286a4c5caa
Additional status callback is added to pcm_play/rec_data instead of using a special function to set it. Status includes DMA error reporting to the status callback. Playback and recording callback become more alike except playback uses "const void **addr" (because the data should not be altered) and recording uses "void **addr". "const" is put in place throughout where appropriate. Most changes are fairly trivial. One that should be checked in particular because it isn't so much is telechips, if anyone cares to bother. PP5002 is not so trivial either but that tested as working. Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2 Reviewed-on: http://gerrit.rockbox.org/166 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested-by: Michael Sevakis <jethead71@rockbox.org>
559 lines
16 KiB
C
559 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "arcade.h"
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#include "pacbox.h"
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#include "pacbox_lcd.h"
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#include "wsg3.h"
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#include "lib/configfile.h"
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#include "lib/playback_control.h"
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struct pacman_settings {
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int difficulty;
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int numlives;
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int bonus;
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int ghostnames;
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int showfps;
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int sound;
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};
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static struct pacman_settings settings;
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static struct pacman_settings old_settings;
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static bool sound_playing = false;
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#define SETTINGS_VERSION 1
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#define SETTINGS_MIN_VERSION 1
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#define SETTINGS_FILENAME "pacbox.cfg"
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static char* difficulty_options[] = { "Normal", "Hard" };
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static char* numlives_options[] = { "1", "2", "3", "5" };
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static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
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static char* ghostnames_options[] = {"Normal", "Alternate"};
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static char* yesno_options[] = {"No", "Yes"};
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static struct configdata config[] =
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{
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{TYPE_ENUM, 0, 2, { .int_p = &settings.difficulty }, "Difficulty",
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difficulty_options},
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{TYPE_ENUM, 0, 4, { .int_p = &settings.numlives }, "Pacmen Per Game",
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numlives_options},
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{TYPE_ENUM, 0, 4, { .int_p = &settings.bonus }, "Bonus", bonus_options},
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{TYPE_ENUM, 0, 2, { .int_p = &settings.ghostnames }, "Ghost Names",
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ghostnames_options},
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{TYPE_ENUM, 0, 2, { .int_p = &settings.showfps }, "Show FPS",
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yesno_options},
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{TYPE_ENUM, 0, 2, { .int_p = &settings.sound }, "Sound",
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yesno_options},
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};
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static bool loadFile( const char * name, unsigned char * buf, int len )
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{
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char filename[MAX_PATH];
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rb->snprintf(filename,sizeof(filename), ROCKBOX_DIR "/pacman/%s",name);
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int fd = rb->open( filename, O_RDONLY);
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if( fd < 0 ) {
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return false;
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}
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int n = rb->read( fd, buf, len);
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rb->close( fd );
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if( n != len ) {
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return false;
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}
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return true;
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}
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static bool loadROMS( void )
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{
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bool romsLoaded = false;
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romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
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loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
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loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
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loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
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loadFile( "pacman.5e", charset_rom_, 0x1000) &&
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loadFile( "pacman.5f", spriteset_rom_, 0x1000);
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if( romsLoaded ) {
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decodeROMs();
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reset_PacmanMachine();
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}
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return romsLoaded;
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}
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/* A buffer to render Pacman's 244x288 screen into */
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static unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (16)));
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static long start_time;
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static long video_frames = 0;
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static int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
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static int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
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static int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000,
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DipBonus_None };
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static int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
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static int settings_to_dip(struct pacman_settings settings)
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{
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return ( DipPlay_OneCoinOneGame |
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DipCabinet_Upright |
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DipMode_Play |
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DipRackAdvance_Off |
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dipDifficulty[settings.difficulty] |
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dipLives[settings.numlives] |
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dipBonus[settings.bonus] |
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dipGhostNames[settings.ghostnames]
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);
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}
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static bool pacbox_menu(void)
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{
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int selected=0;
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int result;
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int menu_quit=0;
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int new_setting;
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bool need_restart = false;
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static const struct opt_items noyes[2] = {
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{ "No", -1 },
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{ "Yes", -1 },
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};
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static const struct opt_items difficulty_options[2] = {
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{ "Normal", -1 },
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{ "Harder", -1 },
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};
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static const struct opt_items numlives_options[4] = {
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{ "1", -1 },
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{ "2", -1 },
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{ "3", -1 },
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{ "5", -1 },
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};
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static const struct opt_items bonus_options[4] = {
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{ "10000 points", -1 },
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{ "15000 points", -1 },
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{ "20000 points", -1 },
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{ "No bonus", -1 },
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};
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static const struct opt_items ghostname_options[2] = {
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{ "Normal", -1 },
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{ "Alternate", -1 },
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};
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enum
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{
