2358fabb70
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29750 a1c6a512-1295-4272-9138-f99709370657
284 lines
8.4 KiB
C
284 lines
8.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman, 2011 Andree Buschmann
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <codecs.h>
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#include <inttypes.h>
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#include "m4a.h"
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/* Implementation of the stream.h functions used by libalac */
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#define _Swap32(v) do { \
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v = (((v) & 0x000000FF) << 0x18) | \
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(((v) & 0x0000FF00) << 0x08) | \
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(((v) & 0x00FF0000) >> 0x08) | \
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(((v) & 0xFF000000) >> 0x18); } while(0)
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#define _Swap16(v) do { \
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v = (((v) & 0x00FF) << 0x08) | \
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(((v) & 0xFF00) >> 0x08); } while (0)
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/* A normal read without any byte-swapping */
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void stream_read(stream_t *stream, size_t size, void *buf)
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{
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stream->ci->read_filebuf(buf,size);
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if (stream->ci->curpos >= stream->ci->filesize) { stream->eof=1; }
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}
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int32_t stream_read_int32(stream_t *stream)
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{
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int32_t v;
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stream_read(stream, 4, &v);
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#ifdef ROCKBOX_LITTLE_ENDIAN
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_Swap32(v);
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#endif
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return v;
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}
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int32_t stream_tell(stream_t *stream)
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{
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return stream->ci->curpos;
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}
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uint32_t stream_read_uint32(stream_t *stream)
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{
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uint32_t v;
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stream_read(stream, 4, &v);
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#ifdef ROCKBOX_LITTLE_ENDIAN
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_Swap32(v);
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#endif
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return v;
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}
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int16_t stream_read_int16(stream_t *stream)
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{
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int16_t v;
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stream_read(stream, 2, &v);
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#ifdef ROCKBOX_LITTLE_ENDIAN
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_Swap16(v);
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#endif
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return v;
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}
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uint16_t stream_read_uint16(stream_t *stream)
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{
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uint16_t v;
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stream_read(stream, 2, &v);
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#ifdef ROCKBOX_LITTLE_ENDIAN
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_Swap16(v);
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#endif
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return v;
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}
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int8_t stream_read_int8(stream_t *stream)
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{
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int8_t v;
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stream_read(stream, 1, &v);
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return v;
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}
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uint8_t stream_read_uint8(stream_t *stream)
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{
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uint8_t v;
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stream_read(stream, 1, &v);
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return v;
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}
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void stream_skip(stream_t *stream, size_t skip)
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{
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stream->ci->advance_buffer(skip);
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}
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void stream_seek(stream_t *stream, size_t offset)
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{
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stream->ci->seek_buffer(offset);
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}
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int stream_eof(stream_t *stream)
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{
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return stream->eof;
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}
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void stream_create(stream_t *stream,struct codec_api* ci)
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{
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stream->ci=ci;
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stream->eof=0;
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}
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/* Check if there is a dedicated byte position contained for the given frame.
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* Return this byte position in case of success or return -1. This allows to
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* skip empty samples.
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* During standard playback the search result (index i) will always increase.
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* Therefor we save this index and let the caller set this value again as start
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* index when calling m4a_check_sample_offset() for the next frame. This
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* reduces the overall loop count significantly. */
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int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame, uint32_t *start)
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{
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uint32_t i = *start;
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for (i=0; i<demux_res->num_lookup_table; ++i)
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{
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if (demux_res->lookup_table[i].sample > frame ||
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demux_res->lookup_table[i].offset == 0)
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return -1;
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if (demux_res->lookup_table[i].sample == frame)
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break;
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}
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*start = i;
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return demux_res->lookup_table[i].offset;
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}
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/* Find the exact or preceding frame in lookup_table[]. Return both frame
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* and byte position of this match. */
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static void gather_offset(demux_res_t *demux_res, uint32_t *frame, uint32_t *offset)
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{
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uint32_t i = 0;
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for (i=0; i<demux_res->num_lookup_table; ++i)
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{
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if (demux_res->lookup_table[i].offset == 0)
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break;
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if (demux_res->lookup_table[i].sample > *frame)
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break;
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}
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i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ *frame. */
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*frame = demux_res->lookup_table[i].sample;
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*offset = demux_res->lookup_table[i].offset;
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}
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/* Seek to desired sound sample location. Return 1 on success (and modify
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* sound_samples_done and current_sample), 0 if failed.
