rockbox/apps/plugins/bitmaps/native/SOURCES
Barry Wardell 41ee9e3304 FS#6539 - Thanks to Tom Ross
Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins.
Add X5 keymappings for wormlet to the manual.
Add help text for Jewels on the H10 and give a warning if help text is not defined.
Fix bug in spacerocks lives drawing on large screens (larger than Ondio).
Change spacerocks comments to C style.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657
2007-01-15 20:40:48 +00:00

362 lines
11 KiB
Text

#ifdef HAVE_LCD_BITMAP
/* Bubbles */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
bubbles_emblem.112x64x1.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
bubbles_emblem.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
bubbles_emblem.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
bubbles_emblem.160x128x16.bmp
bubbles_left.160x128x16.bmp
bubbles_right.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
bubbles_emblem.160x128x16.bmp
bubbles_left.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
bubbles_emblem.160x128x16.bmp
bubbles_left.176x132x16.bmp
bubbles_right.176x132x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
bubbles_emblem.220x176x16.bmp
bubbles_left.220x176x16.bmp
bubbles_right.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
bubbles_emblem.220x176x16.bmp
bubbles_left.240x320x16.bmp
bubbles_right.240x320x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
bubbles_emblem.320x240x16.bmp
bubbles_left.320x240x16.bmp
bubbles_right.320x240x16.bmp
#endif
/* ChessBox */
#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
chessbox_pieces.240x240x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
chessbox_pieces.176x176x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
chessbox_pieces.128x128x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
chessbox_pieces.128x128x1.bmp
#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1)
chessbox_pieces.104x104x2.bmp
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
chessbox_pieces.80x64x1.bmp
#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
chessbox_pieces.64x64x1.bmp
#endif
/* Jewels */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
jewels.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
jewels.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
jewels.320x240x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
jewels.320x240x16.bmp
#endif
/* Snake2 */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
snake2_header1.320x240x16.bmp
snake2_header2.320x240x16.bmp
snake2_left.320x240x16.bmp
snake2_right.320x240x16.bmp
snake2_bottom.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
snake2_header1.240x320x16.bmp
snake2_header2.240x320x16.bmp
snake2_left.240x320x16.bmp
snake2_right.240x320x16.bmp
snake2_bottom.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
snake2_header1.220x176x16.bmp
snake2_header2.220x176x16.bmp
snake2_left.220x176x16.bmp
snake2_right.220x176x16.bmp
snake2_bottom.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
snake2_header1.176x132x16.bmp
snake2_header2.176x132x16.bmp
snake2_left.176x132x16.bmp
snake2_right.176x132x16.bmp
snake2_bottom.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
snake2_header1.160x128x16.bmp
snake2_header2.160x128x16.bmp
snake2_left.160x128x16.bmp
snake2_right.160x128x16.bmp
snake2_bottom.160x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
snake2_header1.160x128x2.bmp
snake2_header2.160x128x2.bmp
snake2_left.160x128x2.bmp
snake2_right.160x128x2.bmp
snake2_bottom.160x128x2.bmp
#endif
/* Sokoban*/
#ifdef HAVE_LCD_COLOR
#if LCD_HEIGHT >= 240
sokoban_tiles.14x14.bmp
#elif LCD_HEIGHT >= 176
sokoban_tiles.9x9.bmp
#else
/* LCD_HEIGHT >= 128 */
sokoban_tiles.6x6.bmp
#endif
#elif LCD_DEPTH >= 2
sokoban_tiles.6x6x2.bmp
#endif
/* Flip it */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
flipit_cursor.56x56x16.bmp
flipit_tokens.56x112x16.bmp
#elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
flipit_cursor.40x40x16.bmp
flipit_tokens.40x80x16.bmp
#elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_cursor.28x28x16.bmp
flipit_tokens.28x56x16.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_cursor.25x25x16.bmp
flipit_tokens.25x50x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_tokens.28x56x2.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_tokens.25x50x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
flipit_tokens.16x26x1.bmp
#endif
#endif
/* Star */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
star_tiles.20x20.bmp
#elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
