rockbox/apps/plugins/lua/rocklib.c
Maurus Cuelenaere 2b92fe2332 Lua: remove BUTTON_TOUCHSCREEN as this constant is available in buttons.lua
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21544 a1c6a512-1295-4272-9138-f99709370657
2009-06-28 15:51:32 +00:00

935 lines
20 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Dan Everton (safetydan)
* Copyright (C) 2009 Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#define lrocklib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "rocklib.h"
/*
* http://www.lua.org/manual/5.1/manual.html#lua_CFunction
*
* In order to communicate properly with Lua, a C function must use the following protocol,
* which defines the way parameters and results are passed: a C function receives its arguments
* from Lua in its stack in direct order (the first argument is pushed first). To return values to Lua,
* a C function just pushes them onto the stack, in direct order (the first result is pushed first),
* and returns the number of results. Any other value in the stack below the results will be properly
* discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.
*/
/*
* -----------------------------
*
* Rockbox Lua image wrapper
*
* -----------------------------
*/
#define ROCKLUA_IMAGE "rb.image"
struct rocklua_image
{
int width;
int height;
fb_data *data;
fb_data dummy[1][1];
};
static void rli_wrap(lua_State *L, fb_data *src, int width, int height)
{
struct rocklua_image *a = (struct rocklua_image *)lua_newuserdata(L, sizeof(struct rocklua_image));
luaL_getmetatable(L, ROCKLUA_IMAGE);
lua_setmetatable(L, -2);
a->width = width;
a->height = height;
a->data = src;
}
static fb_data* rli_alloc(lua_State *L, int width, int height)
{
size_t nbytes = sizeof(struct rocklua_image) + ((width*height) - 1) * sizeof(fb_data);
struct rocklua_image *a = (struct rocklua_image *)lua_newuserdata(L, nbytes);
luaL_getmetatable(L, ROCKLUA_IMAGE);
lua_setmetatable(L, -2);
a->width = width;
a->height = height;
a->data = &a->dummy[0][0];
return a->data;
}
static int rli_new(lua_State *L)
{
int width = luaL_checkint(L, 1);
int height = luaL_checkint(L, 2);
rli_alloc(L, width, height);
return 1;
}
static struct rocklua_image* rli_checktype(lua_State *L, int arg)
{
void *ud = luaL_checkudata(L, arg, ROCKLUA_IMAGE);
luaL_argcheck(L, ud != NULL, arg, "'" ROCKLUA_IMAGE "' expected");
return (struct rocklua_image*) ud;
}
static int rli_width(lua_State *L)
{
struct rocklua_image *a = rli_checktype(L, 1);
lua_pushnumber(L, a->width);
return 1;
}
static int rli_height(lua_State *L)
{
struct rocklua_image *a = rli_checktype(L, 1);
lua_pushnumber(L, a->height);
return 1;
}
static fb_data* rli_element(lua_State *L)
{
struct rocklua_image *a = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
luaL_argcheck(L, 1 <= x && x <= a->width, 2,
"index out of range");
luaL_argcheck(L, 1 <= y && y <= a->height, 3,
"index out of range");
/* return element address */
return &a->data[a->width * (y - 1) + (x - 1)];
}
static int rli_set(lua_State *L)
{
fb_data newvalue = (fb_data) luaL_checknumber(L, 4);
*rli_element(L) = newvalue;
return 0;
}
static int rli_get(lua_State *L)
{
lua_pushnumber(L, *rli_element(L));
return 1;
}
static int rli_tostring(lua_State *L)
{
struct rocklua_image *a = rli_checktype(L, 1);
lua_pushfstring(L, ROCKLUA_IMAGE ": %dx%d", a->width, a->height);
return 1;
}
static const struct luaL_reg rli_lib [] =
{
{"__tostring", rli_tostring},
{"set", rli_set},
{"get", rli_get},
{"width", rli_width},
{"height", rli_height},
{NULL, NULL}
};
static inline void rli_init(lua_State *L)
{
luaL_newmetatable(L, ROCKLUA_IMAGE);
lua_pushstring(L, "__index");
lua_pushvalue(L, -2); /* pushes the metatable */
lua_settable(L, -3); /* metatable.__index = metatable */
luaL_register(L, NULL, rli_lib);
}
/*
* -----------------------------
*
* Rockbox wrappers start here!
