rockbox/apps/plugins/zxbox/zxbox.make
Rafaël Carré 681cedb4d8 Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes
Bring Clipv1 & m200v4 plugin buffer down to this limit
zxbox, chessbox and rockboy build on the clip
rockboy doesn't build on m200v4 due to not enough buttons to make a keymap
Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
2010-05-18 14:14:53 +00:00

53 lines
1.9 KiB
Makefile

# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
ZXBOX_SRCDIR = $(APPSDIR)/plugins/zxbox
ZXBOX_OBJDIR = $(BUILDDIR)/apps/plugins/zxbox
ZXBOX_SRC := $(call preprocess, $(ZXBOX_SRCDIR)/SOURCES)
ZXBOX_OBJ := $(call c2obj, $(ZXBOX_SRC))
OTHER_SRC += $(ZXBOX_SRC)
ifndef SIMVER
ifeq ($(findstring YES, $(call preprocess, $(APPSDIR)/plugins/BUILD_OVERLAY)), YES)
## lowmem targets
ROCKS += $(ZXBOX_OBJDIR)/zxbox.ovl
ZXBOX_OUTLDS = $(ZXBOX_OBJDIR)/zxbox.link
ZXBOX_LDFLAGS = -T$(ZXBOX_OUTLDS) -Wl,--gc-sections -Wl,-Map,$(basename $@).map
else
### all other targets
ROCKS += $(ZXBOX_OBJDIR)/zxbox.rock
endif
else
### simulator
ROCKS += $(ZXBOX_OBJDIR)/zxbox.rock
endif
ZXBOXFLAGS = $(filter-out -O%,$(PLUGINFLAGS)) -O3 -funroll-loops -fno-strict-aliasing
$(ZXBOX_OBJDIR)/zxbox.rock: $(ZXBOX_OBJ)
$(ZXBOX_OBJDIR)/zxbox.refmap: $(ZXBOX_OBJ)
$(ZXBOX_OUTLDS): $(PLUGIN_LDS) $(ZXBOX_OBJDIR)/zxbox.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(ZXBOX_OBJDIR)/zxbox.refmap))
$(ZXBOX_OBJDIR)/zxbox.ovl: $(ZXBOX_OBJ) $(ZXBOX_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc $(ZXBOX_LDFLAGS)
$(call PRINTS,LD $(@F))$(OC) -O binary $(basename $@).elf $@
# special pattern rule for compiling zxbox with extra flags
$(ZXBOX_OBJDIR)/%.o: $(ZXBOX_SRCDIR)/%.c $(ZXBOX_SRCDIR)/zxbox.make
$(SILENT)mkdir -p $(dir $@)
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) -I$(dir $<) $(ZXBOXFLAGS) -c $< -o $@