star_tiles.15x15.bmp
#elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
star_tiles.13x13.bmp
#elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
star_tiles.11x11.bmp
#elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
star_tiles.10x10.bmp
#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
star_tiles.8x8.bmp
#endif
#elif LCD_DEPTH > 1 /* grey */
#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
star_tiles.10x10.grey.bmp
#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
star_tiles.8x8.grey.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
star_tiles.6x7.mono.bmp
#endif
#endif
/* Solitaire */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320
solitaire_cardback.37x49x16.bmp
solitaire_deck.481x196x16.bmp
solitaire_suitsi.37x196x16.bmp
#elif LCD_WIDTH >= 220
solitaire_cardback.26x33x16.bmp
solitaire_deck.338x132x16.bmp
solitaire_suitsi.26x132x16.bmp
#elif LCD_WIDTH >= 160
solitaire_cardback.18x23x16.bmp
solitaire_deck.234x92x16.bmp
solitaire_suitsi.18x92x16.bmp
#elif LCD_WIDTH >= 128
solitaire_cardback.15x20x16.bmp
solitaire_deck.195x80x16.bmp
solitaire_suitsi.15x80x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 160
solitaire_cardback.18x23x2.bmp
solitaire_deck.234x92x2.bmp
solitaire_suitsi.18x92x2.bmp
#elif LCD_WIDTH >= 128
solitaire_cardback.15x20x2.bmp
solitaire_deck.195x80x2.bmp
solitaire_suitsi.15x80x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112
solitaire_cardback.13x13x1.bmp
solitaire_deck.169x52x1.bmp
solitaire_suitsi.13x52x1.bmp
#endif
#endif
/* Sudoku */
#if LCD_WIDTH >= LCD_HEIGHT
#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
sudoku_start.112x64x1.bmp
sudoku_normal.112x64x1.bmp
sudoku_inverse.112x64x1.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
sudoku_start.138x110x2.bmp
sudoku_normal.138x110x2.bmp
sudoku_inverse.138x110x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
sudoku_start.160x128x16.bmp
sudoku_normal.160x128x16.bmp
sudoku_inverse.160x128x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
sudoku_start.160x128x2.bmp
sudoku_normal.160x128x2.bmp
sudoku_inverse.160x128x2.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
/* Temporary bitmaps for Archos AV300 */
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#endif
#else
#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#endif
#endif
/* Brickmania */
#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
#if (LCD_WIDTH == 320)
brickmania_menu_bg.320x240x16.bmp
#else
brickmania_menu_bg.220x176x16.bmp
#endif
brickmania_menu_items.220x176x16.bmp
brickmania_ball.220x176x16.bmp
brickmania_bricks.220x176x16.bmp
brickmania_gameover.220x176x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_powerups.220x176x16.bmp
brickmania_break.220x176x16.bmp
#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
brickmania_menu_items.160x128x2.bmp
brickmania_ball.160x128x2.bmp
#if (LCD_WIDTH == 160)
brickmania_bricks.160x128x2.bmp
#else
brickmania_bricks.138x110x2.bmp
#endif
brickmania_gameover.160x128x2.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_pads.160x128x2.bmp
brickmania_powerups.160x128x2.bmp
brickmania_break.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
brickmania_menu_items.160x128x16.bmp
brickmania_ball.160x128x16.bmp
brickmania_bricks.160x128x16.bmp
brickmania_gameover.160x128x16.bmp
brickmania_menu_bg.160x128x16.bmp
brickmania_pads.160x128x16.bmp
brickmania_powerups.160x128x16.bmp
brickmania_break.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
brickmania_menu_items.176x132x16.bmp
brickmania_ball.176x132x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_gameover.176x132x16.bmp
brickmania_menu_bg.176x132x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_powerups.176x132x16.bmp
brickmania_break.176x132x16.bmp
#endif
/* Rockblox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
rockblox_background.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
rockblox_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
rockblox_background.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
rockblox_background.176x220x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
rockblox_background.138x110x2.bmp
#endif
#ifdef HAVE_LCD_COLOR
/* Rockpaint */
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
#endif
#if defined( HAVE_LCD_COLOR )
#if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
minesweeper_tiles.16x16x24.bmp
#else
minesweeper_tiles.12x12x24.bmp
#endif
#elif LCD_DEPTH > 1
minesweeper_tiles.12x12x2.bmp
#else
minesweeper_tiles.8x8x1.bmp
#endif
#endif /* HAVE_LCD_BITMAP */