fa4ab10bbb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24586 a1c6a512-1295-4272-9138-f99709370657
2558 lines
89 KiB
C
2558 lines
89 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Adam Boot
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*
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* Color graphics from Frozen Bubble (http://www.frozen-bubble.org/)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include "lib/xlcd.h"
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#include "lib/pluginlib_actions.h"
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#include "lib/fixedpoint.h"
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#include "lib/playback_control.h"
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#include "lib/highscore.h"
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PLUGIN_HEADER
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/* files */
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#define SCORE_FILE PLUGIN_GAMES_DIR "/bubbles.score"
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#define SAVE_FILE PLUGIN_GAMES_DIR "/bubbles.save"
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#define DATA_FILE PLUGIN_GAMES_DIR "/bubbles.data"
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/* final game return status */
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enum {
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BB_LOSE,
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BB_QUIT_WITHOUT_SAVING,
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BB_QUIT,
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BB_USB,
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BB_END,
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BB_WIN,
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BB_NONE,
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};
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/* play board dimension */
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#define BB_HEIGHT 12
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#define BB_WIDTH 8
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#define BB_LEVEL_HEIGHT 10
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/* various amounts */
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#define NUM_SCORES 5
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#define NUM_LEVELS 100
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#define NUM_QUEUE 2
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#define NUM_BUBBLES 8
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#define MIN_ANGLE -76
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#define MAX_ANGLE 76
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#define NUM_COMPRESS 9
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#define MAX_SHOTTIME 1000
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/* keyboard layouts */
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#if (CONFIG_KEYPAD != SANSA_E200_PAD) && \
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(CONFIG_KEYPAD != SANSA_FUZE_PAD)
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/* sansas use the wheel instead of left/right if available */
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#define BUBBLES_LEFT PLA_LEFT
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#define BUBBLES_LEFT_REP PLA_LEFT_REPEAT
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#define BUBBLES_RIGHT PLA_RIGHT
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#define BUBBLES_RIGHT_REP PLA_RIGHT_REPEAT
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#define ANGLE_STEP 4
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#define ANGLE_STEP_REP 4
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#else
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#define BUBBLES_LEFT PLA_UP
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#define BUBBLES_LEFT_REP PLA_UP_REPEAT
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#define BUBBLES_RIGHT PLA_DOWN
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#define BUBBLES_RIGHT_REP PLA_DOWN_REPEAT
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#define ANGLE_STEP 2
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#define ANGLE_STEP_REP 4
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#endif
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#define BUBBLES_QUIT1 PLA_QUIT
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#define BUBBLES_QUIT2 PLA_MENU
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#define BUBBLES_PAUSE PLA_START
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#define BUBBLES_FIRE PLA_FIRE
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/* external bitmaps */
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#ifdef HAVE_LCD_COLOR
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#include "pluginbitmaps/bubbles_background.h"
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#endif
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#include "pluginbitmaps/bubbles_bubble.h"
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#include "pluginbitmaps/bubbles_emblem.h"
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#define BUBBLE_WIDTH BMPWIDTH_bubbles_bubble
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#define BUBBLE_HEIGHT BMPHEIGHT_bubbles_bubble
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#define EMBLEM_WIDTH BMPWIDTH_bubbles_emblem
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#define EMBLEM_HEIGHT (BMPHEIGHT_bubbles_emblem/8)
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/* bubbles will consume height of ROW_HEIGHT*(BB_HEIGHT-1)+BUBBLE_HEIGHT*3/2 */
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/* 44x44 bubbles (m:robe 500) */
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#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
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#define XOFS 144
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#define MAX_FPS 40
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#elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
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#define XOFS 128
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#define MAX_FPS 40
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/* 22x22 bubbles (iPod Video) */
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#elif (LCD_HEIGHT == 240) && (LCD_WIDTH == 320)
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#define XOFS 72
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#define MAX_FPS 40
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/* 22x22 bubbles (Gigabeat, Onda VX747) */
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#elif ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400)) && (LCD_WIDTH == 240)
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#define XOFS 64
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#define MAX_FPS 30
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/* 16x16 bubbles (H300, iPod Color, HDD6330) */
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#elif (LCD_HEIGHT == 176) && (LCD_WIDTH == 220)
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#define XOFS 46
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#define MAX_FPS 30
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/* 16x16 bubbles (Sansa E200) */
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#elif (LCD_HEIGHT == 220) && (LCD_WIDTH == 176)
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#define XOFS 24
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#define MAX_FPS 30
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#define YOFS 45
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/* custom text positioning */
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#define LEVEL_TXT_X 24
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#define LEVEL_TXT_WIDTH 31
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#define LEVEL_TXT_Y 5
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#define SCORE_TXT_X 58
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#define SCORE_TXT_WIDTH 31
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#define SCORE_TXT_Y 5
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#define NEXT_BB_X 112
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#define NEXT_BB_WIDTH 31
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#define NEXT_BB_Y 3
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/* 12x12 bubbles (iPod Nano) */
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#elif (LCD_HEIGHT == 132) && (LCD_WIDTH == 176)
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#define XOFS 40
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#define MAX_FPS 40
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/* 12x12 bubbles (H100, H10, iAudio X5, HDD1630, iPod 3G, iPod 4G grayscale) */
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#elif (LCD_HEIGHT == 128) && ((LCD_WIDTH == 160) || (LCD_WIDTH == 128))
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#define XOFS 33
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#define MAX_FPS 30
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/* 12x12 bubbles (GoGear SA9200) */
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#elif (LCD_HEIGHT == 160) && (LCD_WIDTH == 128)
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#define XOFS 33
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#define ROW_HEIGHT 10
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#define ROW_INDENT 6
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#define MAX_FPS 30
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/* 10x10 bubbles (iPod Mini) */
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#elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
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#define XOFS 33
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#define MAX_FPS 30
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/* 9x9 bubbles (iAudio M3) */
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#elif (LCD_HEIGHT == 96) && (LCD_WIDTH == 128)
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#define XOFS 45
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#define MAX_FPS 30
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/* 8x8 bubbles (Sansa C200) */
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#elif ((LCD_HEIGHT == 80) && (LCD_WIDTH == 132))
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#define XOFS 45
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#define ROW_HEIGHT 6