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PBMI_DIFFICULTY = 0,
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PBMI_PACMEN_PER_GAME,
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PBMI_BONUS_LIFE,
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PBMI_GHOST_NAMES,
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PBMI_DISPLAY_FPS,
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PBMI_SOUND,
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PBMI_RESTART,
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PBMI_QUIT,
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};
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MENUITEM_STRINGLIST(menu, "Pacbox Menu", NULL,
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"Difficulty", "Pacmen Per Game", "Bonus Life",
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"Ghost Names", "Display FPS", "Sound",
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"Restart", "Quit");
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rb->button_clear_queue();
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_RGB565);
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#endif
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while (!menu_quit) {
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result=rb->do_menu(&menu, &selected, NULL, false);
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switch(result)
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{
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case PBMI_DIFFICULTY:
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new_setting=settings.difficulty;
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rb->set_option("Difficulty", &new_setting, INT,
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difficulty_options , 2, NULL);
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if (new_setting != settings.difficulty) {
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settings.difficulty=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_PACMEN_PER_GAME:
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new_setting=settings.numlives;
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rb->set_option("Pacmen Per Game", &new_setting, INT,
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numlives_options , 4, NULL);
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if (new_setting != settings.numlives) {
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settings.numlives=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_BONUS_LIFE:
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new_setting=settings.bonus;
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rb->set_option("Bonus Life", &new_setting, INT,
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bonus_options , 4, NULL);
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if (new_setting != settings.bonus) {
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settings.bonus=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_GHOST_NAMES:
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new_setting=settings.ghostnames;
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rb->set_option("Ghost Names", &new_setting, INT,
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ghostname_options , 2, NULL);
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if (new_setting != settings.ghostnames) {
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settings.ghostnames=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_DISPLAY_FPS:
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rb->set_option("Display FPS",&settings.showfps,INT,
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noyes, 2, NULL);
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break;
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case PBMI_SOUND:
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rb->set_option("Sound",&settings.sound, INT,
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noyes, 2, NULL);
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break;
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case PBMI_RESTART:
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need_restart=true;
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menu_quit=1;
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break;
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default:
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menu_quit=1;
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break;
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}
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}
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_PAL256);
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#endif
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if (need_restart) {
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init_PacmanMachine(settings_to_dip(settings));
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}
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/* Possible results:
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exit game
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restart game
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usb connected
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*/
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return (result==PBMI_QUIT);
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}
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/* Sound is emulated in ISR context, so not much is done per sound frame */
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#define NBSAMPLES 128
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static uint32_t sound_buf[NBSAMPLES];
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#if CONFIG_CPU == MCF5249
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/* Not enough to put this in IRAM */
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static int16_t raw_buf[NBSAMPLES];
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#else
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static int16_t raw_buf[NBSAMPLES] IBSS_ATTR;
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#endif
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/*
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Audio callback
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*/
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static void get_more(const void **start, size_t *size)
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{
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int32_t *out, *outend;
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int16_t *raw;
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/* Emulate the audio for the current register settings */
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playSound(raw_buf, NBSAMPLES);
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out = sound_buf;
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outend = out + NBSAMPLES;
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raw = raw_buf;
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/* Convert to stereo */
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do
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{
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uint32_t sample = (uint16_t)*raw++;
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*out++ = sample | (sample << 16);
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}
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while (out < outend);
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*start = sound_buf;
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*size = NBSAMPLES*sizeof(sound_buf[0]);
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}
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/*
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Start the sound emulation
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*/
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static void start_sound(void)
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{
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int sr_index;
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if (sound_playing)
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return;
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#ifndef PLUGIN_USE_IRAM
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/* Ensure control of PCM - stopping music isn't obligatory */
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rb->plugin_get_audio_buffer(NULL);
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#endif
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/* Get the closest rate >= to what is preferred */
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sr_index = rb->round_value_to_list32(PREFERRED_SAMPLING_RATE,
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rb->hw_freq_sampr, HW_NUM_FREQ, false);
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if (rb->hw_freq_sampr[sr_index] < PREFERRED_SAMPLING_RATE
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&& sr_index > 0)
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{
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/* Round up */
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sr_index--;
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}
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wsg3_set_sampling_rate(rb->hw_freq_sampr[sr_index]);
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rb->pcm_set_frequency(rb->hw_freq_sampr[sr_index]);
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rb->pcm_play_data(get_more, NULL, NULL, 0);
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sound_playing = true;
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}
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/*
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Stop the sound emulation
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*/
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static void stop_sound(void)
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{
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if (!sound_playing)
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return;
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rb->pcm_play_stop();
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rb->pcm_set_frequency(HW_SAMPR_DEFAULT);
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sound_playing = false;
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}
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/*
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Runs the game engine for one frame.
