rockbox/uisimulator/win32/kernel.c
Felix Arends 64bde94ecf Finally, again a working version of the win32 simulator. I re-wrote the makefile, it is much more compact now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1191 a1c6a512-1295-4272-9138-f99709370657
2002-06-25 21:01:08 +00:00

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1.8 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <windows.h>
#include "uisw32.h"
#include "kernel.h"
#include "thread-win32.h"
#include "thread.h"
void sleep(int ticks)
{
Sleep (1000 / HZ * ticks);
}
void yield (void)
{
PostThreadMessage (GetWindowThreadProcessId (hGUIWnd,NULL), TM_YIELD, 0, 0);
}
void queue_init(struct event_queue *q)
{
q->read = 0;
q->write = 0;
}
void queue_wait(struct event_queue *q, struct event *ev)
{
while(q->read == q->write)
{
switch_thread();
}
*ev = q->events[(q->read++) & QUEUE_LENGTH_MASK];
}
void queue_post(struct event_queue *q, int id, void *data)
{
int wr;
int oldlevel;
oldlevel = set_irq_level(15);
wr = (q->write++) & QUEUE_LENGTH_MASK;
q->events[wr].id = id;
q->events[wr].data = data;
set_irq_level(oldlevel);
}
bool queue_empty(struct event_queue* q)
{
return ( q->read == q->write );
}
void switch_thread (void)
{
yield ();
}
int set_irq_level (int level)
{
static int _lv = 0;
return (_lv = level);
}