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#define MAX_FPS 30
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/* 7x7 bubbles (Sansa Clip/m200) */
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#elif (LCD_HEIGHT == 64 && LCD_WIDTH == 128)
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#define XOFS 33
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#define ROW_HEIGHT 5
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#define MAX_FPS 30
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/* 8x7 bubbles (Archos recorder, Ondio) */
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#elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112)
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#define XOFS 33
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#define ROW_HEIGHT 5
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#define MAX_FPS 20
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#else
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#error BUBBLES: Unsupported LCD type
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#endif
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#if !defined(ROW_HEIGHT)
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#define ROW_HEIGHT (BUBBLE_WIDTH-(BUBBLE_WIDTH-EMBLEM_WIDTH)/2)
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#endif
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#define ROW_INDENT (BUBBLE_WIDTH/2)
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#define TEXT_LINES (LCD_HEIGHT/8)
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#ifndef YOFS
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#define YOFS 0
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#endif
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/* shot position */
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#define SHOTX XOFS+ROW_INDENT+BUBBLE_WIDTH*3
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#define SHOTY (YOFS+ROW_HEIGHT*(BB_HEIGHT-1)+BUBBLE_HEIGHT/2)
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/* collision distance squared */
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#define MIN_DISTANCE ((BUBBLE_WIDTH*8)/10)*((BUBBLE_HEIGHT*8)/10)
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/* levels */
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char level[NUM_LEVELS][BB_LEVEL_HEIGHT][BB_WIDTH] = {
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{{ 6, 6, 4, 4, 2, 2, 3, 3},
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{ 6, 6, 4, 4, 2, 2, 3, -1},
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{ 2, 2, 3, 3, 6, 6, 4, 4},
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{ 2, 3, 3, 6, 6, 4, 4, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, 7, 7, 7, 7, 7, 7, -1},
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{-1, 1, 1, 1, 1, 1, -1, -1},
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{-1, -1, 2, 2, 2, 2, -1, -1},
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{-1, -1, -1, 2, -1, -1, -1, -1},
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{-1, -1, -1, 2, 2, -1, -1, -1},
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{-1, -1, -1, 5, -1, -1, -1, -1},
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{-1, -1, -1, 5, 5, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, 7, -1, -1, 7, -1, -1},
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{-1, -1, 7, 1, 7, -1, -1, -1},
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{-1, -1, -1, 1, 2, -1, -1, -1},
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{-1, -1, 1, 2, 1, -1, -1, -1},
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{-1, -1, -1, 2, 5, -1, -1, -1},
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{-1, -1, 3, 5, 3, -1, -1, -1},
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{-1, -1, -1, 5, 3, -1, -1, -1},
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{-1, -1, -1, 3, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, -1, 0, 0, -1, -1, -1},
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{-1, -1, 5, 0, 1, -1, -1, -1},
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{-1, -1, 3, 5, 1, 6, -1, -1},
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{-1, 4, 3, -1, 6, 7, -1, -1},
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{-1, 7, 4, -1, -1, 7, 4, -1},
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{ 6, 7, -1, -1, -1, 4, 3, -1},
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{ 1, 6, -1, -1, -1, -1, 3, 5},
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{ 1, -1, -1, -1, -1, -1, 5, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, 0, 0, 0, 0, -1, -1},
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{-1, 0, 1, 1, 1, 0, -1, -1},
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{-1, 0, 1, 0, 0, 1, 0, -1},
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{-1, 0, 1, 1, 1, 0, -1, -1},
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{-1, -1, 0, 0, 0, 0, -1, -1},
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{-1, -1, 7, -1, 7, -1, -1, -1},
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{-1, -1, 7, 7, 7, 7, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, 4, 4, 4, 6, 6, 6, -1},
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{ 4, -1, -1, -1, -1, -1, 6, -1},
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{-1, 4, -1, -1, -1, -1, 6, -1},
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{ 4, 2, 3, 1, 2, 3, 6, -1},
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{-1, 3, 1, 2, 3, 1, 2, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, 4, 4, 4, 6, 6, 6, -1},
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{ 4, -1, -1, -1, -1, -1, 6, -1},
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{-1, 4, -1, -1, -1, -1, 6, -1},
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{ 4, 2, 3, 1, 2, 3, 6, -1},
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{-1, 3, 1, 2, 3, 1, 2, -1},
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{-1, 2, 3, 1, 2, 3, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, 0, 0, -1, -1, 2, 2, -1},
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{-1, 5, -1, -1, -1, 3, -1, -1},
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{-1, 0, -1, -1, -1, 6, -1, -1},
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{-1, 3, -1, -1, -1, 0, -1, -1},
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{-1, 4, -1, -1, -1, 5, -1, -1},
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{-1, 2, -1, -1, -1, 3, -1, -1},
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{-1, 2, -1, -1, -1, 1, -1, -1},
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{-1, 3, -1, -1, -1, 4, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{ 3, -1, -1, -1, -1, -1, -1, 3},
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{ 6, 3, 2, 4, 6, 3, 2, -1},
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{ 4, -1, -1, -1, -1, -1, -1, 4},
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{ 2, 4, 6, 3, 2, 4, 6, -1},
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{-1, -1, -1, 6, -1, -1, -1, -1},
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{-1, -1, -1, 3, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, 2, -1, 1, -1, 1, -1, 2},
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{ 1, 2, -1, 2, 1, -1, 1, -1},
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{ 1, -1, 1, -1, 2, -1, 2, -1},
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{ 2, 1, -1, 1, 2, -1, 2, -1},
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{-1, 2, -1, 2, -1, 2, -1, 2},
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{ 1, 2, -1, 2, 1, -1, 1, -1},
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{ 1, -1, 1, -1, 2, -1, 1, -1},
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{ 2, 2, -1, 1, 1, -1, 2, -1},
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{-1, 2, -1, 1, -1, 1, -1, 1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, 7, 7, -1, -1, 5, 5, -1},
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{ 1, -1, -1, -1, -1, -1, 4, -1},
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{ 2, 1, -1, -1, -1, -1, 4, 3},
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{ 2, -1, -1, -1, -1, -1, 3, -1},
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{ 1, 2, -1, -1, -1, -1, 3, 4},
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{ 1, -1, -1, -1, -1, -1, 4, -1},
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{ 7, 1, -1, -1, -1, -1, 4, 5},
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{ 7, 7, -1, -1, -1, 5, 5, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{ 7, 7, -1, -1, -1, -1, 5, 5},
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{ 1, 5, -1, -1, -1, 7, 4, -1},
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{ 2, 1, -1, -1, -1, -1, 4, 3},
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{ 2, -1, -1, -1, -1, -1, 3, -1},
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{ 1, 5, -1, -1, -1, -1, 7, 4},
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{ 1, -1, -1, -1, -1, -1, 4, -1},
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{ 7, 1, -1, -1, -1, -1, 4, 5},
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{ 7, 5, -1, -1, -1, 7, 5, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, -1, 0, 0, -1, -1, -1},
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{-1, -1, 5, 0, 1, -1, -1, -1},
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{-1, -1, 3, 5, 1, 6, -1, -1},
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{-1, 4, 3, 2, 6, 2, -1, -1},
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{-1, 7, 4, 7, 2, 2, 4, -1},
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{ 6, 7, 7, 3, 3, 4, 3, -1},
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{ 1, 6, 1, 1, 1, 3, 3, 5},
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{ 1, 1, -1, -1, -1, -1, 5, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, 0, -1, -1, 0, -1, -1},
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{-1, 3, 3, -1, 3, 3, -1, -1},
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{-1, 0, 2, 0, 0, 2, 0, -1},
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{-1, 3, 3, -1, 3, 3, -1, -1},
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{-1, -1, 0, -1, -1, 0, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, -1, 1, 1, -1, -1, -1},
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{-1, -1, 2, 2, 2, -1, -1, -1},
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{-1, -1, 3, 3, 3, 3, -1, -1},
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{-1, 4, 4, 4, 4, 4, -1, -1},
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{-1, 5, 5, 5, 5, 5, 5, -1},