*
* -----------------------------
*/
#define RB_WRAP(M) static int rock_##M(lua_State *L)
/* Helper function for opt_viewport */
static void check_tablevalue(lua_State *L, const char* key, int tablepos, void* res, bool unsigned_val)
{
lua_getfield(L, tablepos, key); /* Find table[key] */
if(!lua_isnoneornil(L, -1))
{
if(unsigned_val)
*(unsigned*)res = luaL_checkint(L, -1);
else
*(int*)res = luaL_checkint(L, -1);
}
lua_pop(L, 1); /* Pop the value off the stack */
}
static struct viewport* opt_viewport(lua_State *L, int narg, struct viewport* alt)
{
if(lua_isnoneornil(L, narg))
return alt;
int tablepos = lua_gettop(L);
struct viewport *vp;
lua_getfield(L, tablepos, "vp"); /* get table['vp'] */
if(lua_isnoneornil(L, -1))
{
lua_pop(L, 1); /* Pop nil off stack */
vp = (struct viewport*) lua_newuserdata(L, sizeof(struct viewport)); /* Allocate memory and push it as udata on the stack */
memset(vp, 0, sizeof(struct viewport)); /* Init viewport values to 0 */
lua_setfield(L, tablepos, "vp"); /* table['vp'] = vp (pops value off the stack) */
}
else
{
vp = (struct viewport*) lua_touserdata(L, -1); /* Reuse viewport struct */
lua_pop(L, 1); /* We don't need the value on stack */
}
luaL_checktype(L, narg, LUA_TTABLE);
check_tablevalue(L, "x", tablepos, &vp->x, false);
check_tablevalue(L, "y", tablepos, &vp->y, false);
check_tablevalue(L, "width", tablepos, &vp->width, false);
check_tablevalue(L, "height", tablepos, &vp->height, false);
#ifdef HAVE_LCD_BITMAP
check_tablevalue(L, "font", tablepos, &vp->font, false);
check_tablevalue(L, "drawmode", tablepos, &vp->drawmode, false);
#endif
#if LCD_DEPTH > 1
check_tablevalue(L, "fg_pattern", tablepos, &vp->fg_pattern, true);
check_tablevalue(L, "bg_pattern", tablepos, &vp->bg_pattern, true);
#ifdef HAVE_LCD_COLOR
check_tablevalue(L, "lss_pattern", tablepos, &vp->lss_pattern, true);
check_tablevalue(L, "lse_pattern", tablepos, &vp->lse_pattern, true);
check_tablevalue(L, "lst_pattern", tablepos, &vp->lst_pattern, true);
#endif
#endif
return vp;
}
RB_WRAP(set_viewport)
{
struct viewport *vp = opt_viewport(L, 1, NULL);
int screen = luaL_optint(L, 2, SCREEN_MAIN);
rb->screens[screen]->set_viewport(vp);
return 0;
}
RB_WRAP(clear_viewport)
{
int screen = luaL_optint(L, 1, SCREEN_MAIN);
rb->screens[screen]->clear_viewport();
return 0;
}
RB_WRAP(splash)
{
int ticks = luaL_checkint(L, 1);
const char *s = luaL_checkstring(L, 2);
rb->splash(ticks, s);
return 0;
}
RB_WRAP(lcd_update)
{
(void)L;
rb->lcd_update();
return 0;
}
RB_WRAP(lcd_update_rect)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int width = luaL_checkint(L, 3);
int height = luaL_checkint(L, 4);
rb->lcd_update_rect(x, y, width, height);
return 0;
}
RB_WRAP(lcd_clear_display)
{
(void)L;
rb->lcd_clear_display();
return 0;
}
RB_WRAP(lcd_putsxy)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
const char* string = luaL_checkstring(L, 3);
rb->lcd_putsxy(x, y, string);
return 0;
}
RB_WRAP(lcd_puts)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
const char* string = luaL_checkstring(L, 3);
rb->lcd_puts(x, y, string);
return 0;
}
RB_WRAP(lcd_puts_scroll)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
const char* string = luaL_checkstring(L, 3);
rb->lcd_puts_scroll(x, y, string);
