6526577818
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17492 a1c6a512-1295-4272-9138-f99709370657
619 lines
18 KiB
C
619 lines
18 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "arcade.h"
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#include "hardware.h"
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#include <string.h>
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#include "plugin.h"
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extern const struct plugin_api* rb;
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#ifndef HAVE_LCD_COLOR
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/* Convert RGB888 to 2-bit greyscale - logic taken from bmp2rb.c */
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static fb_data rgb_to_gray(unsigned int r, unsigned int g, unsigned int b)
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{
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int brightness = ( 2*r + 4*g + b );
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if( r == 0 && g == 0 && b == 0 )
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return 3;
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brightness = (brightness/450);
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if( brightness > 2 ) return 0;
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else return 2-brightness;
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}
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#endif
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unsigned char color_data_[256] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0b, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0b, 0x03,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0b, 0x05,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0b, 0x07,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x01, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x0f, 0x00, 0x0e, 0x00, 0x01, 0x0c, 0x0f,
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0x00, 0x0e, 0x00, 0x0b, 0x00, 0x0c, 0x0b, 0x0e,
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0x00, 0x0c, 0x0f, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x02, 0x0f, 0x00, 0x07, 0x0c, 0x02,
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0x00, 0x09, 0x06, 0x0f, 0x00, 0x0d, 0x0c, 0x0f,
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0x00, 0x05, 0x03, 0x09, 0x00, 0x0f, 0x0b, 0x00,
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0x00, 0x0e, 0x00, 0x0b, 0x00, 0x0e, 0x00, 0x0b,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0e, 0x01,
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0x00, 0x0f, 0x0b, 0x0e, 0x00, 0x0e, 0x00, 0x0f,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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unsigned char palette_data_[0x20] = {
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0x00, 0x07, 0x66, 0xef, 0x00, 0xf8, 0xea, 0x6f,
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0x00, 0x3f, 0x00, 0xc9, 0x38, 0xaa, 0xaf, 0xf6,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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enum {
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Normal = 0x00,
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FlipY = 0x01,
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FlipX = 0x02,
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FlipXY = 0x03
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};
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/* Putting this in IRAM actually slows down the iPods, but is good for
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the Coldfire
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*/
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#ifdef CPU_COLDFIRE
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fb_data palette[256] IBSS_ATTR; /* Color palette */
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#else
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fb_data palette[256]; /* Color palette */
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#endif
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void init_PacmanMachine(int dip)
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{
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int i;
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/* Initialize the CPU and the RAM */
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z80_reset();
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rb->memset( &ram_[0x4000], 0xFF, 0x1000 );
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/* Initialize parameters */
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port1_ = 0xFF;
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port2_ = 0xFF;
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coin_counter_ = 0;
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/* Reset the machine */
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reset_PacmanMachine();
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/* Set the DIP switches to a default configuration */
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setDipSwitches( dip );
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/* Initialize the video character translation tables: video memory has a
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very peculiar arrangement in Pacman so we precompute a few tables to
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move around faster */
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for( i=0x000; i<0x400; i++ ) {
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int x, y;
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if( i < 0x040 ) {
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x = 29 - (i & 0x1F);
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y = 34 + (i >> 5);
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}
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else if( i >= 0x3C0 ) {
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x = 29 - (i & 0x1F);
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y = ((i-0x3C0) >> 5);
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}
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else {
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x = 27 - ((i-0x40) >> 5);
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y = 2 + ((i-0x40) & 0x1F);
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}
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if( (y >= 0) && (y < 36) && (x >= 0) && (x < 28) )
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vchar_to_i_[i] = y*28 + x;
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else
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vchar_to_i_[i] = 0x3FF;
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}
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}
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void reset_PacmanMachine(void)
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{
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int i;
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z80_reset();
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output_devices_ = 0;
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interrupt_vector_ = 0;
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rb->memset( ram_+0x4000, 0, 0x1000 );
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rb->memset( color_mem_, 0, sizeof(color_mem_) );
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rb->memset( video_mem_, 0, sizeof(video_mem_) );
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rb->memset( dirty_, 0, sizeof(dirty_) );
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for( i=0; i<8; i++ ) {
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sprites_[i].color = 0;
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sprites_[i].x = ScreenWidth;
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}
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}
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/*
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Run the machine for one frame.
