04daef17a1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6856 a1c6a512-1295-4272-9138-f99709370657
2023 lines
59 KiB
C
2023 lines
59 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Philipp Pertermann
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#if defined(HAVE_LCD_BITMAP) && (CONFIG_KEYPAD == RECORDER_PAD)
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/* size of the field the worm lives in */
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#define FIELD_RECT_X 1
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#define FIELD_RECT_Y 1
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#define FIELD_RECT_WIDTH (LCD_WIDTH - 45)
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#define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2)
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/* size of the ring of the worm
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choos a value that is a power of 2 to help
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the compiler optimize modul operations*/
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#define MAX_WORM_SEGMENTS 64
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/* when the game starts */
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#define INITIAL_WORM_LENGTH 10
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/* num of pixel the worm grows per eaten food */
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#define WORM_PER_FOOD 7
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/* num of worms creeping in the FIELD */
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#define MAX_WORMS 3
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/* minimal distance between a worm and an argh
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when a new argh is made */
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#define MIN_ARGH_DIST 5
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/**
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* All the properties that a worm has.
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*/
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static struct worm {
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/* The worm is stored in a ring of xy coordinates */
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char x[MAX_WORM_SEGMENTS];
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char y[MAX_WORM_SEGMENTS];
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int head; /* index of the head within the buffer */
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int tail; /* index of the tail within the buffer */
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int growing; /* number of cyles the worm still keeps growing */
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bool alive; /* the worms living state */
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/* direction vector in which the worm moves */
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int dirx; /* only values -1 0 1 allowed */
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int diry; /* only values -1 0 1 allowed */
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/* this method is used to fetch the direction the user
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has selected. It can be one of the values
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human_player1, human_player2, remote_player, virtual_player.
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All these values are fuctions, that can change the direction
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of the worm */
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void (*fetch_worm_direction)(struct worm *w);
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} worms[MAX_WORMS];
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/* stores the highscore - besides it was scored by a virtual player */
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static int highscore;
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#define MAX_FOOD 5 /* maximal number of food items */
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#define FOOD_SIZE 3 /* the width and height of a food */
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/* The arrays store the food coordinates */
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static char foodx[MAX_FOOD];
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static char foody[MAX_FOOD];
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#define MAX_ARGH 100 /* maximal number of argh items */
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#define ARGH_SIZE 4 /* the width and height of a argh */
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#define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */
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/* The arrays store the argh coordinates */
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static char arghx[MAX_ARGH];
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static char arghy[MAX_ARGH];
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/* the number of arghs that are currently in use */
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static int argh_count;
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#ifdef DEBUG_WORMLET
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/* just a buffer used for debug output */
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static char debugout[15];
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#endif
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/* the number of ticks each game cycle should take */
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#define SPEED 14
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/* the number of active worms (dead or alive) */
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static int worm_count = MAX_WORMS;
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/* in multiplayer mode: en- / disables the remote worm control
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in singleplayer mode: toggles 4 / 2 button worm control */
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static bool use_remote = false;
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/* return values of check_collision */
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#define COLLISION_NONE 0
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#define COLLISION_WORM 1
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#define COLLISION_FOOD 2
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#define COLLISION_ARGH 3
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#define COLLISION_FIELD 4
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/* constants for use as directions.
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Note that the values are ordered clockwise.
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Thus increasing / decreasing the values
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is equivalent to right / left turns. */
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#define WEST 0
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#define NORTH 1
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#define EAST 2
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#define SOUTH 3
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/* direction of human player 1 */
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static int player1_dir = EAST;
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/* direction of human player 2 */
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static int player2_dir = EAST;
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/* direction of human player 3 */
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static int player3_dir = EAST;
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/* the number of (human) players that currently
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control a worm */
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static int players = 1;
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/* the rockbox plugin api */
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static struct plugin_api* rb;
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#ifdef DEBUG_WORMLET
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static void set_debug_out(char *str){
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strcpy(debugout, str);
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}
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#endif
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/**
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* Returns the direction id in which the worm
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* currently is creeping.
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* @param struct worm *w The worm that is to be investigated.
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* w Must not be null.
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* @return int A value 0 <= value < 4
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* Note the predefined constants NORTH, SOUTH, EAST, WEST
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*/
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static int get_worm_dir(struct worm *w) {
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int retVal ;
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if (w->dirx == 0) {
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if (w->diry == 1) {
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retVal = SOUTH;
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} else {
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retVal = NORTH;
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}
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} else {
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if (w->dirx == 1) {
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retVal = EAST;
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} else {
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retVal = WEST;
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}
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}
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return retVal;
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}
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/**
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* Set the direction of the specified worm with a direction id.
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* Increasing the value by 1 means to turn the worm direction
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* to right by 90 degree.
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* @param struct worm *w The worm that is to be altered. w Must not be null.
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* @param int dir The new direction in which the worm is to creep.
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* dir must be 0 <= dir < 4. Use predefined constants
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* NORTH, SOUTH, EAST, WEST
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*/
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static void set_worm_dir(struct worm *w, int dir) {
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switch (dir) {
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case WEST:
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w->dirx = -1;
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w->diry = 0;
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break;
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case NORTH:
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w->dirx = 0;
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w->diry = - 1;
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break;
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case EAST:
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w->dirx = 1;
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w->diry = 0;
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break;
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case SOUTH:
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w->dirx = 0;
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w->diry = 1;
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break;
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}
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}
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/**
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* Returns the current length of the worm array. This
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* is also a value for the number of bends that are in the worm.
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* @return int a positive value with 0 <= value < MAX_WORM_SEGMENTS
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*/
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static int get_worm_array_length(struct worm *w) {
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/* initial simple calculation will be overwritten if wrong. */
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int retVal = w->head - w->tail;
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/* if the worm 'crosses' the boundaries of the ringbuffer */
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if (retVal < 0) {
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retVal = w->head + MAX_WORM_SEGMENTS - w->tail;
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}
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return retVal;
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}
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/**
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* Returns the score the specified worm. The score is the length
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* of the worm.
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* @param struct worm *w The worm that is to be investigated.
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* w must not be null.
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* @return int The length of the worm (>= 0).
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*/
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static int get_score(struct worm *w) {
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int retval = 0;
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int length = get_worm_array_length(w);
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int i;
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for (i = 0; i < length; i++) {
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/* The iteration iterates the length of the worm.
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Here's the conversion to the true indices within the worm arrays. */
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int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS;
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int lineend = (linestart + 1) % MAX_WORM_SEGMENTS;
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int startx = w->x[linestart];
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int starty = w->y[linestart];
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int endx = w->x[lineend];
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int endy = w->y[lineend];
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int minimum, maximum;
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if (startx == endx) {
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minimum = MIN(starty, endy);
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maximum = MAX(starty, endy);
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} else {
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minimum = MIN(startx, endx);
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maximum = MAX(startx, endx);
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}
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retval += abs(maximum - minimum);
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}
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return retval;
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}
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/**
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* Determines wether the line specified by startx, starty, endx, endy intersects
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* the rectangle specified by x, y, width, height. Note that the line must be exactly
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* horizontal or vertical (startx == endx or starty == endy).
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* @param int startx The x coordinate of the start point of the line.
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* @param int starty The y coordinate of the start point of the line.
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* @param int endx The x coordinate of the end point of the line.
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* @param int endy The y coordinate of the end point of the line.
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* @param int x The x coordinate of the top left corner of the rectangle.
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* @param int y The y coordinate of the top left corner of the rectangle.
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* @param int width The width of the rectangle.
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* @param int height The height of the rectangle.
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* @return bool Returns true if the specified line intersects with the recangle.