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{-1, -1, -1, 6, -1, -1, -1, -1},
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{-1, -1, -1, 7, 7, -1, -1, -1},
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{-1, -1, -1, 0, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1, -1, -1}},
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{{-1, -1, -1, 2, 5, -1, -1, -1},
|
|
{-1, 4, 3, -1, -1, -1, -1, -1},
|
|
{ 6, 7, -1, 5, 2, -1, -1, -1},
|
|
{-1, -1, -1, -1, 3, 4, -1, -1},
|
|
{-1, -1, -1, 2, 5, -1, 7, 6},
|
|
{-1, 4, 3, -1, -1, -1, -1, -1},
|
|
{ 6, 7, -1, 5, 2, -1, -1, -1},
|
|
{-1, -1, -1, -1, 3, 4, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, 7, 6},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 5, 5, -1, -1, -1},
|
|
{-1, -1, -1, 3, -1, -1, -1, -1},
|
|
{-1, -1, -1, 1, -1, -1, -1, -1},
|
|
{-1, -1, -1, 7, -1, -1, -1, -1},
|
|
{-1, -1, -1, 2, -1, -1, -1, -1},
|
|
{-1, -1, -1, 4, -1, -1, -1, -1},
|
|
{-1, -1, -1, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, 3, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 0, 1, -1, -1, -1},
|
|
{-1, -1, 0, 2, 7, 7, -1, -1},
|
|
{-1, -1, -1, 0, 1, 7, -1, -1},
|
|
{-1, 0, 0, 0, 0, -1, -1, -1},
|
|
{-1, 0, 0, 0, 1, 1, -1, -1},
|
|
{ 0, 0, 0, 1, 1, 1, -1, -1},
|
|
{-1, 0, 0, 1, 1, 1, -1, -1},
|
|
{-1, 0, 0, 0, 7, 7, -1, -1},
|
|
{-1, -1, 7, 7, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 1, -1, -1, -1, -1, -1, -1},
|
|
{ 1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, 2, 3, 4, 7, 6, 5, -1},
|
|
{-1, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, 2, 3, 4, 7, 6, -1, -1},
|
|
{-1, 1, -1, -1, -1, -1, -1, -1},
|
|
{ 1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, 2, 3, 4, 7, 6, 5, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 6, -1, -1, -1, -1, -1, -1},
|
|
{ 5, -1, -1, -1, -1, -1, -1, -1},
|
|
{ 2, 3, 4, 7, 6, 5, 2, 3},
|
|
{-1, -1, -1, -1, -1, -1, 4, -1},
|
|
{-1, -1, -1, -1, -1, -1, 7, -1},
|
|
{-1, 4, 3, 2, 5, 6, -1, -1},
|
|
{-1, 7, -1, -1, -1, -1, -1, -1},
|
|
{ 6, -1, -1, -1, -1, -1, -1, -1},
|
|
{ 5, 2, 3, 4, 7, 6, 5, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 3, 2, 1, 0, 0, 1, 2, 3},
|
|
{ 3, 2, 1, 0, 1, 2, 3, -1},
|
|
{ 4, 3, 2, 1, 1, 2, 3, 4},
|
|
{ 4, 3, 2, 1, 2, 3, 4, -1},
|
|
{ 5, 4, 3, 2, 2, 3, 4, 5},
|
|
{ 5, 4, 3, 2, 3, 4, 5, -1},
|
|
{ 6, 5, 4, 3, 3, 4, 5, 6},
|
|
{ 6, 5, 4, 3, 4, 5, 6, -1},
|
|
{ 7, 6, 5, 4, 4, 5, 6, 7},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 5, 5, -1, -1, -1},
|
|
{-1, -1, -1, 3, -1, -1, -1, -1},
|
|
{-1, -1, -1, 2, 4, -1, -1, -1},
|
|
{-1, -1, -1, 6, -1, -1, -1, -1},
|
|
{-1, -1, -1, 2, 4, -1, -1, -1},
|
|
{-1, 2, -1, 5, -1, 4, -1, -1},
|
|
{ 1, 0, 1, 0, 1, 0, 1, 0},
|
|
{ 3, -1, 3, -1, 2, -1, 6, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, 1, -1, -1, -1},
|
|
{ 7, 4, 3, 5, -1, -1, -1, -1},
|
|
{ 6, -1, -1, 1, -1, -1, -1, -1},
|
|
{-1, -1, -1, 5, 3, 4, 7, -1},
|
|
{ 6, -1, -1, -1, 1, -1, -1, 6},
|
|
{ 7, 4, 3, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, 1, -1, -1, -1, 6},
|
|
{-1, -1, -1, 5, 3, 4, 7, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, 7, 3, 6, -1},
|
|
{-1, -1, 3, 7, 3, 6, 3, -1},
|
|
{-1, -1, 5, 7, 3, 6, 3, -1},
|
|
{-1, 6, 7, 3, 6, 7, -1, -1},
|
|
{-1, 7, 7, 3, 6, 1, -1, -1},
|
|
{ 3, 7, 3, 6, 3, -1, -1, -1},
|
|
{ 5, 6, 2, 7, 1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 5, -1, -1, -1, -1, -1, -1, 5},
|
|
{ 5, -1, 6, 6, 6, -1, 5, -1},
|
|
{-1, 5, 4, -1, -1, 4, 5, -1},
|
|
{-1, 3, -1, -1, -1, 3, -1, -1},
|
|
{-1, 6, 0, -1, -1, 0, 6, -1},
|
|
{-1, 3, -1, -1, -1, 3, -1, -1},
|
|
{-1, -1, 4, -1, -1, 4, -1, -1},
|
|
{-1, -1, 6, 6, 6, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 7, 0, -1, -1, 0, 7, -1},
|
|
{ 7, -1, 0, -1, 0, -1, 7, -1},
|
|
{ 7, 1, -1, 0, 0, -1, 1, 7},
|
|
{ 7, 1, 2, 0, 2, 1, 7, -1},
|
|
{ 7, 6, 3, 2, 2, 3, 6, 7},
|
|
{ 7, -1, 3, 2, 3, -1, 7, -1},
|
|
{-1, 7, 7, 3, 3, 7, 7, -1},
|
|
{-1, -1, -1, 3, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 3, -1, 1, -1, 7, -1, 6},
|
|
{ 5, -1, 7, -1, 7, -1, 6, -1},
|
|
{ 6, -1, 0, -1, 5, -1, 3, -1},
|
|
{-1, 2, -1, 1, -1, 5, -1, -1},
|
|
{-1, 4, -1, 3, -1, 4, -1, -1},
|
|
{ 2, -1, 3, -1, 2, -1, -1, -1},
|
|
{-1, -1, 4, -1, 6, -1, -1, -1},
|
|
{-1, -1, -1, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, 1, -1, -1, -1},
|
|
{-1, -1, -1, -1, 3, -1, -1, -1},
|
|
{ 6, 1, 3, 1, 2, 1, 4, 1},
|
|
{-1, -1, -1, -1, 6, -1, -1, -1},
|
|
{-1, -1, -1, 4, 1, -1, -1, -1},
|
|
{-1, -1, 1, -1, 3, -1, -1, -1},
|
|
{-1, -1, -1, 2, 1, -1, -1, -1},
|
|
{-1, -1, -1, -1, 4, -1, -1, -1},
|
|
{-1, -1, -1, 6, 1, -1, -1, -1},
|
|
{-1, -1, -1, 6, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 5, 4, -1, -1, -1},
|
|
{-1, -1, 4, 1, 0, -1, -1, -1},
|
|
{-1, -1, -1, 2, 3, -1, -1, -1},
|
|
{-1, 1, 4, -1, 2, 2, -1, -1},
|
|
{-1, 3, 1, 2, 5, 1, 4, -1},
|
|
{-1, 4, 2, -1, 0, 4, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, 1, -1, -1, -1},
|
|
{-1, -1, -1, 1, -1, -1, -1, -1},
|
|
{-1, 2, -1, -1, 1, -1, 5, -1},
|
|
{ 5, -1, -1, 1, -1, -1, 0, -1},
|
|
{-1, 6, -1, -1, 1, -1, 4, -1},
|
|
{-1, 0, -1, 1, -1, 5, -1, -1},
|
|
{-1, -1, 5, 5, 0, 1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 6, 3, -1, -1, -1},
|
|
{-1, -1, 3, 2, 6, -1, -1, -1},
|
|
{-1, -1, 2, 6, 3, 2, -1, -1},
|
|
{-1, 6, 3, 2, 6, 3, -1, -1},
|
|
{-1, 3, 2, 6, 3, 2, 6, -1},
|
|
{ 2, 6, 3, 2, 6, 3, 2, -1},
|
|
{ 6, 3, 2, 6, 3, 2, 6, 3},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, 6, 6, 6, 6, 6, 6, 6},
|
|
{ 4, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, 3, 2, 5, 7, 6, 4, 3},
|
|
{-1, 5, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, 7, 6, 4, 3, 2, 5},
|
|
{-1, -1, 4, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, 3, 2, 5, 7, 6},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, -1, 7, -1, -1, 6, -1, 2},
|
|
{ 6, -1, 1, -1, 6, 1, 3, -1},
|
|
{-1, 4, -1, 7, 2, -1, 7, -1},
|
|
{ 2, 7, -1, -1, -1, 4, -1, -1},
|
|
{ 6, -1, 3, 5, 0, 2, -1, 7},
|
|
{ 1, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, 1, 4, 5, 7, 5, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, 6, 6, -1, -1, 6, 6, 6},
|
|
{-1, -1, 6, -1, 6, -1, -1, -1},
|
|
{-1, -1, 2, 3, 3, 2, -1, -1},
|
|
{-1, 3, -1, 5, -1, 3, -1, -1},
|
|
{-1, -1, 5, 3, 3, 5, -1, -1},
|
|
{-1, -1, 6, 1, 6, -1, -1, -1},
|
|
{-1, 4, 2, -1, -1, 2, 4, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 5, 5, -1, -1, -1},
|
|
{-1, -1, 5, -1, -1, -1, -1, -1},
|
|
{-1, 3, 4, 6, 6, -1, -1, 5},
|
|
{ 3, 3, 4, 6, 5, -1, 5, -1},
|
|
{ 3, 2, 3, 6, 6, 5, 5, -1},
|
|
{ 3, 3, 4, 6, 5, -1, 5, -1},
|
|
{-1, 3, 4, 6, 6, -1, -1, 5},
|
|
{-1, -1, 5, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, 5, 5, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, -1, -1, -1, -1, -1, -1, 1},
|
|
{ 1, -1, 2, 2, 2, -1, 1, -1},
|
|
{-1, 1, 2, 3, 3, 2, 1, -1},
|
|
{ 6, 2, 3, -1, 3, 2, 6, -1},
|
|
{ 6, 2, 3, -1, -1, 3, 2, 6},
|
|
{ 6, 2, 3, -1, 3, 2, 6, -1},
|
|
{ 3, 3, 3, 7, 7, 3, 3, 3},
|
|
{ 0, 5, 0, 2, 0, 5, 0, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 7, 7, 7, -1, -1, -1},
|
|
{-1, 7, 2, 2, 7, -1, -1, -1},
|
|
{-1, 7, 5, 5, 5, 7, -1, -1},
|
|
{ 7, 7, 7, 7, 7, 7, -1, -1},
|
|
{-1, -1, 6, -1, 6, -1, -1, -1},
|
|
{-1, 6, -1, -1, 6, -1, -1, -1},
|
|
{-1, 6, 4, 4, -1, 6, 4, 4},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 3, 3, -1, 3, 3, 3, -1},
|
|
{ 3, 7, 5, 4, 6, 5, 3, -1},
|
|
{ 1, 3, 3, 3, -1, 3, 3, 1},
|
|
{ 2, 1, 2, 1, 2, 1, 2, -1},
|
|
{ 1, 3, 3, -1, 3, 3, 3, 1},
|
|
{ 3, 5, 6, 4, 5, 7, 3, -1},
|
|
{ 2, 3, 3, 3, -1, 3, 3, 2},
|
|
{ 1, 1, 2, 2, 2, 1, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 6, 5, -1, -1, -1, -1, -1},
|
|
{ 3, 1, 3, -1, -1, -1, -1, -1},
|
|
{-1, 5, 6, -1, -1, -1, -1, -1},
|
|
{-1, -1, 5, 3, -1, -1, -1, -1},
|
|
{-1, -1, 6, 1, 6, -1, -1, -1},
|
|
{-1, -1, 3, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, 3, 6, -1, -1},
|
|
{-1, -1, -1, 5, 6, 5, -1, -1},
|
|
{-1, -1, -1, -1, 6, 3, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, 3, 7, 4, 5, 1, 6, 3},
|
|
{ 5, 1, 6, 3, 7, 4, 5, -1},
|
|
{ 6, 3, 7, 4, 5, 1, 6, 3},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, -1, -1, 4, 4},
|
|
{-1, -1, 7, 7, 7, 4, 4, -1},
|
|
{-1, -1, -1, -1, -1, -1, 4, 4},
|
|
{-1, 1, -1, -1, -1, 7, -1, -1},
|
|
{-1, 1, 1, -1, -1, 7, -1, -1},
|
|
{ 3, 3, 3, -1, 7, -1, -1, -1},
|
|
{ 3, -1, 2, 3, 3, 3, -1, 3},
|
|
{-1, 2, -1, 3, -1, 3, 3, -1},
|
|
{-1, 2, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 4, -1, -1, -1, -1, -1},
|
|
{-1, 7, 4, -1, -1, -1, -1, -1},
|
|
{-1, -1, 7, 4, -1, -1, -1, -1},
|
|
{-1, 4, 7, 4, -1, -1, -1, -1},
|
|
{ 1, 1, 1, 1, 1, 1, 1, -1},
|
|
{ 1, 2, 1, 2, 1, 1, -1, -1},
|
|
{ 2, 2, 2, 2, 2, 2, 2, 2},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 0, -1, -1, -1, -1, -1, -1, 6},
|
|
{ 6, 1, 4, 3, 7, 5, 0, -1},
|
|
{ 0, -1, -1, -1, -1, -1, -1, 6},
|
|
{ 6, 1, 4, 3, 7, 5, 0, -1},
|
|
{ 0, -1, -1, -1, -1, -1, -1, 6},
|
|
{ 6, 1, 4, 3, 7, 5, 0, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 3, 3, 4, 6, 6, 4, 3, 3},
|
|
{ 0, 3, 4, 6, 4, 3, 1, -1},
|
|
{ 5, 1, 3, 4, 4, 3, 0, 1},
|
|
{ 0, 1, 3, 4, 3, 1, 0, -1},
|
|
{ 2, 1, 6, 3, 3, 0, 0, 1},
|
|
{ 0, 3, 4, 3, 6, 1, 5, -1},
|
|
{ 6, 1, 2, 6, 4, 0, 0, 2},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, 6, -1, -1, -1, -1, 4, 4},
|
|
{ 4, 0, -1, -1, -1, 3, 6, -1},
|
|
{ 0, 6, -1, -1, -1, -1, 4, 2},
|
|
{ 7, -1, -1, -1, -1, -1, 7, -1},
|
|
{ 4, 4, -1, -1, -1, -1, 5, 6},
|
|
{ 6, 4, 7, 7, 5, 6, 4, -1},
|
|
{-1, 7, 6, 4, 6, 4, 7, -1},
|
|
{-1, 0, -1, 7, -1, 7, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 5, -1, -1, -1, -1, 4, -1},
|
|
{-1, 5, -1, -1, -1, 4, -1, -1},
|
|
{-1, -1, 5, 6, 6, 4, -1, -1},
|
|
{-1, -1, 2, -1, 2, -1, -1, -1},
|
|
{ 0, 0, 6, -1, -1, 6, 1, 1},
|
|
{-1, -1, 2, -1, 2, -1, -1, -1},
|
|
{-1, -1, 7, 6, 6, 3, -1, -1},
|
|
{-1, 7, -1, -1, -1, 3, -1, -1},
|
|
{-1, 7, -1, -1, -1, -1, 3, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 6, -1, -1, -1, -1, 2, -1},
|
|
{ 1, 7, 1, 1, 1, 3, 1, -1},
|
|
{-1, -1, 4, 1, 1, 4, -1, -1},
|
|
{-1, 1, 3, 1, 7, 1, -1, -1},
|
|
{-1, -1, -1, 2, 6, -1, -1, -1},
|
|
{-1, -1, 1, 5, 1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{ 7, -1, -1, -1, -1, -1, 7, -1},
|
|
{ 7, -1, -1, 2, 0, 5, 2, 2},
|
|
{ 7, -1, -1, -1, 0, 3, 6, -1},
|
|
{ 7, -1, -1, -1, -1, -1, 4, 0},
|
|
{ 5, 5, -1, -1, -1, -1, -1, -1},
|
|
{ 4, 3, 6, 2, -1, -1, -1, -1},
|
|
{ 0, 2, 0, 4, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 1, -1, -1, 1, -1, -1},
|
|
{-1, 4, -1, -1, 5, -1, -1, -1},
|
|
{-1, 7, -1, -1, 1, 1, 1, -1},
|
|
{ 6, -1, -1, -1, -1, 7, -1, -1},
|
|
{ 1, 1, 1, 1, -1, 4, -1, -1},
|
|
{-1, -1, 5, -1, -1, -1, -1, -1},
|
|
{-1, -1, 0, -1, -1, -1, -1, -1},
|
|
{-1, 3, -1, -1, -1, -1, -1, -1},
|
|
