4d6374c923
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12807 a1c6a512-1295-4272-9138-f99709370657
1362 lines
40 KiB
C
1362 lines
40 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/***
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Sudoku by Dave Chapman
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User instructions
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-----------------
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Use the arrow keys to move cursor, and press SELECT/ON/F2 to increment
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the number under the cursor.
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At any time during the game, press On to bring up the game menu with
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further options:
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Save
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Reload
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Clear
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Solve
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Sudoku is implemented as a "viewer" for a ".ss" file, as generated by
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Simple Sudoku and other applications - http://angusj.com/sudoku/
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In-progress game positions are saved in the original .ss file, with
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A-I used to indicate numbers entered by the user.
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Example ".ss" file, and one with a saved state:
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...|...|... ...|...|...
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2..|8.4|9.1 2.C|8.4|9.1
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...|1.6|32. E..|1.6|32.
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----------- -----------
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...|..5|.4. ...|..5|.4.
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8..|423|..6 8..|423|..6
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.3.|9..|... .3D|9..|A..
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----------- -----------
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.63|7.9|... .63|7.9|...
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4.9|5.2|..8 4.9|5.2|.C8
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...|...|... ...|...|...
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*/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include <lib/playback_control.h>
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#include "sudoku.h"
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#include "generator.h"
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/* The bitmaps */
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#include "sudoku_normal.h"
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#include "sudoku_inverse.h"
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#include "sudoku_start.h"
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#define BITMAP_HEIGHT (BMPHEIGHT_sudoku_normal/10)
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#define BITMAP_STRIDE BMPWIDTH_sudoku_normal
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PLUGIN_HEADER
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/* here is a global api struct pointer. while not strictly necessary,
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it's nice not to have to pass the api pointer in all function calls
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in the plugin */
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struct plugin_api* rb;
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/* Default game - used to initialise sudoku.ss if it doesn't exist. */
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static const char default_game[9][9] =
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{
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{ '0','1','0', '3','0','7', '0','0','4' },
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{ '0','0','0', '0','6','0', '1','0','2' },
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{ '0','0','0', '0','8','0', '5','6','0' },
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{ '0','6','0', '0','0','0', '0','2','9' },
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{ '0','0','0', '5','0','3', '0','0','0' },
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{ '7','9','0', '0','0','0', '0','3','0' },
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{ '0','8','5', '0','3','0', '0','0','0' },
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{ '1','0','2', '0','7','0', '0','0','0' },
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{ '0','0','0', '4','0','8', '0','5','0' },
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};
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#if LCD_HEIGHT <= LCD_WIDTH /* Horizontal layout, scratchpad at the left */
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#if (LCD_HEIGHT==64) && (LCD_WIDTH==112)
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/* Archos Recorders and Ondios - 112x64, 9 cells @ 8x6 with 10 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 8
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#define CELL_HEIGHT 6
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#define SMALL_BOARD
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#elif (LCD_HEIGHT==110) && (LCD_WIDTH==138)
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/* iPod Mini - 138x110, 9 cells @ 10x10 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 10
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#define CELL_HEIGHT 10
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#elif (LCD_HEIGHT==128) && (LCD_WIDTH==128)
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/* iriver H10 5-6GB - 128x128, 9 cells @ 10x10 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 10
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#define CELL_HEIGHT 10
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#elif ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) || \
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((LCD_HEIGHT==132) && (LCD_WIDTH==176))
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/* iAudio X5, Iriver H1x0, iPod G3, G4 - 160x128; */
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/* iPod Nano - 176x132, 9 cells @ 12x12 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 12
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#define CELL_HEIGHT 12
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#elif ((LCD_HEIGHT==176) && (LCD_WIDTH==220))
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/* Iriver h300, iPod Color/Photo - 220x176, 9 cells @ 16x16 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 16
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#define CELL_HEIGHT 16
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#elif (LCD_HEIGHT>=240) && (LCD_WIDTH>=320)
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/* iPod Video - 320x240, 9 cells @ 24x24 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 24
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#define CELL_HEIGHT 24
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#else
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#error SUDOKU: Unsupported LCD size
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#endif
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#else /* Vertical layout, scratchpad at the bottom */
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#define VERTICAL_LAYOUT
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#if ((LCD_HEIGHT==220) && (LCD_WIDTH==176))
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/* e200, 9 cells @ 16x16 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 16
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#define CELL_HEIGHT 16
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#elif (LCD_HEIGHT>=320) && (LCD_WIDTH>=240)
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/* Gigabeat - 240x320, 9 cells @ 24x24 with 14 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 24
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#define CELL_HEIGHT 24
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#else
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#error SUDOKU: Unsupported LCD size
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#endif
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#endif /* Layout */
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/* Size dependent build-time calculations */
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#ifdef SMALL_BOARD
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#define BOARD_WIDTH (CELL_WIDTH*9+10)
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#define BOARD_HEIGHT (CELL_HEIGHT*9+10)
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static unsigned char cellxpos[9]={
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1, (CELL_WIDTH+2), (2*CELL_WIDTH+3),
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(3*CELL_WIDTH+4), (4*CELL_WIDTH+5), (5*CELL_WIDTH+6),
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(6*CELL_WIDTH+7), (7*CELL_WIDTH+8), (8*CELL_WIDTH+9)
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};
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static unsigned char cellypos[9]={
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1, (CELL_HEIGHT+2), (2*CELL_HEIGHT+3),
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(3*CELL_HEIGHT+4), (4*CELL_HEIGHT+5), (5*CELL_HEIGHT+6),
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(6*CELL_HEIGHT+7), (7*CELL_HEIGHT+8), (8*CELL_HEIGHT+9)
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};
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#else /* !SMALL_BOARD */
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#define BOARD_WIDTH (CELL_WIDTH*9+10+4)
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#define BOARD_HEIGHT (CELL_HEIGHT*9+10+4)
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static unsigned char cellxpos[9]={
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2, (CELL_WIDTH +3), (2*CELL_WIDTH +4),
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(3*CELL_WIDTH +6), (4*CELL_WIDTH +7), (5*CELL_WIDTH +8),
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(6*CELL_WIDTH+10), (7*CELL_WIDTH+11), (8*CELL_WIDTH+12)
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};
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static unsigned char cellypos[9]={
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2, (CELL_HEIGHT +3), (2*CELL_HEIGHT +4),
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(3*CELL_HEIGHT +6), (4*CELL_HEIGHT +7), (5*CELL_HEIGHT +8),
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(6*CELL_HEIGHT+10), (7*CELL_HEIGHT+11), (8*CELL_HEIGHT+12)
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};
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#endif
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#ifdef VERTICAL_LAYOUT
