11-19 14:19:15 +00:00
configfile.c Removed 'mode' parameter from creat(). It wasn't pure posix anyway, it was ignored on target and mixed into 'oflags' in the simulator. * Simplified io.c a bit by defining a dummy O_BINARY for OSes which don't have that. 2007-02-01 23:08:15 +00:00
configfile.h
fixedpoint.c Kill a warning. 2007-02-05 01:18:29 +00:00
fixedpoint.h Optimise EQ coef calculation routines for both speed and size. Move now unneeded fsqrt function to plugin fixed point library in case it'll be needed. Move all fixed point helper macros to dsp.h. Added FRACMUL_SHL macro to facilitate high-precision shifting of 64 bit multiplies and remove rounding from macsr in main thread to make this work as intended. 2007-02-05 01:01:15 +00:00
gray.h Grayscale lib: Using a 32x32->32 bit multiplication is better on ARM, as 16x16->32 bit isn't a single instruction. Renamed the macro for pointing out that it's not necessarily 16 bit anymore, and to avoid collisions with similar macros in plugins. 2006-11-05 14:40:14 +00:00
gray_core.c Grayscale lib: Using a 32x32->32 bit multiplication is better on ARM, as 16x16->32 bit isn't a single instruction. Renamed the macro for pointing out that it's not necessarily 16 bit anymore, and to avoid collisions with similar macros in plugins. 2006-11-05 14:40:14 +00:00
gray_draw.c Grayscale lib: Using a 32x32->32 bit multiplication is better on ARM, as 16x16->32 bit isn't a single instruction. Renamed the macro for pointing out that it's not necessarily 16 bit anymore, and to avoid collisions with similar macros in plugins. 2006-11-05 14:40:14 +00:00
gray_parm.c
gray_scroll.c Grayscale lib: Using a 32x32->32 bit multiplication is better on ARM, as 16x16->32 bit isn't a single instruction. Renamed the macro for pointing out that it's not necessarily 16 bit anymore, and to avoid collisions with similar macros in plugins. 2006-11-05 14:40:14 +00:00
highscore.c Gigabeat gets rockblox ! Thanks to the RedZZR Gary Allen. 2007-01-05 16:32:20 +00:00
highscore.h Gigabeat gets rockblox ! Thanks to the RedZZR Gary Allen. 2007-01-05 16:32:20 +00:00
Makefile
overlay.c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. 2007-03-16 21:56:08 +00:00
overlay.h Removed executable flag 2007-01-09 23:22:14 +00:00
playback_control.c woops, used the wrong define 2007-03-26 10:14:32 +00:00
playback_control.h Convert the playback control menu to the new API. Makes a good example 2007-03-26 09:14:16 +00:00
playergfx.c First step of charcell LCD code rework: * Make it fully unicode aware so that adding non-ISO8859-1 scripts becomes possible (limited by the LCD capabilities of course). * Make the API more similar to the bitmap LCD code's API. * Moved hardware dependent parts to target tree. * Simplified code. * Jumpscroll temporarily non-functional. 2007-03-26 07:52:13 +00:00
playergfx.h
pluginlib_actions.c implement actions in the plugins, bubbles and metronome converted. 2006-11-16 02:53:44 +00:00
pluginlib_actions.h Rename some macros to account for the recently added M5 port. No code changes. 2007-03-16 23:02:39 +00:00
profile_plugin.c
profile_plugin.h
rgb_hsv.c
rgb_hsv.h
SOURCES Beginnings of a fixed point math library for use in plugins. fsincos() only for now, mostly copied from eq.c 2006-12-10 23:04:05 +00:00
xlcd.h
xlcd_core.c
xlcd_draw.c Removed executable flag 2007-01-09 23:22:14 +00:00
xlcd_scroll.c Removed executable flag 2007-01-09 23:22:14 +00:00