{-1, 1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 7, 7, -1, -1, 7, 7, -1},
|
|
{ 6, -1, 4, -1, 4, -1, 6, -1},
|
|
{ 5, -1, -1, 3, 3, -1, -1, 5},
|
|
{ 6, -1, -1, -1, -1, -1, 6, -1},
|
|
{-1, 7, -1, -1, -1, -1, 7, -1},
|
|
{-1, 4, -1, -1, -1, 4, -1, -1},
|
|
{-1, -1, 3, -1, -1, 3, -1, -1},
|
|
{-1, -1, 2, -1, 2, -1, -1, -1},
|
|
{-1, -1, -1, 5, 5, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 0, 0, -1, -1, 0, 0, -1},
|
|
{ 7, 4, 6, 6, 6, 4, 3, -1},
|
|
{ 5, 6, 6, 6, 2, 6, 6, 3},
|
|
{ 7, 4, 6, 6, 6, 4, 3, -1},
|
|
{-1, 0, 0, -1, -1, 0, 0, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, -1, 7, 7, 7},
|
|
{-1, -1, -1, -1, 2, 7, 7, -1},
|
|
{-1, 0, 7, 7, 7, -1, 7, 7},
|
|
{ 6, 7, 7, 7, -1, -1, -1, -1},
|
|
{ 6, -1, -1, -1, 7, 7, 7, 7},
|
|
{ 6, -1, -1, -1, -1, -1, -1, -1},
|
|
{ 4, 2, 2, 2, 4, -1, 3, -1},
|
|
{ 4, 4, 4, 4, 3, 3, 3, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 4, -1, -1, 7, -1, 6, -1, 7},
|
|
{ 7, 6, 7, -1, -1, 7, 4, -1},
|
|
{-1, -1, 7, -1, -1, 7, -1, -1},
|
|
{-1, 0, 0, 0, 0, 0, 3, -1},
|
|
{-1, -1, 0, 2, 2, 0, 6, 4},
|
|
{-1, -1, 0, 0, 0, 1, 3, -1},
|
|
{-1, -1, -1, 0, 0, -1, 3, 4},
|
|
{-1, -1, -1, 6, -1, 5, 6, -1},
|
|
{-1, -1, -1, -1, -1, -1, 1, 0},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 5, -1, -1, -1, -1, 5, -1},
|
|
{ 0, -1, -1, 0, -1, -1, 0, -1},
|
|
{ 0, 0, 0, 2, 2, 0, 0, 0},
|
|
{ 0, -1, -1, 0, -1, -1, 0, -1},
|
|
{-1, 7, -1, 3, -1, -1, 7, -1},
|
|
{-1, -1, 3, 6, -1, -1, -1, -1},
|
|
{-1, -1, -1, 6, -1, -1, -1, -1},
|
|
{-1, 3, 6, -1, -1, -1, -1, -1},
|
|
{-1, 3, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 6, 5, -1, -1, -1},
|
|
{-1, -1, 2, 6, 3, -1, -1, -1},
|
|
{-1, -1, 5, 4, 7, 1, -1, -1},
|
|
{-1, 6, 2, 2, 3, 4, -1, -1},
|
|
{-1, -1, 3, 7, 3, 6, -1, -1},
|
|
{-1, -1, 1, 3, 2, -1, -1, -1},
|
|
{-1, -1, -1, 4, 5, -1, -1, -1},
|
|
{-1, -1, -1, 4, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 7, 7, -1, 2, 2, -1, 6, 6},
|
|
{ 6, -1, -1, 6, -1, -1, 3, -1},
|
|
{ 2, -1, -1, 1, -1, -1, 2, -1},
|
|
{ 5, -1, -1, 3, -1, -1, 2, -1},
|
|
{ 1, -1, -1, 2, -1, -1, 1, -1},
|
|
{ 5, -1, -1, 2, -1, -1, 2, -1},
|
|
{ 6, -1, -1, 1, -1, -1, 7, -1},
|
|
{ 5, -1, -1, 5, -1, -1, 4, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 6, 6, -1, -1, -1},
|
|
{-1, 0, 4, 4, 4, 0, -1, -1},
|
|
{-1, -1, -1, 6, 6, -1, -1, -1},
|
|
{-1, -1, 2, 7, 2, -1, -1, -1},
|
|
{-1, -1, -1, 6, 6, -1, -1, -1},
|
|
{-1, 0, 5, 5, 5, 0, -1, -1},
|
|
{-1, -1, -1, 3, 3, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 4, 1, 3, -1, -1, -1},
|
|
{-1, 1, -1, -1, 1, -1, -1, -1},
|
|
{-1, -1, 4, 1, 3, 4, 1, -1},
|
|
{-1, 1, 3, 4, -1, -1, 4, -1},
|
|
{-1, 3, -1, -1, 3, 4, 1, -1},
|
|
{-1, 1, 3, 4, 1, 3, -1, -1},
|
|
{-1, -1, 4, 1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 6, 4, -1, 3, 2, 5, -1},
|
|
{ 0, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, 2, 3, 5, -1, 4, 6, -1},
|
|
{ 0, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, 4, 6, -1, 2, 5, 3, -1},
|
|
{ 0, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, 5, 2, 3, -1, 4, 6, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 6, 6, -1, -1, -1},
|
|
{-1, -1, 7, 6, 4, -1, -1, -1},
|
|
{-1, 2, 1, 7, 4, 1, 3, -1},
|
|
{ 2, 1, 1, 1, 1, 1, 3, -1},
|
|
{-1, 2, 2, 2, 3, 3, 3, -1},
|
|
{-1, -1, -1, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, 2, 3, -1, -1, -1},
|
|
{-1, -1, -1, 5, -1, -1, -1, -1},
|
|
{-1, -1, 2, 2, 3, 3, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 4, -1, 5, -1, -1, 3, -1, 6},
|
|
{ 2, -1, 3, -1, 2, -1, 4, -1},
|
|
{ 4, -1, -1, 1, 0, -1, -1, 6},
|
|
{ 6, -1, 2, 3, 5, -1, 4, -1},
|
|
{ 4, -1, -1, 0, 1, -1, -1, 6},
|
|
{ 2, -1, 5, -1, 3, -1, 4, -1},
|
|
{ 4, -1, 3, -1, -1, 2, -1, 6},
|
|
{ 6, -1, -1, -1, -1, -1, 4, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 2, 6, 0, 5, 5, 1, 3, 4},
|
|
{ 1, -1, -1, 2, -1, -1, 0, -1},
|
|
{ 4, -1, -1, 3, 6, -1, -1, 2},
|
|
{-1, -1, -1, 0, -1, -1, -1, -1},
|
|
{-1, -1, -1, 1, 4, -1, -1, -1},
|
|
{-1, -1, -1, 2, -1, -1, -1, -1},
|
|
{-1, -1, -1, 6, 3, -1, -1, -1},
|
|
{-1, -1, -1, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, 4, 1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, -1, 5, 1, 1, 3},
|
|
{ 0, 5, 1, 0, 5, 3, 3, -1},
|
|
{ 5, 1, 0, 5, 1, 0, 5, 1},
|
|
{ 0, 5, 1, 0, 5, 1, 6, -1},
|
|
{-1, -1, -1, -1, 1, 6, 5, 1},
|
|
{-1, -1, -1, -1, 5, 1, 6, -1},
|
|
{-1, -1, -1, -1, 1, 0, 5, 1},
|
|
{-1, -1, -1, -1, 5, 1, 0, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 0, 7, 3, -1, -1, 2, 2},
|
|
{-1, 0, 7, 3, -1, -1, 2, -1},
|
|
{-1, 0, 7, 3, -1, -1, 2, 2},
|
|
{-1, 0, 7, 3, -1, 3, 1, -1},
|
|
{-1, 0, 7, 3, -1, 6, 4, 5},
|
|
{-1, 0, 7, 3, -1, 7, 0, -1},
|
|
{-1, 0, 7, 3, -1, 2, 3, 4},
|
|
{-1, 0, 7, 3, -1, 5, 6, -1},
|
|
{-1, -1, -1, -1, -1, 7, 0, 1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 7, 7, 7, 7, -1},
|
|
{ 3, 4, 5, -1, -1, -1, 7, -1},
|
|
{ 2, -1, -1, -1, -1, -1, -1, 3},
|
|
{ 7, -1, -1, -1, -1, -1, 4, -1},
|
|
{ 7, -1, -1, -1, 3, 4, 5, 6},
|
|
{ 7, -1, -1, 2, 0, 1, 2, -1},
|
|
{ 6, -1, -1, -1, 3, 4, 5, 6},
|
|
{ 0, 1, -1, -1, -1, -1, -1, -1},
|
|
{ 2, 3, 4, -1, -1, -1, -1, -1},
|
|
{ 5, 6, 0, -1, -1, -1, -1, -1}},
|
|
{{-1, 7, -1, -1, -1, -1, 2, -1},
|
|
{ 1, 1, -1, -1, -1, 3, 3, -1},
|
|
{-1, 2, -1, -1, -1, -1, 4, -1},
|
|
{ 3, 3, -1, -1, -1, 5, 5, -1},
|
|
{-1, 4, -1, -1, -1, -1, 6, -1},
|
|
{ 5, 5, -1, -1, -1, 1, 1, -1},
|
|
{-1, 6, -1, -1, -1, -1, 7, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 4, -1, -1, -1, -1, 4, -1},
|
|
{ 2, -1, -1, 1, -1, -1, 2, -1},
|
|
{ 5, -1, -1, 0, 0, -1, -1, 5},
|
|
{ 5, -1, -1, 1, -1, -1, 6, -1},
|
|
{-1, 4, 2, 7, 7, 5, 4, -1},
|
|
{-1, -1, -1, 6, -1, -1, -1, -1},
|
|
{-1, -1, -1, 3, 3, -1, -1, -1},
|
|
{-1, -1, -1, 7, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 1, -1, -1, 2, 3, 4, -1},
|
|
{ 2, -1, -1, 3, 0, 4, -1, -1},
|
|
{ 4, -1, -1, 2, 3, 1, -1, -1},
|
|
{ 3, -1, 4, 3, 0, -1, -1, -1},
|
|
{ 4, -1, -1, 2, 5, 1, -1, -1},
|
|
{ 3, -1, 4, 5, 0, 4, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 2, -1, -1, 1, 1, -1, -1, 2},
|
|
{ 2, -1, 3, 3, 3, -1, 2, -1},
|
|
{-1, 2, -1, 4, 4, -1, 2, -1},
|
|
{-1, 7, 7, 0, 7, 7, -1, -1},
|
|
{-1, -1, -1, 4, 4, -1, -1, -1},
|
|
{-1, -1, 5, 7, 5, -1, -1, -1},
|
|
{ 6, 3, 2, 6, 4, 2, 3, 6},
|
|
{ 5, -1, -1, -1, -1, -1, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 4, 2, 3, 5, 7, 1, 3, 6},
|
|
{ 1, -1, -1, 1, -1, -1, 1, -1},
|
|
{ 3, 0, 1, 3, 2, 4, 3, 5},
|
|
{ 4, -1, -1, 4, -1, -1, 4, -1},
|
|
{-1, 5, -1, -1, 5, -1, -1, 5},
|
|
{ 0, 3, 2, 0, 4, 5, 0, -1},
|
|
{-1, 6, -1, -1, 6, -1, -1, 6},
|
|
{ 7, -1, -1, 7, -1, -1, 7, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 5, 4, -1, 1, 1, -1, -1},
|
|
{ 5, -1, 4, 1, -1, 1, -1, -1},
|
|
{ 0, -1, -1, -1, -1, -1, 0, -1},
|
|
{ 0, 6, 4, -1, -1, 4, 2, -1},
|
|
{-1, 4, 3, 5, 2, 6, 3, 6},
|
|
{-1, 2, 6, -1, -1, 5, 4, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 6, 6, -1, -1, -1},
|
|
{-1, -1, 5, 5, 4, -1, -1, -1},
|
|
{-1, -1, 1, 6, 6, 4, -1, -1},
|
|
{-1, 1, 7, 2, 5, 3, -1, -1},
|
|
{-1, 2, 7, 2, 1, 5, 3, -1},
|
|
{ 2, 1, 3, 1, 4, 2, 7, -1},
|
|
{-1, 3, 1, 3, 4, 2, 7, -1},
|
|
{-1, 3, 5, 5, 6, 6, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 7, 3, -1, -1, -1, -1},
|
|
{-1, 1, 7, 6, -1, -1, -1, -1},
|
|
{-1, 3, 7, 5, 1, 5, -1, -1},
|
|
{ 7, 7, 0, 2, 4, 0, 4, -1},
|
|
{ 7, 1, 4, 6, 5, 6, 5, 7},
|
|
{ 1, 7, 7, 1, 7, 7, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 1, -1, -1, 1, -1, -1},
|
|
{-1, 5, 6, 1, 5, 6, -1, -1},
|
|
{-1, 1, 1, 2, 2, 1, 1, -1},
|
|
{ 4, 7, 1, 0, 1, 7, 4, -1},
|
|
{-1, 3, 7, 5, 7, 5, 3, -1},
|
|
{-1, 1, 1, 1, 1, 1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 4, -1, -1, -1, 5, -1, -1, 4},
|
|
{ 6, 6, 7, 6, -1, 4, 5, -1},
|
|
{ 4, 2, 7, 5, 2, 2, 6, 4},
|
|
{-1, -1, 4, 1, -1, 5, 2, -1},
|
|
{-1, 5, 2, 7, 7, -1, 7, 4},
|
|
{ 4, 6, 5, 4, -1, 4, 2, -1},
|
|
{-1, -1, -1, 4, -1, 4, 1, -1},
|
|
{ 0, 0, 0, 5, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, 0, 0, 0, 0},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, -1, -1, -1, 0, 0, -1, -1},
|
|
{ 2, -1, -1, 0, 1, 0, -1, -1},
|
|
{ 3, -1, -1, 0, 2, 2, 0, -1},
|
|
{ 4, -1, 0, 1, 1, 1, 0, -1},
|
|
{ 5, -1, -1, 0, 4, 4, 0, -1},
|
|
{ 6, -1, -1, 4, 4, 4, -1, -1},
|
|
{ 7, -1, -1, -1, 4, 4, -1, -1},
|
|
{-1, -1, -1, 0, 1, 0, -1, -1},
|
|
{-1, -1, -1, 0, 1, 1, 0, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 3, -1, -1, 1, 7, -1},
|
|
{-1, 7, 4, -1, -1, 4, 3, -1},
|
|
{ 1, -1, -1, 0, 2, 0, -1, -1},
|
|
{ 5, 4, -1, 3, -1, -1, -1, -1},
|
|
{ 4, -1, 3, 6, 1, 1, 6, -1},
|
|
{-1, 1, -1, -1, 4, -1, 1, -1},
|
|
{-1, 7, 5, -1, -1, -1, 3, -1},
|
|
{-1, -1, 3, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, -1, -1, -1, 1, -1, -1, -1},
|
|
{ 2, -1, -1, -1, 2, -1, -1, -1},
|
|
{-1, 3, -1, -1, 3, 3, -1, -1},
|
|
{-1, 4, -1, 4, -1, 4, -1, -1},
|
|
{-1, 5, -1, -1, 5, 5, -1, -1},
|
|
{ 6, -1, -1, 7, 1, 7, -1, -1},
|
|
{ 7, -1, -1, -1, 6, 6, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 2, -1, -1, 6, -1, 2, 5, 1},
|
|
{ 5, -1, 4, -1, 4, -1, 4, -1},
|
|
{ 6, -1, -1, 3, -1, -1, -1, 3},
|
|
{ 4, 2, 0, -1, -1, -1, 5, -1},
|
|
{-1, -1, -1, 6, -1, 3, 6, -1},
|
|
{-1, -1, 5, -1, 5, -1, -1, -1},
|
|
{-1, -1, -1, 3, -1, 4, 2, 5},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, -1, -1, -1, 4, -1, -1, 3},
|
|
{ 0, 3, -1, -1, 6, -1, 0, -1},
|
|
{-1, -1, 7, -1, 1, -1, 3, -1},
|
|
{ 7, -1, 4, 7, -1, 2, -1, -1},
|
|
{ 5, 2, 3, 2, 1, 6, -1, 3},
|
|
{-1, -1, 0, 4, 3, 5, 4, -1},
|
|
{-1, 7, 6, -1, -1, 0, -1, -1},
|
|
{ 4, 3, -1, -1, -1, 4, 2, -1},
|
|
{ 0, -1, -1, -1, -1, -1, 6, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, 1, 2, 5, 1, 6, 3, 0},
|
|
{-1, -1, -1, -1, -1, -1, 4, -1},
|
|
{ 0, 5, 2, 7, 1, 6, 2, -1},
|
|
{ 3, -1, -1, -1, -1, -1, -1, -1},
|
|
{ 6, 7, 6, 4, 0, 5, 2, 6},
|
|
{-1, -1, -1, -1, -1, -1, 1, -1},
|
|
{ 6, 1, 4, 0, 6, 2, 3, -1},
|
|
{ 0, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, 0, 4, 5, 3, 7, 6, 0},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 0, 1, -1, -1, -1},
|
|
{-1, -1, 0, 7, 0, -1, -1, -1},
|
|
{-1, -1, 1, 2, 2, 0, -1, -1},
|
|
{-1, 0, 7, 0, 7, 0, -1, -1},
|
|
{-1, 6, -1, 7, 7, -1, 6, -1},
|
|
{ 4, 1, 6, 6, 6, 4, 1, -1},
|
|
{-1, 5, -1, 7, 7, -1, 5, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 5, 6, -1, -1, -1},
|
|
{-1, -1, 3, 3, 3, -1, -1, -1},
|
|
{-1, -1, 7, 5, 3, 7, -1, -1},
|
|
{-1, 3, -1, 6, -1, 3, -1, -1},
|
|
{ 2, -1, -1, 3, 7, -1, -1, 1},
|
|
{ 2, 2, -1, 3, -1, 1, 1, -1},
|
|
{-1, 0, 2, 5, 6, 1, 0, -1},
|
|
{-1, -1, -1, 3, -1, -1, -1, -1},
|
|
{-1, -1, -1, 3, 7, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 6, -1, -1, -1, -1, 2, -1},
|
|
{-1, 2, 6, 0, 6, 0, -1, -1},
|
|
{-1, 0, -1, -1, -1, -1, -1, -1},
|
|
{ 6, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, 3, 3, 2, 0, 6, 0, 0},
|
|
{-1, 6, -1, -1, -1, -1, 0, -1},
|