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#define XOFS ((LCD_WIDTH-BOARD_WIDTH)/2)
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#define YOFS ((LCD_HEIGHT-(BOARD_HEIGHT+CELL_HEIGHT*2+2))/2)
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#define YOFSSCRATCHPAD (YOFS+BOARD_HEIGHT+CELL_WIDTH)
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#else
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#define XOFSSCRATCHPAD ((LCD_WIDTH-(BOARD_WIDTH+CELL_WIDTH*2+2))/2)
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#define XOFS (XOFSSCRATCHPAD+CELL_WIDTH*2+2)
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#define YOFS ((LCD_HEIGHT-BOARD_HEIGHT)/2)
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#endif
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/****** Solver routine by Tom Shackell <shackell@cs.york.ac.uk>
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Downloaded from:
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http://www-users.cs.york.ac.uk/~shackell/sudoku/Sudoku.html
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Released under GPLv2
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*/
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typedef unsigned int Bitset;
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#define BLOCK 3
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#define SIZE (BLOCK*BLOCK)
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#define true 1
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#define false 0
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typedef struct _Sudoku {
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Bitset table[SIZE][SIZE];
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}Sudoku;
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typedef struct _Stats {
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int numTries;
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int backTracks;
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int numEmpty;
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bool solutionFound;
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}Stats;
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typedef struct _Options {
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bool allSolutions;
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bool uniquenessCheck;
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}Options;
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void sudoku_init(Sudoku* sud);
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void sudoku_set(Sudoku* sud, int x, int y, int num, bool original);
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int sudoku_get(Sudoku* sud, int x, int y, bool* original);
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#define BIT(n) ((Bitset)(1<<(n)))
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#define BIT_TEST(v,n) ((((Bitset)v) & BIT(n)) != 0)
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#define BIT_CLEAR(v,n) (v) &= ~BIT(n)
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#define MARK_BIT BIT(0)
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#define ORIGINAL_BIT BIT(SIZE+1)
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#define ALL_BITS (BIT(1) | BIT(2) | BIT(3) | BIT(4) | BIT(5) | BIT(6) | BIT(7) | BIT(8) | BIT(9))
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/* initialize a sudoku problem, should be called before using set or get */
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void sudoku_init(Sudoku* sud)
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{
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int y, x;
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for (y = 0; y < SIZE; y++){
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for (x = 0; x < SIZE; x++){
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sud->table[x][y] = ALL_BITS;
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}
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}
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}
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/* set the number at a particular x and y column */
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void sudoku_set(Sudoku* sud, int x, int y, int num, bool original)
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{
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int i, j;
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int bx, by;
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Bitset orig;
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/* clear the row and columns */
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for (i = 0; i < SIZE; i++){
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BIT_CLEAR(sud->table[i][y], num);
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BIT_CLEAR(sud->table[x][i], num);
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}
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/* clear the block */
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bx = x - (x % BLOCK);
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by = y - (y % BLOCK);
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for (i = 0; i < BLOCK; i++){
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for (j = 0; j < BLOCK; j++){
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BIT_CLEAR(sud->table[bx+j][by+i], num);
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}
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}
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/* mark the table */
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orig = original ? ORIGINAL_BIT : 0;
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sud->table[x][y] = BIT(num) | MARK_BIT | orig;
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}
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/* get the number at a particular x and y column, if this
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is not unique return 0 */
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int sudoku_get(Sudoku* sud, int x, int y, bool* original)
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{
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Bitset val = sud->table[x][y];
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int result = 0;
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int i;
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if (original) {
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*original = val & ORIGINAL_BIT;
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}
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for (i = 1; i <= SIZE; i++){
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if (BIT_TEST(val, i)){
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if (result != 0){
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return 0;
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}
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result = i;
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}
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}
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return result;
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}
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/* returns true if this is a valid problem, this is necessary because the input
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problem might be degenerate which breaks the solver algorithm. */
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static bool is_valid(const Sudoku* sud)
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{
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int x, y;
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for (y = 0; y < SIZE; y++){
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for (x = 0; x < SIZE; x++){
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if ((sud->table[x][y] & ALL_BITS) == 0){
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return false;
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}
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}
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}
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return true;
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}
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/* scan the table for the most constrained item, giving all it's options, sets
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the best x and y coordinates, the number of options and the options for
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that coordinate and returns true if the puzzle is finished */
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static bool scan(const Sudoku* sud, int* rX, int* rY, int *num, int* options)
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{
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int x, y, i, j;
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int bestCount = SIZE+1;
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Bitset val;
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bool allMarked = true;
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for (y = 0; y < SIZE; y++){
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for (x = 0; x < SIZE; x++){
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Bitset val = sud->table[x][y];
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int i;
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int count = 0;
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if (val & MARK_BIT) {
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/* already set */
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continue;
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}
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allMarked = false;
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for (i = 1; i <= SIZE; i++){
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if (BIT_TEST(val, i)){
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count++;
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}
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}
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if (count < bestCount){
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bestCount = count;
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*rX = x;
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*rY = y;
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if (count == 0){
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/* can't possibly be beaten */
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*num = 0;
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return false;
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}
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}
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}
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}
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/* now copy into options */
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*num = bestCount;
