2dd1f37a10
Onda VX747 sim was missing a limits #define; #include limits.h in pcm_sw_volume.h. Simply use the software volume control for the SIM volume control rather than the SDL volume control when the target would have it natively. Change-Id: I8e924a2ff1b410f602452d2ea9b691efb82c931e
214 lines
6.8 KiB
C
214 lines
6.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright © 2010 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL_audio.h>
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#include "config.h"
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#include "audiohw.h"
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#include "pcm_sampr.h"
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/**
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* Audio Hardware api. Make them do nothing as we cannot properly simulate with
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* SDL. if we used DSP we would run code that doesn't actually run on the target
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**/
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#ifdef HAVE_SW_VOLUME_CONTROL
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#include "pcm_sw_volume.h"
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void audiohw_set_master_vol(int vol_l, int vol_r)
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{
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pcm_set_master_volume(vol_l, vol_r);
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}
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#else /* ndef HAVE_SW_VOLUME_CONTROL */
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extern void pcm_set_mixer_volume(int);
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void audiohw_set_volume(int volume)
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{
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#if CONFIG_CODEC == SWCODEC
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
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pcm_set_mixer_volume(volume);
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#else
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pcm_set_mixer_volume(
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SDL_MIX_MAXVOLUME * ((volume - VOLUME_MIN) / 10) / (VOLUME_RANGE / 10));
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#endif /* (CONFIG_PLATFORM & PLATFORM_MAEMO5) */
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#else
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(void)volume;
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#endif /* CONFIG_CODEC == SWCODEC */
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}
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#endif /* HAVE_SW_VOLUME_CONTROL */
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const struct sound_settings_info audiohw_settings[] = {
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[SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
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/* Bass and treble tone controls */
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#ifdef AUDIOHW_HAVE_BASS
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[SOUND_BASS] = {"dB", 0, 1, -24, 24, 0},
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#endif
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#ifdef AUDIOHW_HAVE_TREBLE
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[SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0},
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#endif
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[SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0},
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[SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0},
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[SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100},
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#if defined(HAVE_RECORDING)
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[SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0},
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[SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0},
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[SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16},
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#endif
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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[SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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[SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_DEPTH_3D)
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[SOUND_DEPTH_3D] = {"%", 0, 1, 0, 15, 0},
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#endif
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/* Hardware EQ tone controls */
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#if defined(AUDIOHW_HAVE_EQ_BAND1)
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[SOUND_EQ_BAND1_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2)
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[SOUND_EQ_BAND2_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3)
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[SOUND_EQ_BAND3_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4)
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[SOUND_EQ_BAND4_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND5)
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[SOUND_EQ_BAND5_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
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[SOUND_EQ_BAND1_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
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[SOUND_EQ_BAND2_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
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[SOUND_EQ_BAND3_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
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[SOUND_EQ_BAND4_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
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[SOUND_EQ_BAND5_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
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[SOUND_EQ_BAND2_WIDTH] = {"", 0, 1, 0, 1, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
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[SOUND_EQ_BAND3_WIDTH] = {"", 0, 1, 0, 1, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
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[SOUND_EQ_BAND4_WIDTH] = {"", 0, 1, 0, 1, 0},
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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[SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0},
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[SOUND_AVC] = {"", 0, 1, -1, 4, 0},
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[SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48},
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[SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50},
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[SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60},
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[SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
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[SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
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[SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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};
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/**
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* stubs here, for the simulator
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**/
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#if defined(AUDIOHW_HAVE_PRESCALER)
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void audiohw_set_prescaler(int value)
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{
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#ifdef HAVE_SW_VOLUME_CONTROL
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pcm_set_prescaler(value);
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#endif
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(void)value;
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}
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#endif
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#if defined(AUDIOHW_HAVE_BALANCE)
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void audiohw_set_balance(int value) { (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_BASS)
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void audiohw_set_bass(int value) { (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE)
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void audiohw_set_treble(int value) { (void)value; }
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#endif
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#if CONFIG_CODEC != SWCODEC
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void audiohw_set_channel(int value) { (void)value; }
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void audiohw_set_stereo_width(int value){ (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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void audiohw_set_bass_cutoff(int value) { (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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void audiohw_set_treble_cutoff(int value){ (void)value; }
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#endif
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/* EQ-based tone controls */
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#if defined(AUDIOHW_HAVE_EQ)
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void audiohw_set_eq_band_gain(unsigned int band, int value)
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{ (void)band; (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_EQ_FREQUENCY)
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void audiohw_set_eq_band_frequency(unsigned int band, int value)
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{ (void)band; (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_EQ_WIDTH)
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void audiohw_set_eq_band_width(unsigned int band, int value)
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{ (void)band; (void)value; }
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#endif
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#if defined(AUDIOHW_HAVE_DEPTH_3D)
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void audiohw_set_depth_3d(int value)
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{ (void)value; }
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#endif
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void audiohw_close(void) {}
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#ifdef CONFIG_SAMPR_TYPES
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unsigned int pcm_sampr_to_hw_sampr(unsigned int samplerate,
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unsigned int type)
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{ return samplerate; (void)type; }
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#endif /* CONFIG_SAMPR_TYPES */
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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int mas_codec_readreg(int reg)
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{
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(void)reg;
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return 0;
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}
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int mas_codec_writereg(int reg, unsigned int val)
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{
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(void)reg;
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(void)val;
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return 0;
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}
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int mas_writemem(int bank, int addr, const unsigned long* src, int len)
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{
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(void)bank;
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(void)addr;
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(void)src;
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(void)len;
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return 0;
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}
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#endif
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