rockbox/apps/plugins/lua/include_lua/draw.lua
William Wilgus 2daec3d3c3 Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
 need to be unpacked in order to work on them at a pixel level.

This caused a few issues on 1 & 2-bit devices:
 Greatly Oversized data arrays for bitmaps
 Improper handling of native image data
 Framebuffer data was near unusable without jumping through hoops

Conversion between native addressing and per pixel addressing
 incurs extra overhead but it is much faster to do it
 on the 'C' side rather than in lua.

Not to mention the advantage of a unified interface for the end programer

-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
 (set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
 (inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
 (calls funct for each point defined by rect of x1,y1 x2,y2
  returns value and allows setting value of each point return
  nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
 (returns iterator function that steps delta-x and delta-y pixels each call
  returns value of pixel each call but doesn't allow setting to a new value
  compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
 (copies all or part of an image -- straight copy or special ops
  optionally calls funct for each point defined by rect of
  x1, y1, w, h and  x2, y2, w, h for dest and src images
  returns value of dst and src and allows setting value of
  each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens

Added direct element access for saving / restoring native image etc.

Added more data to tostring() handler and a way to access individual items

Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')

Optimized get and set routines

Fixed out of bound x coord access shifting to next line

Added lua include files to expose new functionality

Finished image saving routine

Static allocation of set_viewport struct faster + saves ram over dynamic

Cleaned up code

Fixed pixel get/set for 1/2 bit devices
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------