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val = sud->table[*rX][*rY];
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for (i = 1, j = 0; i <= SIZE; i++){
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if (BIT_TEST(val, i)){
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options[j++] = i;
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}
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}
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return allMarked;
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}
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static bool solve(Sudoku* sud, Stats* stats, const Options* options);
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/* try a particular option and return true if that gives a solution or false
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if it doesn't, restores board on backtracking */
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static bool spawn_option(Sudoku* sud, Stats* stats, const Options* options,
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int x, int y, int num)
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{
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Sudoku copy;
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rb->memcpy(©,sud,sizeof(Sudoku));
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sudoku_set(©, x, y, num, false);
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stats->numTries += 1;
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if (solve(©, stats, options)){
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if (!options->allSolutions && stats->solutionFound){
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rb->memcpy(sud,©,sizeof(Sudoku));
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}
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return true;
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}else{
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stats->backTracks++;
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}
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return false;
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}
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/* solve a sudoku problem, returns true if there is a solution and false
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otherwise. stats is used to track statisticss */
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static bool solve(Sudoku* sud, Stats* stats, const Options* options)
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{
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while (true){
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int x = 0;
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int y = 0;
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int i, num;
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int places[SIZE];
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if (scan(sud, &x, &y, &num, places)){
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/* a solution was found! */
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if (options->uniquenessCheck && stats->solutionFound){
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/*printf("\n\t... But the solution is not unique!\n"); */
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return true;
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}
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stats->solutionFound = true;
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if (options->allSolutions || options->uniquenessCheck){
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/*printf("\n\tSolution after %d iterations\n", stats->numTries); */
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/*sudoku_print(sud); */
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return false;
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}
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else{
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return true;
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}
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}
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if (num == 0){
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/* can't be satisfied */
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return false;
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}
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/* try all the places (except the last one) */
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for (i = 0; i < num-1; i++){
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if (spawn_option(sud, stats, options, x, y, places[i])){
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/* solution found! */
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if (!options->allSolutions && stats->solutionFound){
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return true;
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}
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}
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}
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/* take the last place ourself */
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stats->numTries += 1;
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sudoku_set(sud, x, y, places[num-1], false);
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}
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}
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/******** END OF IMPORTED CODE */
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/* A wrapper function between the Sudoku plugin and the above solver code */
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void sudoku_solve(struct sudoku_state_t* state)
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{
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bool ret;
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Stats stats;
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Options options;
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Sudoku sud;
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bool original;
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int r,c;
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/* Initialise the parameters */
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sudoku_init(&sud);
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rb->memset(&stats,0,sizeof(stats));
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options.allSolutions=false;
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options.uniquenessCheck=false;
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/* Convert Rockbox format into format for solver */
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for (r=0;r<9;r++) {
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for (c=0;c<9;c++) {
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if (state->startboard[r][c]!='0') {
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sudoku_set(&sud, c, r, state->startboard[r][c]-'0', true);
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}
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}
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}
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/* need to check for degenerate input problems ... */
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if (is_valid(&sud)){
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ret = solve(&sud, &stats, &options);
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} else {
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ret = false;
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}
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if (ret) {
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/* Populate the board with the solution. */
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for (r=0;r<9;r++) {
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for (c=0;c<9;c++) {
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state->currentboard[r][c]='0'+
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sudoku_get(&sud, c, r, &original);
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}
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}
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} else {
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rb->splash(HZ*2, "Solve failed");
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}
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return;
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}
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void default_state(struct sudoku_state_t* state)
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{
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int r,c;
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rb->strncpy(state->filename,GAME_FILE,MAX_PATH);
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for (r=0;r<9;r++) {
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for (c=0;c<9;c++) {
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state->startboard[r][c]=default_game[r][c];
|
|
state->currentboard[r][c]=default_game[r][c];
|
|
#ifdef SUDOKU_BUTTON_POSSIBLE
|
|
state->possiblevals[r][c]=0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
state->x=0;
|
|
state->y=0;
|
|
state->editmode=0;
|
|
}
|
|
|
|
void clear_state(struct sudoku_state_t* state)
|
|
{
|
|
int r,c;
|
|
|
|
rb->strncpy(state->filename,GAME_FILE,MAX_PATH);
|
|
for (r=0;r<9;r++) {
|
|
for (c=0;c<9;c++) {
|
|
state->startboard[r][c]='0';
|
|
state->currentboard[r][c]='0';
|
|
#ifdef SUDOKU_BUTTON_POSSIBLE
|
|
state->possiblevals[r][c]=0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
state->x=0;
|
|
state->y=0;
|
|
state->editmode=0;
|
|
}
|
|
|
|
/* Check the status of the board, assuming a change at the cursor location */
|
|
bool check_status(struct sudoku_state_t* state)
|
|
{
|
|
int check[9];
|
|
int r,c;
|
|
int r1,c1;
|
|
int cell;
|
|
|
|
/* First, check the column */
|
|
for (cell=0;cell<9;cell++) {
|
|
check[cell]=0;
|
|
}
|
|
for (r=0;r<9;r++) {
|
|
cell=state->currentboard[r][state->x];
|
|
if (cell!='0') {
|
|
if (check[cell-'1']==1) {
|
|
return true;
|
|
}
|
|
check[cell-'1']=1;
|
|
}
|
|
}
|
|
|
|
/* Second, check the row */
|
|
for (cell=0;cell<9;cell++) {
|
|
check[cell]=0;
|
|
}
|
|
for (c=0;c<9;c++) {
|
|
cell=state->currentboard[state->y][c];
|
|
if (cell!='0') {
|
|
if (check[cell-'1']==1) {
|
|
return true;
|
|
}
|
|
check[cell-'1']=1;
|
|
}
|
|
}
|
|
|
|
/* Finally, check the 3x3 sub-grid */
|
|
for (cell=0;cell<9;cell++) {
|
|
check[cell]=0;
|
|
}
|
|
r1=(state->y/3)*3;
|
|
c1=(state->x/3)*3;
|
|
for (r=r1;r<r1+3;r++) {
|
|
for (c=c1;c<c1+3;c++) {
|
|
cell=state->currentboard[r][c];
|
|
if (cell!='0') {
|
|
if (check[cell-'1']==1) {
|
|
return true;
|
|
}
|
|
check[cell-'1']=1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* We passed all the checks :) */
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Load game - only ".ss" is officially supported, but any sensible
|
|
text representation (one line per row) may load.