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*/
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int run(void)
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{
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/* Run until the CPU has executed the number of cycles per frame
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(the function returns the number of "extra" cycles spent by the
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last instruction but that is not really important here) */
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unsigned extraCycles = z80_run( CpuCyclesPerFrame );
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/* Reset the CPU cycle counter to make sure it doesn't overflow,
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also take into account the extra cycles from the previous run */
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setCycles( extraCycles );
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/* If interrupts are enabled, force a CPU interrupt with the vector
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set by the program */
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if( output_devices_ & InterruptEnabled ) {
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z80_interrupt( interrupt_vector_ );
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}
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return 0;
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}
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/** Returns the status of the coin lockout door. */
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unsigned char getCoinLockout(void) {
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return output_devices_ & CoinLockout ? 1 : 0;
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}
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static void decodeCharByte( unsigned char b, unsigned char * charbuf, int charx, int chary, int charwidth )
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{
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int i;
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for( i=3; i>=0; i-- ) {
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charbuf[charx+(chary+i)*charwidth] = (b & 1) | ((b >> 3) & 2);
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b >>= 1;
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}
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}
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static void decodeCharLine( unsigned char * src, unsigned char * charbuf, int charx, int chary, int charwidth )
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{
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int x;
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for( x=7; x>=0; x-- ) {
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decodeCharByte( *src++, charbuf, x+charx, chary, charwidth );
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}
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}
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static void decodeCharSet( unsigned char * mem, unsigned char * charset )
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{
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int i;
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for( i=0; i<256; i++ ) {
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unsigned char * src = mem + 16*i;
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unsigned char * dst = charset + 64*i;
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decodeCharLine( src, dst, 0, 4, 8 );
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decodeCharLine( src+8, dst, 0, 0, 8 );
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}
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}
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static void decodeSprites( unsigned char * mem, unsigned char * sprite_data )
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{
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int i;
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for( i=0; i<64; i++ ) {
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unsigned char * src = mem + i*64;
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unsigned char * dst = sprite_data + 256*i;
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decodeCharLine( src , dst, 8, 12, 16 );
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decodeCharLine( src+ 8, dst, 8, 0, 16 );
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decodeCharLine( src+16, dst, 8, 4, 16 );
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decodeCharLine( src+24, dst, 8, 8, 16 );
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decodeCharLine( src+32, dst, 0, 12, 16 );
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decodeCharLine( src+40, dst, 0, 0, 16 );
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decodeCharLine( src+48, dst, 0, 4, 16 );
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decodeCharLine( src+56, dst, 0, 8, 16 );
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}
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}
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/*
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Decode one byte from the encoded color palette.