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*/
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static bool line_in_rect(int startx, int starty, int endx, int endy, int x, int y, int width, int height) {
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bool retval = false;
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int simple, simplemin, simplemax;
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int compa, compb, compmin, compmax;
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int temp;
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if (startx == endx) {
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simple = startx;
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simplemin = x;
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simplemax = x + width;
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compa = starty;
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compb = endy;
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compmin = y;
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compmax = y + height;
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} else {
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simple = starty;
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simplemin = y;
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simplemax = y + height;
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compa = startx;
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compb = endx;
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compmin = x;
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compmax = x + width;
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};
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temp = compa;
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compa = MIN(compa, compb);
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compb = MAX(temp, compb);
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if (simplemin <= simple && simple <= simplemax) {
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if ((compmin <= compa && compa <= compmax) ||
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(compmin <= compb && compb <= compmax) ||
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(compa <= compmin && compb >= compmax)) {
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retval = true;
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}
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}
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return retval;
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}
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/**
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* Tests wether the specified worm intersects with the rect.
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* @param struct worm *w The worm to be investigated
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* @param int x The x coordinate of the top left corner of the rect
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* @param int y The y coordinate of the top left corner of the rect
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* @param int widht The width of the rect
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* @param int height The height of the rect
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* @return bool Returns true if the worm intersects with the rect
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*/
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static bool worm_in_rect(struct worm *w, int x, int y, int width, int height) {
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bool retval = false;
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/* get_worm_array_length is expensive -> buffer the value */
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int wormLength = get_worm_array_length(w);
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int i;
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/* test each entry that is part of the worm */
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for (i = 0; i < wormLength && retval == false; i++) {
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/* The iteration iterates the length of the worm.
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Here's the conversion to the true indices within the worm arrays. */
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int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS;
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int lineend = (linestart + 1) % MAX_WORM_SEGMENTS;
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int startx = w->x[linestart];
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int starty = w->y[linestart];
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int endx = w->x[lineend];
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int endy = w->y[lineend];
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retval = line_in_rect(startx, starty, endx, endy, x, y, width, height);
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}
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return retval;
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}
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/**
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* Checks wether a specific food in the food arrays is at the
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* specified coordinates.
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* @param int foodIndex The index of the food in the food arrays
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* @param int x the x coordinate.
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* @param int y the y coordinate.
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* @return Returns true if the coordinate hits the food specified by
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* foodIndex.
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*/
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static bool specific_food_collision(int foodIndex, int x, int y) {
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bool retVal = false;
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if (x >= foodx[foodIndex] &&
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x < foodx[foodIndex] + FOOD_SIZE &&
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y >= foody[foodIndex] &&
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y < foody[foodIndex] + FOOD_SIZE) {
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retVal = true;
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}
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return retVal;
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}
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/**
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* Returns the index of the food that is at the
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* given coordinates. If no food is at the coordinates
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* -1 is returned.
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* @return int -1 <= value < MAX_FOOD
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*/
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static int food_collision(int x, int y) {
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int i = 0;
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int retVal = -1;
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for (i = 0; i < MAX_FOOD; i++) {
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if (specific_food_collision(i, x, y)) {
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retVal = i;
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break;
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}
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}
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return retVal;
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}
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/**
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* Checks wether a specific argh in the argh arrays is at the
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* specified coordinates.
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* @param int arghIndex The index of the argh in the argh arrays
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* @param int x the x coordinate.
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* @param int y the y coordinate.
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* @return Returns true if the coordinate hits the argh specified by
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* arghIndex.
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*/
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static bool specific_argh_collision(int arghIndex, int x, int y) {
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if ( x >= arghx[arghIndex] &&
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y >= arghy[arghIndex] &&
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x < arghx[arghIndex] + ARGH_SIZE &&
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y < arghy[arghIndex] + ARGH_SIZE )
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{
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return true;
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}
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return false;
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}
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/**
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* Returns the index of the argh that is at the
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* given coordinates. If no argh is at the coordinates
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* -1 is returned.
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* @param int x The x coordinate.
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* @param int y The y coordinate.
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* @return int -1 <= value < argh_count <= MAX_ARGH
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*/
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static int argh_collision(int x, int y) {
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int i = 0;
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int retVal = -1;
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/* search for the argh that has the specified coords */
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for (i = 0; i < argh_count; i++) {
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if (specific_argh_collision(i, x, y)) {
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retVal = i;
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break;
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}
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}
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return retVal;
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}
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/**
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* Checks wether the worm collides with the food at the specfied food-arrays.
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* @param int foodIndex The index of the food in the arrays. Ensure the value is
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* 0 <= foodIndex <= MAX_FOOD
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* @return Returns true if the worm collides with the specified food.
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*/
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static bool worm_food_collision(struct worm *w, int foodIndex)
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{
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bool retVal = false;
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retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex],
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FOOD_SIZE - 1, FOOD_SIZE - 1);
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return retVal;
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}
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/**
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* Returns true if the worm hits the argh within the next moves (unless
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* the worm changes it's direction).
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* @param struct worm *w - The worm to investigate
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* @param int argh_idx - The index of the argh
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* @param int moves - The number of moves that are considered.
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* @return Returns false if the specified argh is not hit within the next
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* moves.
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*/
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static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves){
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bool retVal = false;
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int x1, y1, x2, y2;
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x1 = w->x[w->head];
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y1 = w->y[w->head];
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x2 = w->x[w->head] + moves * w->dirx;
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y2 = w->y[w->head] + moves * w->diry;
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retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx],
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ARGH_SIZE, ARGH_SIZE);
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return retVal;
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}
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/**
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* Checks wether the worm collides with the argh at the specfied argh-arrays.
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* @param int arghIndex The index of the argh in the arrays.
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* Ensure the value is 0 <= arghIndex < argh_count <= MAX_ARGH
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* @return Returns true if the worm collides with the specified argh.
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*/
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static bool worm_argh_collision(struct worm *w, int arghIndex)
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{
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bool retVal = false;
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retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex],
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ARGH_SIZE - 1, ARGH_SIZE - 1);
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return retVal;
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}
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/**
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* Find new coordinates for the food stored in foodx[index], foody[index]
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* that don't collide with any other food or argh
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* @param int index
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* Ensure that 0 <= index < MAX_FOOD.
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*/
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static int make_food(int index) {
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int x = 0;
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int y = 0;
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bool collisionDetected = false;
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int tries = 0;
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int i;
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do {
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/* make coordinates for a new food so that
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the entire food lies within the FIELD */
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x = rb->rand() % (FIELD_RECT_WIDTH - FOOD_SIZE);
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y = rb->rand() % (FIELD_RECT_HEIGHT - FOOD_SIZE);
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tries ++;
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/* Ensure that the new food doesn't collide with any
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existing foods or arghs.
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If one or more corners of the new food hit any existing
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argh or food a collision is detected.
