rockbox/manual/plugins/snake2.tex
Alex Parker 8d194f08d7 Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
2009-07-22 18:08:51 +00:00

70 lines
3.2 KiB
TeX

\subsection{Snake 2}
\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
\begin{table}
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
\opt{HAVEREMOTEKEYMAP}{& }
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{HAVEREMOTEKEYMAP}{& }
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
\opt{HAVEREMOTEKEYMAP}{& }
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{HAVEREMOTEKEYMAP}{& }
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,MROBE100_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.