Change-Id: I7b9c1fd699442fb683760f781021091786c18509
2018-07-22 18:05:02 +02:00

468 lines
16 KiB
Lua

--[[ Lua Drawing functions
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2017 William Wilgus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
]]
--[[ Exposed Functions
_draw.circle
_draw.circle_filled
_draw.ellipse
_draw.ellipse_filled
_draw.ellipse_rect_filled
_draw.ellipse_rect
_draw.flood_fill
_draw.hline
_draw.image
_draw.line
_draw.polygon
_draw.polyline
_draw.rect
_draw.rect_filled
_draw.rounded_rect
_draw.rounded_rect_filled
_draw.text
_draw.vline
]]
--[[ bClip allows drawing out of bounds without raising an error it is slower
than having a correctly bounded figure, but can be helpful in some cases..
]]
if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
local _draw = {} do
-- Internal Constants
local _LCD = rb.lcd_framebuffer()
local LCD_W, LCD_H = rb.LCD_WIDTH, rb.LCD_HEIGHT
local BSAND = 8 -- blits color to dst if src <> 0
local _NIL = nil -- nil placeholder
local function set_viewport(vp)
if not vp then rb.set_viewport() return end
if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
--vp.drawmode = bit.bxor(vp.drawmode, 4)
vp.fg_pattern = 3 - vp.fg_pattern
vp.bg_pattern = 3 - vp.bg_pattern
end
rb.set_viewport(vp)
end
-- line
local function line(img, x1, y1, x2, y2, color, bClip)
img:line(x1, y1, x2, y2, color, bClip)
end
-- horizontal line; x, y define start point; length in horizontal direction
local function hline(img, x, y , length, color, bClip)
img:line(x, y, x + length, _NIL, color, bClip)
end
-- vertical line; x, y define start point; length in vertical direction
local function vline(img, x, y , length, color, bClip)
img:line(x, y, _NIL, y + length, color, bClip)
end
-- draws a non-filled figure based on points in t-points
local function polyline(img, x, y, t_points, color, bClosed, bClip)
if #t_points < 2 then error("not enough points", 3) end
local pt_first_last
if bClosed then
pt_first_last = t_points[1]
else
pt_first_last = t_points[#t_points]
end
for i = 1, #t_points, 1 do
local pt1 = t_points[i]
local pt2 = t_points[i + 1] or pt_first_last-- first and last point
img:line(pt1[1] + x, pt1[2] + y, pt2[1]+x, pt2[2]+y, color, bClip)
end
end
-- rectangle
local function rect(img, x, y, width, height, color, bClip)
if width == 0 or height == 0 then return end
local ppt = {{0, 0}, {width, 0}, {width, height}, {0, height}}
polyline(img, x, y, ppt, color, true, bClip)
--[[
vline(img, x, y, height, color, bClip);
vline(img, x + width, y, height, color, bClip);
hline(img, x, y, width, color, bClip);
hline(img, x, y + height, width, color, bClip);]]
end
-- filled rect, fillcolor is color if left empty
local function rect_filled(img, x, y, width, height, color, fillcolor, bClip)
if width == 0 or height == 0 then return end
if not fillcolor then
img:clear(color, x, y, x + width, y + height, bClip)
else
img:clear(fillcolor, x, y, x + width, y + height, bClip)
rect(img, x, y, width, height, color, bClip)
end
end
-- circle cx,cy define center point
local function circle(img, cx, cy, radius, color, bClip)
local r = radius
img:ellipse(cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip)
end
-- filled circle cx,cy define center, fillcolor is color if left empty
local function circle_filled(img, cx, cy, radius, color, fillcolor, bClip)
fillcolor = fillcolor or color
local r = radius
img:ellipse(cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip)
end
-- ellipse that fits into defined rect
local function ellipse_rect(img, x1, y1, x2, y2, color, bClip)
img:ellipse(x1, y1, x2, y2, color, _NIL, bClip)
end
--ellipse that fits into defined rect, fillcolor is color if left empty
local function ellipse_rect_filled(img, x1, y1, x2, y2, color, fillcolor, bClip)
if not fillcolor then fillcolor = color end
img:ellipse(x1, y1, x2, y2, color, fillcolor, bClip)
end
-- ellipse cx, cy define center point; a, b the major/minor axis
local function ellipse(img, cx, cy, a, b, color, bClip)
img:ellipse(cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip)
end
-- filled ellipse cx, cy define center point; a, b the major/minor axis
-- fillcolor is color if left empty
local function ellipse_filled(img, cx, cy, a, b, color, fillcolor, bClip)
if not fillcolor then fillcolor = color end
img:ellipse(cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip)
end
-- rounded rectangle
local function rounded_rect(img, x, y, w, h, radius, color, bClip)
local c_img
local function blit(dx, dy, sx, sy, ox, oy)
img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, color)
end
if w == 0 or h == 0 then return end
-- limit the radius of the circle otherwise it will overtake the rect
radius = math.min(w / 2, radius)
radius = math.min(h / 2, radius)
local r = radius
c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
c_img:clear(0)
circle(c_img, r + 1, r + 1, r, 0xFFFFFF)
-- copy 4 pieces of circle to their respective corners
blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
blit(x , y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1)--BR
c_img = _NIL
vline(img, x, y + r, h - r * 2, color, bClip);
vline(img, x + w - 1, y + r, h - r * 2, color, bClip);
hline(img, x + r, y, w - r * 2, color, bClip);
hline(img, x + r, y + h - 1, w - r * 2, color, bClip);
end
-- rounded rectangle fillcolor is color if left empty
local function rounded_rect_filled(img, x, y, w, h, radius, color, fillcolor, bClip)
local c_img
local function blit(dx, dy, sx, sy, ox, oy)
img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, fillcolor)
end
if w == 0 or h == 0 then return end
if not fillcolor then fillcolor = color end
-- limit the radius of the circle otherwise it will overtake the rect
radius = math.min(w / 2, radius)
radius = math.min(h / 2, radius)
local r = radius
c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
c_img:clear(0)
circle_filled(c_img, r + 1, r + 1, r, fillcolor)
-- copy 4 pieces of circle to their respective corners
blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
