rockbox/lib/rbcodec/dsp/pbe.c
Aidan MacDonald 1e9ad3ca0d Remove buflib allocation names, part two
Remove allocation names from the buflib API and fix up all callers.

Change-Id: I3df922e258d5f0d711d70e72b56b4ed634fb0f5a
2023-01-13 10:32:54 +00:00

243 lines
6.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2014 by Chiwen Chang
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "fixedpoint.h"
#include "fracmul.h"
#include "settings.h"
#include "dsp_proc_entry.h"
#include "dsp_misc.h"
#include "dsp_filter.h"
#include "core_alloc.h"
/* Perceptual bass enhancement */
#define B3_DLY 72 /* ~800 uS */
#define B2_DLY 180 /* ~2000 uS*/
#define B0_DLY 276 /* ~3050 uS */
#define B3_SIZE (B3_DLY+1)
#define B2_SIZE (B2_DLY+1)
#define B0_SIZE (B0_DLY+1)
static int pbe_strength = 0;
static int pbe_precut = 0;
static int32_t tcoef1, tcoef2, tcoef3;
static int b0_r[2],b2_r[2],b3_r[2],b0_w[2],b2_w[2],b3_w[2];
int32_t temp_buffer;
static struct dsp_filter pbe_filter[5];
static int handle = -1;
#define PBE_BUFSIZE ((B0_SIZE + B2_SIZE + B3_SIZE)*2*sizeof(int32_t))
static int pbe_buffer_alloc(void)
{
handle = core_alloc(PBE_BUFSIZE);
return handle;
}
static void pbe_buffer_free(void)
{
if (handle < 0)
return;
core_free(handle);
handle = -1;
}
static void dsp_pbe_flush(void)
{
if (handle < 0)
return;
memset(core_get_data(handle), 0, PBE_BUFSIZE);
b0_r[0] = 0; b0_w[0] = 0;
b0_r[1] = 0; b0_w[1] = 0;
b2_r[0] = 0; b2_w[0] = 0;
b2_r[1] = 0; b2_w[1] = 0;
b3_r[0] = 0; b3_w[0] = 0;
b3_r[1] = 0; b3_w[1] = 0;
for (int i = 0; i < 5; i++)
filter_flush(&pbe_filter[i]);
}
static void pbe_update_filter(unsigned int fout)
{
tcoef1 = fp_div(160, fout, 31);
tcoef2 = fp_div(500, fout, 31);
tcoef3 = fp_div(1150, fout, 31);
/* Biophonic EQ */
filter_bishelf_coefs(fp_div(20, fout, 32),
fp_div(16000, fout, 32),
0, 53, -5 + pbe_precut,
&pbe_filter[0]);
filter_pk_coefs(fp_div(64, fout, 32), 28, 53,
&pbe_filter[1]);
filter_pk_coefs(fp_div(2000, fout, 32), 28, 58,
&pbe_filter[2]);
filter_pk_coefs(fp_div(7500, fout, 32), 43, -82,
&pbe_filter[3]);
filter_pk_coefs(fp_div(10000, fout, 32), 43, -29,
&pbe_filter[4]);
}
void dsp_pbe_precut(int var)
{
if (var == pbe_precut)
return; /* No change */
pbe_precut = var;
struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO);
if (!dsp_proc_enabled(dsp, DSP_PROC_PBE))
return; /* Not currently enabled */
pbe_update_filter(dsp_get_output_frequency(dsp));
}
void dsp_pbe_enable(int var)
{
if (var == pbe_strength)
return; /* No change */
pbe_strength = var;
struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO);
bool was_enabled = dsp_proc_enabled(dsp, DSP_PROC_PBE);
bool now_enabled = var > 0;
if (now_enabled == was_enabled)
return; /* No change in enabled status */
dsp_proc_enable(dsp, DSP_PROC_PBE, now_enabled);
}
static void pbe_process(struct dsp_proc_entry *this,
struct dsp_buffer **buf_p)
{
struct dsp_buffer *buf = *buf_p;
int count = buf->remcount;
int num_channels = buf->format.num_channels;
int b2_level = (B2_DLY * pbe_strength) / 100;
int b0_level = (B0_DLY * pbe_strength) / 100;
int32_t x;
int32_t *b0[2], *b2[2], *b3[2];
if (handle < 0)
return;
b0[0] = core_get_data(handle);
b0[1] = b0[0] + B0_SIZE;
b2[0] = b0[1] + B0_SIZE;
b2[1] = b2[0] + B2_SIZE;
b3[0] = b2[1] + B2_SIZE;
b3[1] = b3[0] + B3_SIZE;
for(int ch = 0; ch < num_channels; ch++)
{
for (int i = 0; i < count; i++)
{
/* 160hz - 500hz no delay */
temp_buffer = FRACMUL(buf->p32[ch][i], tcoef1) -
FRACMUL(buf->p32[ch][i], tcoef2);
/* delay below 160hz*/
x = buf->p32[ch][i] -
FRACMUL(buf->p32[ch][i], tcoef1);
temp_buffer += dequeue(b0[ch], &b0_r[ch], b0_level);
enqueue(x, b0[ch], &b0_w[ch], b0_level );
/* delay 500-1150hz */
x = FRACMUL(buf->p32[ch][i], tcoef2) -
FRACMUL(buf->p32[ch][i], tcoef3);
temp_buffer += dequeue(b2[ch], &b2_r[ch], b2_level);
enqueue(x, b2[ch], &b2_w[ch], b2_level );
/* delay anything beyond 1150hz */
x = FRACMUL(buf->p32[ch][i], tcoef3);
temp_buffer += dequeue(b3[ch], &b3_r[ch], B3_DLY);
enqueue(x, b3[ch], &b3_w[ch], B3_DLY );
buf->p32[ch][i] = temp_buffer;
}
}
/* apply Biophonic EQ */
for (int i = 0; i < 5; i++)
filter_process(&pbe_filter[i], buf->p32, buf->remcount,
buf->format.num_channels);
(void)this;
}
/* DSP message hook */
static intptr_t pbe_configure(struct dsp_proc_entry *this,
struct dsp_config *dsp,
unsigned int setting,
intptr_t value)
{
/* This only attaches to the audio (codec) DSP */
intptr_t retval = 0;
switch (setting)
{
case DSP_PROC_INIT:
/* Coming online; was disabled */
retval = pbe_buffer_alloc();
if (retval < 0)
break;
this->process = pbe_process;
dsp_pbe_flush();
/* Wouldn't have been getting frequency updates */
pbe_update_filter(dsp_get_output_frequency(dsp));
dsp_proc_activate(dsp, DSP_PROC_PBE, true);
break;
case DSP_PROC_CLOSE:
/* Being disabled (called also if init fails) */
pbe_buffer_free();
break;
case DSP_FLUSH:
/* Discontinuity; clear filters */
dsp_pbe_flush();
break;
case DSP_SET_OUT_FREQUENCY:
/* New output frequency */
pbe_update_filter(value);
break;
}
return retval;
}
/* Database entry */
DSP_PROC_DB_ENTRY(
PBE,
pbe_configure);