d93d20f6a4
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4339 a1c6a512-1295-4272-9138-f99709370657
925 lines
29 KiB
C
925 lines
29 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Plugin for video playback
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* Reads raw image data + audio data from a file
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* !!!!!!!!!! Code Police free zone !!!!!!!!!!
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*
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* Copyright (C) 2003-2004 Jörg Hohensohn aka [IDC]Dragon
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/****************** imports ******************/
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#include "plugin.h"
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#include "sh7034.h"
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#include "system.h"
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#include "../apps/recorder/widgets.h" // not in search path, booh
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#ifndef SIMULATOR // not for simulator by now
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#ifdef HAVE_LCD_BITMAP // and definitely not for the Player, haha
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/****************** constants ******************/
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#define IMIA4 (*((volatile unsigned long*)0x09000180)) // timer 4
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#define INT_MAX ((int)(~(unsigned)0 >> 1))
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#define INT_MIN (-INT_MAX-1)
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#define SCREENSIZE (LCD_WIDTH*LCD_HEIGHT/8) // in bytes
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#define FPS 68 // default fps for headerless (old video-only) file
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#define MAX_ACC 20 // maximum FF/FR speedup
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#define FF_TICKS 3000; // experimentally found nice
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// trigger levels, we need about 80 kB/sec
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#define PRECHARGE (1024 * 64) // the initial filling before starting to play
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#define SPINUP 3300 // from what level on to refill, in milliseconds
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#define CHUNK (1024*32) // read size
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/****************** prototypes ******************/
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void timer_set(unsigned period); // setup ISR and timer registers
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void timer4_isr(void) __attribute__((interrupt_handler)); // IMIA4 ISR
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int check_button(void); // determine next relative frame
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/****************** data types ******************/
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// plugins don't introduce headers, so structs are repeated from rvf_format.h
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#define HEADER_MAGIC 0x52564668 // "RVFh" at file start
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#define AUDIO_MAGIC 0x41756446 // "AudF" for each audio block
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#define FILEVERSION 100 // 1.00
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#define CLOCK 11059200 // SH CPU clock
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// format type definitions
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#define VIDEOFORMAT_NO_VIDEO 0
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#define VIDEOFORMAT_RAW 1
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#define AUDIOFORMAT_NO_AUDIO 0
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#define AUDIOFORMAT_MP3 1
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#define AUDIOFORMAT_MP3_BITSWAPPED 2
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// bit flags
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#define FLAG_LOOP 0x00000001 // loop the playback, e.g. for stills
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typedef struct // contains whatever might be useful to the player
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{
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// general info (16 entries = 64 byte)
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unsigned long magic; // HEADER_MAGIC
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unsigned long version; // file version
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unsigned long flags; // combination of FLAG_xx
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unsigned long blocksize; // how many bytes per block (=video frame)
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unsigned long bps_average; // bits per second of the whole stream
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unsigned long bps_peak; // max. of above (audio may be VBR)
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unsigned long resume_pos; // file position to resume to
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unsigned long reserved[9]; // reserved, should be zero
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// video info (16 entries = 64 byte)
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unsigned long video_format; // one of VIDEOFORMAT_xxx
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unsigned long video_1st_frame; // byte position of first video frame
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unsigned long video_duration; // total length of video part, in ms
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unsigned long video_payload_size; // total amount of video data, in bytes
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unsigned long video_bitrate; // derived from resolution and frame time, in bps
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unsigned long video_frametime; // frame interval in 11.0592 MHz clocks
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long video_preroll; // video is how much ahead, in 11.0592 MHz clocks
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unsigned long video_width; // in pixels
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unsigned long video_height; // in pixels
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unsigned long video_reserved[7]; // reserved, should be zero
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// audio info (16 entries = 64 byte)
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unsigned long audio_format; // one of AUDIOFORMAT_xxx
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unsigned long audio_1st_frame; // byte position of first video frame
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unsigned long audio_duration; // total length of audio part, in ms
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unsigned long audio_payload_size; // total amount of audio data, in bytes
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unsigned long audio_avg_bitrate; // average audio bitrate, in bits per second
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unsigned long audio_peak_bitrate; // maximum bitrate
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unsigned long audio_headersize; // offset to payload in audio frames
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long audio_min_associated; // minimum offset to video frame, in bytes
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long audio_max_associated; // maximum offset to video frame, in bytes
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unsigned long audio_reserved[7]; // reserved, should be zero
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// more to come... ?