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*/
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collisionDetected =
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food_collision(x , y ) >= 0 ||
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food_collision(x , y + FOOD_SIZE - 1) >= 0 ||
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food_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
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food_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0 ||
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argh_collision(x , y ) >= 0 ||
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argh_collision(x , y + FOOD_SIZE - 1) >= 0 ||
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argh_collision(x + FOOD_SIZE - 1, y ) >= 0 ||
|
|
argh_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0;
|
|
|
|
/* use coordinates for further testing */
|
|
foodx[index] = x;
|
|
foody[index] = y;
|
|
|
|
/* now test wether we accidently hit the worm with food ;) */
|
|
i = 0;
|
|
for (i = 0; i < worm_count && !collisionDetected; i++) {
|
|
collisionDetected |= worm_food_collision(&worms[i], index);
|
|
}
|
|
}
|
|
while (collisionDetected);
|
|
return tries;
|
|
}
|
|
|
|
/**
|
|
* Clears a food from the lcd buffer.
|
|
* @param int index The index of the food arrays under which
|
|
* the coordinates of the desired food can be found. Ensure
|
|
* that the value is 0 <= index <= MAX_FOOD.
|
|
*/
|
|
static void clear_food(int index)
|
|
{
|
|
/* remove the old food from the screen */
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(foodx[index] + FIELD_RECT_X,
|
|
foody[index] + FIELD_RECT_Y,
|
|
FOOD_SIZE, FOOD_SIZE);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
|
|
/**
|
|
* Draws a food in the lcd buffer.
|
|
* @param int index The index of the food arrays under which
|
|
* the coordinates of the desired food can be found. Ensure
|
|
* that the value is 0 <= index <= MAX_FOOD.
|
|
*/
|
|
static void draw_food(int index)
|
|
{
|
|
/* draw the food object */
|
|
rb->lcd_fillrect(foodx[index] + FIELD_RECT_X,
|
|
foody[index] + FIELD_RECT_Y,
|
|
FOOD_SIZE, FOOD_SIZE);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(foodx[index] + FIELD_RECT_X + 1,
|
|
foody[index] + FIELD_RECT_Y + 1,
|
|
FOOD_SIZE - 2, FOOD_SIZE - 2);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
|
|
/**
|
|
* Find new coordinates for the argh stored in arghx[index], arghy[index]
|
|
* that don't collide with any other food or argh.
|
|
* @param int index
|
|
* Ensure that 0 <= index < argh_count < MAX_ARGH.
|
|
*/
|
|
static int make_argh(int index)
|
|
{
|
|
int x = -1;
|
|
int y = -1;
|
|
bool collisionDetected = false;
|
|
int tries = 0;
|
|
int i;
|
|
|
|
do {
|
|
/* make coordinates for a new argh so that
|
|
the entire food lies within the FIELD */
|
|
x = rb->rand() % (FIELD_RECT_WIDTH - ARGH_SIZE);
|
|
y = rb->rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE);
|
|
tries ++;
|
|
|
|
/* Ensure that the new argh doesn't intersect with any
|
|
existing foods or arghs.
|
|
If one or more corners of the new argh hit any existing
|
|
argh or food an intersection is detected.
|
|
*/
|
|
collisionDetected =
|
|
food_collision(x , y ) >= 0 ||
|
|
food_collision(x , y + ARGH_SIZE - 1) >= 0 ||
|
|
food_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
|
|
food_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0 ||
|
|
argh_collision(x , y ) >= 0 ||
|
|
argh_collision(x , y + ARGH_SIZE - 1) >= 0 ||
|
|
argh_collision(x + ARGH_SIZE - 1, y ) >= 0 ||
|
|
argh_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0;
|
|
|
|
/* use the candidate coordinates to make a real argh */
|
|
arghx[index] = x;
|
|
arghy[index] = y;
|
|
|
|
/* now test wether we accidently hit the worm with argh ;) */
|
|
for (i = 0; i < worm_count && !collisionDetected; i++) {
|
|
collisionDetected |= worm_argh_collision(&worms[i], index);
|
|
collisionDetected |= worm_argh_collision_in_moves(&worms[i], index,
|
|
MIN_ARGH_DIST);
|
|
}
|
|
}
|
|
while (collisionDetected);
|
|
return tries;
|
|
}
|
|
|
|
/**
|
|
* Draws an argh in the lcd buffer.
|
|
* @param int index The index of the argh arrays under which
|
|
* the coordinates of the desired argh can be found. Ensure
|
|
* that the value is 0 <= index < argh_count <= MAX_ARGH.
|
|
*/
|
|
static void draw_argh(int index)
|
|
{
|
|
/* draw the new argh */
|
|
rb->lcd_fillrect(arghx[index] + FIELD_RECT_X,
|
|
arghy[index] + FIELD_RECT_Y,
|
|
ARGH_SIZE, ARGH_SIZE);
|
|
}
|
|
|
|
static void virtual_player(struct worm *w);
|
|
/**
|
|
* Initialzes the specified worm with INITIAL_WORM_LENGTH
|
|
* and the tail at the specified position. The worm will
|
|
* be initialized alive and creeping EAST.
|
|
* @param struct worm *w The worm that is to be initialized
|
|
* @param int x The x coordinate at which the tail of the worm starts.
|
|
* x must be 0 <= x < FIELD_RECT_WIDTH.
|
|
* @param int y The y coordinate at which the tail of the worm starts
|
|
* y must be 0 <= y < FIELD_RECT_WIDTH.
|
|
*/
|
|
static void init_worm(struct worm *w, int x, int y){
|
|
/* initialize the worm size */
|
|
w->head = 1;
|
|
w->tail = 0;
|
|
|
|
w->x[w->head] = x + 1;
|
|
w->y[w->head] = y;
|
|
|
|
w->x[w->tail] = x;
|
|
w->y[w->tail] = y;
|
|
|
|
/* set the initial direction the worm creeps to */
|
|
w->dirx = 1;
|
|
w->diry = 0;
|
|
|
|
w->growing = INITIAL_WORM_LENGTH - 1;
|
|
w->alive = true;
|
|
w->fetch_worm_direction = virtual_player;
|
|
}
|
|
|
|
/**
|
|
* Writes the direction that was stored for
|
|
* human player 1 into the specified worm. This function
|
|
* may be used to be stored in worm.fetch_worm_direction.
|
|
* The value of
|
|
* the direction is read from player1_dir.
|
|
* @param struct worm *w - The worm of which the direction
|
|
* is altered.
|
|
*/
|
|
static void human_player1(struct worm *w) {
|
|
set_worm_dir(w, player1_dir);
|
|
}
|
|
|
|
/**
|
|
* Writes the direction that was stored for
|
|
* human player 2 into the specified worm. This function
|
|
* may be used to be stored in worm.fetch_worm_direction.
|
|
* The value of
|
|
* the direction is read from player2_dir.
|
|
* @param struct worm *w - The worm of which the direction
|
|
* is altered.
|
|
*/
|
|
static void human_player2(struct worm *w) {
|
|
set_worm_dir(w, player2_dir);
|
|
}
|
|
|
|
/**
|
|
* Writes the direction that was stored for
|
|
* human player using a remote control
|
|
* into the specified worm. This function
|
|
* may be used to be stored in worm.fetch_worm_direction.
|
|
* The value of
|
|
* the direction is read from player3_dir.
|
|
* @param struct worm *w - The worm of which the direction
|
|
* is altered.
|
|
*/
|
|
static void remote_player(struct worm *w) {
|
|
set_worm_dir(w, player3_dir);
|
|
}
|
|
|
|
/**
|
|
* Initializes the worm-, food- and argh-arrays, draws a frame,
|
|
* makes some food and argh and display all that stuff.
|
|
*/
|
|
static void init_wormlet(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i< worm_count; i++) {
|
|
/* Initialize all the worm coordinates to center. */
|
|
int x = (int)(FIELD_RECT_WIDTH / 2);
|
|
int y = (int)((FIELD_RECT_HEIGHT - 20)/ 2) + i * 10;
|
|
|
|
init_worm(&worms[i], x, y);
|
|
}
|
|
|
|
player1_dir = EAST;
|
|
player2_dir = EAST;
|
|
player3_dir = EAST;
|
|
|
|
if (players > 0) {
|
|
worms[0].fetch_worm_direction = human_player1;
|
|
}
|
|
|
|
if (players > 1) {
|
|
if (use_remote) {
|
|
worms[1].fetch_worm_direction = remote_player;
|
|
} else {
|
|
worms[1].fetch_worm_direction = human_player2;
|
|
}
|
|
}
|
|
|
|
if (players > 2) {
|
|
worms[2].fetch_worm_direction = human_player2;
|
|
}
|
|
|
|
/* Needed when the game is restarted using BUTTON_ON */
|
|
rb->lcd_clear_display();
|
|
|
|
/* make and display some food and argh */
|
|
argh_count = MAX_FOOD;
|
|
for (i = 0; i < MAX_FOOD; i++) {
|
|
make_food(i);
|
|
draw_food(i);
|
|
make_argh(i);
|
|
draw_argh(i);
|
|
}
|
|
|
|
/* draw the game field */
|
|
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
|
|
rb->lcd_fillrect(0, 0, FIELD_RECT_WIDTH + 2, FIELD_RECT_HEIGHT + 2);
|
|
rb->lcd_fillrect(1, 1, FIELD_RECT_WIDTH, FIELD_RECT_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
|
|
/* make everything visible */
|
|
rb->lcd_update();
|
|
}
|
|
|
|
|
|
/**
|
|
* Move the worm one step further if it is alive.