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An encoded palette byte contains RGB information bit-packed as follows:
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bit: 7 6 5 4 3 2 1 0
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color: b b g g g r r r
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*/
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static unsigned decodePaletteByte( unsigned char value )
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{
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unsigned bit0, bit1, bit2;
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unsigned red, green, blue;
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bit0 = (value >> 0) & 0x01;
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bit1 = (value >> 1) & 0x01;
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bit2 = (value >> 2) & 0x01;
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red = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
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bit0 = (value >> 3) & 0x01;
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bit1 = (value >> 4) & 0x01;
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bit2 = (value >> 5) & 0x01;
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green = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
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bit0 = 0;
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bit1 = (value >> 6) & 0x01;
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bit2 = (value >> 7) & 0x01;
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blue = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
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return (blue << 16 ) | (green << 8) | red;
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}
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void decodeROMs(void)
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{
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unsigned decoded_palette[0x20];
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unsigned c;
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int i;
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decodeCharSet( charset_rom_, charmap_ );
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decodeSprites( spriteset_rom_, spritemap_ );
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for( i=0x00; i<0x20; i++ ) {
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decoded_palette[i] = decodePaletteByte( palette_data_[i] );
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}
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for( i=0; i<256; i++ ) {
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c = decoded_palette[ color_data_[i] & 0x0F ];
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#ifdef HAVE_LCD_COLOR
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palette[i] = LCD_RGBPACK((unsigned char) (c),
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(unsigned char) (c >> 8),
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(unsigned char) (c >> 16));
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#else
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palette[i] = rgb_to_gray((unsigned char) (c),
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(unsigned char) (c >> 8),
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(unsigned char) (c >> 16) );
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#endif
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}
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}
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void getDeviceInfo( enum InputDevice device, unsigned char * mask, unsigned char ** port )
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{
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static unsigned char MaskInfo[] = {
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0x01 , // Joy1_Up
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0x02 , // Joy1_Left
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0x04 , // Joy1_Right
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0x08 , // Joy1_Down
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0x10 , // Switch_RackAdvance
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0x20 , // CoinSlot_1
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0x40 , // CoinSlot_2
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0x80 , // Switch_AddCredit
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0x01 , // Joy2_Up
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0x02 , // Joy2_Left
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0x04 , // Joy2_Right
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0x08 , // Joy2_Down
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0x10 , // Switch_Test
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0x20 , // Key_OnePlayer
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0x40 , // Key_TwoPlayers
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0x80 // Switch_CocktailMode
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};
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*mask = MaskInfo[device];
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switch( device ) {
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case Joy1_Up:
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case Joy1_Left:
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case Joy1_Right:
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case Joy1_Down:
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case Switch_RackAdvance:
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case CoinSlot_1:
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case CoinSlot_2:
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case Switch_AddCredit:
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*port = &port1_;
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break;
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case Joy2_Up:
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case Joy2_Left:
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case Joy2_Right:
