rockbox/firmware/target/hosted/sdl/thread-sdl.c
Thomas Martitz cc889e9d60 Change the thread api a bit.
* Remove THREAD_ID_CURRENT macro in favor of a thread_self() function, this allows thread functions to be simpler.
* thread_self_entry() shortcut for kernel.c.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29521 a1c6a512-1295-4272-9138-f99709370657
2011-03-05 17:48:06 +00:00

680 lines
18 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdbool.h>
#include <time.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <string.h> /* memset() */
#include <setjmp.h>
#include "system-sdl.h"
#include "thread-sdl.h"
#include "system.h"
#include "kernel.h"
#include "thread.h"
#include "debug.h"
/* Define this as 1 to show informational messages that are not errors. */
#define THREAD_SDL_DEBUGF_ENABLED 0
#if THREAD_SDL_DEBUGF_ENABLED
#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
static char __name[32];
#define THREAD_SDL_GET_NAME(thread) \
({ thread_get_name(__name, ARRAYLEN(__name), thread); __name; })
#else
#define THREAD_SDL_DEBUGF(...)
#define THREAD_SDL_GET_NAME(thread)
#endif
#define THREAD_PANICF(str...) \
({ fprintf(stderr, str); exit(-1); })
/* Thread/core entries as in rockbox core */
static struct core_entry cores[NUM_CORES];
struct thread_entry threads[MAXTHREADS];
/* Jump buffers for graceful exit - kernel threads don't stay neatly
* in their start routines responding to messages so this is the only
* way to get them back in there so they may exit */
static jmp_buf thread_jmpbufs[MAXTHREADS];
/* this mutex locks out other Rockbox threads while one runs,
* that enables us to simulate a cooperative environment even if
* the host is preemptive */
static SDL_mutex *m;
#define THREADS_RUN 0
#define THREADS_EXIT 1
#define THREADS_EXIT_COMMAND_DONE 2
static volatile int threads_status = THREADS_RUN;
extern long start_tick;
void sim_thread_shutdown(void)
{
int i;
/* This *has* to be a push operation from a thread not in the pool
so that they may be dislodged from their blocking calls. */
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via remove_thread or multiple threads could exit
on each unlock but that is safe. */
/* Do this before trying to acquire lock */
threads_status = THREADS_EXIT;
/* Take control */
SDL_LockMutex(m);
/* Signal all threads on delay or block */
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = &threads[i];
if (thread->context.s == NULL)
continue;
SDL_SemPost(thread->context.s);
}
/* Wait for all threads to finish and cleanup old ones. */
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = &threads[i];
SDL_Thread *t = thread->context.t;
if (t != NULL)
{
SDL_UnlockMutex(m);
/* Wait for it to finish */
SDL_WaitThread(t, NULL);
/* Relock for next thread signal */
SDL_LockMutex(m);
/* Already waited and exiting thread would have waited .told,
* replacing it with t. */
thread->context.told = NULL;
}
else
{
/* Wait on any previous thread in this location-- could be one not quite
* finished exiting but has just unlocked the mutex. If it's NULL, the
* call returns immediately.
*
* See remove_thread below for more information. */
SDL_WaitThread(thread->context.told, NULL);
}
}
SDL_UnlockMutex(m);
/* Signal completion of operation */
threads_status = THREADS_EXIT_COMMAND_DONE;
}
static void new_thread_id(unsigned int slot_num,
struct thread_entry *thread)
{
unsigned int version =
(thread->id + (1u << THREAD_ID_VERSION_SHIFT))
& THREAD_ID_VERSION_MASK;
if (version == 0)
version = 1u << THREAD_ID_VERSION_SHIFT;
thread->id = version | (slot_num & THREAD_ID_SLOT_MASK);
}
static struct thread_entry * find_empty_thread_slot(void)
{
struct thread_entry *thread = NULL;
int n;
for (n = 0; n < MAXTHREADS; n++)
{
int state = threads[n].state;
if (state == STATE_KILLED)
{
thread = &threads[n];
break;
}
}
return thread;
}
/* Initialize SDL threading */
void init_threads(void)
{
struct thread_entry *thread;
int n;
memset(cores, 0, sizeof(cores));
memset(threads, 0, sizeof(threads));
m = SDL_CreateMutex();
if (SDL_LockMutex(m) == -1)
{
fprintf(stderr, "Couldn't lock mutex\n");
return;
}
/* Initialize all IDs */
for (n = 0; n < MAXTHREADS; n++)
threads[n].id = THREAD_ID_INIT(n);
/* Slot 0 is reserved for the main thread - initialize it here and
then create the SDL thread - it is possible to have a quick, early
shutdown try to access the structure. */
thread = &threads[0];
thread->stack = (uintptr_t *)" ";
thread->stack_size = 8;
thread->name = "main";
thread->state = STATE_RUNNING;
thread->context.s = SDL_CreateSemaphore(0);
thread->context.t = NULL; /* NULL for the implicit main thread */
cores[CURRENT_CORE].running = thread;
if (thread->context.s == NULL)