|
|
* The direction in which the worm moves is taken from dirx and diry.
|
|
* move_worm decreases growing if > 0. While the worm is growing the tail
|
|
* is left untouched.
|
|
* @param struct worm *w The worm to move. w must not be NULL.
|
|
*/
|
|
static void move_worm(struct worm *w)
|
|
{
|
|
if (w->alive) {
|
|
/* determine the head point and its precessor */
|
|
int headx = w->x[w->head];
|
|
int heady = w->y[w->head];
|
|
int prehead = (w->head + MAX_WORM_SEGMENTS - 1) % MAX_WORM_SEGMENTS;
|
|
int preheadx = w->x[prehead];
|
|
int preheady = w->y[prehead];
|
|
|
|
/* determine the old direction */
|
|
int olddirx;
|
|
int olddiry;
|
|
if (headx == preheadx) {
|
|
olddirx = 0;
|
|
olddiry = (heady > preheady) ? 1 : -1;
|
|
} else {
|
|
olddiry = 0;
|
|
olddirx = (headx > preheadx) ? 1 : -1;
|
|
}
|
|
|
|
/* olddir == dir?
|
|
a change of direction means a new segment
|
|
has been opened */
|
|
if (olddirx != w->dirx ||
|
|
olddiry != w->diry) {
|
|
w->head = (w->head + 1) % MAX_WORM_SEGMENTS;
|
|
}
|
|
|
|
/* new head position */
|
|
w->x[w->head] = headx + w->dirx;
|
|
w->y[w->head] = heady + w->diry;
|
|
|
|
|
|
/* while the worm is growing no tail procession is necessary */
|
|
if (w->growing > 0) {
|
|
/* update the worms grow state */
|
|
w->growing--;
|
|
}
|
|
|
|
/* if the worm isn't growing the tail has to be dragged */
|
|
else {
|
|
/* index of the end of the tail segment */
|
|
int tail_segment_end = (w->tail + 1) % MAX_WORM_SEGMENTS;
|
|
|
|
/* drag the end of the tail */
|
|
/* only one coordinate has to be altered. Here it is
|
|
determined which one */
|
|
int dir = 0; /* specifies wether the coord has to be in- or decreased */
|
|
if (w->x[w->tail] == w->x[tail_segment_end]) {
|
|
dir = (w->y[w->tail] - w->y[tail_segment_end] < 0) ? 1 : -1;
|
|
w->y[w->tail] += dir;
|
|
} else {
|
|
dir = (w->x[w->tail] - w->x[tail_segment_end] < 0) ? 1 : -1;
|
|
w->x[w->tail] += dir;
|
|
}
|
|
|
|
/* when the tail has been dragged so far that it meets
|
|
the next segment start the tail segment is obsolete and
|
|
must be freed */
|
|
if (w->x[w->tail] == w->x[tail_segment_end] &&
|
|
w->y[w->tail] == w->y[tail_segment_end]){
|
|
|
|
/* drop the last tail point */
|
|
w->tail = tail_segment_end;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws the head and clears the tail of the worm in
|
|
* the display buffer. lcd_update() is NOT called thus
|
|
* the caller has to take care that the buffer is displayed.
|
|
*/
|
|
static void draw_worm(struct worm *w)
|
|
{
|
|
/* draw the new head */
|
|
int x = w->x[w->head];
|
|
int y = w->y[w->head];
|
|
if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) {
|
|
rb->lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
|
|
}
|
|
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
|
|
/* clear the space behind the worm */
|
|
x = w->x[w->tail] ;
|
|
y = w->y[w->tail] ;
|
|
if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) {
|
|
rb->lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
|
|
}
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
|
|
/**
|
|
* Checks wether the coordinate is part of the worm. Returns
|
|
* true if any part of the worm was hit - including the head.
|
|
* @param x int The x coordinate
|
|
* @param y int The y coordinate
|
|
* @return int The index of the worm arrays that contain x, y.
|
|
* Returns -1 if the coordinates are not part of the worm.
|
|
*/
|
|
static int specific_worm_collision(struct worm *w, int x, int y)
|
|
{
|
|
int retVal = -1;
|
|
|
|
/* get_worm_array_length is expensive -> buffer the value */
|
|
int wormLength = get_worm_array_length(w);
|
|
int i;
|
|
|
|
/* test each entry that is part of the worm */
|
|
for (i = 0; i < wormLength && retVal == -1; i++) {
|
|
|
|
/* The iteration iterates the length of the worm.
|
|
Here's the conversion to the true indices within the worm arrays. */
|
|
int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS;
|
|
int lineend = (linestart + 1) % MAX_WORM_SEGMENTS;
|
|
bool samex = (w->x[linestart] == x) && (w->x[lineend] == x);
|
|
bool samey = (w->y[linestart] == y) && (w->y[lineend] == y);
|
|
if (samex || samey){
|
|
int test, min, max, tmp;
|
|
|
|
if (samey) {
|
|
min = w->x[linestart];
|
|
max = w->x[lineend];
|
|
test = x;
|
|
} else {
|
|
min = w->y[linestart];
|
|
max = w->y[lineend];
|
|
test = y;
|
|
}
|
|
|
|
tmp = min;
|
|
min = MIN(min, max);
|
|
max = MAX(tmp, max);
|
|
|
|
if (min <= test && test <= max) {
|
|
retVal = lineend;
|
|
}
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* Increases the length of the specified worm by marking
|
|
* that it may grow by len pixels. Note that the worm has
|
|
* to move to make the growing happen.
|
|
* @param worm *w The worm that is to be altered.
|
|
* @param int len A positive value specifying the amount of
|
|
* pixels the worm may grow.
|
|
*/
|
|
static void add_growing(struct worm *w, int len) {
|
|
w->growing += len;
|
|
}
|
|
|
|
/**
|
|
* Determins the worm that is at the coordinates x, y. The parameter
|
|
* w is a switch parameter that changes the functionality of worm_collision.
|
|
* If w is specified and x,y hits the head of w NULL is returned.
|
|
* This is a useful way to determine wether the head of w hits
|
|
* any worm but including itself but excluding its own head.
|
|
* (It hits always its own head ;))
|
|
* If w is set to NULL worm_collision returns any worm including all heads
|
|
* that is at position of x,y.
|
|
* @param struct worm *w The worm of which the head should be excluded in
|
|
* the test. w may be set to NULL.
|
|
* @param int x The x coordinate that is checked
|
|
* @param int y The y coordinate that is checkec
|
|
* @return struct worm* The worm that has been hit by x,y. If no worm
|
|
* was at the position NULL is returned.
|
|
*/
|
|
static struct worm* worm_collision(struct worm *w, int x, int y){
|
|
struct worm *retVal = NULL;
|
|
int i;
|
|
for (i = 0; (i < worm_count) && (retVal == NULL); i++) {
|
|
int collision_at = specific_worm_collision(&worms[i], x, y);
|
|
if (collision_at != -1) {
|
|
if (!(w == &worms[i] && collision_at == w->head)){
|
|
retVal = &worms[i];
|
|
}
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the head of the worm just has
|
|
* crossed the field boundaries.