|
{-1, -1, -1, 6, 0, 2, 6, -1},
|
|
{-1, 2, 0, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 0, 7, -1, -1, -1, -1, -1, -1},
|
|
{ 1, 5, -1, -1, -1, -1, -1, -1},
|
|
{ 7, 2, 5, -1, -1, -1, -1, -1},
|
|
{ 6, 3, 4, -1, -1, -1, -1, -1},
|
|
{ 5, 5, 4, 4, -1, -1, -1, -1},
|
|
{ 3, 3, 5, 3, -1, -1, -1, -1},
|
|
{ 1, 2, 2, 5, 3, -1, -1, -1},
|
|
{ 1, 0, 0, 7, 6, -1, -1, -1},
|
|
{ 3, 3, 5, 5, 7, 6, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 2, 6, 6, 2, -1, -1},
|
|
{-1, 2, 1, 1, 0, 2, -1, -1},
|
|
{-1, 2, 3, 2, 2, 0, 2, -1},
|
|
{ 2, 3, 2, 5, 2, 7, 2, -1},
|
|
{ 2, 4, 2, 5, 2, 7, 2, 0},
|
|
{ 2, 4, 2, 6, 6, 2, 0, -1},
|
|
{-1, 2, 5, 2, 2, 2, 7, 2},
|
|
{-1, 2, 5, 6, 6, 7, 2, -1},
|
|
{-1, -1, 2, 2, 2, 2, 2, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 0, -1, -1, 0, -1, -1},
|
|
{ 1, 0, 0, 1, 0, 0, 1, -1},
|
|
{ 1, 7, 7, 5, 5, 7, 7, 1},
|
|
{ 3, 2, -1, 2, -1, 2, 3, -1},
|
|
{ 3, 7, -1, 6, 6, -1, 7, 3},
|
|
{ 7, -1, -1, 6, -1, -1, 7, -1},
|
|
{ 4, 4, 5, -1, -1, 5, 4, 4},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 6, 3, -1, -1, 3, 6, -1},
|
|
{ 6, -1, 2, -1, 2, -1, 6, -1},
|
|
{ 2, -1, 0, 1, 1, 0, -1, 2},
|
|
{ 5, 0, -1, 7, -1, 0, 5, -1},
|
|
{-1, 5, -1, 6, 6, -1, 5, -1},
|
|
{ 7, 1, 4, -1, 4, 1, 7, -1},
|
|
{ 7, -1, 4, -1, -1, 4, -1, 7},
|
|
{ 2, 0, -1, -1, -1, 0, 2, -1},
|
|
{-1, 2, -1, -1, -1, -1, 2, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 6, 1, -1, -1, -1, -1, 4, 0},
|
|
{ 2, 7, 5, 5, 5, 7, 3, -1},
|
|
{ 6, 1, -1, -1, -1, -1, 4, 0},
|
|
{ 2, 5, 7, 7, 7, 5, 3, -1},
|
|
{ 6, 1, -1, -1, -1, -1, 4, 0},
|
|
{ 2, 0, 6, 6, 6, 0, 3, -1},
|
|
{ 6, 1, -1, -1, -1, -1, 4, 0},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 5, -1, -1, 1, 1, -1, -1, 5},
|
|
{ 5, -1, 4, -1, 4, -1, 5, -1},
|
|
{-1, 2, 4, -1, -1, 4, 2, -1},
|
|
{ 7, 2, -1, -1, -1, 2, 7, -1},
|
|
{ 0, -1, 0, 4, 4, 0, -1, 0},
|
|
{ 7, 2, -1, -1, -1, 2, 7, -1},
|
|
{-1, 2, 3, -1, -1, 3, 2, -1},
|
|
{ 5, -1, 3, -1, 3, -1, 5, -1},
|
|
{ 5, -1, -1, 6, 6, -1, -1, 5},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 2, 2, -1, -1, -1, -1, 5, 5},
|
|
{ 5, -1, -1, -1, -1, -1, 2, -1},
|
|
{ 5, -1, -1, -1, -1, -1, -1, 2},
|
|
{ 1, -1, 1, 5, 1, -1, 3, -1},
|
|
{ 5, 2, 5, 3, 1, 2, 5, 2},
|
|
{ 2, 0, 5, -1, 2, 0, 5, -1},
|
|
{-1, 3, 7, -1, -1, 3, 7, -1},
|
|
{-1, -1, 2, 0, 5, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 0, 6, 5, 2, 3, 4, 1, 7},
|
|
{-1, -1, -1, -1, 1, -1, -1, -1},
|
|
{-1, -1, -1, 1, 1, -1, -1, -1},
|
|
{-1, -1, 1, -1, -1, -1, -1, -1},
|
|
{ 7, 1, 4, 3, 2, 5, 6, 0},
|
|
{-1, -1, -1, -1, 1, -1, -1, -1},
|
|
{-1, -1, -1, 1, 1, -1, -1, -1},
|
|
{-1, -1, 1, -1, -1, -1, -1, -1},
|
|
{ 0, 6, 5, 2, 3, 4, 1, 7},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, 1, -1, -1, 1, -1, -1},
|
|
{-1, 2, 4, -1, 2, 4, -1, -1},
|
|
{-1, 2, 3, 6, 5, 3, 2, -1},
|
|
{-1, 6, 5, -1, 6, 5, -1, -1},
|
|
{-1, -1, -1, 7, 7, -1, -1, -1},
|
|
{-1, -1, -1, 7, -1, -1, -1, -1},
|
|
{ 1, -1, -1, 7, 7, -1, -1, 3},
|
|
{ 2, -1, -1, 7, -1, -1, 2, -1},
|
|
{-1, 3, 4, 5, 6, 4, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, -1, -1, 2, 2, -1, -1, 2},
|
|
{ 1, 3, 7, 3, 7, 4, 2, -1},
|
|
{-1, 1, 6, -1, -1, 6, 2, -1},
|
|
{ 6, -1, 7, 3, 7, -1, 6, -1},
|
|
{-1, 4, 2, -1, -1, 1, 3, -1},
|
|
{-1, -1, 2, 6, 1, -1, -1, -1},
|
|
{-1, 4, 3, 3, 4, 4, 3, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, -1, -1, 5, 6, -1, -1, -1},
|
|
{-1, -1, -1, 3, -1, -1, -1, -1},
|
|
{-1, -1, -1, 1, 2, -1, -1, -1},
|
|
{-1, -1, -1, 4, -1, -1, -1, -1},
|
|
{-1, -1, -1, 5, 7, -1, -1, -1},
|
|
{-1, -1, -1, 2, -1, -1, -1, -1},
|
|
{ 6, 5, 4, 3, 2, 1, 7, 5},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{-1, 0, -1, 1, -1, 2, -1, -1},
|
|
{-1, 4, -1, 5, -1, 6, -1, -1},
|
|
{-1, 7, -1, 0, -1, 2, -1, -1},
|
|
{-1, 6, -1, 3, -1, 6, -1, -1},
|
|
{-1, 1, -1, 1, -1, 2, -1, -1},
|
|
{-1, 3, -1, 5, -1, 0, -1, -1},
|
|
{-1, 2, -1, 4, -1, 6, -1, -1},
|
|
{-1, 3, -1, 6, -1, 7, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, 1, 2, 2, 3, 3, 4, 4},
|
|
{ 5, 5, 6, 7, 6, 5, 5, -1},
|
|
{ 6, 4, 3, 3, 2, 2, 1, 6},
|
|
{ 4, 6, 5, 7, 6, 3, 1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 7, 4, -1, 1, 2, -1, 4, 7},
|
|
{ 5, 5, -1, 2, -1, 4, 4, -1},
|
|
{-1, 5, -1, 7, 7, -1, 4, -1},
|
|
{ 1, 0, 6, 7, 6, 0, 2, -1},
|
|
{-1, 2, -1, 5, 3, -1, 1, -1},
|
|
{ 1, 1, -1, -1, -1, 2, 2, -1},
|
|
{ 6, 1, 4, -1, -1, 4, 2, 6},
|
|
{ 5, 3, -1, -1, -1, 3, 5, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 1, 5, 1, 0, 0, 1, 5, 1},
|
|
{ 1, 2, 5, -1, 5, 2, 1, -1},
|
|
{ 3, 6, 1, 2, 2, 1, 6, 3},
|
|
{ 4, 3, 4, -1, 4, 3, 4, -1},
|
|
{ 3, 4, 6, 5, 5, 6, 4, 3},
|
|
{ 0, 2, 3, -1, 3, 2, 0, -1},
|
|
{ 2, 3, 1, 5, 5, 1, 3, 2},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}},
|
|
{{ 3, 0, 2, 7, 5, 7, 6, 5},
|
|
{ 6, -1, 1, -1, 2, -1, 1, -1},
|
|
{-1, 6, 4, 0, 3, 4, 5, -1},
|
|
{-1, 5, -1, 1, -1, 4, -1, -1},
|
|
{-1, 7, 3, 5, 6, 5, 3, -1},
|
|
{ 1, -1, 2, -1, 4, -1, 2, -1},
|
|
{ 6, 4, 4, 6, 6, 5, 5, 1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1}}
|
|
};
|
|
|
|
/* the tile struct
|
|
* type is the bubble number 0-7
|
|
* fallx is the x axis movement for the falling bubble
|
|
* fallvel is the initial upward velocity for the falling bubble
|
|
* ingroup denotes a bubble that is part of a group to be removed
|
|
* anchored denotes a bubble that is anchored to the ceiling
|
|
*/
|
|
struct tile {
|
|
int type;
|
|
int fallx;
|
|
int fallvel;
|
|
bool ingroup;
|
|
bool anchored;
|
|
bool delete;
|
|
};
|
|
|
|
/* the game context struct
|
|
* score is the current score
|
|
* level is the current level
|
|
* angle is the current cannon direction
|
|
* shots is the number of shots fired since last compression
|
|
* compress is the height of the compressor
|
|
* onboardcnt is the number of unique bubbles on the playing board
|
|
* onboard is the unique bubbles on the playing board
|
|
* nextinq is the pointer to the next bubble in the firing queue
|
|
* queue is the circular buffer of bubbles to be fired
|
|
* elapsedlvl is level elapsed time in 1/100s of seconds
|
|
* elapsedshot is the shot elapsed time in 1/100s of seconds
|
|
* startedshot is when the current shot began
|
|
* playboard is the game playing board
|
|
*/
|
|
struct game_context {
|
|
unsigned int score;
|
|
unsigned int level;
|
|
int angle;
|
|
int shots;
|
|
int compress;
|
|
int onboardcnt;
|
|
int onboard[NUM_BUBBLES];
|
|
int nextinq;
|
|
int queue[NUM_QUEUE];
|
|
long elapsedlvl;
|
|
long elapsedshot;
|
|
long startedshot;
|
|
struct tile playboard[BB_HEIGHT][BB_WIDTH];
|
|
};
|
|
|
|
struct highscore highscores[NUM_SCORES];
|
|
|
|
/* used to denote available resume info */
|
|
static bool resume = false;
|
|
static bool resume_file = false;
|
|
static unsigned int highlevel = 0; /* the highest level beaten */
|
|
static unsigned int last_highlevel = 0;
|
|
|
|
static void bubbles_init(struct game_context* bb);
|
|
static bool bubbles_nextlevel(struct game_context* bb);
|
|
static void bubbles_getonboard(struct game_context* bb);
|
|
static void bubbles_drawboard(struct game_context* bb);
|
|
static int bubbles_fire(struct game_context* bb);
|
|
static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|
int nearrow, int nearcol);
|
|
static bool bubbles_ingroup(struct game_context* bb, int row, int col);
|
|
static int bubbles_searchgroup(struct game_context* bb, int row, int col);
|
|
static int bubbles_remove(struct game_context* bb);
|
|
static void bubbles_anchored(struct game_context* bb, int row, int col);
|
|
static int bubbles_fall(struct game_context* bb);
|
|
static int bubbles_checklevel(struct game_context* bb);
|
|
static void bubbles_recordscore(struct game_context* bb);
|
|
static bool bubbles_loadgame(struct game_context* bb);
|
|
static void bubbles_savegame(struct game_context* bb);
|
|
static inline void bubbles_setcolors(void);
|
|
static void bubbles_callback(void* param);
|
|
static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
|
|
int timeout);
|
|
static int bubbles(struct game_context* bb);
|
|
|
|
/*****************************************************************************
|
|
* bubbles_init() initializes bubbles data structures.
|
|
******************************************************************************/
|
|
static void bubbles_init(struct game_context* bb) {
|
|
bubbles_setcolors();
|
|
/* seed the rand generator */
|
|
rb->srand(*rb->current_tick);
|
|
|
|
/* check for resumed game */
|
|
if (resume)
|
|
{
|
|
resume = false;
|
|
return;
|
|
}
|
|
|
|
bb->score = 0;
|
|
bubbles_nextlevel(bb);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_nextlevel() sets up the game for the next level, returns false if
|
|
* there are no more levels.
|
|
******************************************************************************/
|
|
static bool bubbles_nextlevel(struct game_context* bb) {
|
|
int i, j, pos;
|
|
|
|
bb->level++;
|
|
|
|
/* check if there are no more levels */
|
|
if(bb->level > NUM_LEVELS) return false;
|
|
|
|
/* save highest level */
|
|
if (bb->level-1 > highlevel)
|
|
highlevel = bb->level-1;
|
|
|
|
/* set up the play board */
|
|
rb->memset(bb->playboard, 0, sizeof(bb->playboard));
|
|
for(i=0; i<BB_LEVEL_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
pos = (int)level[bb->level-1][i][j];
|
|
if(pos >=0 && pos < NUM_BUBBLES) {
|
|
bb->playboard[i][j].type = pos;
|
|
} else {
|
|
bb->playboard[i][j].type = -1;
|
|
}
|
|
}
|
|
}
|
|
for(i=BB_LEVEL_HEIGHT; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
bb->playboard[i][j].type = -1;
|
|
}
|
|
}
|
|
|
|
/* fill first bubbles in shot queue */
|
|
bubbles_getonboard(bb);
|
|
for(i=0; i<NUM_QUEUE; i++) {
|
|
bb->queue[i] = bb->onboard[rb->rand()%bb->onboardcnt];
|
|
}
|
|
|
|
bb->angle = 0;
|
|
bb->shots = 0;
|
|
bb->compress = 0;
|
|
bb->nextinq = 0;
|
|
bb->elapsedlvl = 0;
|
|
bb->elapsedshot = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_getonboard() determines which bubble types are on the play board.
|
|
******************************************************************************/
|
|
static void bubbles_getonboard(struct game_context* bb) {
|
|
int i, j, k;
|
|
bool found;
|
|
|
|
bb->onboardcnt = 0;
|
|
rb->memset(bb->onboard, -1, sizeof(bb->onboard));
|
|
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[i][j].type >= 0) {
|
|
found = false;
|
|
|
|
for(k=0; k<bb->onboardcnt; k++) {
|
|
if(bb->playboard[i][j].type == bb->onboard[k]) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!found) {
|
|
bb->onboard[bb->onboardcnt] = bb->playboard[i][j].type;
|
|
bb->onboardcnt++;
|
|
}
|
|
|
|
if(bb->onboardcnt == NUM_BUBBLES) return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_drawboard() draws the game board to the buffer but does not update
|
|
* the lcd.