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// Note: padding up to 'blocksize' with zero following this header
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} tFileHeader;
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typedef struct // the little header for all audio blocks
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{
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unsigned long magic; // AUDIO_MAGIC indicates an audio block
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unsigned char previous_block; // previous how many blocks backwards
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unsigned char next_block; // next how many blocks forward
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short associated_video; // offset to block with corresponding video
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unsigned short frame_start; // offset to first frame starting in this block
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unsigned short frame_end; // offset to behind last frame ending in this block
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} tAudioFrameHeader;
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/****************** globals ******************/
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static struct plugin_api* rb; /* here is a global api struct pointer */
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static char gPrint[32]; /* a global printf buffer, saves stack */
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// playstate
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static struct
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{
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enum
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{
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paused,
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playing,
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} state;
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bool bAudioUnderrun;
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bool bVideoUnderrun;
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bool bHasAudio;
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bool bHasVideo;
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int nTimeOSD; // OSD should stay for this many frames
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bool bDirtyOSD; // OSD needs redraw
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bool bRefilling; // set if refilling buffer
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bool bSeeking;
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int nSeekAcc; // accelleration value for seek
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int nSeekPos; // current file position for seek
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} gPlay;
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// buffer information
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static struct
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{
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int bufsize;
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int granularity; // common multiple of block and sector size
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unsigned char* pBufStart; // start of ring buffer
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unsigned char* pBufEnd; // end of ring buffer
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unsigned char* pOSD; // OSD memory (112 bytes for 112*8 pixels)
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int vidcount; // how many video blocks are known in a row
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unsigned char* pBufFill; // write pointer for disk, owned by main task
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unsigned char* pReadVideo; // video readout, maintained by timer ISR
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unsigned char* pReadAudio; // audio readout, maintained by demand ISR
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bool bEOF; // flag for end of file
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int low_water; // reload threshold
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int high_water; // end of reload threshold
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int nReadChunk; // how much data for normal buffer fill
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int nSeekChunk; // how much data while seeking
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} gBuf;
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// statistics
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static struct
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{
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int minAudioAvail;
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int minVideoAvail;
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int nAudioUnderruns;
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int nVideoUnderruns;
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} gStats;
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tFileHeader gFileHdr; // file header
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/****************** implementation ******************/
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// tool function: return how much playable audio/video is left
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int Available(unsigned char* pSnapshot)
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{
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if (pSnapshot <= gBuf.pBufFill)
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return gBuf.pBufFill - pSnapshot;
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else
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return gBuf.bufsize - (pSnapshot - gBuf.pBufFill);
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}
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// debug function to draw buffer indicators
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void DrawBuf(void)
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{
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int fill, video, audio;