|
|
*/
|
|
bool load_sudoku(struct sudoku_state_t* state, char* filename)
|
|
{
|
|
int fd;
|
|
size_t n;
|
|
int r = 0, c = 0;
|
|
unsigned int i;
|
|
int valid=0;
|
|
char buf[300]; /* A buffer to read a sudoku board from */
|
|
|
|
fd=rb->open(filename, O_RDONLY);
|
|
if (fd < 0) {
|
|
LOGF("Invalid sudoku file: %s\n",filename);
|
|
return(false);
|
|
}
|
|
|
|
rb->strncpy(state->filename,filename,MAX_PATH);
|
|
n=rb->read(fd,buf,300);
|
|
if (n <= 0) {
|
|
return(false);
|
|
}
|
|
rb->close(fd);
|
|
|
|
r=0;
|
|
c=0;
|
|
i=0;
|
|
while ((i < n) && (r < 9)) {
|
|
switch (buf[i]){
|
|
case ' ': case '\t':
|
|
if (c > 0)
|
|
valid=1;
|
|
break;
|
|
case '|':
|
|
case '*':
|
|
case '-':
|
|
case '\r':
|
|
break;
|
|
case '\n':
|
|
if (valid) {
|
|
r++;
|
|
valid=0;
|
|
}
|
|
c = 0;
|
|
break;
|
|
case '_': case '.':
|
|
valid=1;
|
|
if (c >= SIZE || r >= SIZE){
|
|
LOGF("ERROR: sudoku problem is the wrong size (%d,%d)\n",
|
|
c, r);
|
|
return(false);
|
|
}
|
|
c++;
|
|
break;
|
|
default:
|
|
if (((buf[i]>='A') && (buf[i]<='I')) ||
|
|
((buf[i]>='0') && (buf[i]<='9'))) {
|
|
valid=1;
|
|
if (r >= SIZE || c >= SIZE){
|
|
LOGF("ERROR: sudoku problem is the wrong size "
|
|
"(%d,%d)\n", c, r);
|
|
return(false);
|
|
}
|
|
if ((buf[i]>='0') && (buf[i]<='9')) {
|
|
state->startboard[r][c]=buf[i];
|
|
state->currentboard[r][c]=buf[i];
|
|
} else {
|
|
state->currentboard[r][c]='1'+(buf[i]-'A');
|
|
}
|
|
c++;
|
|
}
|
|
/* Ignore any other characters */
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
/* Check that the board is valid - we need to check every row/column
|
|
individually, so we check the diagonal from top-left to bottom-right */
|
|
for (state->x = 0; state->x < 9; state->x++) {
|
|
state->y = state->x;
|
|
if (check_status(state)) return false;
|
|
}
|
|
state->x = 0;
|
|
state->y = 0;
|
|
|
|
/* Save a copy of the saved state - so we can reload without using the
|
|
disk */
|
|
rb->memcpy(state->savedboard,state->currentboard,81);
|
|
return(true);
|
|
}
|
|
|
|
bool save_sudoku(struct sudoku_state_t* state)
|
|
{
|
|
int fd;
|
|
int r,c;
|
|
int i;
|
|
char line[13];
|
|
char sep[13];
|
|
|
|
rb->splash(0, "Saving...");
|
|
rb->memcpy(line,"...|...|...\r\n",13);
|
|
rb->memcpy(sep,"-----------\r\n",13);
|
|
|
|
if (state->filename[0]==0) {
|
|
return false;
|
|
}
|
|
|
|
fd=rb->open(state->filename, O_WRONLY|O_CREAT);
|
|
if (fd >= 0) {
|
|
for (r=0;r<9;r++) {
|
|
i=0;
|
|
for (c=0;c<9;c++) {
|
|
if (state->startboard[r][c]!='0') {
|
|
line[i]=state->startboard[r][c];
|
|
} else if (state->currentboard[r][c]!='0') {
|
|
line[i]='A'+(state->currentboard[r][c]-'1');
|
|
} else {
|
|
line[i]='.';
|
|
}
|
|
i++;
|
|
if ((c==2) || (c==5)) {
|
|
i++;
|
|
}
|
|
}
|
|
rb->write(fd,line,sizeof(line));
|
|
if ((r==2) || (r==5)) {
|
|
rb->write(fd,sep,sizeof(sep));
|
|
}
|
|
}
|
|
/* Add a blank line at end */
|
|
rb->write(fd,"\r\n",2);
|
|
rb->close(fd);
|
|
rb->reload_directory();
|
|
/* Save a copy of the saved state - so we can reload without
|
|
using the disk */
|
|
rb->memcpy(state->savedboard,state->currentboard,81);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void restore_state(struct sudoku_state_t* state)
|
|
{
|
|
rb->memcpy(state->currentboard,state->savedboard,81);
|
|
}
|
|
|
|
void clear_board(struct sudoku_state_t* state)
|
|
{
|
|
int r,c;
|
|
|
|
for (r=0;r<9;r++) {
|
|
for (c=0;c<9;c++) {
|
|
state->currentboard[r][c]=state->startboard[r][c];
|
|
}
|
|
}
|
|
state->x=0;
|
|
state->y=0;
|
|
}
|
|
|
|
void update_cell(struct sudoku_state_t* state, int r, int c)
|
|
{
|
|
/* We have four types of cell:
|
|
1) User-entered number
|
|
2) Starting number
|
|
3) Cursor in cell
|
|
*/
|
|
|
|
if ((r==state->y) && (c==state->x)) {
|
|
rb->lcd_bitmap_part(sudoku_inverse,0,
|
|
BITMAP_HEIGHT*(state->currentboard[r][c]-'0'),
|
|
BITMAP_STRIDE,
|
|
XOFS+cellxpos[c],YOFS+cellypos[r],CELL_WIDTH,