blit(x, y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1) --BR
c_img = _NIL
-- finish filling areas circles didn't cover
img:clear(fillcolor, x + r, y, x + w - r, y + h - 1, bClip)
img:clear(fillcolor, x, y + r, x + r, y + h - r, bClip)
img:clear(fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip)
if fillcolor ~= color then
rounded_rect(img, x, y, w, h, r, color, bClip)
end
end
-- draws an image at xy coord in dest image
local function image(dst, src, x, y, bClip)
if not src then --make sure an image was passed, otherwise bail
rb.splash(rb.HZ, "No Image!")
return _NIL
end
dst:copy(src, x, y, 1, 1, _NIL, _NIL, bClip)
end
-- floods an area of targetclr with fillclr x, y specifies the start seed
function flood_fill(img, x, y, targetclr, fillclr)
-- scanline 4-way flood algorithm
-- ^
-- <--------x--->
-- v
-- check that target color doesn't = fill and the first point is target color
if targetclr == fillclr or targetclr ~= img:get(x,y, true) then return end
local max_w = img:width()
local max_h = img:height()
local qpt = {} -- FIFO queue
-- rather than moving elements around in our FIFO queue
-- for each read; increment 'qhead' by 2
-- set both elements to nil and let the
-- garbage collector worry about it
-- for each write; increment 'qtail' by 2
-- x coordinates are in odd indices while
-- y coordinates are in even indices
local qtail = 0
local iter_n; -- North iteration
local iter_s; -- South iteration
local function check_ns(val, x, y)
if targetclr == val then
if targetclr == iter_n() then
qtail = qtail + 2
qpt[qtail - 1] = x
qpt[qtail] = (y - 1)
end
if targetclr == iter_s() then
qtail = qtail + 2
qpt[qtail - 1] = x
qpt[qtail] = (y + 1)
end
return fillclr
end
return _NIL -- signal marshal to stop
end
local function seed_pt(x, y)
-- will never hit max_w * max_h^2 but make sure not to end early
for qhead = 2, max_w * max_h * max_w * max_h, 2 do
if targetclr == img:get(x, y, true) then
iter_n = img:points(x, y - 1, 1, y - 1)
iter_s = img:points(x, y + 1, 1, y + 1)
img:marshal(x, y, 1, y, _NIL, _NIL, true, check_ns)
iter_n = img:points(x + 1, y - 1, max_w, y - 1)
iter_s = img:points(x + 1, y + 1, max_w, y + 1)
img:marshal(x + 1, y, max_w, y, _NIL, _NIL, true, check_ns)
end
x = qpt[qhead - 1]
qpt[qhead - 1] = _NIL
if not x then break end
y = qpt[qhead]
qpt[qhead] = _NIL
end
end
seed_pt(x, y) -- Begin
end -- flood_fill
-- draws a closed figure based on points in t_points
local function polygon(img, x, y, t_points, color, fillcolor, bClip)
if #t_points < 2 then error("not enough points", 3) end
if fillcolor then
local x_min, x_max = 0, 0
local y_min, y_max = 0, 0
local w, h = 0, 0
-- find boundries of polygon
for i = 1, #t_points, 1 do
local pt = t_points[i]
if pt[1] < x_min then x_min = pt[1] end
if pt[1] > x_max then x_max = pt[1] end
if pt[2] < y_min then y_min = pt[2] end
if pt[2] > y_max then y_max = pt[2] end
end
w = math.abs(x_max) + math.abs(x_min)
h = math.abs(y_max) + math.abs(y_min)
x_min = x_min - 2 -- leave a border to use flood_fill
y_min = y_min - 2
local fill_img = rb.new_image(w + 3, h + 3)
fill_img:clear(0xFFFFFF)
for i = 1, #t_points, 1 do
local pt1 = t_points[i]
local pt2 = t_points[i + 1] or t_points[1]-- first and last point
fill_img:line(pt1[1] - x_min, pt1[2] - y_min,
pt2[1]- x_min, pt2[2] - y_min, 0)
end
flood_fill(fill_img, fill_img:width(), fill_img:height() , 1, 0)
img:copy(fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor)
end
polyline(img, x, y, t_points, color, true, bClip)
end
-- draw text onto image if width/height are supplied text is centered
local function text(img, x, y, width, height, font, color, text)
font = font or rb.FONT_UI
local opts = {x = 0, y = 0, width = LCD_W - 1, height = LCD_H - 1,
font = font, drawmode = 3, fg_pattern = 0xFFFFFF, bg_pattern = 0}
set_viewport(opts)
local res, w, h = rb.font_getstringsize(text, font)
if not width then
width = 0
else
width = (width - w) / 2
end
if not height then
height = 0
else
height = (height - h) / 2
end
-- make a copy of the current screen for later
local screen_img = rb.new_image(LCD_W, LCD_H)
screen_img:copy(_LCD)
-- check if the screen buffer is supplied image if so set img to the copy
if img == _LCD then
img = screen_img
end
-- we will be printing the text to the screen then blitting into img
rb.lcd_clear_display()
local function blit(dx, dy)
img:copy(_LCD, dx, dy, _NIL, _NIL, _NIL, _NIL, false, BSAND, color)
end
if w > LCD_W then -- text is too long for the screen do it in chunks
local l = 1
local resp, wp, hp
local lenr = text:len()
while lenr > 1 do
l = lenr
resp, wp, hp = rb.font_getstringsize(text:sub(1, l), font)
while wp >= LCD_W and l > 1 do
l = l - 1
resp, wp, hp = rb.font_getstringsize(text:sub( 1, l), font)
end
rb.lcd_putsxy(0, 0, text:sub(1, l))
text = text:sub(l)
if x + width > img:width() or y + height > img:height() then
break
end
-- using the mask we made blit color into img
blit(x + width, y + height)
x = x + wp
rb.lcd_clear_display()
lenr = text:len()
end
else --w <= LCD_W
rb.lcd_putsxy(0, 0, text)
-- using the mask we made blit color into img
blit(x + width, y + height)
end
_LCD:copy(screen_img) -- restore screen
set_viewport() -- set viewport default
return res, w, h
end
-- expose functions to the outside through _draw table
_draw.image = image
_draw.text = text
_draw.line = line
_draw.hline = hline
_draw.vline = vline
_draw.polygon = polygon
_draw.polyline = polyline
_draw.rect = rect
_draw.circle = circle
_draw.ellipse = ellipse
_draw.flood_fill = flood_fill
_draw.ellipse_rect = ellipse_rect
_draw.rounded_rect = rounded_rect
-- filled functions use color as fillcolor if fillcolor is left empty...
_draw.rect_filled = rect_filled
_draw.circle_filled = circle_filled
_draw.ellipse_filled = ellipse_filled
_draw.ellipse_rect_filled = ellipse_rect_filled
_draw.rounded_rect_filled = rounded_rect_filled
-- adds the above _draw functions into the metatable for RLI_IMAGE
local ex = getmetatable(rb.lcd_framebuffer())
for k, v in pairs(_draw) do
if ex[k] == _NIL then
ex[k] = v
end
end
end -- _draw functions
return _draw