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rb->memset(gBuf.pOSD, 0x10, LCD_WIDTH); // draw line
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gBuf.pOSD[0] = gBuf.pOSD[LCD_WIDTH-1] = 0xFE; // ends
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// calculate new tick positions
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fill = 1 + ((gBuf.pBufFill - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
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video = 1 + ((gBuf.pReadVideo - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
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audio = 1 + ((gBuf.pReadAudio - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
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gBuf.pOSD[fill] |= 0x20; // below the line, two pixels
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gBuf.pOSD[video] |= 0x08; // one above
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gBuf.pOSD[audio] |= 0x04; // two above
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if (gPlay.state == paused) // we have to draw ourselves
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rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
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else
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gPlay.bDirtyOSD = true; // redraw it with next timer IRQ
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}
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// helper function to draw a position indicator
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void DrawPosition(int pos, int total)
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{
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int w,h;
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int sec; // estimated seconds
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int percent;
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/* print the estimated position */
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sec = pos / (gFileHdr.bps_average/8);
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if (sec < 100*60) /* fits into mm:ss format */
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rb->snprintf(gPrint, sizeof(gPrint), "%02d:%02dm", sec/60, sec%60);
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else /* a very long clip, hh:mm format */
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rb->snprintf(gPrint, sizeof(gPrint), "%02d:%02dh", sec/3600, (sec/60)%60);
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rb->lcd_puts(0, 7, gPrint);
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/* draw a slider over the rest of the line */
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rb->lcd_getstringsize(gPrint, &w, &h);
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w++;
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percent = pos/(total/100);
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rb->slidebar(w, LCD_HEIGHT-7, LCD_WIDTH-w, 7, percent, Grow_Right);
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if (gPlay.state == paused) // we have to draw ourselves
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rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
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else // let the display time do it
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{
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gPlay.nTimeOSD = 70;
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gPlay.bDirtyOSD = true; // redraw it with next timer IRQ
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}
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}
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// helper function to change the volume by a certain amount, +/-
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void ChangeVolume(int delta)
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{
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int vol = rb->global_settings->volume + delta;
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if (vol > 100) vol = 100;
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else if (vol < 0) vol = 0;
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if (vol != rb->global_settings->volume)
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{
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rb->mpeg_sound_set(SOUND_VOLUME, vol);
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rb->global_settings->volume = vol;
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rb->snprintf(gPrint, sizeof(gPrint), "Vol: %d", vol);
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rb->lcd_puts(0, 7, gPrint);
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if (gPlay.state == paused) // we have to draw ourselves
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rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
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else // let the display time do it
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{
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gPlay.nTimeOSD = 50; // display it for 50 frames
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gPlay.bDirtyOSD = true; // let the refresh copy it to LCD
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}
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}
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}
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// sync the video to the current audio
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void SyncVideo(void)
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{
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tAudioFrameHeader* pAudioBuf;
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pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadAudio);
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if (pAudioBuf->magic == AUDIO_MAGIC)
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{
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gBuf.vidcount = 0; // nothing known
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// sync the video position
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gBuf.pReadVideo = gBuf.pReadAudio +
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(long)pAudioBuf->associated_video * (long)gFileHdr.blocksize;