|
|
CELL_HEIGHT);
|
|
} else {
|
|
if (state->startboard[r][c]!='0') {
|
|
rb->lcd_bitmap_part(sudoku_start,0,
|
|
BITMAP_HEIGHT*(state->startboard[r][c]-'0'),
|
|
BITMAP_STRIDE,
|
|
XOFS+cellxpos[c],YOFS+cellypos[r],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
} else {
|
|
rb->lcd_bitmap_part(sudoku_normal,0,
|
|
BITMAP_HEIGHT*(state->currentboard[r][c]-'0'),
|
|
BITMAP_STRIDE,
|
|
XOFS+cellxpos[c],YOFS+cellypos[r],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
}
|
|
}
|
|
|
|
rb->lcd_update_rect(cellxpos[c],cellypos[r],CELL_WIDTH,CELL_HEIGHT);
|
|
}
|
|
|
|
|
|
void display_board(struct sudoku_state_t* state)
|
|
{
|
|
int r,c;
|
|
|
|
/* Clear the display buffer */
|
|
rb->lcd_clear_display();
|
|
|
|
/* Draw the gridlines - differently for different targets */
|
|
|
|
#ifdef SMALL_BOARD
|
|
/* Small targets - draw dotted/single lines */
|
|
for (r=0;r<9;r++) {
|
|
if ((r % 3)==0) {
|
|
/* Solid Line */
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[r]-1);
|
|
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
} else {
|
|
/* Dotted line */
|
|
for (c=XOFS;c<XOFS+BOARD_WIDTH;c+=2) {
|
|
rb->lcd_drawpixel(c,YOFS+cellypos[r]-1);
|
|
}
|
|
for (c=YOFS;c<YOFS+BOARD_HEIGHT;c+=2) {
|
|
rb->lcd_drawpixel(XOFS+cellxpos[r]-1,c);
|
|
}
|
|
}
|
|
}
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[8]+CELL_HEIGHT);
|
|
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
#else
|
|
/* Large targets - draw single/double lines */
|
|
for (r=0;r<9;r++) {
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[r]-1);
|
|
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
if ((r % 3)==0) {
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[r]-2);
|
|
rb->lcd_vline(XOFS+cellxpos[r]-2,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
}
|
|
}
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[8]+CELL_HEIGHT);
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[8]+CELL_HEIGHT+1);
|
|
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH+1,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
#endif
|
|
|
|
#ifdef SUDOKU_BUTTON_POSSIBLE
|
|
#ifdef VERTICAL_LAYOUT
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFSSCRATCHPAD);
|
|
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFSSCRATCHPAD+CELL_HEIGHT+1);
|
|
for (r=0;r<9;r++) {
|
|
#ifdef SMALL_BOARD
|
|
/* Small targets - draw dotted/single lines */
|
|
if ((r % 3)==0) {
|
|
/* Solid Line */
|
|
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFSSCRATCHPAD,
|
|
YOFSSCRATCHPAD+CELL_HEIGHT+1);
|
|
} else {
|
|
/* Dotted line */
|
|
for (c=YOFSSCRATCHPAD;c<YOFSSCRATCHPAD+CELL_HEIGHT+1;c+=2) {
|
|
rb->lcd_drawpixel(XOFS+cellxpos[r]-1,c);
|
|
}
|
|
}
|
|
#else
|
|
/* Large targets - draw single/double lines */
|
|
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFSSCRATCHPAD,
|
|
YOFSSCRATCHPAD+CELL_HEIGHT+1);
|
|
if ((r % 3)==0)
|
|
rb->lcd_vline(XOFS+cellxpos[r]-2,YOFSSCRATCHPAD,
|
|
YOFSSCRATCHPAD+CELL_HEIGHT+1);
|
|
#endif
|
|
if ((r>0) && state->possiblevals[state->y][state->x]&(1<<(r)))
|
|
rb->lcd_bitmap_part(sudoku_normal,0,BITMAP_HEIGHT*r,BITMAP_STRIDE,
|
|
XOFS+cellxpos[r-1],YOFSSCRATCHPAD+1,
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
}
|
|
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH,YOFSSCRATCHPAD,
|
|
YOFSSCRATCHPAD+CELL_HEIGHT+1);
|
|
#ifndef SMALL_BOARD
|
|
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH+1,YOFSSCRATCHPAD,
|
|
YOFSSCRATCHPAD+CELL_HEIGHT+1);
|
|
#endif
|
|
if (state->possiblevals[state->y][state->x]&(1<<(r)))
|
|
rb->lcd_bitmap_part(sudoku_normal,0,BITMAP_HEIGHT*r,BITMAP_STRIDE,
|
|
XOFS+cellxpos[8],YOFSSCRATCHPAD+1,
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
#else /* Horizontal layout */
|
|
rb->lcd_vline(XOFSSCRATCHPAD,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
rb->lcd_vline(XOFSSCRATCHPAD+CELL_WIDTH+1,YOFS,YOFS+BOARD_HEIGHT-1);