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case Joy2_Down:
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case Switch_Test:
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case Key_OnePlayer:
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case Key_TwoPlayers:
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case Switch_CocktailMode:
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*port = &port2_;
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break;
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default:
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*port = 0;
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break;
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}
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}
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enum InputDeviceMode getDeviceMode( enum InputDevice device )
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{
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unsigned char mask;
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unsigned char * port;
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getDeviceInfo( device, &mask, &port );
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return (*port & mask) == 0 ? DeviceOn : DeviceOff;
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}
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/*
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Fire an input event, telling the emulator for example
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that the joystick has been released from the down position.
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*/
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void setDeviceMode( enum InputDevice device, enum InputDeviceMode mode )
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{
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if( (getCoinLockout() == 0) && ((device == CoinSlot_1)||(device == CoinSlot_2)||(device == Switch_AddCredit)) ) {
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// Coin slots are locked, ignore command and exit
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return;
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}
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unsigned char mask;
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unsigned char * port;
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getDeviceInfo( device, &mask, &port );
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if( mode == DeviceOn )
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*port &= ~mask;
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else if( mode == DeviceOff )
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*port |= mask;
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else if( mode == DeviceToggle )
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*port ^= mask;
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}
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void setDipSwitches( unsigned value ) {
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dip_switches_ = (unsigned char) value;
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setDeviceMode( Switch_RackAdvance, value & DipRackAdvance_Auto ? DeviceOn : DeviceOff );
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setDeviceMode( Switch_Test, value & DipMode_Test ? DeviceOn : DeviceOff );
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setDeviceMode( Switch_CocktailMode, value & DipCabinet_Cocktail ? DeviceOn : DeviceOff );
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}
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unsigned getDipSwitches(void) {
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unsigned result = dip_switches_;
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if( getDeviceMode(Switch_RackAdvance) == DeviceOn ) result |= DipRackAdvance_Auto;
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if( getDeviceMode(Switch_Test) == DeviceOn ) result |= DipMode_Test;
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if( getDeviceMode(Switch_CocktailMode) == DeviceOn ) result |= DipCabinet_Cocktail;
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return result;
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}
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#if defined (CPU_COLDFIRE)
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extern void drawChar( unsigned char * buffer, int index, int ox, int oy, int color );
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#else
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static inline void drawChar( unsigned char * buffer, int index, int ox, int oy, int color )
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{
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int x,y;
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/* Make the index point to the character offset into the character table */
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unsigned char * chrmap = charmap_ + index*64;
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buffer += ox + oy*224; /* Make the buffer point to the character position*/
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color = (color & 0x3F)*4;
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if( color == 0 )
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{
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for( y=7; y>=0; y-- )
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{
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rb->memset( buffer, 0, 8 );
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buffer += ScreenWidth;
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};
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return;
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};
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if( output_devices_ & FlipScreen ) {
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// Flip character
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buffer += 7*ScreenWidth;
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for( y=7; y>=0; y-- ) {