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// handle possible wrap
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if (gBuf.pReadVideo >= gBuf.pBufEnd)
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gBuf.pReadVideo -= gBuf.bufsize;
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else if (gBuf.pReadVideo < gBuf.pBufStart)
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gBuf.pReadVideo += gBuf.bufsize;
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}
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}
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// setup ISR and timer registers
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void timer_set(unsigned period)
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{
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if (period)
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{
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and_b(~0x10, &TSTR); // Stop the timer 4
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and_b(~0x10, &TSNC); // No synchronization
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and_b(~0x10, &TMDR); // Operate normally
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IMIA4 = (unsigned long)timer4_isr; // install ISR
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TSR4 &= ~0x01;
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TIER4 = 0xF9; // Enable GRA match interrupt
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GRA4 = (unsigned short)(period/4 - 1);
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TCR4 = 0x22; // clear at GRA match, sysclock/4
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IPRD = (IPRD & 0xFF0F) | 0x0010; // interrupt priority 1 (lowest)
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or_b(0x10, &TSTR); // start timer 4
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}
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else
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{
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and_b(~0x10, &TSTR); // stop the timer 4
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IPRD = (IPRD & 0xFF0F); // disable interrupt
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}
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}
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// timer interrupt handler to display a frame
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void timer4_isr(void) // IMIA4
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{
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int available;
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tAudioFrameHeader* pAudioBuf;
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int height; // height to display
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TSR4 &= ~0x01; // clear the interrupt
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// xor_b(0x40, &PBDRL); // test: toggle LED (PB6)
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// debug code
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/*
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gPlay.nTimeOSD = 1;
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DrawBuf();
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gPlay.bDirtyOSD = true;
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*/
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// reduce height if we have OSD on
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height = gFileHdr.video_height/8;
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if (gPlay.nTimeOSD > 0)
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{
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gPlay.nTimeOSD--;
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height = MIN(LCD_HEIGHT/8-1, height); // reserve bottom line
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if (gPlay.bDirtyOSD)
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{ // OSD to bottom line
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rb->lcd_blit(gBuf.pOSD, 0, LCD_HEIGHT/8-1,
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LCD_WIDTH, 1, LCD_WIDTH);
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gPlay.bDirtyOSD = false;
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}
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}
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rb->lcd_blit(gBuf.pReadVideo, 0, 0,
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gFileHdr.video_width, height, gFileHdr.video_width);
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available = Available(gBuf.pReadVideo);
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// loop to skip audio frame(s)
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while(1)
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{
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// just for the statistics
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if (!gBuf.bEOF && available < gStats.minVideoAvail)
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gStats.minVideoAvail = available;
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if (available < (int)gFileHdr.blocksize)
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{ // no data for next frame
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if (gBuf.bEOF && (gFileHdr.flags & FLAG_LOOP))
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{ // loop now, assuming the looped clip fits in memory
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gBuf.pReadVideo = gBuf.pBufStart + gFileHdr.video_1st_frame;
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}
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else
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{
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gPlay.bVideoUnderrun = true;
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timer_set(0); // disable ourselves
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return; // no data available
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}
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}
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gBuf.pReadVideo += gFileHdr.blocksize;
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if (gBuf.pReadVideo >= gBuf.pBufEnd)
