3a37f46fc9
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12393 a1c6a512-1295-4272-9138-f99709370657
220 lines
6.5 KiB
C
220 lines
6.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "debug.h"
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#include "lcd.h"
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#include "misc.h"
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "lcd-playersim.h"
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#include "uisdl.h"
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#include "lcd-sdl.h"
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/* extern functions, needed for screendump() */
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extern int sim_creat(const char *name);
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SDL_Surface* lcd_surface;
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SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
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SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
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SDL_Color lcd_color_max = {0, 0, 0, 0};
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/* Defined in lcd-playersim.c */
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extern void lcd_print_char(int x, int y);
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void lcd_update(void)
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{
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int x, y;
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SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT};
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SDL_LockSurface(lcd_surface);
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for (y=0; y<2; y++) {
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for (x=0; x<11; x++) {
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lcd_print_char(x, y);
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}
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}
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SDL_UnlockSurface(lcd_surface);
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if (!background) {
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dest.x -= UI_LCD_POSX;
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dest.y -= UI_LCD_POSY;
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}
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SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest);
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SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
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SDL_Flip(gui_surface);
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}
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void drawdots(int color, struct coordinate *points, int count)
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{
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SDL_Rect dest;
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Uint32 sdlcolor;
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SDL_LockSurface(lcd_surface);
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if (color == 1) {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b);
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} else {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b);
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}
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while (count--) {
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dest.x = points[count].x * display_zoom;
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dest.y = points[count].y * display_zoom;
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dest.w = 1 * display_zoom;
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dest.h = 1 * display_zoom;
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SDL_FillRect(lcd_surface, &dest, sdlcolor);
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}
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SDL_UnlockSurface(lcd_surface);
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}
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void drawrectangles(int color, struct rectangle *points, int count)
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{
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SDL_Rect dest;
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Uint32 sdlcolor;
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SDL_LockSurface(lcd_surface);
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if (color == 1) {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b);
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} else {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b);
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}
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while (count--) {
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dest.x = points[count].x * display_zoom;
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dest.y = points[count].y * display_zoom;
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dest.w = points[count].width * display_zoom;
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dest.h = points[count].height * display_zoom;
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SDL_FillRect(lcd_surface, &dest, sdlcolor);
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}
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SDL_UnlockSurface(lcd_surface);
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}
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#if CONFIG_BACKLIGHT
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void sim_backlight(int value)
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{
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if (value > 0) {
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sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
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0, (1<<LCD_DEPTH));
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} else {
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sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
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0, (1<<LCD_DEPTH));
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}
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lcd_update();
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}
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#endif
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/* initialise simulator lcd driver */
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void sim_lcd_init(void)
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{
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
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LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
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sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
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0, (1<<LCD_DEPTH));
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}
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#define BMP_COMPRESSION 0 /* BI_RGB */
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#define BMP_NUMCOLORS (1 << LCD_DEPTH)
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#define BMP_BPP 1
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#define BMP_LINESIZE (((LCD_WIDTH + 31) / 32) * 4)
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#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
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#define BMP_DATASIZE (BMP_LINESIZE * LCD_HEIGHT)
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#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
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#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
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#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
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static const unsigned char bmpheader[] =
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{
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0x42, 0x4d, /* 'BM' */
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LE32_CONST(BMP_TOTALSIZE), /* Total file size */
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0x00, 0x00, 0x00, 0x00, /* Reserved */
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LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
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0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
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LE32_CONST(LCD_WIDTH), /* Width in pixels */
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LE32_CONST(LCD_HEIGHT), /* Height in pixels */
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0x01, 0x00, /* Number of planes (always 1) */
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LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
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LE32_CONST(BMP_COMPRESSION),/* Compression mode */
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LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
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0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
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0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
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LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
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LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
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0x90, 0xee, 0x90, 0x00, /* Colour #0 */
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0x00, 0x00, 0x00, 0x00 /* Colour #1 */
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};
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void screen_dump(void)
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{
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int fd;
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char filename[MAX_PATH];
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int x, y;
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static unsigned char line[BMP_LINESIZE];
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create_numbered_filename(filename, "", "dump_", ".bmp", 4
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IF_CNFN_NUM_(, NULL));
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DEBUGF("screen_dump\n");
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fd = sim_creat(filename);
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if (fd < 0)
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return;
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write(fd, bmpheader, sizeof(bmpheader));
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SDL_LockSurface(lcd_surface);
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/* BMP image goes bottom up */
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for (y = LCD_HEIGHT - 1; y >= 0; y--)
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{
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Uint8 *src = (Uint8 *)lcd_surface->pixels
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+ y * LCD_WIDTH * display_zoom * display_zoom;
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unsigned char *dst = line;
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unsigned dst_mask = 0x80;
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memset(line, 0, sizeof(line));
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for (x = LCD_WIDTH; x > 0; x--)
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{
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if (*src)
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*dst |= dst_mask;
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src += display_zoom;
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dst_mask >>= 1;
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if (dst_mask == 0)
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{
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dst++;
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dst_mask = 0x80;
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}
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}
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write(fd, line, sizeof(line));
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}
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SDL_UnlockSurface(lcd_surface);
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close(fd);
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}
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