|
|
* @return bool true if the worm just has wrapped.
|
|
*/
|
|
static bool field_collision(struct worm *w)
|
|
{
|
|
bool retVal = false;
|
|
if ((w->x[w->head] >= FIELD_RECT_WIDTH) ||
|
|
(w->y[w->head] >= FIELD_RECT_HEIGHT) ||
|
|
(w->x[w->head] < 0) ||
|
|
(w->y[w->head] < 0))
|
|
{
|
|
retVal = true;
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns true if the specified coordinates are within the
|
|
* field specified by the FIELD_RECT_XXX constants.
|
|
* @param int x The x coordinate of the point that is investigated
|
|
* @param int y The y coordinate of the point that is investigated
|
|
* @return bool Returns false if x,y specifies a point outside the
|
|
* field of worms.
|
|
*/
|
|
static bool is_in_field_rect(int x, int y) {
|
|
bool retVal = false;
|
|
retVal = (x >= 0 && x < FIELD_RECT_WIDTH &&
|
|
y >= 0 && y < FIELD_RECT_HEIGHT);
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* Checks and returns wether the head of the w
|
|
* is colliding with something currently.
|
|
* @return int One of the values:
|
|
* COLLISION_NONE
|
|
* COLLISION_w
|
|
* COLLISION_FOOD
|
|
* COLLISION_ARGH
|
|
* COLLISION_FIELD
|
|
*/
|
|
static int check_collision(struct worm *w)
|
|
{
|
|
int retVal = COLLISION_NONE;
|
|
|
|
if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL)
|
|
retVal = COLLISION_WORM;
|
|
|
|
if (food_collision(w->x[w->head], w->y[w->head]) >= 0)
|
|
retVal = COLLISION_FOOD;
|
|
|
|
if (argh_collision(w->x[w->head], w->y[w->head]) >= 0)
|
|
retVal = COLLISION_ARGH;
|
|
|
|
if (field_collision(w))
|
|
retVal = COLLISION_FIELD;
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* Returns the index of the food that is closest to the point
|
|
* specified by x, y. This index may be used in the foodx and
|
|
* foody arrays.
|
|
* @param int x The x coordinate of the point
|
|
* @param int y The y coordinate of the point
|
|
* @return int A value usable as index in foodx and foody.
|
|
*/
|
|
static int get_nearest_food(int x, int y){
|
|
int nearestfood = 0;
|
|
int olddistance = FIELD_RECT_WIDTH + FIELD_RECT_HEIGHT;
|
|
int deltax = 0;
|
|
int deltay = 0;
|
|
int foodindex;
|
|
for (foodindex = 0; foodindex < MAX_FOOD; foodindex++) {
|
|
int distance;
|
|
deltax = foodx[foodindex] - x;
|
|
deltay = foody[foodindex] - y;
|
|
deltax = deltax > 0 ? deltax : deltax * (-1);
|
|
deltay = deltay > 0 ? deltay : deltay * (-1);
|
|
distance = deltax + deltay;
|
|
|
|
if (distance < olddistance) {
|
|
olddistance = distance;
|
|
nearestfood = foodindex;
|
|
}
|
|
}
|
|
return nearestfood;
|
|
}
|
|
|
|
/**
|
|
* Returns wether the specified position is next to the worm
|
|
* and in the direction the worm looks. Use this method to
|
|
* test wether this position would be hit with the next move of
|
|
* the worm unless the worm changes its direction.
|
|
* @param struct worm *w - The worm to be investigated
|
|
* @param int x - The x coordinate of the position to test.
|
|
* @param int y - The y coordinate of the position to test.
|
|
* @return Returns true if the worm will hit the position unless
|
|
* it change its direction before the next move.
|
|
*/
|
|
static bool is_in_front_of_worm(struct worm *w, int x, int y) {
|
|
bool infront = false;
|
|
int deltax = x - w->x[w->head];
|
|
int deltay = y - w->y[w->head];
|
|
|
|
if (w->dirx == 0) {
|
|
infront = (w->diry * deltay) > 0;
|
|
} else {
|
|
infront = (w->dirx * deltax) > 0;
|
|
}
|
|
return infront;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the worm will collide with the next move unless
|
|
* it changes its direction.
|
|
* @param struct worm *w - The worm to be investigated.
|
|
* @return Returns true if the worm will collide with the next move
|
|
* unless it changes its direction.
|
|
*/
|
|
static bool will_worm_collide(struct worm *w) {
|
|
int x = w->x[w->head] + w->dirx;
|
|
int y = w->y[w->head] + w->diry;
|
|
bool retVal = !is_in_field_rect(x, y);
|
|
if (!retVal) {
|
|
retVal = (argh_collision(x, y) != -1);
|
|
}
|
|
|
|
if (!retVal) {
|
|
retVal = (worm_collision(w, x, y) != NULL);
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* This function
|
|
* may be used to be stored in worm.fetch_worm_direction for
|
|
* worms that are not controlled by humans but by artificial stupidity.
|
|
* A direction is searched that doesn't lead to collision but to the nearest
|
|
* food - but not very intelligent. The direction is written to the specified
|
|
* worm.
|
|
* @param struct worm *w - The worm of which the direction
|
|
* is altered.
|
|
*/
|
|
static void virtual_player(struct worm *w) {
|
|
bool isright;
|
|
int plana, planb, planc;
|
|
/* find the next lunch */
|
|
int nearestfood = get_nearest_food(w->x[w->head], w->y[w->head]);
|
|
|
|
/* determine in which direction it is */
|
|
|
|
/* in front of me? */
|
|
bool infront = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]);
|
|
|
|
/* left right of me? */
|
|
int olddir = get_worm_dir(w);
|
|
set_worm_dir(w, (olddir + 1) % 4);
|
|
isright = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]);
|
|
set_worm_dir(w, olddir);
|
|
|
|
/* detect situation, set strategy */
|
|
if (infront) {
|
|
if (isright) {
|
|
plana = olddir;
|
|
planb = (olddir + 1) % 4;
|
|
planc = (olddir + 3) % 4;
|
|
} else {
|
|
plana = olddir;
|
|
planb = (olddir + 3) % 4;
|
|
planc = (olddir + 1) % 4;
|
|
}
|
|
} else {
|
|
if (isright) {
|
|
plana = (olddir + 1) % 4;
|
|
planb = olddir;
|
|
planc = (olddir + 3) % 4;
|
|
} else {
|
|
plana = (olddir + 3) % 4;
|
|
planb = olddir;
|
|
planc = (olddir + 1) % 4;
|
|
}
|
|
}
|
|
|
|
/* test for collision */
|
|
set_worm_dir(w, plana);
|
|
if (will_worm_collide(w)){
|
|
|
|
/* plan b */
|
|
set_worm_dir(w, planb);
|
|
|
|
/* test for collision */
|
|
if (will_worm_collide(w)) {
|
|
|
|
/* plan c */
|
|
set_worm_dir(w, planc);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* prints out the score board with all the status information
|
|
* about the game.