|
|
******************************************************************************/
|
|
static void bubbles_drawboard(struct game_context* bb) {
|
|
int i, j;
|
|
int w1, w2, h;
|
|
int colmax, indent;
|
|
int tipx, tipy;
|
|
bool evenline = false;
|
|
char *level = "Level";
|
|
char *score = "Score";
|
|
char *next = "Next";
|
|
char *hurry = "HURRY!";
|
|
char str[11];
|
|
|
|
/* clear screen */
|
|
rb->lcd_clear_display();
|
|
int font = rb->screens[SCREEN_MAIN]->getfont();
|
|
h = rb->font_get(font)->height + 1;
|
|
/* draw background */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_bitmap(bubbles_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
|
|
#endif
|
|
|
|
/* display play board */
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
colmax = BB_WIDTH;
|
|
if(evenline) {
|
|
colmax--;
|
|
indent = ROW_INDENT;
|
|
} else {
|
|
indent = 0;
|
|
}
|
|
evenline = !evenline;
|
|
|
|
for(j=0; j<colmax; j++) {
|
|
if(bb->playboard[i][j].type >= 0 && !bb->playboard[i][j].delete) {
|
|
rb->lcd_bitmap_part(bubbles_emblem,
|
|
0, EMBLEM_HEIGHT*bb->playboard[i][j].type,
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_bubbles_emblem, BMPHEIGHT_bubbles_emblem),
|
|
XOFS+indent+BUBBLE_WIDTH*j+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
|
|
YOFS+ROW_HEIGHT*i+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2+bb->compress*ROW_HEIGHT,
|
|
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
|
|
XOFS+indent+BUBBLE_WIDTH*j,
|
|
YOFS+ROW_HEIGHT*i+bb->compress*ROW_HEIGHT,
|
|
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* display bubble to be shot */
|
|
rb->lcd_bitmap_part(bubbles_emblem,
|
|
0, EMBLEM_HEIGHT*bb->queue[bb->nextinq],
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_bubbles_emblem, BMPHEIGHT_bubbles_emblem),
|
|
SHOTX+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
|
|
SHOTY+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2,
|
|
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
|
|
SHOTX, SHOTY,
|
|
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
|
|
/* display next bubble to be shot */
|
|
#ifndef NEXT_BB_X
|
|
rb->lcd_bitmap_part(bubbles_emblem,
|
|
0, EMBLEM_HEIGHT*bb->queue[(bb->nextinq+1)%NUM_QUEUE],
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_bubbles_emblem, BMPHEIGHT_bubbles_emblem),
|
|
XOFS/2-BUBBLE_WIDTH/2+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
|
|
SHOTY+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2,
|
|
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
|
|
XOFS/2-BUBBLE_WIDTH/2, SHOTY,
|
|
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#else
|
|
rb->lcd_bitmap_part(bubbles_emblem,
|
|
0, EMBLEM_HEIGHT*bb->queue[(bb->nextinq+1)%NUM_QUEUE],
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_bubbles_emblem, BMPHEIGHT_bubbles_emblem),
|
|
NEXT_BB_X + NEXT_BB_WIDTH/2-BUBBLE_WIDTH/2+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
|
|
NEXT_BB_Y + (BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2 + h,
|
|
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
|
|
NEXT_BB_X + NEXT_BB_WIDTH/2-BUBBLE_WIDTH/2, NEXT_BB_Y + h,
|
|
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#endif
|
|
|
|
/* draw bounding lines */
|
|
#ifndef HAVE_LCD_COLOR
|
|
rb->lcd_vline(XOFS-1, 0, LCD_HEIGHT);
|
|
rb->lcd_vline(XOFS+BUBBLE_WIDTH*BB_WIDTH, 0, LCD_HEIGHT);
|
|
#endif
|
|
rb->lcd_hline(XOFS, XOFS+BUBBLE_WIDTH*BB_WIDTH-1, YOFS+bb->compress*ROW_HEIGHT-1);
|
|
rb->lcd_hline(XOFS, XOFS+BUBBLE_WIDTH*BB_WIDTH-1,
|
|
YOFS+ROW_HEIGHT*(BB_HEIGHT-2)+BUBBLE_HEIGHT);
|
|
|
|
/* draw arrow */
|
|
tipx = SHOTX+BUBBLE_WIDTH/2+(((fp14_sin(bb->angle)>>4)*BUBBLE_WIDTH*3/2)>>10);
|
|
tipy = SHOTY+BUBBLE_HEIGHT/2-(((fp14_cos(bb->angle)>>4)*BUBBLE_HEIGHT*3/2)>>10);
|
|
|
|
rb->lcd_drawline(SHOTX+BUBBLE_WIDTH/2+(((fp14_sin(bb->angle)>>4)*BUBBLE_WIDTH/2)>>10),
|
|
SHOTY+BUBBLE_HEIGHT/2-(((fp14_cos(bb->angle)>>4)*BUBBLE_HEIGHT/2)>>10),
|
|
tipx, tipy);
|
|
xlcd_filltriangle(tipx, tipy,
|
|
tipx+(((fp14_sin(bb->angle-135)>>4)*BUBBLE_WIDTH/3)>>10),
|
|
tipy-(((fp14_cos(bb->angle-135)>>4)*BUBBLE_HEIGHT/3)>>10),
|
|
tipx+(((fp14_sin(bb->angle+135)>>4)*BUBBLE_WIDTH/3)>>10),
|
|
tipy-(((fp14_cos(bb->angle+135)>>4)*BUBBLE_HEIGHT/3)>>10));
|
|
|
|
/* draw text */
|
|
rb->snprintf(str, 4, "%d", bb->level);
|
|
rb->lcd_getstringsize(level, &w1, NULL);
|
|
rb->lcd_getstringsize(str, &w2, NULL);
|
|
#ifndef LEVEL_TXT_X
|
|
rb->lcd_putsxy(XOFS/2-w1/2, 2, level);
|
|
rb->lcd_putsxy(XOFS/2-w2/2, 2+h, str);
|
|
#else
|
|
rb->lcd_putsxy(LEVEL_TXT_X+(LEVEL_TXT_WIDTH/2-w1/2), LEVEL_TXT_Y, level);
|
|
rb->lcd_putsxy(LEVEL_TXT_X+(LEVEL_TXT_WIDTH/2-w2/2), LEVEL_TXT_Y+h, str);
|
|
#endif
|
|
|
|
rb->snprintf(str, 10, "%d", bb->score);
|
|
rb->lcd_getstringsize(score, &w1,NULL);
|
|
rb->lcd_getstringsize(str, &w2, NULL);
|
|
#ifndef SCORE_TXT_X
|
|
rb->lcd_putsxy(XOFS/2-w1/2, 29, score);
|
|
rb->lcd_putsxy(XOFS/2-w2/2, 29+h, str);
|
|
#else
|
|
rb->lcd_putsxy(SCORE_TXT_X+(SCORE_TXT_WIDTH/2-w1/2), SCORE_TXT_Y, score);
|
|
rb->lcd_putsxy(SCORE_TXT_X+(SCORE_TXT_WIDTH/2-w2/2), SCORE_TXT_Y+h, str);
|
|
#endif
|
|
|
|
rb->lcd_getstringsize(next, &w1, NULL);
|
|
#ifndef NEXT_BB_X
|
|
rb->lcd_putsxy(XOFS/2-w1/2, SHOTY-h, next);
|
|
#else
|
|
rb->lcd_putsxy(NEXT_BB_X+(NEXT_BB_WIDTH/2-w1/2), NEXT_BB_Y, next);
|
|
#endif
|
|
|
|
|
|
if(bb->elapsedshot >= (MAX_SHOTTIME*7)/10) {
|
|
rb->lcd_getstringsize(hurry, &w1, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-w1/2, LCD_HEIGHT/2-h/2, hurry);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_fire() fires the current bubble, reloads the cannon, attaches
|
|
* bubble to playboard, removes appropriate bubbles, and advances the
|
|
* the compressor.
|
|
******************************************************************************/
|
|
static int bubbles_fire(struct game_context* bb) {
|
|
int bubblecur;
|
|
long shotxinc, shotyinc;
|
|
long shotxofs, shotyofs;
|
|
int shotxdirec = 1;
|
|
long tempxofs, tempyofs;
|
|
int nearrow, nearcol;
|
|
int lastrow = BB_HEIGHT-1;
|
|
int lastcol = (BB_WIDTH-1)/2;
|
|
int buttonres;
|
|
long lasttick, currenttick;
|
|
|
|
/* get current bubble */
|
|
bubblecur = bb->queue[bb->nextinq];
|
|
shotxinc = ((fp14_sin(bb->angle)>>4)*BUBBLE_WIDTH)/3;
|
|
shotyinc = ((-1*(fp14_cos(bb->angle)>>4))*BUBBLE_HEIGHT)/3;
|
|
shotxofs = shotyofs = 0;
|
|
|
|
/* advance the queue */
|
|
bb->queue[bb->nextinq] = bb->onboard[rb->rand()%bb->onboardcnt];
|
|
bb->nextinq = (bb->nextinq+1)%NUM_QUEUE;
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update_rect(0, 0, XOFS, LCD_HEIGHT);
|
|
|
|
/* move the bubble across the play board */
|
|
lasttick = *rb->current_tick;
|
|
|
|
while(true) {
|
|
/* move the bubble one step */
|
|
shotyofs += shotyinc;
|
|
shotxofs += shotxinc*shotxdirec;
|
|
|
|
/* check for bounce off sides */
|
|
if(SHOTX+(shotxofs>>10) < XOFS) {
|
|
shotxofs += 2*((XOFS<<10)-(((SHOTX)<<10)+shotxofs));
|
|
shotxdirec *= -1;
|
|
} else if(SHOTX+(shotxofs>>10) > XOFS+(BB_WIDTH-1)*BUBBLE_WIDTH) {
|
|
shotxofs -= 2*((((SHOTX)<<10)+shotxofs)-
|
|
((XOFS<<10)+(((BB_WIDTH-1)*BUBBLE_WIDTH)<<10)));
|
|
shotxdirec *= -1;
|
|
}
|
|
|
|
tempxofs = shotxofs>>10;
|
|
tempyofs = shotyofs>>10;
|
|
|
|
/* display shot */
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bubblecur,
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_bubbles_emblem,
|
|
BMPHEIGHT_bubbles_emblem),
|
|
SHOTX+tempxofs+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
|
|
SHOTY+tempyofs+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2,
|
|
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
|
|
SHOTX+tempxofs, SHOTY+tempyofs,
|
|
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
rb->lcd_update_rect(XOFS, 0, BB_WIDTH*BUBBLE_WIDTH, LCD_HEIGHT);
|
|
|
|
/* find nearest position */
|
|
nearrow = ((SHOTY+tempyofs)-
|
|
(YOFS+bb->compress*ROW_HEIGHT)+
|
|
(ROW_HEIGHT/2))/ROW_HEIGHT;
|
|
if(nearrow >= BB_HEIGHT) nearrow = BB_HEIGHT-1;
|
|
|
|
if(nearrow%2) { /* odd row */
|
|
nearcol = ((SHOTX+tempxofs)-
|
|
(XOFS+ROW_INDENT)+
|
|
(BUBBLE_WIDTH/2))/BUBBLE_WIDTH;
|
|
if(nearcol >= BB_WIDTH-1) nearcol = BB_WIDTH-2;
|
|
} else { /* even row */
|
|
nearcol = ((SHOTX+tempxofs)-XOFS+(BUBBLE_WIDTH/2))/BUBBLE_WIDTH;
|
|
if(nearcol >= BB_WIDTH) nearcol = BB_WIDTH-1;
|
|
}
|
|
if(nearcol < 0) nearcol = 0;
|
|
|
|
/* if nearest position is occupied attach to last position */
|
|
if(bb->playboard[nearrow][nearcol].type >= 0) {
|
|
bb->playboard[lastrow][lastcol].type = bubblecur;
|
|
break;
|
|
}
|
|
|
|
/* save last position */
|
|
lastrow = nearrow;
|
|
lastcol = nearcol;
|
|
|
|
/* if collision with neighbor then attach shot */
|
|
if(bubbles_collision(bb, YOFS+SHOTY+tempyofs, SHOTX+tempxofs,
|
|
nearrow, nearcol)) {
|
|
bb->playboard[nearrow][nearcol].type = bubblecur;
|
|
break;
|
|
}
|
|
|
|
/* if at top then attach shot to the ceiling */
|
|
if(nearrow == 0 && SHOTY+tempyofs <= YOFS+bb->compress*ROW_HEIGHT) {
|
|
bb->playboard[nearrow][nearcol].type = bubblecur;
|
|
break;
|
|
}
|
|
|
|
/* handle button events */
|
|
buttonres = bubbles_handlebuttons(bb, true, 0);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
|
|
/* framerate limiting */
|
|
currenttick = *rb->current_tick;
|
|
if(currenttick-lasttick < HZ/MAX_FPS) {
|
|
rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick));
|
|
} else {
|
|
rb->yield();
|
|
}
|
|
lasttick = currenttick;
|
|
}
|
|
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
|
|
/* clear appropriate bubbles from playing board */
|
|
if(bubbles_ingroup(bb, lastrow, lastcol)) {
|
|
buttonres = bubbles_remove(bb);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
}
|
|
|
|
/* update shots and compress amount */
|
|
bb->shots++;
|
|
if(bb->shots >= NUM_COMPRESS) {
|
|
bb->shots = 0;
|
|
bb->compress++;
|
|
}
|
|
|
|
return BB_NONE;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_collision() determines if a fired bubble has collided with another
|
|
* bubble.