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for( x=7; x>=0; x-- ) {
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*buffer++ = (*chrmap++) + color;
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}
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buffer -= ScreenWidth + 8; // Go to the next line
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}
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}
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else {
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for( y=7; y>=0; y-- ) {
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for( x=7; x>=0; x-- ) {
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*buffer++ = (*chrmap++) + color;
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}
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buffer += ScreenWidth - 8; // Go to the next line
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}
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}
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}
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#endif
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|
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inline void drawSprite( unsigned char * buffer, int index )
|
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{
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struct PacmanSprite ps = sprites_[index];
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int x,y;
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char * s, * s2;
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|
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// Exit now if sprite not visible at all
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if( (ps.color == 0) || (ps.x >= ScreenWidth) || (ps.y < 16) || (ps.y >= (ScreenHeight-32)) ) {
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return;
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}
|
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|
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// Clip the sprite coordinates to cut the parts that fall off the screen
|
|
int start_x = (ps.x < 0) ? 0 : ps.x;
|
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int end_x = (ps.x < (ScreenWidth-16)) ? ps.x+15 : ScreenWidth-1;
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|
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// Prepare variables for drawing
|
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int color = (ps.color & 0x3F)*4;
|
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unsigned char * spritemap_base = spritemap_ + ((ps.n & 0x3F)*256);
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|
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buffer += ScreenWidth*ps.y;
|
|
|
|
dirty_[(start_x >> 3) + (ps.y >> 3)*28] = 1;
|
|
dirty_[(start_x >> 3) + 1 + (ps.y >> 3)*28] = 1;
|
|
dirty_[(end_x >> 3) + (ps.y >> 3)*28] = 1;
|
|
dirty_[(start_x >> 3) + ((ps.y >> 3)+1)*28] = 1;
|
|
dirty_[(start_x >> 3) + 1 + ((ps.y >> 3)+1)*28] = 1;
|
|
dirty_[(end_x >> 3) + ((ps.y >> 3)+1)*28] = 1;
|
|
dirty_[(start_x >> 3) + ((ps.y+15) >> 3)*28] = 1;
|
|
dirty_[(start_x >> 3) + 1 + ((ps.y+15) >> 3)*28] = 1;
|
|
dirty_[(end_x >> 3) + ((ps.y+15) >> 3)*28] = 1;
|
|
|
|
// Draw the 16x16 sprite
|
|
if( ps.mode == 0 ) { // Normal
|
|
s2 = spritemap_base + start_x-ps.x;
|
|
// Draw the 16x16 sprite
|
|
for( y=15; y>=0; y-- ) {
|
|
s = s2;
|
|
for( x=start_x; x<=end_x; x++, s++ ) {
|
|
if( *s ) {
|
|
buffer[x] = color + *s;
|
|
}
|
|
}
|
|
buffer += ScreenWidth;
|
|
s2 += 16;
|
|
}
|
|
} else if( ps.mode == 1 ) { // Flip Y
|
|
s2 = spritemap_base + start_x-ps.x + 240;
|
|
for( y=15; y>=0; y-- ) {
|
|
s = s2;
|
|
for( x=start_x; x<=end_x; x++, s++ ) {
|
|
if( *s ) {
|
|
buffer[x] = color + *s;
|
|
}
|
|
}
|
|
buffer += ScreenWidth;
|
|
s2 -= 16;
|
|
}
|
|
} else if( ps.mode == 2 ) { // Flip X
|
|
s2 = spritemap_base + 15 + ps.x-start_x;
|
|
for( y=15; y>=-0; y-- ) {
|
|
s = s2;
|
|
for( x=start_x; x<=end_x; x++, s-- ) {
|
|
if( *s ) {
|
|
buffer[x] = color + *s;
|
|
}
|
|
}
|
|
buffer += ScreenWidth;
|
|
s2 += 16;
|
|
}
|
|
} else { // Flip X and Y
|
|
s2 = spritemap_base + 255 + ps.x-start_x;
|
|
for( y=15; y>=0; y-- ) {
|
|
s = s2;
|
|
for( x=start_x; x<=end_x; x++, s-- ) {
|
|
if( *s ) {
|
|
buffer[x] = color + *s;
|
|
}
|
|
}
|
|
buffer += ScreenWidth;
|
|
s2 -= 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Draw the video into the specified buffer.
|
|
*/
|
|
bool renderBackground( unsigned char * buffer )
|
|
{
|
|
unsigned char * video = video_mem_;
|
|
unsigned char * color = color_mem_;
|
|
unsigned char * dirty = dirty_;
|
|
int x,y;
|
|
bool changed=false;
|
|
|
|
// Draw the background first...
|
|
if( output_devices_ & FlipScreen ) {
|
|
for( y=ScreenHeight-CharHeight; y>=0; y-=CharHeight ) {
|
|
for( x=ScreenWidth-CharWidth; x>=0; x-=CharWidth ) {
|
|
if (*dirty) {
|
|
drawChar( buffer, *video++, x, y, *color++ );
|
|
*(dirty++)=0;
|
|
changed=true;
|
|
} else {
|
|
dirty++;
|
|
video++;
|
|
color++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for( y=0; y<ScreenHeight; y+=CharHeight ) {
|
|
for( x=0; x<ScreenWidth; x+=CharWidth ) {
|
|
if (*dirty) {
|
|
drawChar( buffer, *video++, x, y, *color++ );
|
|
*(dirty++)=0;
|
|
changed=true;
|
|
} else {
|
|
dirty++;
|
|
video++;
|
|
color++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
void renderSprites( unsigned char * buffer )
|
|
{
|
|
int i;
|
|
|
|
// ...then add the sprites
|
|
for( i=7; i>=0; i-- ) {
|
|
drawSprite( buffer, i );
|
|
}
|
|
}
|
|
|
|
/* Enables/disables the speed hack. */
|
|
int setSpeedHack( int enabled )
|
|
{
|
|
int result = 0;
|
|
|
|
if( enabled ) {
|
|
if( (ram_[0x180B] == 0xBE) && (ram_[0x1FFD] == 0x00) ) {
|
|
// Patch the ROM to activate the speed hack
|
|
ram_[0x180B] = 0x01; // Activate speed hack
|
|
ram_[0x1FFD] = 0xBD; // Fix ROM checksum
|
|
|
|
result = 1;
|
|
}
|
|
}
|
|
else {
|
|
if( (ram_[0x180B] == 0x01) && (ram_[0x1FFD] == 0xBD) ) {
|
|
// Restore the patched ROM locations
|
|
ram_[0x180B] = 0xBE;
|
|
ram_[0x1FFD] = 0x00;
|
|
|
|
result = 1;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|