5d33b5b68f
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2260 a1c6a512-1295-4272-9138-f99709370657
266 lines
5.9 KiB
C
266 lines
5.9 KiB
C
/*
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Snake!
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by Itai Shaked
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ok, a little explanation -
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board holds the snake and apple position - 1+ - snake body (the number
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represents the age [1 is the snake's head]).
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-1 is an apple, and 0 is a clear spot.
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dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
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(i'll write more later)
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*/
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#include "sprintf.h"
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#include "config.h"
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#include "lcd.h"
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#include "button.h"
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#include "kernel.h"
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#include "menu.h"
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int board[28][16],snakelength;
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unsigned int score,hiscore=0;
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short dir,frames,apple,level=1,dead=0;
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int rand_num (int range) {
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return current_tick % range;
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}
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void die (void) {
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char pscore[5],hscore[17];
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lcd_clear_display();
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snprintf(pscore,sizeof(pscore),"%d",score);
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lcd_putsxy(3,12,"oops...",0);
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lcd_putsxy(3,22,"Your Score :",0);
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lcd_putsxy(3,32, pscore,0);
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if (score>hiscore) {
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hiscore=score;
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lcd_putsxy(3,42,"New High Score!",0);
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}
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else {
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snprintf(hscore,sizeof(hscore),"High Score %d",hiscore);
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lcd_putsxy(3,42,hscore,0);
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}
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lcd_update();
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sleep(HZ);
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dead=1;
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}
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void colission (short x, short y) {
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switch (board[x][y]) {
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case 0:
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break;
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case -1:
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snakelength+=2;
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score+=level;
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apple=0;
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break;
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default:
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die();
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break;
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}
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if (x==28 || x<0 || y==16 || y<0)
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die();
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}
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void move_head (short x, short y) {
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switch (dir) {
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case 0:
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y-=1;
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break;
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case 1:
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x+=1;
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break;
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case 2:
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y+=1;
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break;
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case 3:
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x-=1;
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break;
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}
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colission (x,y);
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if (dead) return;
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board[x][y]=1;
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lcd_fillrect(x*4,y*4,4,4);
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}
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void frame (void) {
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short x,y,head=0;
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for (x=0; x<28; x++) {
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for (y=0; y<16; y++) {
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switch (board[x][y]) {
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case 1:
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if (!head) {
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move_head(x,y);
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if (dead) return;
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board[x][y]++;
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head=1;
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}
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break;
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case 0:
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break;
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case -1:
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break;
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default:
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if (board[x][y]==snakelength) {
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board[x][y]=0;
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lcd_clearrect(x*4,y*4,4,4);
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}
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else
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board[x][y]++;
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}
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}
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}
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lcd_update();
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}
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void redraw (void) {
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short x,y;
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lcd_clear_display();
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for (x=0; x<28; x++) {
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for (y=0; y<16; y++) {
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switch (board[x][y]) {
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case -1:
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lcd_fillrect((x*4)+1,y*4,2,4);
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lcd_fillrect(x*4,(y*4)+1,4,2);
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break;
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case 0:
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break;
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default:
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lcd_fillrect(x*4,y*4,4,4);
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break;
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}
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}
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}
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lcd_update();
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}
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void game_pause (void) {
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lcd_clear_display();
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lcd_putsxy(3,12,"Game Paused",0);
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lcd_putsxy(3,22,"[play] to resume",0);
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lcd_putsxy(3,32,"[off] to quit",0);
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lcd_update();
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while (1) {
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switch (button_get(true)) {
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case BUTTON_OFF:
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dead=1;
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return;
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case BUTTON_PLAY:
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redraw();
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sleep(HZ/2);
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return;
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}
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}
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}
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void game (void) {
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short x,y;
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while (1) {
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frame();
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if (dead) return;
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frames++;
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if (frames==10) {
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frames=0;
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if (!apple) {
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do {
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x=rand_num(28);
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y=rand_num(16);
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} while (board[x][y]);
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apple=1;
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board[x][y]=-1;
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lcd_fillrect((x*4)+1,y*4,2,4);
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lcd_fillrect(x*4,(y*4)+1,4,2);
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}
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}
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sleep(HZ/level);
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switch (button_get(false)) {
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case BUTTON_UP:
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if (dir!=2) dir=0;
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break;
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case BUTTON_RIGHT:
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if (dir!=3) dir=1;
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break;
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case BUTTON_DOWN:
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if (dir!=0) dir=2;
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break;
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case BUTTON_LEFT:
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if (dir!=1) dir=3;
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break;
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case BUTTON_OFF:
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dead=1;
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return;
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case BUTTON_PLAY:
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game_pause();
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break;
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}
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}
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}
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void game_init(void) {
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short x,y;
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char plevel[10],phscore[20];
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for (x=0; x<28; x++) {
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for (y=0; y<16; y++) {
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board[x][y]=0;
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}
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}
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dead=0;
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apple=0;
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snakelength=4;
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score=0;
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board[11][7]=1;
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lcd_clear_display();
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snprintf(plevel,sizeof(plevel),"Level - %d",level);
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snprintf(phscore,sizeof(phscore),"High Score - %d",hiscore);
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lcd_putsxy(3,2, plevel,0);
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lcd_putsxy(3,12, "(1 - slow, 9 - fast)",0);
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lcd_putsxy(3,22, "[off] to quit",0);
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lcd_putsxy(3,32, "[play] to start/pause",0);
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lcd_putsxy(3,42, phscore,0);
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lcd_update();
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while (1) {
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switch (button_get(true)) {
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case BUTTON_RIGHT:
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case BUTTON_UP:
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if (level<9)
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level++;
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break;
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case BUTTON_LEFT:
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case BUTTON_DOWN:
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if (level>1)
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level--;
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break;
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case BUTTON_OFF:
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dead=1;
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return;
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break;
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case BUTTON_PLAY:
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return;
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break;
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}
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snprintf(plevel,sizeof(plevel),"Level - %d",level);
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lcd_putsxy(3,2, plevel,0);
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lcd_update();
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}
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}
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Menu snake(void) {
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game_init();
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lcd_clear_display();
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game();
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return MENU_OK;
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}
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