|
|
for (r=0;r<9;r++) {
|
|
#ifdef SMALL_BOARD
|
|
/* Small targets - draw dotted/single lines */
|
|
if ((r % 3)==0) {
|
|
/* Solid Line */
|
|
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
|
|
YOFS+cellypos[r]-1);
|
|
} else {
|
|
/* Dotted line */
|
|
for (c=XOFSSCRATCHPAD;c<XOFSSCRATCHPAD+CELL_WIDTH+1;c+=2) {
|
|
rb->lcd_drawpixel(c,YOFS+cellypos[r]-1);
|
|
}
|
|
}
|
|
#else
|
|
/* Large targets - draw single/double lines */
|
|
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
|
|
YOFS+cellypos[r]-1);
|
|
if ((r % 3)==0)
|
|
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
|
|
YOFS+cellypos[r]-2);
|
|
#endif
|
|
if ((r>0) && state->possiblevals[state->y][state->x]&(1<<(r)))
|
|
rb->lcd_bitmap_part(sudoku_normal,0,BITMAP_HEIGHT*r,BITMAP_STRIDE,
|
|
XOFSSCRATCHPAD+1,YOFS+cellypos[r-1],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
}
|
|
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
|
|
YOFS+cellypos[8]+CELL_HEIGHT);
|
|
#ifndef SMALL_BOARD
|
|
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
|
|
YOFS+cellypos[8]+CELL_HEIGHT+1);
|
|
#endif
|
|
if (state->possiblevals[state->y][state->x]&(1<<(r)))
|
|
rb->lcd_bitmap_part(sudoku_normal,0,BITMAP_HEIGHT*r,BITMAP_STRIDE,
|
|
XOFSSCRATCHPAD+1,YOFS+cellypos[8],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
#endif /* Layout */
|
|
#endif /* SUDOKU_BUTTON_POSSIBLE */
|
|
|
|
/* Draw the numbers */
|
|
for (r=0;r<9;r++) {
|
|
for (c=0;c<9;c++) {
|
|
/* We have four types of cell:
|
|
1) User-entered number
|
|
2) Starting number
|
|
3) Cursor in cell
|
|
*/
|
|
|
|
if ((r==state->y) && (c==state->x)) {
|
|
rb->lcd_bitmap_part(sudoku_inverse,0,
|
|
BITMAP_HEIGHT*(state->currentboard[r][c]-
|
|
'0'),
|
|
BITMAP_STRIDE,
|
|
XOFS+cellxpos[c],YOFS+cellypos[r],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
} else {
|
|
if (state->startboard[r][c]!='0') {
|
|
rb->lcd_bitmap_part(sudoku_start,0,
|
|
BITMAP_HEIGHT*(state->startboard[r][c]-
|
|
'0'),
|
|
BITMAP_STRIDE,
|
|
XOFS+cellxpos[c],YOFS+cellypos[r],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
} else {
|
|
rb->lcd_bitmap_part(sudoku_normal,0,
|
|
BITMAP_HEIGHT*
|
|
(state->currentboard[r][c]-'0'),
|
|
BITMAP_STRIDE,
|
|
XOFS+cellxpos[c],YOFS+cellypos[r],
|
|
CELL_WIDTH,CELL_HEIGHT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* update the screen */
|
|
rb->lcd_update();
|
|
}
|
|
|
|
bool sudoku_generate(struct sudoku_state_t* state)
|
|
{
|
|
char* difficulty;
|
|
char str[80];
|
|
bool res;
|
|
struct sudoku_state_t new_state;
|
|
|
|
clear_state(&new_state);
|
|
display_board(&new_state);
|
|
rb->splash(0, "Generating...");
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
|
|
res = sudoku_generate_board(&new_state,&difficulty);
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
|
|
if (res) {
|
|
rb->memcpy(state,&new_state,sizeof(new_state));
|
|
rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty);
|
|
display_board(state);
|
|
rb->splash(HZ*3, str);
|
|
rb->strncpy(state->filename,GAME_FILE,MAX_PATH);
|
|
} else {
|
|
display_board(&new_state);
|
|
rb->splash(HZ*2, "Aborted");
|
|
}
|
|
return res;
|
|
}
|
|
|
|
bool sudoku_menu(struct sudoku_state_t* state)
|
|
{
|
|
int m;
|
|
int result;
|
|
|
|
static const struct menu_item items[] = {
|
|
{ "Audio Playback", NULL },
|
|
{ "Save", NULL },
|
|
{ "Reload", NULL },
|
|
{ "Clear", NULL },
|
|
{ "Solve", NULL },
|
|
{ "Generate", NULL },
|
|
{ "New", NULL },
|
|
{ "Quit", NULL },
|
|
};
|
|
|
|
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
|
|
NULL, NULL, NULL, NULL);
|
|
|
|
result=rb->menu_show(m);
|
|
|
|
switch (result) {
|
|
case 0: /* Audio playback */
|
|
playback_control(rb);
|
|
break;
|
|
|
|
case 1: /* Save state */
|
|
save_sudoku(state);
|
|
break;
|
|
|
|
case 2: /* Restore state */
|
|
restore_state(state);
|
|
break;
|
|
|
|
