rockbox/apps/plugins/doom
2007-09-20 10:49:48 +00:00
..
am_map.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
am_map.h
Changelog
d_deh.c Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. 2007-06-03 22:03:36 +00:00
d_deh.h Removed executable flag 2007-01-09 23:22:14 +00:00
d_englsh.h Fix up configurable keys, edit exit string, more work needs to be done on menu keys 2006-04-04 23:13:50 +00:00
d_event.h
d_french.h
d_items.c
d_items.h
d_main.c Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. 2007-06-03 22:03:36 +00:00
d_main.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
d_net.c
d_net.h
d_player.h
d_think.h
d_ticcmd.h
doomdata.h
doomdef.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomdef.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomstat.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomstat.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomtype.h
dstrings.c
dstrings.h Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
f_finale.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
f_finale.h
f_wipe.c Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me. 2006-04-03 08:51:08 +00:00
f_wipe.h
g_game.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
g_game.h
hu_lib.c Fix warning 2006-04-03 00:37:27 +00:00
hu_lib.h
hu_stuff.c Free more plugin memory 2006-12-13 06:52:10 +00:00
hu_stuff.h Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
i_sound.c Plugins that play sound must be sure to set inputs and outputs on audio muxed targets. Add strict adherence to the interface protocols. Make sure playback sets the playback output as well. 2007-06-10 02:10:47 +00:00
i_sound.h
i_system.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
i_system.h Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. 2006-04-15 22:08:36 +00:00
i_video.c Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
i_video.h
info.c
info.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_fixed.h Code cleaning - remove some unnecessary defined(SIMULATOR) checks 2007-05-10 13:16:08 +00:00
m_menu.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
m_menu.h
m_misc.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
m_misc.h
m_random.c
m_random.h
m_swap.h Use rockbox endian defines 2006-03-29 21:16:45 +00:00
Makefile Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. 2007-07-27 09:57:27 +00:00
p_ceilng.c
p_doors.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_enemy.c
p_enemy.h
p_floor.c
p_genlin.c
p_inter.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_inter.h
p_lights.c
p_map.c
p_map.h
p_maputl.c
p_maputl.h
p_mobj.c
p_mobj.h
p_plats.c
p_pspr.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_pspr.h
p_saveg.c More 64-bit fixes. 2006-03-28 19:04:48 +00:00
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_spec.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_spec.h Change the type of the P_SectorActive() function to boolean - that's how it is being used. 2006-03-28 19:04:56 +00:00
p_switch.c
p_telept.c
p_tick.c
p_tick.h
p_user.c
p_user.h
r_bsp.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_bsp.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_data.c Free more plugin memory 2006-12-13 06:52:10 +00:00
r_data.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_defs.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_draw.c Code cleaning - remove some unnecessary defined(SIMULATOR) checks 2007-05-10 13:16:08 +00:00
r_draw.h
r_main.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_main.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_plane.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_plane.h
r_segs.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_segs.h
r_sky.c
r_sky.h
r_state.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_things.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_things.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
rockdoom.c Makes apps and plugins interract with directories using a posix-like api instead of calling dircache / simulator functions (no additionnal layer added, only a cosmetic change) 2007-07-20 17:06:55 +00:00
rockmacros.h Sim I/O and threading that runs more like on target. Tweakable if any genuine slowness imitation is required for any one of them. One point of concern is the sim shutdown on an OS other than Linux just because terminating threads in a manner other than having the do it themselves is kind of dirty IMHO. 2007-09-08 12:20:53 +00:00
s_sound.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
s_sound.h
sounds.c
sounds.h Better video update, add options to startup menu, change default screensize 2006-04-22 03:48:15 +00:00
st_lib.c
st_lib.h
st_stuff.c Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me. 2006-04-03 08:51:08 +00:00
st_stuff.h
tables.c
tables.h
v_video.c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. 2007-03-16 21:56:08 +00:00
v_video.h Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me. 2006-04-03 08:51:08 +00:00
w_wad.c Kill a few warnings in plugins. 2007-02-17 23:06:22 +00:00
w_wad.h
wi_stuff.c
wi_stuff.h
z_bmalloc.c
z_bmalloc.h
z_zone.c General housekeeping: Make plugin buffer functions take size_t * instead of int * to match the parameter type of the buffer functions called in the core. Get rid of unsafe int * <==> size_t * casting. Use ssize_t where int was used and size_t where unsigned int was used in the buffer calls to not alter signedness in the plugins. No API version change since it should only be an issue for 64-bit sim builds. 2007-04-21 18:38:25 +00:00
z_zone.h