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gBuf.pReadVideo -= gBuf.bufsize; // wraparound
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available -= gFileHdr.blocksize;
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if (!gPlay.bHasAudio)
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break; // no need to skip any audio
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if (gBuf.vidcount)
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{
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// we know the next is a video frame
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gBuf.vidcount--;
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break; // exit the loop
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}
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pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadVideo);
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if (pAudioBuf->magic == AUDIO_MAGIC)
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{ // we ran into audio, can happen after seek
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gBuf.vidcount = pAudioBuf->next_block;
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if (gBuf.vidcount)
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gBuf.vidcount--; // minus the audio block
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}
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} // while
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}
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// ISR function to get more mp3 data
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void GetMoreMp3(unsigned char** start, int* size)
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{
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int available;
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int advance;
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tAudioFrameHeader* pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadAudio);
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advance = pAudioBuf->next_block * gFileHdr.blocksize;
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available = Available(gBuf.pReadAudio);
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// just for the statistics
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if (!gBuf.bEOF && available < gStats.minAudioAvail)
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gStats.minAudioAvail = available;
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if (available < advance || advance == 0)
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{
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gPlay.bAudioUnderrun = true;
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return; // no data available
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}
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gBuf.pReadAudio += advance;
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if (gBuf.pReadAudio >= gBuf.pBufEnd)
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gBuf.pReadAudio -= gBuf.bufsize; // wraparound
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*start = gBuf.pReadAudio + gFileHdr.audio_headersize;
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*size = gFileHdr.blocksize - gFileHdr.audio_headersize;
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}
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int WaitForButton(void)
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{
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int button;
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do
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{
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button = rb->button_get(true);
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} while ((button & BUTTON_REL) && button != SYS_USB_CONNECTED);
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return button;
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}
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bool WantResume(int fd)
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{
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int button;
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rb->lcd_puts(0, 0, "Resume to this");
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rb->lcd_puts(0, 1, "last position?");
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rb->lcd_puts(0, 2, "PLAY = yes");
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rb->lcd_puts(0, 3, "Any Other = no");
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rb->lcd_puts(0, 4, " (plays from start)");
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DrawPosition(gFileHdr.resume_pos, rb->filesize(fd));
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rb->lcd_update();
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button = WaitForButton();
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return (button == BUTTON_PLAY);
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}
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int SeekTo(int fd, int nPos)
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{
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int read_now, got_now;
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if (gPlay.bHasAudio)
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rb->mp3_play_stop(); // stop audio ISR
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if (gPlay.bHasVideo)
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timer_set(0); // stop the timer 4
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rb->lseek(fd, nPos, SEEK_SET);
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gBuf.pBufFill = gBuf.pBufStart; // all empty
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gBuf.pReadVideo = gBuf.pReadAudio = gBuf.pBufStart;
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read_now = (PRECHARGE + gBuf.granularity - 1); // round up
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read_now -= read_now % gBuf.granularity; // to granularity
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got_now = rb->read(fd, gBuf.pBufFill, read_now);
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gBuf.bEOF = (read_now != got_now);