case 3: /* Clear all */
|
|
clear_board(state);
|
|
break;
|
|
|
|
case 4: /* Solve */
|
|
sudoku_solve(state);
|
|
break;
|
|
|
|
case 5: /* Generate Game */
|
|
sudoku_generate(state);
|
|
break;
|
|
|
|
case 6: /* Create a new game manually */
|
|
clear_state(state);
|
|
state->editmode=1;
|
|
break;
|
|
|
|
case 7: /* Quit */
|
|
save_sudoku(state);
|
|
rb->menu_exit(m);
|
|
return true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
rb->menu_exit(m);
|
|
|
|
return (result==MENU_ATTACHED_USB);
|
|
}
|
|
|
|
/* Menu used when user is in edit mode - i.e. creating a new game manually */
|
|
int sudoku_edit_menu(struct sudoku_state_t* state)
|
|
{
|
|
int m;
|
|
int result;
|
|
|
|
static const struct menu_item items[] = {
|
|
{ "Save as", NULL },
|
|
{ "Quit", NULL },
|
|
};
|
|
|
|
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
|
|
NULL, NULL, NULL, NULL);
|
|
|
|
result=rb->menu_show(m);
|
|
|
|
switch (result) {
|
|
case 0: /* Save new game */
|
|
rb->kbd_input(state->filename,MAX_PATH);
|
|
if (save_sudoku(state)) {
|
|
state->editmode=0;
|
|
} else {
|
|
rb->splash(HZ*2, "Save failed");
|
|
}
|
|
break;
|
|
|
|
case 1: /* Quit */
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
rb->menu_exit(m);
|
|
|
|
return result;
|
|
}
|
|
|
|
void move_cursor(struct sudoku_state_t* state, int newx, int newy)
|
|
{
|
|
int oldx, oldy;
|
|
|
|
/* Check that the character at the cursor position is legal */
|
|
if (check_status(state)) {
|
|
rb->splash(HZ*2, "Illegal move!");
|
|
/* Ignore any button presses during the splash */
|
|
rb->button_clear_queue();
|
|
return;
|
|
}
|
|
|
|
/* Move Cursor */
|
|
oldx=state->x;
|
|
oldy=state->y;
|
|
state->x=newx;
|
|
state->y=newy;
|
|
|
|
/* Redraw current and old cells */
|
|
update_cell(state,oldx,oldy);
|
|
update_cell(state,newx,newy);
|
|
}
|
|
|
|
/* plugin entry point */
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
bool exit;
|
|
int button;
|
|
int lastbutton = BUTTON_NONE;
|
|
int res;
|
|
long ticks;
|
|
struct sudoku_state_t state;
|
|
|
|
/* plugin init */
|
|
rb = api;
|
|
/* end of plugin init */
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
#endif
|
|
|
|
clear_state(&state);
|
|
|
|
if (parameter==NULL) {
|
|
/* We have been started as a plugin - try default sudoku.ss */
|
|
if (!load_sudoku(&state,GAME_FILE)) {
|
|
/* No previous game saved, use the default */
|
|
default_state(&state);
|
|
}
|
|
} else {
|
|
if (!load_sudoku(&state,(char*)parameter)) {
|
|
rb->splash(HZ*2, "Load error");
|
|
return(PLUGIN_ERROR);
|
|
}
|
|
}
|
|
|
|
|
|
display_board(&state);
|
|
|
|
/* The main game loop */
|
|
exit=false;
|
|
ticks=0;
|
|
while(!exit) {
|
|
button = rb->button_get(true);
|
|
|
|
switch(button){
|
|
#ifdef SUDOKU_BUTTON_QUIT
|
|
/* Exit game */
|
|
case SUDOKU_BUTTON_QUIT:
|
|
if (check_status(&state)) {
|
|
rb->splash(HZ*2, "Illegal move!");
|
|
/* Ignore any button presses during the splash */
|
|
rb->button_clear_queue();
|
|
} else {
|
|
save_sudoku(&state);
|
|
exit=1;
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
/* Increment digit */
|
|
#ifdef SUDOKU_BUTTON_ALTTOGGLE
|
|
case SUDOKU_BUTTON_ALTTOGGLE | BUTTON_REPEAT:
|
|
#endif
|
|
case SUDOKU_BUTTON_TOGGLE | BUTTON_REPEAT:
|
|
/* Slow down the repeat speed to 1/3 second */
|
|
if ((*rb->current_tick-ticks) < (HZ/3)) {
|
|
break;
|
|
}
|
|
|
|
#ifdef SUDOKU_BUTTON_ALTTOGGLE
|
|
case SUDOKU_BUTTON_ALTTOGGLE:
|
|
#endif
|
|
case SUDOKU_BUTTON_TOGGLE:
|
|
#ifdef SUDOKU_BUTTON_TOGGLE_PRE
|
|
if ((button == SUDOKU_BUTTON_TOGGLE)
|
|
&& (lastbutton != SUDOKU_BUTTON_TOGGLE_PRE))
|
|
break;
|
|
#endif
|
|
/* Increment digit */
|
|
ticks=*rb->current_tick;
|
|
if (state.editmode) {
|
|
if (state.startboard[state.y][state.x]=='9') {
|
|
state.startboard[state.y][state.x]='0';
|
|
state.currentboard[state.y][state.x]='0';
|
|
} else {
|
|