return 0;
}
RB_WRAP(lcd_stop_scroll)
{
(void)L;
rb->lcd_stop_scroll();
return 0;
}
#ifdef HAVE_LCD_BITMAP
RB_WRAP(lcd_framebuffer)
{
rli_wrap(L, rb->lcd_framebuffer, LCD_WIDTH, LCD_HEIGHT);
return 1;
}
RB_WRAP(lcd_set_drawmode)
{
int drawmode = luaL_checkint(L, 1);
rb->lcd_set_drawmode(drawmode);
return 0;
}
RB_WRAP(lcd_get_drawmode)
{
int result = rb->lcd_get_drawmode();
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(lcd_setfont)
{
int font = luaL_checkint(L, 1);
rb->lcd_setfont(font);
return 0;
}
RB_WRAP(lcd_drawpixel)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
rb->lcd_drawpixel(x, y);
return 0;
}
RB_WRAP(lcd_drawline)
{
int x1 = luaL_checkint(L, 1);
int y1 = luaL_checkint(L, 2);
int x2 = luaL_checkint(L, 3);
int y2 = luaL_checkint(L, 4);
rb->lcd_drawline(x1, y1, x2, y2);
return 0;
}
RB_WRAP(lcd_hline)
{
int x1 = luaL_checkint(L, 1);
int x2 = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
rb->lcd_hline(x1, x2, y);
return 0;
}
RB_WRAP(lcd_vline)
{
int x = luaL_checkint(L, 1);
int y1 = luaL_checkint(L, 2);
int y2 = luaL_checkint(L, 3);
rb->lcd_vline(x, y1, y2);
return 0;
}
RB_WRAP(lcd_drawrect)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int width = luaL_checkint(L, 3);
int height = luaL_checkint(L, 4);
rb->lcd_drawrect(x, y, width, height);
return 0;
}
RB_WRAP(lcd_fillrect)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int width = luaL_checkint(L, 3);
int height = luaL_checkint(L, 4);
rb->lcd_fillrect(x, y, width, height);
return 0;
}
RB_WRAP(lcd_mono_bitmap_part)
{
struct rocklua_image *src = rli_checktype(L, 1);
int src_x = luaL_checkint(L, 2);
int src_y = luaL_checkint(L, 3);
int stride = luaL_checkint(L, 4);
int x = luaL_checkint(L, 5);
int y = luaL_checkint(L, 6);
int width = luaL_checkint(L, 7);
int height = luaL_checkint(L, 8);
rb->lcd_mono_bitmap_part((const unsigned char *)src->data, src_x, src_y, stride, x, y, width, height);
return 0;
}
RB_WRAP(lcd_mono_bitmap)
{
struct rocklua_image *src = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
rb->lcd_mono_bitmap((const unsigned char *)src->data, x, y, width, height);
return 0;
}
#if LCD_DEPTH > 1
RB_WRAP(lcd_set_foreground)
{
unsigned foreground = luaL_checkint(L, 1);
rb->lcd_set_foreground(foreground);
return 0;
}
RB_WRAP(lcd_get_foreground)
{
unsigned result = rb->lcd_get_foreground();
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(lcd_set_background)
{
unsigned background = luaL_checkint(L, 1);
rb->lcd_set_background(background);
return 0;
}
RB_WRAP(lcd_get_background)
{
unsigned result = rb->lcd_get_background();
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(lcd_bitmap_part)
{
struct rocklua_image *src = rli_checktype(L, 1);
int src_x = luaL_checkint(L, 2);
int src_y = luaL_checkint(L, 3);
int stride = luaL_checkint(L, 4);
int x = luaL_checkint(L, 5);
int y = luaL_checkint(L, 6);
int width = luaL_checkint(L, 7);
int height = luaL_checkint(L, 8);
rb->lcd_bitmap_part(src->data, src_x, src_y, stride, x, y, width, height);
return 0;
}
RB_WRAP(lcd_bitmap)
{
struct rocklua_image *src = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
rb->lcd_bitmap(src->data, x, y, width, height);
return 0;
}
RB_WRAP(lcd_get_backdrop)
{