|
|
******************************************************************************/
|
|
static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|
int nearrow, int nearcol) {
|
|
int nx, ny;
|
|
int adj = nearrow%2;
|
|
|
|
/* check neighbors */
|
|
if(nearcol-1 >= 0) {
|
|
if(bb->playboard[nearrow][nearcol-1].type >= 0) {
|
|
nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_WIDTH*(nearcol-1);
|
|
ny = YOFS+ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT;
|
|
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
|
}
|
|
}
|
|
|
|
if(nearcol-1+adj >= 0) {
|
|
if(nearrow-1 >= 0) {
|
|
if(bb->playboard[nearrow-1][nearcol-1+adj].type >= 0) {
|
|
nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+
|
|
BUBBLE_WIDTH*(nearcol-1+adj);
|
|
ny = YOFS+ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT;
|
|
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
|
}
|
|
}
|
|
|
|
if(nearrow+1 < BB_HEIGHT) {
|
|
if(bb->playboard[nearrow+1][nearcol-1+adj].type >= 0) {
|
|
nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+
|
|
BUBBLE_WIDTH*(nearcol-1+adj);
|
|
ny = YOFS+ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT;
|
|
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(nearcol+adj >= 0) {
|
|
if(nearrow-1 >= 0) {
|
|
if(bb->playboard[nearrow-1][nearcol+adj].type >= 0) {
|
|
nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+
|
|
BUBBLE_WIDTH*(nearcol+adj);
|
|
ny = YOFS+ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT;
|
|
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
|
}
|
|
}
|
|
|
|
if(nearrow+1 < BB_HEIGHT) {
|
|
if(bb->playboard[nearrow+1][nearcol+adj].type >= 0) {
|
|
nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+
|
|
BUBBLE_WIDTH*(nearcol+adj);
|
|
ny = YOFS+ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT;
|
|
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(nearcol+1 < BB_WIDTH-adj) {
|
|
if(bb->playboard[nearrow][nearcol+1].type >= 0) {
|
|
nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_WIDTH*(nearcol+1);
|
|
ny = YOFS+ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT;
|
|
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_ingroup() marks all bubbles that form the current group.
|
|
******************************************************************************/
|
|
static bool bubbles_ingroup(struct game_context* bb, int row, int col) {
|
|
int i, j;
|
|
int count;
|
|
|
|
count = bubbles_searchgroup(bb, row, col);
|
|
|
|
/* unmark group if too small */
|
|
if(count < 3) {
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
bb->playboard[i][j].ingroup = false;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_searchgroup() return the size of the group of bubbles of the same
|
|
* type that the current bubble belongs to.
|
|
******************************************************************************/
|
|
static int bubbles_searchgroup(struct game_context* bb, int row, int col) {
|
|
int i, adj;
|
|
int myrow, mycol, mytype;
|
|
int count = 0;
|
|
|
|
struct coord {
|
|
int row;
|
|
int col;
|
|
} search[(2*BB_WIDTH-1)*(BB_HEIGHT/2)];
|
|
|
|
/* search initial bubble */
|
|
bb->playboard[row][col].ingroup = true;
|
|
search[count].row = row;
|
|
search[count].col = col;
|
|
count++;
|
|
|
|
/* breadth-first search neighbors */
|
|
for(i=0; i<count; i++) {
|
|
myrow = search[i].row;
|
|
mycol = search[i].col;
|
|
mytype = bb->playboard[myrow][mycol].type;
|
|
adj = myrow%2;
|
|
|
|
if(mycol-1 >= 0) {
|
|
if(bb->playboard[myrow][mycol-1].type == mytype &&
|
|
!bb->playboard[myrow][mycol-1].ingroup) {
|
|
bb->playboard[myrow][mycol-1].ingroup = true;
|
|
search[count].row = myrow;
|
|
search[count].col = mycol-1;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if(mycol-1+adj >= 0) {
|
|
if(myrow-1 >= 0) {
|
|
if(bb->playboard[myrow-1][mycol-1+adj].type == mytype &&
|
|
!bb->playboard[myrow-1][mycol-1+adj].ingroup) {
|
|
bb->playboard[myrow-1][mycol-1+adj].ingroup = true;
|
|
search[count].row = myrow-1;
|
|
search[count].col = mycol-1+adj;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if(myrow+1 < BB_HEIGHT) {
|
|
if(bb->playboard[myrow+1][mycol-1+adj].type == mytype &&
|
|
!bb->playboard[myrow+1][mycol-1+adj].ingroup) {
|
|
bb->playboard[myrow+1][mycol-1+adj].ingroup = true;
|
|
search[count].row = myrow+1;
|
|
search[count].col = mycol-1+adj;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mycol+adj >= 0) {
|
|
if(myrow-1 >= 0) {
|
|
if(bb->playboard[myrow-1][mycol+adj].type == mytype &&
|
|
!bb->playboard[myrow-1][mycol+adj].ingroup) {
|
|
bb->playboard[myrow-1][mycol+adj].ingroup = true;
|
|
search[count].row = myrow-1;
|
|
search[count].col = mycol+adj;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if(myrow+1 < BB_HEIGHT) {
|
|
if(bb->playboard[myrow+1][mycol+adj].type == mytype &&
|
|
!bb->playboard[myrow+1][mycol+adj].ingroup) {
|
|
bb->playboard[myrow+1][mycol+adj].ingroup = true;
|
|
search[count].row = myrow+1;
|
|
search[count].col = mycol+adj;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mycol+1 < BB_WIDTH-adj) {
|
|
if(bb->playboard[myrow][mycol+1].type == mytype &&
|
|
!bb->playboard[myrow][mycol+1].ingroup) {
|
|
bb->playboard[myrow][mycol+1].ingroup = true;
|
|
search[count].row = myrow;
|
|
search[count].col = mycol+1;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_remove() removes all bubbles in the current group and all
|
|
* unanchored bubbles from the play board.
|
|
******************************************************************************/
|
|
static int bubbles_remove(struct game_context* bb) {
|
|
int i, j;
|
|
int buttonres;
|
|
|
|
/* determine all anchored bubbles */
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[0][j].type >= 0 && !bb->playboard[0][j].ingroup) {
|
|
bubbles_anchored(bb, 0, j);
|
|
}
|
|
}
|
|
|
|
/* mark bubbles to be deleted */
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[i][j].type >= 0 &&
|
|
(!bb->playboard[i][j].anchored || bb->playboard[i][j].ingroup)) {
|
|
bb->playboard[i][j].delete = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* animate falling bubbles */
|
|
buttonres = bubbles_fall(bb);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
|
|
/* remove bubbles */
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[i][j].delete) {
|
|
bb->playboard[i][j].ingroup = false;
|
|
bb->playboard[i][j].type = -1;
|
|
bb->playboard[i][j].delete = false;
|
|
} else {
|
|
bb->playboard[i][j].anchored = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
bubbles_getonboard(bb);
|
|
|
|
return BB_NONE;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_anchored() marks all bubbles that are anchored in some way to the
|
|
* current bubble.
|
|
******************************************************************************/
|
|
static void bubbles_anchored(struct game_context* bb, int row, int col) {
|
|
int i, adj;
|
|
int myrow, mycol, mytype;
|
|
int count = 0;
|
|
|
|
struct coord {
|
|
int row;
|
|
int col;
|
|
} search[(2*BB_WIDTH-1)*(BB_HEIGHT/2)];
|
|
|
|
/* search initial bubble */
|
|
bb->playboard[row][col].anchored = true;
|
|
search[count].row = row;
|
|
search[count].col = col;
|
|
count++;
|
|
|
|
/* breadth-first search neighbors */
|
|
for(i=0; i<count; i++) {
|
|
myrow = search[i].row;
|
|
mycol = search[i].col;
|
|
mytype = bb->playboard[myrow][mycol].type;
|
|
adj = myrow%2;
|
|
|
|
if(mycol-1 >= 0) {
|
|
if(bb->playboard[myrow][mycol-1].type >= 0 &&
|
|
!bb->playboard[myrow][mycol-1].ingroup &&
|
|
!bb->playboard[myrow][mycol-1].anchored) {
|
|
bb->playboard[myrow][mycol-1].anchored = true;
|
|
search[count].row = myrow;
|
|
search[count].col = mycol-1;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if(mycol-1+adj >= 0) {
|
|
if(myrow-1 >= 0) {
|
|
if(bb->playboard[myrow-1][mycol-1+adj].type >= 0 &&
|
|
!bb->playboard[myrow-1][mycol-1+adj].ingroup &&
|
|
!bb->playboard[myrow-1][mycol-1+adj].anchored) {
|
|
bb->playboard[myrow-1][mycol-1+adj].anchored = true;
|
|
search[count].row = myrow-1;
|
|
search[count].col = mycol-1+adj;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if(myrow+1 < BB_HEIGHT) {
|
|
if(bb->playboard[myrow+1][mycol-1+adj].type >= 0 &&
|
|
!bb->playboard[myrow+1][mycol-1+adj].ingroup &&
|
|
!bb->playboard[myrow+1][mycol-1+adj].anchored) {
|
|
bb->playboard[myrow+1][mycol-1+adj].anchored = true;
|
|
search[count].row = myrow+1;
|
|
search[count].col = mycol-1+adj;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mycol+adj >= 0) {
|
|
if(myrow-1 >= 0) {
|
|
if(bb->playboard[myrow-1][mycol+adj].type >= 0 &&
|
|
!bb->playboard[myrow-1][mycol+adj].ingroup &&
|
|
!bb->playboard[myrow-1][mycol+adj].anchored) {
|
|
bb->playboard[myrow-1][mycol+adj].anchored = true;
|
|
search[count].row = myrow-1;
|
|
search[count].col = mycol+adj;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if(myrow+1 < BB_HEIGHT) {
|
|
if(bb->playboard[myrow+1][mycol+adj].type >= 0 &&
|
|
!bb->playboard[myrow+1][mycol+adj].ingroup &&
|
|
!bb->playboard[myrow+1][mycol+adj].anchored) {
|
|
bb->playboard[myrow+1][mycol+adj].anchored = true;
|
|
search[count].row = myrow+1;
|
|
search[count].col = mycol+adj;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mycol+1 < BB_WIDTH-adj) {
|
|
if(bb->playboard[myrow][mycol+1].type >= 0 &&
|
|
!bb->playboard[myrow][mycol+1].ingroup &&
|
|
!bb->playboard[myrow][mycol+1].anchored) {
|
|
bb->playboard[myrow][mycol+1].anchored = true;
|
|
search[count].row = myrow;
|
|
search[count].col = mycol+1;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_fall() makes removed bubbles fall from the screen.
|
|
******************************************************************************/
|
|
static int bubbles_fall(struct game_context* bb) {
|
|
int i, j;
|
|
int count;
|
|
int indent;
|
|
int xofs, yofs;
|
|
int buttonres;
|
|
bool onscreen;
|
|
long lasttick, currenttick;
|
|
|
|
/* give all falling bubbles an x axis movement */
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[i][j].delete) {
|
|
bb->playboard[i][j].fallx = rb->rand()%25 - 12;
|
|
bb->playboard[i][j].fallvel = rb->rand()%5 + 6;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw bubbles falling off the screen
|
|
* follows y=x^2-8x scaled to bubble size
|
|
*/
|
|
lasttick = *rb->current_tick;
|
|
|
|
for(count=1; ;count++) {
|
|
onscreen = false;
|
|
bubbles_drawboard(bb);
|
|
|
|
for(i=0; i<BB_HEIGHT; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[i][j].delete) {
|
|
indent = (i%2 ? ROW_INDENT : 0);
|
|
xofs = ((bb->playboard[i][j].fallx*count)*BUBBLE_WIDTH)/48;
|
|
yofs = ((count*count - bb->playboard[i][j].fallvel*count)*
|
|
BUBBLE_HEIGHT)/20;
|
|
|
|
/* draw bubble if it is still on the screen */
|
|
if(YOFS+ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs
|
|
<= LCD_HEIGHT) {
|
|
onscreen = true;
|
|
|
|
rb->lcd_bitmap_part(bubbles_emblem, 0,
|
|
EMBLEM_HEIGHT*bb->playboard[i][j].type,
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_bubbles_emblem,
|
|
BMPHEIGHT_bubbles_emblem),
|
|
XOFS+indent+BUBBLE_WIDTH*j+
|
|
(BUBBLE_WIDTH-EMBLEM_WIDTH)/2+xofs,
|
|
YOFS+ROW_HEIGHT*i+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2+
|
|
bb->compress*ROW_HEIGHT+yofs,
|
|
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap(
|
|
(const unsigned char *)bubbles_bubble,
|
|
XOFS+indent+BUBBLE_WIDTH*j+xofs,
|
|
YOFS+ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs,
|
|
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
/* break out if all bubbles are off the screen */
|
|
if(!onscreen) break;
|
|
|
|
/* handle button events */
|
|
buttonres = bubbles_handlebuttons(bb, true, 0);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
|
|
/* framerate limiting */
|
|
currenttick = *rb->current_tick;
|
|
if(currenttick-lasttick < HZ/MAX_FPS) {
|
|
rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick));
|
|
} else {
|
|
rb->yield();
|
|
}
|
|
lasttick = currenttick;
|
|
}
|
|
|
|
return BB_NONE;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_checklevel() checks the state of the playboard for a win or loss.
