rockbox/apps/plugins/midi2wav.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

235 lines
6.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2005 Stepan Moskovchenko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#define SAMPLE_RATE 22050
#define MAX_VOICES 100
/* Only define LOCAL_DSP on Simulator or else we're asking for trouble */
#if defined(SIMULATOR)
/*Enable this to write to the soundcard via a /dsv/dsp symlink in */
/*#define LOCAL_DSP */
#endif
#if defined(LOCAL_DSP)
/* This is for writing to the DSP directly from the Simulator */
#include <stdio.h>
#include <stdlib.h>
#include <linux/soundcard.h>
#include <sys/ioctl.h>
#endif
#include "../../firmware/export/system.h"
#include "../../plugin.h"
/*#include "../codecs/lib/xxx2wav.h" */
PLUGIN_HEADER
int numberOfSamples IDATA_ATTR;
long bpm;
#include "midi/midiutil.c"
#include "midi/guspat.h"
#include "midi/guspat.c"
#include "midi/sequencer.c"
#include "midi/midifile.c"
#include "midi/synth.c"
int fd=-1; /* File descriptor where the output is written */
extern long tempo; /* The sequencer keeps track of this */
const struct plugin_api * rb;
enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
{
(void)parameter;
rb = api;
if(parameter == NULL)
{
rb->splash(HZ*2, "Play .MID file");
return PLUGIN_OK;
}
rb->splash(HZ, parameter);
if(midimain(parameter) == -1)
{
return PLUGIN_ERROR;
}
rb->splash(HZ*3, "FINISHED PLAYING");
/* Return PLUGIN_USB_CONNECTED to force a file-tree refresh */
return PLUGIN_USB_CONNECTED;
}
signed char outputBuffer[3000] IDATA_ATTR; /* signed char.. gonna run out of iram ... ! */
int currentSample IDATA_ATTR;
int outputBufferPosition IDATA_ATTR;
int outputSampleOne IDATA_ATTR;
int outputSampleTwo IDATA_ATTR;
int midimain(void * filename)
{
printf("\nHello.\n");
rb->splash(HZ/5, "LOADING MIDI");
struct MIDIfile * mf = loadFile(filename);
rb->splash(HZ/5, "LOADING PATCHES");
if (initSynth(mf, ROCKBOX_DIR "/patchset/patchset.cfg",
ROCKBOX_DIR "/patchset/drums.cfg") == -1)
{
return -1;
}
/*
* This lets you hear the music through the sound card if you are on Simulator
* Make a symlink, archos/dsp.raw and make it point to /dev/dsp or whatever
* your sound device is.
*/
#if defined(LOCAL_DSP)
fd=rb->open("/dsp.raw", O_WRONLY);
int arg, status;
int bit, samp, ch;
arg = 16; /* sample size */
status = ioctl(fd, SOUND_PCM_WRITE_BITS, &arg);
status = ioctl(fd, SOUND_PCM_READ_BITS, &arg);
bit=arg;
arg = 2; /* Number of channels, 1=mono */
status = ioctl(fd, SOUND_PCM_WRITE_CHANNELS, &arg);
status = ioctl(fd, SOUND_PCM_READ_CHANNELS, &arg);
ch=arg;
arg = SAMPLE_RATE; /* Yeah. sampling rate */
status = ioctl(fd, SOUND_PCM_WRITE_RATE, &arg);
status = ioctl(fd, SOUND_PCM_READ_RATE, &arg);
samp=arg;
#else
/* xxx2wav stuff, removed for now, will move to the real way of outputting sound soon */
/*
file_info_struct file_info;
file_info.samplerate = SAMPLE_RATE;
file_info.infile = fd;
file_info.channels = 2;
file_info.bitspersample = 16;
local_init("/miditest.tmp", "/miditest.wav", &file_info, rb);
fd = file_info.outfile;
*/
#endif
rb->splash(HZ/5, "I hope this works...");
/*
* tick() will do one MIDI clock tick. Then, there's a loop here that
* will generate the right number of samples per MIDI tick. The whole
* MIDI playback is timed in terms of this value.. there are no forced
* delays or anything. It just produces enough samples for each tick, and
* the playback of these samples is what makes the timings right.
*
* This seems to work quite well.
*/
printf("\nOkay, starting sequencing");
currentSample=0; /* Sample counting variable */
outputBufferPosition = 0;
bpm=mf->div*1000000/tempo;
numberOfSamples=SAMPLE_RATE/bpm;
/* Tick() will return 0 if there are no more events left to play */
while(tick(mf))
{
/*
* Tempo recalculation moved to sequencer.c to be done on a tempo event only
*
*/
for(currentSample=0; currentSample<numberOfSamples; currentSample++)
{
synthSample(&outputSampleOne, &outputSampleTwo);
/*
* 16-bit audio because, well, it's better
* But really because ALSA's OSS emulation sounds extremely
* noisy and distorted when in 8-bit mode. I still do not know
* why this happens.
*/
outputBuffer[outputBufferPosition]=outputSampleOne&0XFF; /* Low byte first */
outputBufferPosition++;
outputBuffer[outputBufferPosition]=outputSampleOne>>8; /*High byte second */
outputBufferPosition++;
outputBuffer[outputBufferPosition]=outputSampleTwo&0XFF; /* Low byte first */
outputBufferPosition++;
outputBuffer[outputBufferPosition]=outputSampleTwo>>8; /*High byte second */
outputBufferPosition++;
/*
* As soon as we produce 2000 bytes of sound,
* write it to the sound card. Why 2000? I have
* no idea. It's 1 AM and I am dead tired.
*/
if(outputBufferPosition>=2000)
{
rb->write(fd, outputBuffer, 2000);
outputBufferPosition=0;
}
}
}
printf("\n");
#if !defined(LOCAL_DSP)
/* again, xxx2wav stuff, removed for now */
/* close_wav(&file_info); */
#else
rb->close(fd);
#endif
return 0;
}