|
|
*/
|
|
static void score_board(void)
|
|
{
|
|
char buf[15];
|
|
char* buf2 = NULL;
|
|
int i;
|
|
int y = 0;
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(FIELD_RECT_WIDTH + 2, 0, LCD_WIDTH - FIELD_RECT_WIDTH - 2, LCD_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
for (i = 0; i < worm_count; i++) {
|
|
int score = get_score(&worms[i]);
|
|
|
|
/* high score */
|
|
if (worms[i].fetch_worm_direction != virtual_player){
|
|
if (highscore < score) {
|
|
highscore = score;
|
|
}
|
|
}
|
|
|
|
/* length */
|
|
rb->snprintf(buf, sizeof (buf),"Len:%d", score);
|
|
|
|
/* worm state */
|
|
switch (check_collision(&worms[i])) {
|
|
case COLLISION_NONE:
|
|
if (worms[i].growing > 0)
|
|
buf2 = "Growing";
|
|
else {
|
|
if (worms[i].alive)
|
|
buf2 = "Hungry";
|
|
else
|
|
buf2 = "Wormed";
|
|
}
|
|
break;
|
|
|
|
case COLLISION_WORM:
|
|
buf2 = "Wormed";
|
|
break;
|
|
|
|
case COLLISION_FOOD:
|
|
buf2 = "Growing";
|
|
break;
|
|
|
|
case COLLISION_ARGH:
|
|
buf2 = "Argh";
|
|
break;
|
|
|
|
case COLLISION_FIELD:
|
|
buf2 = "Crashed";
|
|
break;
|
|
}
|
|
rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, y , buf);
|
|
rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, y+8, buf2);
|
|
|
|
if (!worms[i].alive){
|
|
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
|
|
rb->lcd_fillrect(FIELD_RECT_WIDTH + 2, y,
|
|
LCD_WIDTH - FIELD_RECT_WIDTH - 2, 17);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
y += 19;
|
|
}
|
|
rb->snprintf(buf , sizeof(buf), "Hs: %d", highscore);
|
|
#ifndef DEBUG_WORMLET
|
|
rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, buf);
|
|
#else
|
|
rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, debugout);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Checks for collisions of the worm and its environment and
|
|
* takes appropriate actions like growing the worm or killing it.
|
|
* @return bool Returns true if the worm is dead. Returns
|
|
* false if the worm is healthy, up and creeping.
|
|
*/
|
|
static bool process_collisions(struct worm *w)
|
|
{
|
|
int index = -1;
|
|
|
|
w->alive &= !field_collision(w);
|
|
|
|
if (w->alive) {
|
|
|
|
/* check if food was eaten */
|
|
index = food_collision(w->x[w->head], w->y[w->head]);
|
|
if (index != -1){
|
|
int i;
|
|
|
|
clear_food(index);
|
|
make_food(index);
|
|
draw_food(index);
|
|
|
|
for (i = 0; i < ARGHS_PER_FOOD; i++) {
|
|
argh_count++;
|
|
if (argh_count > MAX_ARGH)
|
|
argh_count = MAX_ARGH;
|
|
make_argh(argh_count - 1);
|
|
draw_argh(argh_count - 1);
|
|
}
|
|
|
|
add_growing(w, WORM_PER_FOOD);
|
|
|
|
draw_worm(w);
|
|
}
|
|
|
|
/* check if argh was eaten */
|
|
else {
|
|
index = argh_collision(w->x[w->head], w->y[w->head]);
|
|
if (index != -1) {
|
|
w->alive = false;
|
|
}
|
|
else {
|
|
if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) {
|
|
w->alive = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return !w->alive;
|
|
}
|
|
|
|
/**
|
|
* The main loop of the game.
|
|
* @return bool Returns true if the game ended
|
|
* with a dead worm. Returns false if the user
|
|
* aborted the game manually.
|
|
*/
|
|
static bool run(void)
|
|
{
|
|
int button = 0;
|
|
int wormDead = false;
|
|
|
|
/* ticks are counted to compensate speed variations */
|
|
long cycle_start = 0, cycle_end = 0;
|
|
#ifdef DEBUG_WORMLET
|
|
int ticks_to_max_cycle_reset = 20;
|
|
long max_cycle = 0;
|
|
char buf[20];
|
|
#endif
|
|
|
|
/* initialize the board and so on */
|
|
init_wormlet();
|
|
|
|
cycle_start = *rb->current_tick;
|
|
/* change the direction of the worm */
|
|
while (button != BUTTON_OFF && ! wormDead)
|
|
{
|
|
int i;
|
|
long cycle_duration ;
|
|
switch (button) {
|
|
case BUTTON_UP:
|
|
if (players == 1 && !use_remote) {
|
|
player1_dir = NORTH;
|
|
}
|
|
break;
|
|
|
|
case BUTTON_DOWN:
|
|
if (players == 1 && !use_remote) {
|
|
player1_dir = SOUTH;
|
|
}
|
|
break;
|
|
|
|
case BUTTON_LEFT:
|
|
if (players != 1 || use_remote) {
|
|
player1_dir = (player1_dir + 3) % 4;
|
|
} else {
|
|
player1_dir = WEST;
|
|
}
|
|
break;
|
|
|
|
case BUTTON_RIGHT:
|
|
if (players != 1 || use_remote) {
|
|
player1_dir = (player1_dir + 1) % 4;
|
|
} else {
|
|
player1_dir = EAST;
|
|
}
|
|
break;
|
|
|
|
case BUTTON_F2:
|
|
player2_dir = (player2_dir + 3) % 4;
|
|
break;
|
|
|
|
case BUTTON_F3:
|
|
player2_dir = (player2_dir + 1) % 4;
|
|
break;
|
|
|
|
case BUTTON_RC_VOL_UP:
|
|
player3_dir = (player3_dir + 1) % 4;
|
|
break;
|
|
|
|
case BUTTON_RC_VOL_DOWN:
|
|
player3_dir = (player3_dir + 3) % 4;
|
|
break;
|
|
|
|
case BUTTON_PLAY:
|
|
do {
|
|
button = rb->button_get(true);
|
|
} while (button != BUTTON_PLAY &&
|
|
button != BUTTON_OFF &&
|
|
button != BUTTON_ON);
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < worm_count; i++) {
|
|
worms[i].fetch_worm_direction(&worms[i]);
|
|
}
|
|
|
|
wormDead = true;
|
|
for (i = 0; i < worm_count; i++){
|
|
struct worm *w = &worms[i];
|
|
move_worm(w);
|
|
wormDead &= process_collisions(w);
|
|
draw_worm(w);
|
|
}
|
|
score_board();
|
|
rb->lcd_update();
|
|
if (button == BUTTON_ON) {
|
|
wormDead = true;
|
|
}
|
|
|
|
/* here the wormlet game cycle ends
|
|
thus the current tick is stored
|
|
as end time */
|
|
cycle_end = *rb->current_tick;
|
|
|
|
/* The duration of the game cycle */
|
|
cycle_duration = cycle_end - cycle_start;
|
|
cycle_duration = MAX(0, cycle_duration);
|
|
cycle_duration = MIN(SPEED -1, cycle_duration);
|
|
|
|
|
|
#ifdef DEBUG_WORMLET
|
|
ticks_to_max_cycle_reset--;
|
|
if (ticks_to_max_cycle_reset <= 0) {
|
|
max_cycle = 0;
|
|
}
|
|
|
|
if (max_cycle < cycle_duration) {
|
|
max_cycle = cycle_duration;
|
|
ticks_to_max_cycle_reset = 20;
|
|
}
|
|
rb->snprintf(buf, sizeof buf, "ticks %d", max_cycle);
|
|
set_debug_out(buf);
|
|
#endif
|
|
/* adjust the number of ticks to wait for a button.
|
|
This ensures that a complete game cycle including
|
|
user input runs in constant time */
|
|
button = rb->button_get_w_tmo(SPEED - cycle_duration);
|
|
cycle_start = *rb->current_tick;
|
|
}
|
|
return wormDead;
|
|
}
|
|
|
|
#ifdef DEBUG_WORMLET
|
|
|
|
/**
|
|
* Just a test routine that checks that worm_food_collision works
|
|
* in some typical situations.
