rockbox/apps/codecs/demac/libdemac
Björn Stenberg c6b3d38a15 New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
Many #include lines adjusted to conform to the new standards.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19146 a1c6a512-1295-4272-9138-f99709370657
2008-11-20 11:27:31 +00:00
..
crc.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
decoder.c Compile-time choice between 16 bit and 32 bit integers for the filters. 32 bit filters are faster on ARMv4 (with assembler code), so use them there. Nice speedup on PP and Gigabeat F/X. 2008-11-19 00:34:48 +00:00
decoder.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
demac.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
demac_config.h New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles. 2008-11-20 11:27:31 +00:00
entropy.c Centralise compile-time configuration. 2008-11-16 17:49:37 +00:00
entropy.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter.c Compile-time choice between 16 bit and 32 bit integers for the filters. 32 bit filters are faster on ARMv4 (with assembler code), so use them there. Nice speedup on PP and Gigabeat F/X. 2008-11-19 00:34:48 +00:00
filter.h Compile-time choice between 16 bit and 32 bit integers for the filters. 32 bit filters are faster on ARMv4 (with assembler code), so use them there. Nice speedup on PP and Gigabeat F/X. 2008-11-19 00:34:48 +00:00
filter_16_11.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_32_10.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_64_11.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_256_13.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_1280_15.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
Makefile Seeking and resume support for Monkey's Audio 2007-06-08 22:35:26 +00:00
parser.c Define and use a local APE_MAX function to make the standalone demac decoder compile again. 2007-06-09 00:58:15 +00:00
parser.h Centralise compile-time configuration. 2008-11-16 17:49:37 +00:00
predictor-arm.S Centralise compile-time configuration. 2008-11-16 17:49:37 +00:00
predictor-cf.S Centralise compile-time configuration. 2008-11-16 17:49:37 +00:00
predictor.c Centralise compile-time configuration. 2008-11-16 17:49:37 +00:00
predictor.h C optimisations to the predictor decoding - create a single function for decoding stereo streams, and reorganise to minimise the number of variables used. My -c1000 test track now decodes at 93% realtime on PortalPlayer (was 78%), 187% on Coldfire (was 170%) and 447% on Gigabeat (was 408%). 2007-06-10 08:55:16 +00:00
SOURCES APE codec: Assembler optimised predictor for coldfire. Heavily based on the arm version atm, instruction reordering will probably allow for a bit more speedup soon. Speedup: -c1000: 177% -> 210%, -c2000: 135% -> 147%, -c3000: 97% -> 103%. 2007-10-19 21:35:07 +00:00
vector_math16_armv5te.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00
vector_math16_armv6.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00
vector_math16_cf.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00
vector_math32_armv4.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00
vector_math_generic.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00