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gBuf.pBufFill += got_now;
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if (nPos == 0)
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{ // we seeked to the start
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if (gPlay.bHasVideo)
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gBuf.pReadVideo += gFileHdr.video_1st_frame;
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if (gPlay.bHasAudio)
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gBuf.pReadAudio += gFileHdr.audio_1st_frame;
|
|
}
|
|
else
|
|
{ // we have to search for the positions
|
|
if (gPlay.bHasAudio) // prepare audio playback, if contained
|
|
{
|
|
// search for audio frame
|
|
while (((tAudioFrameHeader*)(gBuf.pReadAudio))->magic != AUDIO_MAGIC)
|
|
gBuf.pReadAudio += gFileHdr.blocksize;
|
|
|
|
if (gPlay.bHasVideo)
|
|
SyncVideo(); // pick the right video for that
|
|
}
|
|
}
|
|
|
|
// synchronous start
|
|
gPlay.state = playing;
|
|
if (gPlay.bHasAudio)
|
|
{
|
|
gPlay.bAudioUnderrun = false;
|
|
rb->mp3_play_data(gBuf.pReadAudio + gFileHdr.audio_headersize,
|
|
gFileHdr.blocksize - gFileHdr.audio_headersize, GetMoreMp3);
|
|
rb->mp3_play_pause(true); // kickoff audio
|
|
}
|
|
if (gPlay.bHasVideo)
|
|
{
|
|
gPlay.bVideoUnderrun = false;
|
|
timer_set(gFileHdr.video_frametime); // start display interrupt
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// returns >0 if continue, =0 to stop, <0 to abort (USB)
|
|
int PlayTick(int fd)
|
|
{
|
|
int button;
|
|
int avail_audio = -1, avail_video = -1;
|
|
int retval = 1;
|
|
int filepos;
|
|
|
|
// check buffer level
|
|
|
|
if (gPlay.bHasAudio)
|
|
avail_audio = Available(gBuf.pReadAudio);
|
|
if (gPlay.bHasVideo)
|
|
avail_video = Available(gBuf.pReadVideo);
|
|
|
|
if ((gPlay.bHasAudio && avail_audio < gBuf.low_water)
|
|
|| (gPlay.bHasVideo && avail_video < gBuf.low_water))
|
|
{
|
|
gPlay.bRefilling = true; /* go to refill mode */
|
|
}
|
|
|
|
if ((!gPlay.bHasAudio || gPlay.bAudioUnderrun)
|
|
&& (!gPlay.bHasVideo || gPlay.bVideoUnderrun)
|
|
&& gBuf.bEOF)
|
|
{
|
|
if (gFileHdr.resume_pos)
|
|
{ // we played til the end, clear resume position
|
|
gFileHdr.resume_pos = 0;
|
|
rb->lseek(fd, 0, SEEK_SET); // save resume position
|
|
rb->write(fd, &gFileHdr, sizeof(gFileHdr));
|
|
}
|
|
return 0; // all expired
|
|
}
|
|
|
|
if (!gPlay.bRefilling || gBuf.bEOF)
|
|
{ // nothing to do
|
|
button = rb->button_get_w_tmo(HZ/10);
|
|
}
|
|
else
|
|
{ // refill buffer
|
|
int read_now, got_now;
|
|
int buf_free;
|
|
|
|
// how much can we reload, don't fill completely, would appear empty
|
|
buf_free = gBuf.bufsize - MAX(avail_audio, avail_video) - gBuf.high_water;
|
|
if (buf_free < 0)
|
|
buf_free = 0; // just for safety
|
|
buf_free -= buf_free % gBuf.granularity; // round down to granularity
|
|
|
|
// in one piece max. up to buffer end (wrap after that)
|
|
read_now = MIN(buf_free, gBuf.pBufEnd - gBuf.pBufFill);
|
|
|
|
// load piecewise, to stay responsive
|
|
read_now = MIN(read_now, gBuf.nReadChunk);
|
|
|
|
if (read_now == buf_free)
|
|
gPlay.bRefilling = false; // last piece requested
|
|
|
|
got_now = rb->read(fd, gBuf.pBufFill, read_now);
|
|
if (got_now != read_now || read_now == 0)
|
|
{
|
|
gBuf.bEOF = true;
|
|
gPlay.bRefilling = false;
|
|
}
|
|
|
|
if (!gPlay.bRefilling
|
|
&& rb->global_settings->disk_spindown < 20) // condition for test only
|
|
{
|
|
rb->ata_sleep(); // no point in leaving the disk run til timeout
|
|
}
|
|
|
|
gBuf.pBufFill += got_now;
|
|
if (gBuf.pBufFill >= gBuf.pBufEnd)
|
|
gBuf.pBufFill = gBuf.pBufStart; // wrap
|
|
|
|
rb->yield(); // have mercy with the other threads
|
|
button = rb->button_get(false);
|
|
}
|
|
|
|
// check keypresses
|
|
|
|
if (button != BUTTON_NONE)
|
|
{
|
|
filepos = rb->lseek(fd, 0, SEEK_CUR);
|
|
|
|
if (gPlay.bHasVideo) // video position is more accurate
|
|
filepos -= Available(gBuf.pReadVideo); // take video position
|
|
else
|
|
filepos -= Available(gBuf.pReadAudio); // else audio
|
|
|
|
switch (button)
|
|
{ // set exit conditions
|
|
case BUTTON_OFF:
|
|
if (gFileHdr.magic == HEADER_MAGIC // only if file has header
|
|
&& !(gFileHdr.flags & FLAG_LOOP)) // not for stills
|
|
{
|
|
gFileHdr.resume_pos = filepos;
|
|
rb->lseek(fd, 0, SEEK_SET); // save resume position
|
|
rb->write(fd, &gFileHdr, sizeof(gFileHdr));
|
|
}
|
|
retval = 0; // signal "stop" to caller
|
|
break;
|
|
case SYS_USB_CONNECTED:
|
|
retval = -1; // signal "abort" to caller
|
|
break;
|
|
case BUTTON_PLAY:
|
|
if (gPlay.bSeeking)
|
|
{
|
|
gPlay.bSeeking = false;
|
|
gPlay.state = playing;
|
|
SeekTo(fd, gPlay.nSeekPos);
|
|
}
|
|
else if (gPlay.state == playing)
|
|
{
|
|
gPlay.state = paused;
|
|
if (gPlay.bHasAudio)
|
|
rb->mp3_play_pause(false); // pause audio
|
|
if (gPlay.bHasVideo)
|
|
and_b(~0x10, &TSTR); // stop the timer 4
|
|
}
|
|
else if (gPlay.state == paused)
|
|
{
|
|
gPlay.state = playing;
|
|
if (gPlay.bHasAudio)
|
|
{
|
|
if (gPlay.bHasVideo)
|
|
SyncVideo();
|
|
rb->mp3_play_pause(true); // play audio
|
|
}
|
|
if (gPlay.bHasVideo)
|
|
or_b(0x10, &TSTR); // start the video
|
|
}
|
|
break;
|
|
case BUTTON_UP:
|
|
case BUTTON_UP | BUTTON_REPEAT:
|
|
if (gPlay.bHasAudio)
|
|
ChangeVolume(1);
|
|
break;
|
|
case BUTTON_DOWN:
|
|
case BUTTON_DOWN | BUTTON_REPEAT:
|
|
if (gPlay.bHasAudio)
|
|
ChangeVolume(-1);
|
|
break;
|
|
case BUTTON_LEFT:
|
|
case BUTTON_LEFT | BUTTON_REPEAT:
|
|
if (!gPlay.bSeeking) // prepare seek
|
|
{
|
|
gPlay.nSeekPos = filepos;
|
|
gPlay.bSeeking = true;
|
|
gPlay.nSeekAcc = 0;
|
|
}
|
|
else if (gPlay.nSeekAcc > 0) // other direction, stop sliding
|
|
gPlay.nSeekAcc = 0;
|
|
else
|
|
gPlay.nSeekAcc--;
|
|
break;
|
|
case BUTTON_RIGHT:
|
|
case BUTTON_RIGHT | BUTTON_REPEAT:
|
|
if (!gPlay.bSeeking) // prepare seek
|
|
{
|
|
gPlay.nSeekPos = filepos;
|
|
gPlay.bSeeking = true;
|
|
gPlay.nSeekAcc = 0;
|
|
}
|
|
else if (gPlay.nSeekAcc < 0) // other direction, stop sliding
|
|
gPlay.nSeekAcc = 0;
|
|
else
|
|
gPlay.nSeekAcc++;
|
|
break;
|
|
case BUTTON_F1: // debug key
|
|
case BUTTON_F1 | BUTTON_REPEAT:
|
|
DrawBuf(); // show buffer status
|
|
gPlay.nTimeOSD = 30;
|
|
gPlay.bDirtyOSD = true;
|
|
break;
|
|
}
|
|
} /* if (button != BUTTON_NONE) */
|
|
|
|
|
|
// handle seeking
|
|
|
|
if (gPlay.bSeeking) // seeking?