|
|
*/
|
|
static void test_worm_food_collision(void) {
|
|
int collision_count = 0;
|
|
int i;
|
|
rb->lcd_clear_display();
|
|
init_worm(&worms[0], 10, 10);
|
|
add_growing(&worms[0], 10);
|
|
set_worm_dir(&worms[0], EAST);
|
|
for (i = 0; i < 10; i++) {
|
|
move_worm(&worms[0]);
|
|
draw_worm(&worms[0]);
|
|
}
|
|
|
|
set_worm_dir(&worms[0], SOUTH);
|
|
for (i = 0; i < 10; i++) {
|
|
move_worm(&worms[0]);
|
|
draw_worm(&worms[0]);
|
|
}
|
|
|
|
foodx[0] = 15;
|
|
foody[0] = 12;
|
|
for (foody[0] = 20; foody[0] > 0; foody[0] --) {
|
|
char buf[20];
|
|
bool collision;
|
|
draw_worm(&worms[0]);
|
|
draw_food(0);
|
|
collision = worm_food_collision(&worms[0], 0);
|
|
if (collision) {
|
|
collision_count++;
|
|
}
|
|
rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
|
|
rb->lcd_update();
|
|
}
|
|
if (collision_count != FOOD_SIZE) {
|
|
rb->button_get(true);
|
|
}
|
|
|
|
|
|
foody[0] = 15;
|
|
for (foodx[0] = 30; foodx[0] > 0; foodx[0] --) {
|
|
char buf[20];
|
|
bool collision;
|
|
draw_worm(&worms[0]);
|
|
draw_food(0);
|
|
collision = worm_food_collision(&worms[0], 0);
|
|
if (collision) {
|
|
collision_count ++;
|
|
}
|
|
rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
|
|
rb->lcd_update();
|
|
}
|
|
if (collision_count != FOOD_SIZE * 2) {
|
|
rb->button_get(true);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
static bool expensive_worm_in_rect(struct worm *w, int rx, int ry, int rw, int rh){
|
|
int x, y;
|
|
bool retVal = false;
|
|
for (x = rx; x < rx + rw; x++){
|
|
for (y = ry; y < ry + rh; y++) {
|
|
if (specific_worm_collision(w, x, y) != -1) {
|
|
retVal = true;
|
|
}
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
static void test_worm_argh_collision(void) {
|
|
int i;
|
|
int dir;
|
|
int collision_count = 0;
|
|
rb->lcd_clear_display();
|
|
init_worm(&worms[0], 10, 10);
|
|
add_growing(&worms[0], 40);
|
|
for (dir = 0; dir < 4; dir++) {
|
|
set_worm_dir(&worms[0], (EAST + dir) % 4);
|
|
for (i = 0; i < 10; i++) {
|
|
move_worm(&worms[0]);
|
|
draw_worm(&worms[0]);
|
|
}
|
|
}
|
|
|
|
arghx[0] = 12;
|
|
for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghy[0]++){
|
|
char buf[20];
|
|
bool collision;
|
|
draw_argh(0);
|
|
collision = worm_argh_collision(&worms[0], 0);
|
|
if (collision) {
|
|
collision_count ++;
|
|
}
|
|
rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
|
|
rb->lcd_update();
|
|
}
|
|
if (collision_count != ARGH_SIZE * 2) {
|
|
rb->button_get(true);
|
|
}
|
|
|
|
arghy[0] = 12;
|
|
for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghx[0]++){
|
|
char buf[20];
|
|
bool collision;
|
|
draw_argh(0);
|
|
collision = worm_argh_collision(&worms[0], 0);
|
|
if (collision) {
|
|
collision_count ++;
|
|
}
|
|
rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT -8, buf);
|
|
rb->lcd_update();
|
|
}
|
|
if (collision_count != ARGH_SIZE * 4) {
|
|
rb->button_get(true);
|
|
}
|
|
}
|
|
|
|
static int testline_in_rect(void) {
|
|
int testfailed = -1;
|
|
|
|
int rx = 10;
|
|
int ry = 15;
|
|
int rw = 20;
|
|
int rh = 25;
|
|
|
|
/* Test 1 */
|
|
int x1 = 12;
|
|
int y1 = 8;
|
|
int x2 = 12;
|
|
int y2 = 42;
|
|
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_update();
|
|
rb->lcd_putsxy(0, 0, "failed 1");
|
|
rb->button_get(true);
|
|
testfailed = 1;
|
|
}
|
|
|
|
/* test 2 */
|
|
y2 = 20;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 2");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 2;
|
|
}
|
|
|
|
/* test 3 */
|
|
y1 = 30;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 3");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 3;
|
|
}
|
|
|
|
/* test 4 */
|
|
y2 = 45;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 4");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 4;
|
|
}
|
|
|
|
/* test 5 */
|
|
y1 = 50;
|
|
if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
|
|
line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 5");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 5;
|
|
}
|
|
|
|
/* test 6 */
|
|
y1 = 5;
|
|
y2 = 7;
|
|
if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
|
|
line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 6");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 6;
|
|
}
|
|
|
|
/* test 7 */
|
|
x1 = 8;
|
|
y1 = 20;
|
|
x2 = 35;
|
|
y2 = 20;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 7");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 7;
|
|
}
|
|
|
|
/* test 8 */
|
|
x2 = 12;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 8");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 8;
|
|
}
|
|
|
|
/* test 9 */
|
|
x1 = 25;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 9");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 9;
|
|
}
|
|
|
|
/* test 10 */
|
|
x2 = 37;
|
|
if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
!line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 10");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 10;
|
|
}
|
|
|
|
/* test 11 */
|
|
x1 = 42;
|
|
if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
|
|
line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 11");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 11;
|
|
}
|
|
|
|
/* test 12 */
|
|
x1 = 5;
|
|
x2 = 7;
|
|
if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) ||
|
|
line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 12");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 12;
|
|
}
|
|
|
|
/* test 13 */
|
|
rx = 9;
|
|
ry = 15;
|
|
rw = FOOD_SIZE;
|
|
rh = FOOD_SIZE;
|
|
|
|
x1 = 10;
|
|
y1 = 10;
|
|
x2 = 10;
|
|
y2 = 20;
|
|
if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) {
|
|
rb->lcd_drawrect(rx, ry, rw, rh);
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_putsxy(0, 0, "failed 13");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 13;
|
|
}
|
|
|
|
/* test 14 */
|
|
rx = 9;
|
|
ry = 15;
|
|
rw = 4;
|
|
rh = 4;
|
|
|
|
x1 = 10;
|
|
y1 = 10;
|
|
x2 = 10;
|
|
y2 = 19;
|
|
if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) &&
|
|
line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) {
|
|
rb->lcd_drawline(x1, y1, x2, y2);
|
|
rb->lcd_invertrect(rx, ry, rw, rh);
|
|
rb->lcd_putsxy(0, 0, "failed 14");
|
|
rb->lcd_update();
|
|
rb->button_get(true);
|
|
testfailed = 14;
|
|
}
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
return testfailed;
|
|
}
|
|
|
|
/**
|
|
* Just a test routine to test wether specific_worm_collision might work properly
