rockbox/apps/plugins/bitmaps/native
Marianne Arnold 543c49a483 Flipit for Sansa c200 and add the help text in the welcome screen for both Sansas. Update the manual as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15266 a1c6a512-1295-4272-9138-f99709370657
2007-10-22 13:53:16 +00:00
..
brickmania_ball.160x128x2.bmp
brickmania_ball.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_ball.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_ball.220x176x16.bmp
brickmania_break.160x128x2.bmp
brickmania_break.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_break.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_break.220x176x16.bmp
brickmania_break.320x240x16.bmp Forgot to add the bitmaps. 2007-01-26 08:57:28 +00:00
brickmania_bricks.138x110x2.bmp Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) 2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp
brickmania_bricks.160x128x16.bmp Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240). 2007-01-26 06:14:29 +00:00
brickmania_bricks.176x132x16.bmp Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240). 2007-01-26 06:14:29 +00:00
brickmania_bricks.220x176x16.bmp Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240). 2007-01-26 06:14:29 +00:00
brickmania_bricks.320x240x16.bmp Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240). 2007-01-26 06:14:29 +00:00
brickmania_gameover.160x128x2.bmp
brickmania_gameover.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_gameover.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_gameover.220x176x16.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_menu_bg.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_bg.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_bg.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.240x320x16.bmp Brickmania update for the Gigabeat: fixed menu and smaller game area to make the gameplay closer to targets 2007-02-14 22:59:36 +00:00
brickmania_menu_bg.320x240x16.bmp
brickmania_menu_items.160x128x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_items.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_items.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_items.220x176x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_pads.160x128x2.bmp
brickmania_pads.160x128x16.bmp Forgot to add the bitmaps. 2007-01-26 08:57:28 +00:00
brickmania_pads.176x132x16.bmp Forgot to add the bitmaps. 2007-01-26 08:57:28 +00:00
brickmania_pads.220x176x16.bmp Forgot to add the bitmaps. 2007-01-26 08:57:28 +00:00
brickmania_pads.320x240x16.bmp Forgot to add the bitmaps. 2007-01-26 08:57:28 +00:00
brickmania_powerups.160x128x2.bmp
brickmania_powerups.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_powerups.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_powerups.220x176x16.bmp
brickmania_powerups.320x240x16.bmp Forgot to add the bitmaps. 2007-01-26 08:57:28 +00:00
bubbles_background.128x128x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_background.132x80x16.bmp Bubbles for Sansa c200. 2007-09-28 22:05:22 +00:00
bubbles_background.160x128x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_background.176x132x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_background.176x220x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_background.220x176x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_background.240x320x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_background.320x240x16.bmp Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier. 2007-09-28 21:16:35 +00:00
bubbles_emblem.112x64x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.132x80x16.bmp Bubbles for Sansa c200. 2007-09-28 22:05:22 +00:00
bubbles_emblem.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.220x176x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
card_back.13x13x1.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_back.15x20x2.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_back.15x20x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_back.18x23x2.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_back.18x23x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_back.26x33x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_back.37x49x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.169x52x1.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.195x80x2.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.195x80x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.234x92x2.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.234x92x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.338x132x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
card_deck.481x196x16.bmp Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics. 2007-02-12 04:21:49 +00:00
chessbox_pieces.64x64x1.bmp
chessbox_pieces.80x64x1.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.80x80x16.bmp Chessbox: ported to c200, also simplify the tile size calculation (thanks to Jens). Just retrieve it from the assigned bmp (same as e.g. Sudoku does), so that there's no need to check for lcd resolution in two different places. Update the manual. 2007-10-19 09:05:18 +00:00
chessbox_pieces.104x104x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
chessbox_pieces.128x128x1.bmp
chessbox_pieces.128x128x2.bmp
chessbox_pieces.176x176x16.bmp
chessbox_pieces.240x240x16.bmp
clock_binary.112x64x1.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_binary.128x128x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_binary.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_binary.138x110x2.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_binary.160x128x2.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_binary.160x128x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_binary.220x176x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_binary.320x240x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.112x64x1.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.128x128x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_digits.138x110x2.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.160x128x2.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.160x128x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.220x176x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_digits.320x240x16.bmp Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock 2007-08-04 03:01:46 +00:00
clock_logo.112x64x1.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.128x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_logo.138x110x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.160x128x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.160x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.176x132x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.220x176x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_logo.320x240x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.112x64x1.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.128x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_messages.138x110x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.160x128x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.160x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.176x132x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.220x176x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_messages.320x240x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.112x64x1.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.128x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_segments.138x110x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.160x128x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.160x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.220x176x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_segments.320x240x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smalldigits.112x64x1.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smalldigits.128x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smalldigits.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_smalldigits.160x128x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smalldigits.160x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smalldigits.220x176x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smalldigits.320x240x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smallsegments.112x64x1.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smallsegments.128x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smallsegments.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