|
|
{
|
|
if (gPlay.nSeekAcc < -MAX_ACC)
|
|
gPlay.nSeekAcc = -MAX_ACC;
|
|
else if (gPlay.nSeekAcc > MAX_ACC)
|
|
gPlay.nSeekAcc = MAX_ACC;
|
|
|
|
gPlay.nSeekPos += gPlay.nSeekAcc * gBuf.nSeekChunk;
|
|
if (gPlay.nSeekPos < 0)
|
|
gPlay.nSeekPos = 0;
|
|
if (gPlay.nSeekPos > rb->filesize(fd) - gBuf.granularity)
|
|
{
|
|
gPlay.nSeekPos = rb->filesize(fd);
|
|
gPlay.nSeekPos -= gPlay.nSeekPos % gBuf.granularity;
|
|
}
|
|
DrawPosition(gPlay.nSeekPos, rb->filesize(fd));
|
|
}
|
|
|
|
|
|
// check + recover underruns
|
|
|
|
if ((gPlay.bAudioUnderrun || gPlay.bVideoUnderrun) && !gBuf.bEOF)
|
|
{
|
|
filepos = rb->lseek(fd, 0, SEEK_CUR);
|
|
|
|
if (gPlay.bHasVideo && gPlay.bVideoUnderrun)
|
|
{
|
|
gStats.nVideoUnderruns++;
|
|
filepos -= Available(gBuf.pReadVideo); // take video position
|
|
SeekTo(fd, filepos);
|
|
}
|
|
else if (gPlay.bHasAudio && gPlay.bAudioUnderrun)
|
|
{
|
|
gStats.nAudioUnderruns++;
|
|
filepos -= Available(gBuf.pReadAudio); // else audio
|
|
SeekTo(fd, filepos);
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
int main(char* filename)
|
|
{
|
|
int file_size;
|
|
int fd; /* file descriptor handle */
|
|
int read_now, got_now;
|
|
int button = 0;
|
|
int retval;
|
|
|
|
// try to open the file
|
|
fd = rb->open(filename, O_RDWR);
|
|
if (fd < 0)
|
|
return PLUGIN_ERROR;
|
|
file_size = rb->filesize(fd);
|
|
|
|
// init statistics
|
|
rb->memset(&gStats, 0, sizeof(gStats));
|
|
gStats.minAudioAvail = gStats.minVideoAvail = INT_MAX;
|
|
|
|
// init playback state
|
|
rb->memset(&gPlay, 0, sizeof(gPlay));
|
|
|
|
// init buffer
|
|
rb->memset(&gBuf, 0, sizeof(gBuf));
|
|
gBuf.pOSD = rb->lcd_framebuffer + LCD_WIDTH*7; // last screen line
|
|
gBuf.pBufStart = rb->plugin_get_mp3_buffer(&gBuf.bufsize);
|
|
//gBuf.bufsize = 1700*1024; // test, like 2MB version!!!!
|
|
gBuf.pBufFill = gBuf.pBufStart; // all empty
|
|
|
|
// load file header
|
|
read_now = sizeof(gFileHdr);
|
|
got_now = rb->read(fd, &gFileHdr, read_now);
|
|
rb->lseek(fd, 0, SEEK_SET); // rewind to restart sector-aligned
|
|
if (got_now != read_now)
|
|
{
|
|
rb->close(fd);
|
|
return (PLUGIN_ERROR);
|
|
}
|
|
|
|
// check header
|
|
if (gFileHdr.magic != HEADER_MAGIC)
|
|
{ // old file, use default info
|
|
rb->memset(&gFileHdr, 0, sizeof(gFileHdr));
|
|
gFileHdr.blocksize = SCREENSIZE;
|
|
if (file_size < SCREENSIZE * FPS) // less than a second
|
|
gFileHdr.flags |= FLAG_LOOP;
|
|
gFileHdr.video_format = VIDEOFORMAT_RAW;
|
|
gFileHdr.video_width = LCD_WIDTH;
|
|
gFileHdr.video_height = LCD_HEIGHT;
|
|
gFileHdr.video_frametime = CLOCK / FPS;
|
|
gFileHdr.bps_peak = gFileHdr.bps_average = LCD_WIDTH * LCD_HEIGHT * FPS;
|
|
}
|
|
|
|
// continue buffer init: align the end, calc low water, read sizes
|
|
gBuf.granularity = gFileHdr.blocksize;
|
|
while (gBuf.granularity % 512) // common multiple of sector size
|
|
gBuf.granularity *= 2;
|
|
gBuf.bufsize -= gBuf.bufsize % gBuf.granularity; // round down
|
|
gBuf.pBufEnd = gBuf.pBufStart + gBuf.bufsize;
|
|
gBuf.low_water = SPINUP * gFileHdr.bps_peak / 8000;
|
|
if (gFileHdr.audio_min_associated < 0)
|
|
gBuf.high_water = 0 - gFileHdr.audio_min_associated;
|
|
else
|
|
gBuf.high_water = 1; // never fill buffer completely, would appear empty
|
|
gBuf.nReadChunk = (CHUNK + gBuf.granularity - 1); // round up
|
|
gBuf.nReadChunk -= gBuf.nReadChunk % gBuf.granularity;// and align