{
fprintf(stderr, "Failed to create main semaphore\n");
return;
}
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via remove_thread or multiple threads could exit
on each unlock but that is safe. */
/* Setup jump for exit */
if (setjmp(thread_jmpbufs[0]) == 0)
{
THREAD_SDL_DEBUGF("Main thread: %p\n", thread);
return;
}
SDL_UnlockMutex(m);
/* Set to 'COMMAND_DONE' when other rockbox threads have exited. */
while (threads_status < THREADS_EXIT_COMMAND_DONE)
SDL_Delay(10);
SDL_DestroyMutex(m);
/* We're the main thead - perform exit - doesn't return. */
sim_do_exit();
}
void sim_thread_exception_wait(void)
{
while (1)
{
SDL_Delay(HZ/10);
if (threads_status != THREADS_RUN)
thread_exit();
}
}
/* A way to yield and leave the threading system for extended periods */
void sim_thread_lock(void *me)
{
SDL_LockMutex(m);
cores[CURRENT_CORE].running = (struct thread_entry *)me;
if (threads_status != THREADS_RUN)
thread_exit();
}
void * sim_thread_unlock(void)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
SDL_UnlockMutex(m);
return current;
}
struct thread_entry * thread_id_entry(unsigned int thread_id)
{
return &threads[thread_id & THREAD_ID_SLOT_MASK];
}
static void add_to_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (*list == NULL)
{
/* Insert into unoccupied list */
thread->l.next = thread;
thread->l.prev = thread;
*list = thread;
}
else
{
/* Insert last */
thread->l.next = *list;
thread->l.prev = (*list)->l.prev;
thread->l.prev->l.next = thread;
(*list)->l.prev = thread;
}
}
static void remove_from_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (thread == thread->l.next)
{
/* The only item */
*list = NULL;
return;
}
if (thread == *list)
{
/* List becomes next item */
*list = thread->l.next;
}
/* Fix links to jump over the removed entry. */
thread->l.prev->l.next = thread->l.next;
thread->l.next->l.prev = thread->l.prev;
}
unsigned int thread_self(void)
{
return cores[CURRENT_CORE].running->id;
}
struct thread_entry* thread_self_entry(void)
{
return cores[CURRENT_CORE].running;
}
void switch_thread(void)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
enable_irq();
switch (current->state)
{
case STATE_RUNNING:
{
SDL_UnlockMutex(m);
/* Any other thread waiting already will get it first */
SDL_LockMutex(m);
break;
} /* STATE_RUNNING: */
case STATE_BLOCKED:
{
int oldlevel;
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
current->state = STATE_RUNNING;
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED: */
case STATE_BLOCKED_W_TMO:
{
int result, oldlevel;
SDL_UnlockMutex(m);
result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
if (current->state == STATE_BLOCKED_W_TMO)
{
/* Timed out */
remove_from_list_l(current->bqp, current);
#ifdef HAVE_WAKEUP_EXT_CB
if (current->wakeup_ext_cb != NULL)
current->wakeup_ext_cb(current);
#endif
current->state = STATE_RUNNING;
}
if (result == SDL_MUTEX_TIMEDOUT)
{
/* Other signals from an explicit wake could have been made before
* arriving here if we timed out waiting for the semaphore. Make
* sure the count is reset. */
while (SDL_SemValue(current->context.s) > 0)
SDL_SemTryWait(current->context.s);
}
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED_W_TMO: */
case STATE_SLEEPING:
{
SDL_UnlockMutex(m);
SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
current->state = STATE_RUNNING;
break;
} /* STATE_SLEEPING: */
}
cores[CURRENT_CORE].running = current;
if (threads_status != THREADS_RUN)
thread_exit();
}
void sleep_thread(int ticks)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
int rem;
current->state = STATE_SLEEPING;
rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
if (rem < 0)
rem = 0;
current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
}
void block_thread(struct thread_entry *current)
{
current->state = STATE_BLOCKED;
add_to_list_l(current->bqp, current);
}
void block_thread_w_tmo(struct thread_entry *current, int ticks)
{
current->state = STATE_BLOCKED_W_TMO;
current->tmo_tick = (1000/HZ)*ticks;
add_to_list_l(current->bqp, current);
}
unsigned int wakeup_thread(struct thread_entry **list)
{
struct thread_entry *thread = *list;
if (thread != NULL)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
remove_from_list_l(list, thread);
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
return THREAD_OK;
}
}
return THREAD_NONE;
}
unsigned int thread_queue_wake(struct thread_entry **list)
{
unsigned int result = THREAD_NONE;
for (;;)
{
unsigned int rc = wakeup_thread(list);
if (rc == THREAD_NONE)
break;
result |= rc;
}
return result;
}
void thread_thaw(unsigned int thread_id)
{
struct thread_entry *thread = thread_id_entry(thread_id);
if (thread->id == thread_id && thread->state == STATE_FROZEN)
