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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
101 lines
4.7 KiB
TeX
101 lines
4.7 KiB
TeX
\subsection{\label{ref:Sudoku}Sudoku}
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\screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku}
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Sudoku in Rockbox can act as both a plugin and a viewer.
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When starting Sudoku from the \setting{Browse Plugins} menu, a
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random game will be generated automatically, and an estimate of its difficulty
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(very easy, easy, medium, hard or fiendish) will be displayed on the screen.
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New games can be generated from the \setting{Generate} menu option.
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When ``playing'' an existing Sudoku game file from Rockbox' file browser
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the plugin is invoked as viewer. The selected Sudoku will get loaded and you
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can start solving it. The sudoku games need to be stored as text
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files with the extension \fname{.ss} as single file per game.
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You can create and save your own grids under the \setting{New} menu option.
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Enter the menu (as described in the key table below) when you have finished and
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enter the full path to save to including the \fname{.ss} extension
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(e.g. \fname{/sudoku/new.ss}).
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\subsubsection{The scratchpad}
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When you play Sudoku on paper most people like to mark numbers in cells that
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are possible candidates for the cells.
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This can be done with the scratchpad, shown as separate column.
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Change the number under the cursor to the number you want to put on the
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scratchpad and press the scratchpad button, the number will then be added.
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If the number was already on the scratchpad it will get removed again.
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The column is stored seperatly for every cell on the board. The stored values
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can be displayed inline as small dots by enabling the \setting{Show Markings}
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settings.
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\note{The scratchpad is \emph{not} saved when saving the game.}
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\begin{table}
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\begin{btnmap}{}{}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move the cursor\\
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%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect & Change cursor move direction\\}
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%
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect{} / \ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonRight}
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_E200_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
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\opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Change number under the cursor\\
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%
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\opt{RECORDER_PAD}{Long \ButtonPlay}
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\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Long \ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft{} / \ButtonRight}
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{Long \ButtonSelect}
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\opt{IRIVER_H10_PAD}{Long \ButtonRew}
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\opt{SANSA_E200_PAD}{Long \ButtonScrollBack{} / \ButtonScrollFwd}
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\opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Constantly changing the number under the cursor\\
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%
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{Long \ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonSelect}
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\opt{SANSA_C200_PAD}{\ButtonPower}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Open Menu\\
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%
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Add/Remove number to scratchpad\\
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%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,MROBE100_PAD}{\ButtonPower}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit}
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\opt{SANSA_C200_PAD}{Long \ButtonPower}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Quit\\
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%
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\end{btnmap}
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\end{table}
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Some places where can you can find \fname{.ss} files:
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\begin{itemize}
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\item Simple Sudoku (Advanced Puzzle Packs 1 and 2 located near the bottom of that page):
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\url{http://www.angusj.com/sudoku/}
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\item Kjell's Sudoku generator/solver:
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\url{http://kjell.haxx.se/sudoku/}
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\end{itemize}
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