e54d8e1388
return 1 if you want your funciton to quit the menus. save settings after clearing the background so it persists git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12827 a1c6a512-1295-4272-9138-f99709370657
206 lines
9.5 KiB
C
206 lines
9.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Robert E. Hak
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __MENU_H__
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#define __MENU_H__
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#include <stdbool.h>
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#include "icon.h"
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#include "icons.h"
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enum menu_item_type {
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MT_MENU = 0,
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MT_SETTING,
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MT_SETTING_W_TEXT, /* same as setting, but uses different
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text for the setting title,
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ID2P() or "literal" for the str param */
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MT_FUNCTION_CALL, /* call a function from the menus */
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MT_RETURN_ID, /* returns the position of the selected item (starting at 0)*/
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MT_RETURN_VALUE, /* returns a value associated with an item */
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MT_OLD_MENU, /* used so we can wrap the old menu api
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around the new api. Noone else should use this */
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};
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typedef int (*menu_function)(void);
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struct menu_func {
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union {
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int (*function_w_param)(void* param); /* intptr_t instead of void*
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for 64bit systems */
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int (*function)(void);
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};
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void *param; /* passed to function_w_param */
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};
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#define MENU_TYPE_MASK 0xF /* MT_* type */
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/* these next two are mutually exclusive */
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#define MENU_HAS_DESC 0x10
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#define MENU_DYNAMIC_DESC 0x20
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/* Flags for MT_FUNCTION_CALL */
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#define MENU_FUNC_USEPARAM 0x40
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#define MENU_FUNC_CHECK_RETVAL 0x80
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#define MENU_COUNT_MASK 0xFFF
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#define MENU_COUNT_SHIFT 8
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#define MENU_ITEM_COUNT(c) ((c&MENU_COUNT_MASK)<<MENU_COUNT_SHIFT)
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#define MENU_GET_COUNT(flags) ((flags>>MENU_COUNT_SHIFT)&MENU_COUNT_MASK)
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struct menu_item_ex {
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unsigned int flags; /* above defines */
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union {
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const struct menu_item_ex **submenus; /* used with MT_MENU */
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void *variable; /* used with MT_SETTING,
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must be in the settings_list.c list */
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const struct menu_func *function; /* MT_FUNCTION_* */
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const char **strings; /* used with MT_RETURN_ID */
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int value; /* MT_RETURN_VALUE */
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};
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union {
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/* For settings */
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int (*menu_callback)(int action, const struct menu_item_ex *this_item);
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/* For everything else, except if the text is dynamic */
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const struct menu_callback_with_desc {
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int (*menu_callback)(int action,
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const struct menu_item_ex *this_item);
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unsigned char *desc; /* string or ID */
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int icon_id; /* from icons_6x8 in icons.h */
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} *callback_and_desc;
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/* For when the item text is dynamic */
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const struct menu_get_name_and_icon {
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int (*menu_callback)(int action,
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const struct menu_item_ex *this_item);
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char *(*list_get_name)(int selected_item, void * data, char *buffer);
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void *list_get_name_data;
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int icon_id;
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} *menu_get_name_and_icon;
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};
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};
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typedef int (*menu_callback_type)(int action,
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const struct menu_item_ex *this_item);
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int do_menu(const struct menu_item_ex *menu, int *start_selected);
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bool do_setting_from_menu(const struct menu_item_ex *temp);
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/* In all the following macros the argument names are as follows:
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- name: The name for the variable (so it can be used in a MAKE_MENU()
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- str: the string to display for this menu item. use ID2P() for LANG_* id's
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- callback: The callback function to call for this menu item.
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*/
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/* Use this to put a setting into a menu.
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The setting must appear in settings_list.c.
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If the setting is not configured properly, the menu will display "Not Done yet!"