{
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
}
}
int runthread(void *data)
{
struct thread_entry *current;
jmp_buf *current_jmpbuf;
/* Cannot access thread variables before locking the mutex as the
data structures may not be filled-in yet. */
SDL_LockMutex(m);
cores[CURRENT_CORE].running = (struct thread_entry *)data;
current = cores[CURRENT_CORE].running;
current_jmpbuf = &thread_jmpbufs[current - threads];
/* Setup jump for exit */
if (setjmp(*current_jmpbuf) == 0)
{
/* Run the thread routine */
if (current->state == STATE_FROZEN)
{
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
cores[CURRENT_CORE].running = current;
}
if (threads_status == THREADS_RUN)
{
current->context.start();
THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
current - threads, THREAD_SDL_GET_NAME(current));
/* Thread routine returned - suicide */
}
thread_exit();
}
else
{
/* Unlock and exit */
SDL_UnlockMutex(m);
}
return 0;
}
unsigned int create_thread(void (*function)(void),
void* stack, size_t stack_size,
unsigned flags, const char *name)
{
struct thread_entry *thread;
SDL_Thread* t;
SDL_sem *s;
THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
thread = find_empty_thread_slot();
if (thread == NULL)
{
DEBUGF("Failed to find thread slot\n");
return 0;
}
s = SDL_CreateSemaphore(0);
if (s == NULL)
{
DEBUGF("Failed to create semaphore\n");
return 0;
}
t = SDL_CreateThread(runthread, thread);
if (t == NULL)
{
DEBUGF("Failed to create SDL thread\n");
SDL_DestroySemaphore(s);
return 0;
}
thread->stack = stack;
thread->stack_size = stack_size;
thread->name = name;
thread->state = (flags & CREATE_THREAD_FROZEN) ?
STATE_FROZEN : STATE_RUNNING;
thread->context.start = function;
thread->context.t = t;
thread->context.s = s;
THREAD_SDL_DEBUGF("New Thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
return thread->id;
}
#ifndef ALLOW_REMOVE_THREAD
static void remove_thread(unsigned int thread_id)
#else
void remove_thread(unsigned int thread_id)
#endif
{
struct thread_entry *current = cores[CURRENT_CORE].running;
struct thread_entry *thread = thread_id_entry(thread_id);
SDL_Thread *t;
SDL_sem *s;
if (thread->id != thread_id)
return;
int oldlevel = disable_irq_save();
t = thread->context.t;
s = thread->context.s;
/* Wait the last thread here and keep this one or SDL will leak it since
* it doesn't free its own library allocations unless a wait is performed.
* Such behavior guards against the memory being invalid by the time
* SDL_WaitThread is reached and also against two different threads having
* the same pointer. It also makes SDL_WaitThread a non-concurrent function.
*
* However, see more below about SDL_KillThread.
*/
SDL_WaitThread(thread->context.told, NULL);
thread->context.t = NULL;
thread->context.s = NULL;
thread->context.told = t;
if (thread != current)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
/* Remove thread from object it's waiting on */
remove_from_list_l(thread->bqp, thread);
#ifdef HAVE_WAKEUP_EXT_CB
if (thread->wakeup_ext_cb != NULL)
thread->wakeup_ext_cb(thread);
#endif
break;
}
SDL_SemPost(s);
}
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
new_thread_id(thread->id, thread);
thread->state = STATE_KILLED;
thread_queue_wake(&thread->queue);
SDL_DestroySemaphore(s);
if (thread == current)
{
/* Do a graceful exit - perform the longjmp back into the thread
function to return */
restore_irq(oldlevel);
longjmp(thread_jmpbufs[current - threads], 1);
}
/* SDL_KillThread frees the old pointer too because it uses SDL_WaitThread
* to wait for the host to remove it. */
thread->context.told = NULL;
SDL_KillThread(t);
restore_irq(oldlevel);
}
void thread_exit(void)
{
unsigned int id = thread_self();
remove_thread(id);
/* This should never and must never be reached - if it is, the
* state is corrupted */
THREAD_PANICF("thread_exit->K:*R (ID: %d)", id);
while (1);
}
void thread_wait(unsigned int thread_id)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
struct thread_entry *thread = thread_id_entry(thread_id);
if (thread->id == thread_id && thread->state != STATE_KILLED)
{
current->bqp = &thread->queue;
block_thread(current);
switch_thread();
}
}
int thread_stack_usage(const struct thread_entry *thread)
{
return 50;
(void)thread;
}
/* Return name if one or ID if none */
void thread_get_name(char *buffer, int size,
struct thread_entry *thread)
{
if (size <= 0)
return;
*buffer = '\0';
if (thread)
{
/* Display thread name if one or ID if none */
bool named = thread->name && *thread->name;
const char *fmt = named ? "%s" : "%04lX";
intptr_t name = named ?
(intptr_t)thread->name : (intptr_t)thread->id;
snprintf(buffer, size, fmt, name);
}
}