|
|
gBuf.nSeekChunk = rb->filesize(fd) / FF_TICKS;
|
|
gBuf.nSeekChunk += gBuf.granularity - 1; // round up
|
|
gBuf.nSeekChunk -= gBuf.nSeekChunk % gBuf.granularity; // and align
|
|
|
|
// prepare video playback, if contained
|
|
if (gFileHdr.video_format == VIDEOFORMAT_RAW)
|
|
{
|
|
gPlay.bHasVideo = true;
|
|
if (rb->global_settings->backlight_timeout > 0)
|
|
rb->backlight_set_timeout(1); // keep the light on
|
|
}
|
|
|
|
// prepare audio playback, if contained
|
|
if (gFileHdr.audio_format == AUDIOFORMAT_MP3_BITSWAPPED)
|
|
{
|
|
gPlay.bHasAudio = true;
|
|
}
|
|
|
|
// start playback by seeking to zero or resume position
|
|
if (gFileHdr.resume_pos && WantResume(fd)) // ask the user
|
|
SeekTo(fd, gFileHdr.resume_pos);
|
|
else
|
|
SeekTo(fd, 0);
|
|
|
|
// all that's left to do is keep the buffer full
|
|
do // the main loop
|
|
{
|
|
retval = PlayTick(fd);
|
|
} while (retval > 0);
|
|
|
|
rb->close(fd); // close the file
|
|
|
|
if (gPlay.bHasVideo)
|
|
timer_set(0); // stop video ISR, now I can use the display again
|
|
|
|
if (gPlay.bHasAudio)
|
|
rb->mp3_play_stop(); // stop audio ISR
|
|
|
|
// restore normal backlight setting
|
|
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
|
|
|
|
if (retval < 0) // aborted?
|
|
{
|
|
return PLUGIN_USB_CONNECTED;
|
|
}
|
|
|
|
#ifndef DEBUG // for release compilations, only display the stats in case of error
|
|
if (gStats.nAudioUnderruns || gStats.nVideoUnderruns)
|
|
#endif
|
|
{
|
|
// display statistics
|
|
rb->lcd_clear_display();
|
|
rb->snprintf(gPrint, sizeof(gPrint), "%d Audio Underruns", gStats.nAudioUnderruns);
|
|
rb->lcd_puts(0, 0, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "%d Video Underruns", gStats.nVideoUnderruns);
|
|
rb->lcd_puts(0, 1, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "%d MinAudio bytes", gStats.minAudioAvail);
|
|
rb->lcd_puts(0, 2, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "%d MinVideo bytes", gStats.minVideoAvail);
|
|
rb->lcd_puts(0, 3, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "ReadChunk: %d", gBuf.nReadChunk);
|
|
rb->lcd_puts(0, 4, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "SeekChunk: %d", gBuf.nSeekChunk);
|
|
rb->lcd_puts(0, 5, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "LowWater: %d", gBuf.low_water);
|
|
rb->lcd_puts(0, 6, gPrint);
|
|
rb->snprintf(gPrint, sizeof(gPrint), "HighWater: %d", gBuf.high_water);
|
|
rb->lcd_puts(0, 7, gPrint);
|
|
|
|
rb->lcd_update();
|
|
button = WaitForButton();
|
|
}
|
|
return (button == SYS_USB_CONNECTED) ? PLUGIN_USB_CONNECTED : PLUGIN_OK;
|
|
}
|
|
|
|
|
|
/***************** Plugin Entry Point *****************/
|
|
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
int ret;
|
|
/* this macro should be called as the first thing you do in the plugin.
|
|
it test that the api version and model the plugin was compiled for
|
|
matches the machine it is running on */
|
|
TEST_PLUGIN_API(api);
|
|
|
|
rb = api; // copy to global api pointer
|
|
|
|
if (parameter == NULL)
|
|
{
|
|
rb->splash(HZ*2, true, "Play .rvf file!");
|
|
return PLUGIN_ERROR;
|
|
}
|
|
|
|
// now go ahead and have fun!
|
|
ret = main((char*) parameter);
|
|
if (ret==PLUGIN_USB_CONNECTED)
|
|
rb->usb_screen();
|
|
return ret;
|
|
}
|
|
|
|
#endif // #ifdef HAVE_LCD_BITMAP
|
|
#endif // #ifndef SIMULATOR
|
|
|