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*/
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static int gameProc( void )
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{
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int fps;
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int status;
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long end_time;
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int frame_counter = 0;
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int yield_counter = 0;
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if (settings.sound)
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start_sound();
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while (1)
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{
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/* Run the machine for one frame (1/60th second) */
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run();
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frame_counter++;
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/* Check the button status */
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status = rb->button_status();
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#ifdef HAS_BUTTON_HOLD
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if (rb->button_hold())
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status = PACMAN_MENU;
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#endif
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if ((status & PACMAN_MENU) == PACMAN_MENU
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#ifdef PACMAN_RC_MENU
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|| status == PACMAN_RC_MENU
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#endif
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) {
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bool menu_res;
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end_time = *rb->current_tick;
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stop_sound();
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menu_res = pacbox_menu();
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rb->lcd_clear_display();
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#ifdef HAVE_REMOTE_LCD
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rb->lcd_remote_clear_display();
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rb->lcd_remote_update();
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#endif
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if (menu_res)
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return 1;
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if (settings.sound)
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start_sound();
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start_time += *rb->current_tick-end_time;
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}
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#ifdef PACMAN_HAS_REMOTE
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
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#else
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
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#ifdef PACMAN_2UP
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
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#endif
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#endif
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/* We only update the screen every third frame - Pacman's native
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framerate is 60fps, so we are attempting to display 20fps */
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if (frame_counter == 60 / FPS) {
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frame_counter = 0;
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video_frames++;
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yield_counter ++;
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if (yield_counter == FPS) {
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yield_counter = 0;
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rb->yield ();
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}
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/* The following functions render the Pacman screen from the
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contents of the video and color ram. We first update the
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background, and then draw the Sprites on top.
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*/
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renderBackground( video_buffer );
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renderSprites( video_buffer );
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_blit_pal256( video_buffer, 0, 0, XOFS, YOFS,
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ScreenWidth, ScreenHeight);
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#else
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blit_display(rb->lcd_framebuffer,video_buffer);
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#endif
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if (settings.showfps) {
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fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
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rb->lcd_putsxyf(0,0,"%d.%02d / %d fps ",fps/100,fps%100,FPS);
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}
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#if !defined(HAVE_LCD_MODES) || \
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defined(HAVE_LCD_MODES) && !(HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_update();
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#endif
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/* Keep the framerate at Pacman's 60fps */
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end_time = start_time + (video_frames*HZ)/FPS;
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while (TIME_BEFORE(*rb->current_tick,end_time)) {
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rb->sleep(1);
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}
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}
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}
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stop_sound();
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return 0;
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}
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enum plugin_status plugin_start(const void* parameter)
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{
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(void)parameter;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(true);
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#endif
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_clear_display();
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rb->lcd_update();
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/* Set the default settings */
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settings.difficulty = 0; /* Normal */
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settings.numlives = 2; /* 3 lives */
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settings.bonus = 0; /* 10000 points */
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settings.ghostnames = 0; /* Normal names */
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settings.showfps = 0; /* Do not show FPS */
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settings.sound = 0; /* Sound off by default */
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if (configfile_load(SETTINGS_FILENAME, config,
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sizeof(config)/sizeof(*config),
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SETTINGS_MIN_VERSION
|
|
) < 0)
|
|
{
|
|
/* If the loading failed, save a new config file (as the disk is
|
|
already spinning) */
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
|
|
/* Keep a copy of the saved version of the settings - so we can check if
|
|
the settings have changed when we quit */
|
|
old_settings = settings;
|
|
|
|
/* Initialise the hardware */
|
|
init_PacmanMachine(settings_to_dip(settings));
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_PAL256);
|
|
#endif
|
|
|
|
/* Load the romset */
|
|
if (loadROMS()) {
|
|
start_time = *rb->current_tick-1;
|
|
|
|
gameProc();
|
|
|
|
/* Save the user settings if they have changed */
|
|
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
|
|
rb->splash(0, "Saving settings...");
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
} else {
|
|
rb->splashf(HZ*2, "No ROMs in %s/pacman/", ROCKBOX_DIR);
|
|
}
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_RGB565);
|
|
#endif
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
|
|
return PLUGIN_OK;
|
|
}
|