390f167754
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9618 a1c6a512-1295-4272-9138-f99709370657
228 lines
7.2 KiB
Text
228 lines
7.2 KiB
Text
#ifdef HAVE_LCD_BITMAP
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/* Bubbles */
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#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x16.bmp
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bubbles_left.160x128x16.bmp
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bubbles_right.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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bubbles_emblem.160x128x16.bmp
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bubbles_left.176x132x16.bmp
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bubbles_right.176x132x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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bubbles_emblem.220x176x16.bmp
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bubbles_left.220x176x16.bmp
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bubbles_right.220x176x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
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bubbles_emblem.220x176x16.bmp
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bubbles_left.240x320x16.bmp
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bubbles_right.240x320x16.bmp
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#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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bubbles_emblem.320x240x16.bmp
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bubbles_left.320x240x16.bmp
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bubbles_right.320x240x16.bmp
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#endif
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/* ChessBox */
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#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
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chessbox_pieces.240x240x16.bmp
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#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
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chessbox_pieces.176x176x16.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
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chessbox_pieces.128x128x2.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
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chessbox_pieces.128x128x1.bmp
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#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
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chessbox_pieces.80x64x1.bmp
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#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
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chessbox_pieces.64x64x1.bmp
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#endif
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/* Jewels */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
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jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
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jewels.138x110x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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jewels.160x128x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
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jewels.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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jewels.160x128x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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jewels.220x176x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
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jewels.220x176x16.bmp
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#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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jewels.320x240x16.bmp
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#endif
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/* Snake2 */
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#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
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snake2_header1.320x240x16.bmp
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snake2_header2.320x240x16.bmp
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snake2_left.320x240x16.bmp
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snake2_right.320x240x16.bmp
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snake2_bottom.320x240x16.bmp
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#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
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snake2_header1.240x320x16.bmp
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snake2_header2.240x320x16.bmp
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snake2_left.240x320x16.bmp
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snake2_right.240x320x16.bmp
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snake2_bottom.240x320x16.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
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snake2_header1.220x176x16.bmp
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snake2_header2.220x176x16.bmp
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snake2_left.220x176x16.bmp
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snake2_right.220x176x16.bmp
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snake2_bottom.220x176x16.bmp
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#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
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snake2_header1.176x132x16.bmp
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snake2_header2.176x132x16.bmp
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snake2_left.176x132x16.bmp
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snake2_right.176x132x16.bmp
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snake2_bottom.176x132x16.bmp
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#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
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snake2_header1.160x128x16.bmp
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snake2_header2.160x128x16.bmp
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snake2_left.160x128x16.bmp
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snake2_right.160x128x16.bmp
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snake2_bottom.160x128x16.bmp
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#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
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snake2_header1.160x128x2.bmp
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snake2_header2.160x128x2.bmp
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snake2_left.160x128x2.bmp
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snake2_right.160x128x2.bmp
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snake2_bottom.160x128x2.bmp
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#endif
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/* Solitaire */
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#ifdef HAVE_LCD_COLOR
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#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
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solitaire_cardback.220x176x16.bmp
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#else
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solitaire_cardback.176x132x16.bmp
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#endif
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#endif
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/* Sudoku */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
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sudoku_start.112x64x1.bmp
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sudoku_normal.112x64x1.bmp
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sudoku_inverse.112x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
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sudoku_start.160x128x2.bmp
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sudoku_normal.160x128x2.bmp
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sudoku_inverse.160x128x2.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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#endif
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/* Brickmania */
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#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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#if (LCD_WIDTH == 320)
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brickmania_menu_bg.320x240x16.bmp
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#else
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brickmania_menu_bg.220x176x16.bmp
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#endif
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brickmania_ball.220x176x16.bmp
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brickmania_bricks.220x176x16.bmp
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brickmania_gameover.220x176x16.bmp
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brickmania_help.220x176x16.bmp
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brickmania_no_resume.220x176x16.bmp
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brickmania_pads.220x176x16.bmp
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brickmania_powerups.220x176x16.bmp
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brickmania_quit.220x176x16.bmp
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brickmania_resume.220x176x16.bmp
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brickmania_sel_help.220x176x16.bmp
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brickmania_sel_resume.220x176x16.bmp
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brickmania_sel_quit.220x176x16.bmp
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brickmania_sel_start.220x176x16.bmp
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brickmania_start.220x176x16.bmp
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brickmania_break.220x176x16.bmp
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#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
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brickmania_ball.160x128x2.bmp
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#if (LCD_WIDTH == 160)
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brickmania_bricks.160x128x2.bmp
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#else
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brickmania_bricks.138x110x2.bmp
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#endif
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brickmania_gameover.160x128x2.bmp
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brickmania_help.160x128x2.bmp
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brickmania_menu_bg.160x128x2.bmp
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brickmania_no_resume.160x128x2.bmp
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brickmania_pads.160x128x2.bmp
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brickmania_powerups.160x128x2.bmp
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brickmania_quit.160x128x2.bmp
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brickmania_resume.160x128x2.bmp
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brickmania_sel_help.160x128x2.bmp
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brickmania_sel_resume.160x128x2.bmp
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brickmania_sel_quit.160x128x2.bmp
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brickmania_sel_start.160x128x2.bmp
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brickmania_start.160x128x2.bmp
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brickmania_break.160x128x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
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brickmania_ball.160x128x16.bmp
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brickmania_bricks.160x128x16.bmp
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brickmania_gameover.160x128x16.bmp
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brickmania_help.160x128x16.bmp
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brickmania_menu_bg.160x128x16.bmp
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brickmania_no_resume.160x128x16.bmp
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brickmania_pads.160x128x16.bmp
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brickmania_powerups.160x128x16.bmp
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brickmania_quit.160x128x16.bmp
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brickmania_resume.160x128x16.bmp
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brickmania_sel_help.160x128x16.bmp
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brickmania_sel_resume.160x128x16.bmp
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brickmania_sel_quit.160x128x16.bmp
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brickmania_sel_start.160x128x16.bmp
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brickmania_start.160x128x16.bmp
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brickmania_break.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
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brickmania_ball.176x132x16.bmp
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brickmania_bricks.176x132x16.bmp
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brickmania_gameover.176x132x16.bmp
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brickmania_help.176x132x16.bmp
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brickmania_menu_bg.176x132x16.bmp
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brickmania_no_resume.176x132x16.bmp
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brickmania_pads.176x132x16.bmp
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brickmania_powerups.176x132x16.bmp
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brickmania_quit.176x132x16.bmp
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brickmania_resume.176x132x16.bmp
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brickmania_sel_help.176x132x16.bmp
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brickmania_sel_resume.176x132x16.bmp
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brickmania_sel_quit.176x132x16.bmp
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brickmania_sel_start.176x132x16.bmp
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brickmania_start.176x132x16.bmp
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brickmania_break.176x132x16.bmp
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#endif
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/* Tetrox */
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#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
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tetrox_background.320x240x16.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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tetrox_background.220x176x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
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tetrox_background.176x132x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
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tetrox_background.160x128x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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tetrox_background.160x128x2.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
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tetrox_background.138x110x2.bmp
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#endif
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#endif /* HAVE_LCD_BITMAP */
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