state.startboard[state.y][state.x]++;
|
|
state.currentboard[state.y][state.x]++;
|
|
}
|
|
} else {
|
|
if (state.startboard[state.y][state.x]=='0') {
|
|
if (state.currentboard[state.y][state.x]=='9') {
|
|
state.currentboard[state.y][state.x]='0';
|
|
} else {
|
|
state.currentboard[state.y][state.x]++;
|
|
}
|
|
}
|
|
}
|
|
update_cell(&state,state.y,state.x);
|
|
break;
|
|
|
|
#ifdef SUDOKU_BUTTON_TOGGLEBACK
|
|
case SUDOKU_BUTTON_TOGGLEBACK | BUTTON_REPEAT:
|
|
/* Slow down the repeat speed to 1/3 second */
|
|
if ((*rb->current_tick-ticks) < (HZ/3)) {
|
|
break;
|
|
}
|
|
|
|
case SUDOKU_BUTTON_TOGGLEBACK:
|
|
/* Decrement digit */
|
|
ticks=*rb->current_tick;
|
|
if (state.editmode) {
|
|
if (state.startboard[state.y][state.x]=='0') {
|
|
state.startboard[state.y][state.x]='9';
|
|
state.currentboard[state.y][state.x]='9';
|
|
} else {
|
|
state.startboard[state.y][state.x]--;
|
|
state.currentboard[state.y][state.x]--;
|
|
}
|
|
} else {
|
|
if (state.startboard[state.y][state.x]=='0') {
|
|
if (state.currentboard[state.y][state.x]=='0') {
|
|
state.currentboard[state.y][state.x]='9';
|
|
} else {
|
|
state.currentboard[state.y][state.x]--;
|
|
}
|
|
}
|
|
}
|
|
update_cell(&state,state.y,state.x);
|
|
break;
|
|
#endif
|
|
|
|
/* move cursor left */
|
|
case SUDOKU_BUTTON_LEFT:
|
|
case (SUDOKU_BUTTON_LEFT | BUTTON_REPEAT):
|
|
if (state.x==0) {
|
|
#ifndef SUDOKU_BUTTON_UP
|
|
if (state.y==0) {
|
|
move_cursor(&state,8,8);
|
|
} else {
|
|
move_cursor(&state,8,state.y-1);
|
|
}
|
|
#else
|
|
move_cursor(&state,8,state.y);
|
|
#endif
|
|
} else {
|
|
move_cursor(&state,state.x-1,state.y);
|
|
}
|
|
break;
|
|
|
|
/* move cursor right */
|
|
case SUDOKU_BUTTON_RIGHT:
|
|
case (SUDOKU_BUTTON_RIGHT | BUTTON_REPEAT):
|
|
if (state.x==8) {
|
|
#ifndef SUDOKU_BUTTON_DOWN
|
|
if (state.y==8) {
|
|
move_cursor(&state,0,0);
|
|
} else {
|
|
move_cursor(&state,0,state.y+1);
|
|
}
|
|
#else
|
|
move_cursor(&state,0,state.y);
|
|
#endif
|
|
} else {
|
|
move_cursor(&state,state.x+1,state.y);
|
|
}
|
|
break;
|
|
|
|
#ifdef SUDOKU_BUTTON_UP
|
|
/* move cursor up */
|
|
case SUDOKU_BUTTON_UP:
|
|
case (SUDOKU_BUTTON_UP | BUTTON_REPEAT):
|
|
if (state.y==0) {
|
|
move_cursor(&state,state.x,8);
|
|
} else {
|
|
move_cursor(&state,state.x,state.y-1);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
#ifdef SUDOKU_BUTTON_DOWN
|
|
/* move cursor down */
|
|
case SUDOKU_BUTTON_DOWN:
|
|
case (SUDOKU_BUTTON_DOWN | BUTTON_REPEAT):
|
|
if (state.y==8) {
|
|
move_cursor(&state,state.x,0);
|
|
} else {
|
|
move_cursor(&state,state.x,state.y+1);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case SUDOKU_BUTTON_MENU:
|
|
#ifdef SUDOKU_BUTTON_MENU_PRE
|
|
if (lastbutton != SUDOKU_BUTTON_MENU_PRE)
|
|
break;
|
|
#endif
|
|
/* Don't let the user leave a game in a bad state */
|
|
if (check_status(&state)) {
|
|
rb->splash(HZ*2, "Illegal move!");
|
|
/* Ignore any button presses during the splash */
|
|
rb->button_clear_queue();
|
|
} else {
|
|
if (state.editmode) {
|
|
res = sudoku_edit_menu(&state);
|
|
if (res == MENU_ATTACHED_USB) {
|
|
return PLUGIN_USB_CONNECTED;
|
|
} else if (res == 1) { /* Quit */
|
|
return PLUGIN_OK;
|
|
}
|
|
} else {
|
|
if (sudoku_menu(&state)) {
|
|
return PLUGIN_USB_CONNECTED;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#ifdef SUDOKU_BUTTON_POSSIBLE
|
|
case SUDOKU_BUTTON_POSSIBLE:
|
|
/* Toggle current number in the possiblevals structure */
|
|
if (state.currentboard[state.y][state.x]!='0') {
|
|
state.possiblevals[state.y][state.x]^=
|
|
(1 << (state.currentboard[state.y][state.x] - '0'));
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
|
|
/* Quit if USB has been connected */
|
|
return PLUGIN_USB_CONNECTED;
|
|
}
|
|
break;
|
|
}
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
|
|
display_board(&state);
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif
|