rockbox/apps/plugins/sudoku/sudoku.h
Barry Wardell 41ee9e3304 FS#6539 - Thanks to Tom Ross
Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins.
Add X5 keymappings for wormlet to the manual.
Add help text for Jewels on the H10 and give a warning if help text is not defined.
Fix bug in spacerocks lives drawing on large screens (larger than Ondio).
Change spacerocks comments to C style.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657
2007-01-15 20:40:48 +00:00

141 lines
5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SUDOKU_H
#define _SUDOKU_H
#include "plugin.h"
#define GAME_FILE PLUGIN_DIR "/sudoku.ss"
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MODE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD)
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_A
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif
#error SUDOKU: Unsupported keypad
#endif
struct sudoku_state_t {
char filename[MAX_PATH]; /* Filename */
char startboard[9][9]; /* The initial state of the game */
char currentboard[9][9]; /* The current state of the game */
char savedboard[9][9]; /* Cached copy of saved state */
int x,y; /* Cursor position */
int editmode; /* We are editing the start board */
#ifdef SUDOKU_BUTTON_POSSIBLE
short possiblevals[9][9]; /* possible values a cell could be, user sets them */
#endif
};
#endif