|
|
******************************************************************************/
|
|
static int bubbles_checklevel(struct game_context* bb) {
|
|
int i, j;
|
|
int points;
|
|
char str[13];
|
|
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
|
|
/* check for bubbles below cut off point */
|
|
for(i=0; i<=bb->compress; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[BB_HEIGHT-1-i][j].type >= 0) return BB_LOSE;
|
|
}
|
|
}
|
|
|
|
/* check for bubbles above cut off point */
|
|
for(i=0; i<BB_HEIGHT-1-bb->compress; i++) {
|
|
for(j=0; j<BB_WIDTH; j++) {
|
|
if(bb->playboard[i][j].type >= 0) return BB_NONE;
|
|
}
|
|
}
|
|
|
|
/* level complete, record score */
|
|
points = 100 - bb->elapsedlvl/100;
|
|
if(points > 0) {
|
|
bb->score += points;
|
|
} else {
|
|
points = 0;
|
|
}
|
|
|
|
rb->snprintf(str, 12, "%d points", points);
|
|
rb->splash(HZ, str);
|
|
|
|
/* advance to the next level */
|
|
if(!bubbles_nextlevel(bb)) {
|
|
return BB_WIN;
|
|
}
|
|
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
rb->snprintf(str, 12, "Level %d", bb->level);
|
|
rb->splash(HZ, str);
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
|
|
return BB_NONE;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_recordscore() inserts a high score into the high scores list and
|
|
* returns the high score position.
|
|
******************************************************************************/
|
|
static void bubbles_recordscore(struct game_context* bb) {
|
|
|
|
int position;
|
|
|
|
position = highscore_update(bb->score, bb->level-1, "",
|
|
highscores, NUM_SCORES);
|
|
if (position==0)
|
|
rb->splash(HZ*2, "New High Score");
|
|
if (position != -1)
|
|
highscore_show(position, highscores, NUM_SCORES, true);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_loaddata() loads highest level beaten.
|
|
******************************************************************************/
|
|
static void bubbles_loaddata(void) {
|
|
int fd;
|
|
|
|
last_highlevel = highlevel = 0;
|
|
/* open data file */
|
|
fd = rb->open(DATA_FILE, O_RDONLY);
|
|
if (fd < 0) return;
|
|
|
|
/* read in saved game */
|
|
if (rb->read(fd, &highlevel, sizeof(highlevel)) < (long)sizeof(highlevel))
|
|
{
|
|
highlevel = 0;
|
|
}
|
|
if (highlevel >= NUM_LEVELS)
|
|
highlevel = NUM_LEVELS-1;
|
|
last_highlevel = highlevel;
|
|
|
|
rb->close(fd);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_savedata() saves the current game state.
|
|
******************************************************************************/
|
|
static void bubbles_savedata(void) {
|
|
int fd;
|
|
|
|
if (last_highlevel >= highlevel) /* no need to save */
|
|
return;
|
|
|
|
fd = rb->open(DATA_FILE, O_WRONLY|O_CREAT);
|
|
if (fd < 0) return;
|
|
|
|
rb->write(fd, &highlevel, sizeof(highlevel));
|
|
|
|
rb->close(fd);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_loadgame() loads the saved game and returns load success.
|
|
******************************************************************************/
|
|
static bool bubbles_loadgame(struct game_context* bb) {
|
|
int fd;
|
|
|
|
bool ret = true;
|
|
/* open game file */
|
|
fd = rb->open(SAVE_FILE, O_RDONLY);
|
|
if(fd < 0) return false;
|
|
|
|
/* read in saved game */
|
|
if(rb->read(fd, bb, sizeof(struct game_context))
|
|
< (long)sizeof(struct game_context))
|
|
{
|
|
ret = false;
|
|
}
|
|
|
|
rb->close(fd);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_savegame() saves the current game state.
|
|
******************************************************************************/
|
|
static void bubbles_savegame(struct game_context* bb) {
|
|
int fd;
|
|
|
|
if (!resume) /* nothing to save */
|
|
return;
|
|
/* write out the game state to the save file */
|
|
fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
|
|
if (fd < 0)
|
|
{
|
|
rb->splash(HZ/2, "Failed to save game");
|
|
return;
|
|
}
|
|
if (rb->write(fd, bb, sizeof(struct game_context)) <= 0)
|
|
{
|
|
rb->splash(HZ/2, "Failed to save game");
|
|
}
|
|
|
|
rb->close(fd);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_setcolors() set the foreground and background colors.
|
|
******************************************************************************/
|
|
static inline void bubbles_setcolors(void) {
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_RGBPACK(181,181,222));
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
#endif
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_callback() is the default event handler callback which is called
|
|
* on usb connect and shutdown.
|
|
******************************************************************************/
|
|
static void bubbles_callback(void* param) {
|
|
(void) param;
|
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_handlebuttons() handles button events during a game.
|
|
******************************************************************************/
|
|
static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
|
|
int timeout) {
|
|
int button;
|
|
int buttonres;
|
|
long start;
|
|
const struct button_mapping *plugin_contexts[]
|
|
#if (CONFIG_KEYPAD == SANSA_E200_PAD) || \
|
|
(CONFIG_KEYPAD == SANSA_FUZE_PAD)
|
|
= {generic_directions,generic_actions};
|
|
#else
|
|
= {generic_left_right_fire,generic_actions};
|
|
#endif
|
|
|
|
if (timeout < 0)
|
|
timeout = 0;
|
|
button = pluginlib_getaction(timeout,plugin_contexts,2);
|
|
#if defined(HAS_BUTTON_HOLD) && !defined(HAVE_REMOTE_LCD_AS_MAIN)
|
|
/* FIXME: Should probably check remote hold here */
|
|
if (rb->button_hold())
|
|
button = BUBBLES_PAUSE;
|
|
#endif
|
|
|
|
switch(button){
|
|
case BUBBLES_LEFT_REP:
|
|
if(bb->angle > MIN_ANGLE) bb->angle -= ANGLE_STEP_REP;
|
|
case BUBBLES_LEFT: /* change angle to the left */
|
|
if(bb->angle > MIN_ANGLE) bb->angle -= ANGLE_STEP;
|
|
break;
|
|
|
|
case BUBBLES_RIGHT_REP:
|
|
if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP_REP;
|
|
case BUBBLES_RIGHT: /* change angle to the right */
|
|
if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP;
|
|
break;
|
|
|
|
case BUBBLES_FIRE: /* fire the shot */
|
|
if(!animblock) {
|
|
bb->elapsedlvl += bb->elapsedshot;
|
|
bb->elapsedshot = 0;
|
|
buttonres = bubbles_fire(bb);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
buttonres = bubbles_checklevel(bb);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
bb->startedshot = *rb->current_tick;
|
|
}
|
|
break;
|
|
|
|
case BUBBLES_PAUSE: /* pause the game */
|
|
start = *rb->current_tick;
|
|
rb->splash(0, "Paused");
|
|
while(pluginlib_getaction(TIMEOUT_BLOCK,plugin_contexts,2)
|
|
!= BUBBLES_PAUSE);
|
|
bb->startedshot += *rb->current_tick-start;
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
break;
|
|
|
|
case BUBBLES_QUIT1:
|
|
case BUBBLES_QUIT2: /* end the game */
|
|
if(!animblock) {
|
|
resume = true;
|
|
return BB_END;
|
|
}
|
|
break;
|
|
|
|
case ACTION_UNKNOWN:
|
|
case ACTION_NONE: /* no button pressed */
|
|
break;
|
|
|
|
default:
|
|
if(rb->default_event_handler_ex(button, bubbles_callback,
|
|
(void*) bb) == SYS_USB_CONNECTED)
|
|
return BB_USB;
|
|
break;
|
|
}
|
|
|
|
return BB_NONE;
|
|
}
|
|
|
|
static int bubbles_menu_cb(int action, const struct menu_item_ex *this_item)
|
|
{
|
|
int i = ((intptr_t)this_item);
|
|
if(action == ACTION_REQUEST_MENUITEM
|
|
&& !resume && (i==0))
|
|
return ACTION_EXIT_MENUITEM;
|
|
return action;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles_menu() is the initial menu at the start of the game.
|
|
******************************************************************************/
|
|
static int bubbles_menu(struct game_context* bb) {
|
|
static unsigned int startlevel = 0;
|
|
int selected = 0;
|
|
bool startgame = false;
|
|
|
|
MENUITEM_STRINGLIST(menu,"Bubbles Menu",bubbles_menu_cb,
|
|
"Resume Game", "Start New Game",
|
|
"Level", "High Scores", "Playback Control",
|
|
"Quit without Saving", "Quit");
|
|
|
|
while(!startgame){
|
|
switch (rb->do_menu(&menu, &selected, NULL, false))
|
|
{
|
|
case 0: /* resume game */
|
|
startgame = true;
|
|
if(resume_file)
|
|
rb->remove(SAVE_FILE);
|
|
resume_file = false;
|
|
break;
|
|
case 1: /* new game */
|
|
bb->level = startlevel;
|
|
startgame = true;
|
|
resume = false;
|
|
resume_file = false;
|
|
break;
|
|
case 2: /* choose level */
|
|
startlevel++;
|
|
rb->set_int("Choose start level", "", UNIT_INT, &startlevel,
|
|
NULL, 1, 1, highlevel+1, NULL);
|
|
startlevel--;
|
|
break;
|
|
case 3: /* High scores */
|
|
highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
|
|
break;
|
|
case 4: /* Playback Control */
|
|
playback_control(NULL);
|
|
break;
|
|
case 5: /* quit but don't save */
|
|
return BB_QUIT_WITHOUT_SAVING;
|
|
case 6: /* save and quit */
|
|
if (resume)
|
|
return BB_QUIT;
|
|
else
|
|
return BB_QUIT_WITHOUT_SAVING;
|
|
case MENU_ATTACHED_USB:
|
|
bubbles_callback(bb);
|
|
return BB_USB;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* bubbles() is the main game subroutine, it returns the final game status.
|
|
******************************************************************************/
|
|
static int bubbles(struct game_context* bb) {
|
|
int buttonres;
|
|
long timeout;
|
|
|
|
/********************
|
|
* menu *
|
|
********************/
|
|
buttonres = bubbles_menu(bb);
|
|
if(buttonres != 0)
|
|
return buttonres;
|
|
|
|
/********************
|
|
* init *
|
|
********************/
|
|
bubbles_init(bb);
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
|
|
/**********************
|
|
* play *
|
|
**********************/
|
|
bb->startedshot = *rb->current_tick;
|
|
|
|
while(true) {
|
|
/* refresh the board */
|
|
bubbles_drawboard(bb);
|
|
rb->lcd_update();
|
|
|
|
/* manange idle framerate */
|
|
bb->elapsedshot = *rb->current_tick-bb->startedshot;
|
|
|
|
if(MAX_SHOTTIME-bb->elapsedshot < HZ/2) {
|
|
timeout = MAX_SHOTTIME-bb->elapsedshot;
|
|
} else {
|
|
timeout = HZ/2;
|
|
}
|
|
|
|
/* handle button events */
|
|
buttonres = bubbles_handlebuttons(bb, false, timeout);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
|
|
/* handle timing */
|
|
bb->elapsedshot = *rb->current_tick-bb->startedshot;
|
|
|
|
if(bb->elapsedshot > MAX_SHOTTIME) {
|
|
bb->elapsedlvl += bb->elapsedshot;
|
|
bb->elapsedshot = 0;
|
|
buttonres = bubbles_fire(bb);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
buttonres = bubbles_checklevel(bb);
|
|
if(buttonres != BB_NONE) return buttonres;
|
|
bb->startedshot = *rb->current_tick;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* plugin entry point.
|
|
******************************************************************************/
|
|
enum plugin_status plugin_start(const void* parameter) {
|
|
static struct game_context bb;
|
|
bool exit = false;
|
|
enum plugin_status ret = PLUGIN_OK;
|
|
|
|
(void)parameter;
|
|
|
|
/* load files */
|
|
resume = bubbles_loadgame(&bb);
|
|
resume_file = resume;
|
|
bubbles_loaddata();
|
|
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
|
|
rb->lcd_clear_display();
|
|
|
|
/* start app */
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
|
|
while(!exit) {
|
|
switch(bubbles(&bb)){
|
|
case BB_WIN:
|
|
rb->splash(HZ*2, "You Win!");
|
|
/* record high level */
|
|
highlevel = NUM_LEVELS-1;
|
|
/* record high score */
|
|
bubbles_recordscore(&bb);
|
|
break;
|
|
|
|
case BB_LOSE:
|
|
resume = false;
|
|
rb->splash(HZ*2, "Game Over");
|
|
/* record high score */
|
|
bubbles_recordscore(&bb);
|
|
/* fall through to BB_END */
|
|
|
|
case BB_END:
|
|
break;
|
|
|
|
case BB_USB:
|
|
ret = PLUGIN_USB_CONNECTED;
|
|
exit = true;
|
|
break;
|
|
|
|
case BB_QUIT:
|
|
rb->splash(HZ/3, "Saving game ...");
|
|
bubbles_savegame(&bb);
|
|
bubbles_savedata();
|
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
|
/* fall through */
|
|
|
|
case BB_QUIT_WITHOUT_SAVING:
|
|
exit = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
rb->lcd_setfont(FONT_UI);
|
|
return ret;
|
|
}
|
|
|
|
#endif
|