|
|
*/
|
|
static int test_specific_worm_collision(void) {
|
|
int collisions = 0;
|
|
int dir;
|
|
int x = 0;
|
|
int y = 0;
|
|
char buf[20];
|
|
rb->lcd_clear_display();
|
|
init_worm(&worms[0], 10, 20);
|
|
add_growing(&worms[0], 20 - INITIAL_WORM_LENGTH);
|
|
|
|
for (dir = EAST; dir < EAST + 4; dir++) {
|
|
int i;
|
|
set_worm_dir(&worms[0], dir % 4);
|
|
for (i = 0; i < 5; i++) {
|
|
if (!(dir % 4 == NORTH && i == 9)) {
|
|
move_worm(&worms[0]);
|
|
draw_worm(&worms[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (y = 15; y < 30; y ++){
|
|
for (x = 5; x < 20; x++) {
|
|
if (specific_worm_collision(&worms[0], x, y) != -1) {
|
|
collisions ++;
|
|
}
|
|
rb->lcd_invertpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y);
|
|
rb->snprintf(buf, sizeof buf, "collisions %d", collisions);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf);
|
|
rb->lcd_update();
|
|
}
|
|
}
|
|
if (collisions != 21) {
|
|
rb->button_get(true);
|
|
}
|
|
return collisions;
|
|
}
|
|
|
|
static void test_make_argh(void){
|
|
int dir;
|
|
int seed = 0;
|
|
int hit = 0;
|
|
int failures = 0;
|
|
int last_failures = 0;
|
|
int i, worm_idx;
|
|
rb->lcd_clear_display();
|
|
worm_count = 3;
|
|
|
|
for (worm_idx = 0; worm_idx < worm_count; worm_idx++) {
|
|
init_worm(&worms[worm_idx], 10 + worm_idx * 20, 20);
|
|
add_growing(&worms[worm_idx], 40 - INITIAL_WORM_LENGTH);
|
|
}
|
|
|
|
for (dir = EAST; dir < EAST + 4; dir++) {
|
|
for (worm_idx = 0; worm_idx < worm_count; worm_idx++) {
|
|
set_worm_dir(&worms[worm_idx], dir % 4);
|
|
for (i = 0; i < 10; i++) {
|
|
if (!(dir % 4 == NORTH && i == 9)) {
|
|
move_worm(&worms[worm_idx]);
|
|
draw_worm(&worms[worm_idx]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
for (seed = 0; hit < 20; seed += 2) {
|
|
char buf[20];
|
|
int x, y;
|
|
rb->srand(seed);
|
|
x = rb->rand() % (FIELD_RECT_WIDTH - ARGH_SIZE);
|
|
y = rb->rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE);
|
|
|
|
for (worm_idx = 0; worm_idx < worm_count; worm_idx++){
|
|
if (expensive_worm_in_rect(&worms[worm_idx], x, y, ARGH_SIZE, ARGH_SIZE)) {
|
|
int tries = 0;
|
|
rb->srand(seed);
|
|
|
|
tries = make_argh(0);
|
|
if ((x == arghx[0] && y == arghy[0]) || tries < 2) {
|
|
failures ++;
|
|
}
|
|
|
|
rb->snprintf(buf, sizeof buf, "(%d;%d) fail%d try%d", x, y, failures, tries);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf);
|
|
rb->lcd_update();
|
|
rb->lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
|
|
rb->lcd_update();
|
|
draw_argh(0);
|
|
rb->lcd_update();
|
|
rb->lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
|
|
rb->lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE);
|
|
|
|
if (failures > last_failures) {
|
|
rb->button_get(true);
|
|
}
|
|
last_failures = failures;
|
|
hit ++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void test_worm_argh_collision_in_moves(void) {
|
|
int hit_count = 0;
|
|
int i;
|
|
rb->lcd_clear_display();
|
|
init_worm(&worms[0], 10, 20);
|
|
|
|
arghx[0] = 20;
|
|
arghy[0] = 18;
|
|
draw_argh(0);
|
|
|
|
set_worm_dir(&worms[0], EAST);
|
|
for (i = 0; i < 20; i++) {
|
|
char buf[20];
|
|
move_worm(&worms[0]);
|
|
draw_worm(&worms[0]);
|
|
if (worm_argh_collision_in_moves(&worms[0], 0, 5)){
|
|
hit_count ++;
|
|
}
|
|
rb->snprintf(buf, sizeof buf, "in 5 moves hits: %d", hit_count);
|
|
rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf);
|
|
rb->lcd_update();
|
|
}
|
|
if (hit_count != ARGH_SIZE + 5) {
|
|
rb->button_get(true);
|
|
}
|
|
}
|
|
#endif /* DEBUG_WORMLET */
|
|
|
|
extern bool use_old_rect;
|
|
|
|
/**
|
|
* Main entry point
|
|
*/
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
bool worm_dead = false;
|
|
int button;
|
|
|
|
TEST_PLUGIN_API(api);
|
|
(void)(parameter);
|
|
|
|
rb = api;
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
|
|
#ifdef DEBUG_WORMLET
|
|
testline_in_rect();
|
|
test_worm_argh_collision_in_moves();
|
|
test_make_argh();
|
|
test_worm_food_collision();
|
|
test_worm_argh_collision();
|
|
test_specific_worm_collision();
|
|
#endif
|
|
|
|
/* Setup screen */
|
|
do {
|
|
char buf[20];
|
|
char* ptr;
|
|
rb->lcd_clear_display();
|
|
|
|
/* first line players */
|
|
rb->snprintf(buf, sizeof buf, "%d Players UP/DN", players);
|
|
rb->lcd_puts(0, 0, buf);
|
|
|
|
/* second line worms */
|
|
rb->snprintf(buf, sizeof buf, "%d Worms L/R", worm_count);
|
|
rb->lcd_puts(0, 1, buf);
|
|
|
|
/* third line control */
|
|
if (players > 1) {
|
|
if (use_remote) {
|
|
ptr = "Remote Control F1";
|
|
} else {
|
|
ptr = "No Rem. Control F1";
|
|
}
|
|
} else {
|
|
if (players > 0) {
|
|
if (use_remote) {
|
|
ptr = "2 Key Control F1";
|
|
} else {
|
|
ptr = "4 Key Control F1";
|
|
}
|
|
} else {
|
|
ptr = "Out Of Control";
|
|
}
|
|
}
|
|
rb->lcd_puts(0, 2, ptr);
|
|
rb->lcd_update();
|
|
|
|
/* user selection */
|
|
button = rb->button_get(true);
|
|
switch (button) {
|
|
case BUTTON_UP:
|
|
if (players < 3) {
|
|
players ++;
|
|
if (players > worm_count) {
|
|
worm_count = players;
|
|
}
|
|
if (players > 2) {
|
|
use_remote = true;
|
|
}
|
|
}
|
|
break;
|
|
case BUTTON_DOWN:
|
|
if (players > 0) {
|
|
players --;
|
|
}
|
|
break;
|
|
case BUTTON_LEFT:
|
|
if (worm_count > 1) {
|
|
worm_count--;
|
|
if (worm_count < players) {
|
|
players = worm_count;
|
|
}
|
|
}
|
|
break;
|
|
case BUTTON_RIGHT:
|
|
if (worm_count < MAX_WORMS) {
|
|
worm_count ++;
|
|
}
|
|
break;
|
|
case BUTTON_F1:
|
|
use_remote = !use_remote;
|
|
if (players > 2) {
|
|
use_remote = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
} while (button != BUTTON_PLAY &&
|
|
button != BUTTON_OFF && button != BUTTON_ON);
|
|
|
|
rb->lcd_clear_display();
|
|
/* end of setup */
|
|
|
|
do {
|
|
|
|
/* button state will be overridden if
|
|
the game quits with the death of the worm.
|
|
Initializing button to BUTTON_OFF ensures
|
|
that the user can hit BUTTON_OFF during the
|
|
game to return to the menu.
|
|
*/
|
|
button = BUTTON_OFF;
|
|
|
|
/* start the game */
|
|
worm_dead = run();
|
|
|
|
/* if worm isn't dead the game was quit
|
|
via BUTTON_OFF -> no need to wait for buttons. */
|
|
if (worm_dead) {
|
|
do {
|
|
button = rb->button_get(true);
|
|
}
|
|
/* BUTTON_ON -> start new game */
|
|
/* BUTTON_OFF -> back to game menu */
|
|
while (button != BUTTON_OFF && button != BUTTON_ON);
|
|
}
|
|
}
|
|
while (button != BUTTON_OFF);
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif
|