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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
70 lines
3.2 KiB
TeX
70 lines
3.2 KiB
TeX
\subsection{Snake 2}
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\screenshot{plugins/images/ss-snake2}
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{Snake 2 {--} The Snake Strikes Back}{img:snake2}
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Another version of the Snake game. Move the snake around, and eat the
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apples that pop up on the screen. Each time an apple is eaten, the
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snake gets longer. The game ends when the snake hits a wall, or runs
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into itself.
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\begin{table}
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\begin{btnmap}{}{}
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\multicolumn{2}{c}{\textbf{In menu}}\\\hline
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Set game speed\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
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,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
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\opt{ONDIO_PAD}{\ButtonRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Select starting maze\\
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Select game type (A or B)\\
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Start the game\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Steer the snake\\
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause and resume the game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,MROBE100_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Quit\\
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\end{btnmap}
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\end{table}
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In game A, the maze stays the same, in game B
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after an increasing number of apples eaten the maze is replaced by a
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new one.
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