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When the user selects this item the setting select screen will load,
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when that screen exits the user wll be back in the menu */
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#define MENUITEM_SETTING(name,var,callback) \
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static const struct menu_item_ex name = \
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{MT_SETTING, {.variable = (void*)var},{callback}};
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/* Use this for settings which have a differnt title in their
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setting screen than in the menu (e.g scroll options */
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#define MENUITEM_SETTING_W_TEXT(name, var, str, callback ) \
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static const struct menu_callback_with_desc name##__ = {callback,str, Icon_NOICON};\
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static const struct menu_item_ex name = \
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{MT_SETTING_W_TEXT|MENU_HAS_DESC, {.variable = (void*)var }, \
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{.callback_and_desc = & name##__}};
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/* Use this To create a list of NON-XLATABLE (for the time being) Strings
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When the user enters this list and selects one, the menu will exits
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and its return value will be the index of the chosen item */
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#define MENUITEM_STRINGLIST(name, str, callback, ... ) \
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static const char *name##_[] = {__VA_ARGS__}; \
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static const struct menu_callback_with_desc name##__ = {callback,str, Icon_NOICON};\
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static const struct menu_item_ex name = \
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{MT_RETURN_ID|MENU_HAS_DESC| \
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MENU_ITEM_COUNT(sizeof( name##_)/sizeof(*name##_)), \
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{ .submenus = name##_},{.callback_and_desc = & name##__}};
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/* returns a value associated with the item */
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#define MENUITEM_RETURNVALUE(name, str, val, cb, icon) \
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static const struct menu_callback_with_desc name##_ = {cb,str,icon}; \
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static const struct menu_item_ex name = \
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{ MT_RETURN_VALUE|MENU_HAS_DESC, { .value = val}, \
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{.callback_and_desc = & name##_}};
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/* same as above, except the item name is dynamic */
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#define MENUITEM_RETURNVALUE_DYNTEXT(name, val, cb, text_callback, text_cb_data, icon) \
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static const struct menu_get_name_and_icon name##_ \
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= {cb,text_callback,text_cb_data,icon}; \
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static const struct menu_item_ex name = \
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{ MT_RETURN_VALUE|MENU_DYNAMIC_DESC, { .value = val}, \
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{.menu_get_name_and_icon = & name##_}};
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/* Use this to put a function call into the menu.
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When the user selects this item the function will be run,
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unless MENU_FUNC_IGNORE_RETVAL is set, the return value
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will be checked, returning 1 will exit do_menu(); */
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#define MENUITEM_FUNCTION(name, flags, str, func, param, \
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callback, icon) \
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static const struct menu_callback_with_desc name##_ = {callback,str,icon}; \
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static const struct menu_func name##__ = {{(void*)func}, param}; \
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/* should be const, but recording_settings wont let us do that */ \
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const struct menu_item_ex name = \
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{ MT_FUNCTION_CALL|MENU_HAS_DESC|flags, \
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{ .function = & name##__}, {.callback_and_desc = & name##_}};
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/* As above, except the text is dynamic */
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#define MENUITEM_FUNCTION_DYNTEXT(name, flags, func, param, \
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text_callback, text_cb_data, callback, icon) \
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static const struct menu_get_name_and_icon name##_ \
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= {callback,text_callback,text_cb_data,icon}; \
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static const struct menu_func name##__ = {{(void*)func}, param}; \
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static const struct menu_item_ex name = \
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{ MT_FUNCTION_CALL|MENU_DYNAMIC_DESC|flags, \
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{ .function = & name##__}, {.menu_get_name_and_icon = & name##_}};
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/* Use this to actually create a menu. the ... argument is a list of pointers
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to any of the above macro'd variables. (It can also have other menus in the list. */
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#define MAKE_MENU( name, str, callback, icon, ... ) \
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static const struct menu_item_ex *name##_[] = {__VA_ARGS__}; \
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static const struct menu_callback_with_desc name##__ = {callback,str,icon};\
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const struct menu_item_ex name = \
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{MT_MENU|MENU_HAS_DESC| \
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MENU_ITEM_COUNT(sizeof( name##_)/sizeof(*name##_)), \
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{ (void*)name##_},{.callback_and_desc = & name##__}};
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/* OLD API - only use if you really have to.. Ideally this will be dropped */
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struct menu_item {
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unsigned char *desc; /* string or ID */
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bool (*function) (void); /* return true if USB was connected */
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};
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int menu_init(const struct menu_item* mitems, int count,
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int (*callback)(int, int),
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const char *button1, const char *button2, const char *button3);
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void menu_exit(int menu);
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/* Returns below define, or number of selected menu item*/
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int menu_show(int m);
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#define MENU_ATTACHED_USB -1
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#define MENU_SELECTED_EXIT -2
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#define MENU_EXIT_ALL -3
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#define MENU_RETURN_TO_WPS -4
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bool menu_run(int menu);
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int menu_count(int menu);
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#endif /* End __MENU_H__ */
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