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*
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* Find the sample (=frame) that contains the given sound sample, find a best
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* fit for this sample in the lookup_table[], seek to the byte position. */
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unsigned int m4a_seek(demux_res_t* demux_res, stream_t* stream,
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uint32_t sound_sample_loc, uint32_t* sound_samples_done,
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int* current_sample)
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{
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uint32_t i = 0;
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uint32_t tmp_var, tmp_cnt, tmp_dur;
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uint32_t new_sample = 0; /* Holds the amount of chunks/frames. */
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uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */
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uint32_t new_pos; /* Holds the desired chunk/frame index. */
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/* First check we have the appropriate metadata - we should always
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* have it.
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*/
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if (!demux_res->num_time_to_samples || !demux_res->num_sample_byte_sizes)
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{
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return 0;
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}
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/* Find the destination block from time_to_sample array */
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time_to_sample_t *tab = demux_res->time_to_sample;
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while (i < demux_res->num_time_to_samples)
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{
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tmp_cnt = tab[i].sample_count;
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tmp_dur = tab[i].sample_duration;
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tmp_var = tmp_cnt * tmp_dur;
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if (sound_sample_loc <= new_sound_sample + tmp_var)
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{
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tmp_var = (sound_sample_loc - new_sound_sample);
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new_sample += tmp_var / tmp_dur;
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new_sound_sample += tmp_var;
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break;
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}
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new_sample += tmp_cnt;
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new_sound_sample += tmp_var;
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++i;
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}
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/* We know the new sample (=frame), now calculate the file position. */
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gather_offset(demux_res, &new_sample, &new_pos);
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/* We know the new file position, so let's try to seek to it */
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if (stream->ci->seek_buffer(new_pos))
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{
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*sound_samples_done = new_sound_sample;
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*current_sample = new_sample;
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return 1;
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}
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return 0;
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}
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/* Seek to the sample containing file_loc. Return 1 on success (and modify
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* sound_samples_done and current_sample), 0 if failed.
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*
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* Seeking uses the following arrays:
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*
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* 1) the lookup_table array contains the file offset for the first sample
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* of each chunk.
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*
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* 2) the time_to_sample array contains the duration (in sound samples)
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* of each sample of data.
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*
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* Locate the chunk containing location (using lookup_table), find the first
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* sample of that chunk (using lookup_table). Then use time_to_sample to
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* calculate the sound_samples_done value.
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*/
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unsigned int m4a_seek_raw(demux_res_t* demux_res, stream_t* stream,
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uint32_t file_loc, uint32_t* sound_samples_done,
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int* current_sample)
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{
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uint32_t i;
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uint32_t chunk_sample = 0;
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uint32_t total_samples = 0;
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uint32_t new_sound_sample = 0;
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uint32_t tmp_dur;
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uint32_t tmp_cnt;
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uint32_t new_pos;
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/* We know the desired byte offset, search for the chunk right before.
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* Return the associated sample to this chunk as chunk_sample. */
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for (i=0; i < demux_res->num_lookup_table; ++i)
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{
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if (demux_res->lookup_table[i].offset > file_loc)
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break;
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}
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i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ file_loc. */
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chunk_sample = demux_res->lookup_table[i].sample;
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new_pos = demux_res->lookup_table[i].offset;
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/* Get sound sample offset. */
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i = 0;
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time_to_sample_t *tab2 = demux_res->time_to_sample;
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while (i < demux_res->num_time_to_samples)
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{
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tmp_dur = tab2[i].sample_duration;
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tmp_cnt = tab2[i].sample_count;
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total_samples += tmp_cnt;
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new_sound_sample += tmp_cnt * tmp_dur;
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if (chunk_sample <= total_samples)
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{
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new_sound_sample += (chunk_sample - total_samples) * tmp_dur;
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break;
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}
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++i;
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}
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/* Go to the new file position. */
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if (stream->ci->seek_buffer(new_pos))
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{
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*sound_samples_done = new_sound_sample;
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*current_sample = chunk_sample;
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return 1;
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}
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return 0;
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}
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