clock_smallsegments.160x128x2.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smallsegments.160x128x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smallsegments.220x176x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
clock_smallsegments.320x240x16.bmp git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657 2007-02-20 01:27:19 +00:00
flipit_cursor.25x25x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.28x28x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.40x40x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.56x56x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.16x26x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.40x80x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.56x112x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
invadrox.160x128x2.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
invadrox.176x132x16.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
invadrox.320x240x16.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
invadrox_left.320x240x16.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
invadrox_logo.176x220x16.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
invadrox_logo.240x320x16.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
invadrox_right.320x240x16.bmp FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically). 2007-01-31 00:46:32 +00:00
jackpot_slots.30x420x1.bmp Ported the archos player's jackpot plugin to bitmaps LCD (still need some neat bitmaps), multi screen support for jackpot plugin and iriverify 2007-07-25 09:38:55 +00:00
jewels.112x64x1.bmp Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. 2007-07-10 15:50:37 +00:00
jewels.128x128x16.bmp 'Fix' the 2 pixels that weren't in the right magic magenta transparent colour and showed as pink dot... 2007-07-19 23:50:33 +00:00
jewels.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
jewels.138x110x2.bmp Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. 2007-07-10 15:50:37 +00:00
jewels.160x128x2.bmp Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. 2007-07-10 15:50:37 +00:00
jewels.160x128x16.bmp Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. 2007-07-10 15:50:37 +00:00
jewels.220x176x16.bmp Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. 2007-07-10 15:50:37 +00:00
jewels.320x240x16.bmp Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing. 2007-07-10 15:50:37 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
minesweeper_tiles.8x8x1.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.10x10x24.bmp Minesweeper for the c200. The slightly smaller tiles made for this will also be used by the small H10 now, thought that was fair and it also complies with the comment about the number of tiles above. 2007-10-03 17:09:06 +00:00
minesweeper_tiles.12x12x2.bmp Give the greyscale minesweeper tiles a bit more shadow 2007-03-17 00:10:19 +00:00
minesweeper_tiles.12x12x24.bmp Shiny new Minesweeper color bitmaps. 2007-01-27 08:40:47 +00:00
minesweeper_tiles.16x16x24.bmp Shiny new Minesweeper color bitmaps. 2007-01-27 08:40:47 +00:00
rockblox_background.128x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
rockblox_background.138x110x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x220x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
rockblox_background.220x176x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.240x320x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
rockblox_background.320x240x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockpaint.8x8x24.bmp Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps 2006-10-23 19:09:53 +00:00
rockpaint_hsvrgb.8x10x24.bmp Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps 2006-10-23 19:09:53 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry). 2007-02-13 06:48:10 +00:00
sokoban_tiles.6x6x2.bmp Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry). 2007-02-13 06:48:10 +00:00
sokoban_tiles.9x9.bmp Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry). 2007-02-13 06:48:10 +00:00
sokoban_tiles.14x14.bmp Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry). 2007-02-13 06:48:10 +00:00
solitaire_suitsi.13x52x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.26x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.37x196x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
SOURCES Flipit for Sansa c200 and add the help text in the welcome screen for both Sansas. Update the manual as well. 2007-10-22 13:53:16 +00:00
star_tiles.6x7.mono.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.8x8.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.8x8.grey.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.10x10.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast 2006-07-28 21:09:58 +00:00
star_tiles.11x11.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.13x13.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.15x15.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.20x20.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_inverse.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
sudoku_inverse.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_inverse.220x176x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_inverse.320x240x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_normal.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_normal.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
sudoku_normal.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_normal.220x176x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_normal.320x240x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_start.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_start.132x80x16.bmp Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
sudoku_start.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_start.220x176x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
sudoku_start.320x240x16.bmp Sudoku: Optionally display coloured numbers on colour targets. 2007-09-16 18:46:39 +00:00
superdom_boarditems.176x132x16.bmp Accept FS#7136: Turn based strategy game - "Superdom" clone 2007-08-02 12:55:14 +00:00
superdom_boarditems.220x176x16.bmp Accept FS#7136: Turn based strategy game - "Superdom" clone 2007-08-02 12:55:14 +00:00
superdom_boarditems.240x320x16.bmp Accept FS#7136: Turn based strategy game - "Superdom" clone 2007-08-02 12:55:14 +00:00
superdom_boarditems.320x240x16.bmp Accept FS#7136: Turn based strategy game - "Superdom" clone 2007-08-02 12:55:14 +00:00