fb_data* backdrop = rb->lcd_get_backdrop();
if(backdrop == NULL)
return 0;
else
{
rli_wrap(L, backdrop, LCD_WIDTH, LCD_HEIGHT);
return 1;
}
}
#endif /* LCD_DEPTH > 1 */
#if LCD_DEPTH == 16
RB_WRAP(lcd_bitmap_transparent_part)
{
struct rocklua_image *src = rli_checktype(L, 1);
int src_x = luaL_checkint(L, 2);
int src_y = luaL_checkint(L, 3);
int stride = luaL_checkint(L, 4);
int x = luaL_checkint(L, 5);
int y = luaL_checkint(L, 6);
int width = luaL_checkint(L, 7);
int height = luaL_checkint(L, 8);
rb->lcd_bitmap_transparent_part(src->data, src_x, src_y, stride, x, y, width, height);
return 0;
}
RB_WRAP(lcd_bitmap_transparent)
{
struct rocklua_image *src = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
rb->lcd_bitmap_transparent(src->data, x, y, width, height);
return 0;
}
#endif /* LCD_DEPTH == 16 */
#endif /* defined(LCD_BITMAP) */
RB_WRAP(yield)
{
(void)L;
rb->yield();
return 0;
}
RB_WRAP(sleep)
{
int ticks = luaL_checkint(L, 1);
rb->sleep(ticks);
return 0;
}
RB_WRAP(current_tick)
{
lua_pushinteger(L, *rb->current_tick);
return 1;
}
RB_WRAP(button_get)
{
bool block = luaL_checkboolean(L, 1);
long result = rb->button_get(block);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(button_get_w_tmo)
{
int ticks = luaL_checkint(L, 1);
long result = rb->button_get_w_tmo(ticks);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(button_status)
{
int result = rb->button_status();
lua_pushinteger(L, result);
return 1;
}
#ifdef HAVE_BUTTON_DATA
RB_WRAP(button_get_data)
{
int result = rb->button_get_data();
lua_pushinteger(L, result);
return 1;
}
#endif
#ifdef HAS_BUTTON_HOLD
RB_WRAP(button_hold)
{
bool result = rb->button_hold();
lua_pushboolean(L, result);
return 1;
}
#endif
RB_WRAP(get_action)
{
int context = luaL_checkint(L, 1);
int timeout = luaL_checkint(L, 2);
int result = rb->get_action(context, timeout);
lua_pushinteger(L, result);
return 1;
}
#ifdef HAVE_TOUCHSCREEN
RB_WRAP(action_get_touchscreen_press)
{
short x, y;
int result = rb->action_get_touchscreen_press(&x, &y);
lua_pushinteger(L, result);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 3;
}
#endif
RB_WRAP(action_userabort)
{
int timeout = luaL_checkint(L, 1);
bool result = rb->action_userabort(timeout);
lua_pushboolean(L, result);
return 1;
}
RB_WRAP(kbd_input)
{
luaL_Buffer b;
luaL_buffinit(L, &b);
char *buffer = luaL_prepbuffer(&b);
buffer[0] = '\0';
rb->kbd_input(buffer, LUAL_BUFFERSIZE);
luaL_addsize(&b, strlen(buffer));
luaL_pushresult(&b);
return 1;
}
#ifdef HAVE_TOUCHSCREEN
RB_WRAP(touchscreen_set_mode)
{
enum touchscreen_mode mode = luaL_checkint(L, 1);
rb->touchscreen_set_mode(mode);
return 0;
}
#endif
RB_WRAP(backlight_on)
{
(void)L;
rb->backlight_on();
return 0;
}
RB_WRAP(backlight_off)
{
(void)L;
rb->backlight_off();
return 0;
}
RB_WRAP(backlight_set_timeout)
{
int val = luaL_checkint(L, 1);
rb->backlight_set_timeout(val);
return 0;
}
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
RB_WRAP(backlight_set_brightness)
{
int val = luaL_checkint(L, 1);
rb->backlight_set_brightness(val);
return 0;
}
#endif
RB_WRAP(creat)
{
const char* pathname = luaL_checkstring(L, 1);
int result = rb->creat(pathname);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(remove)
{
const char* pathname = luaL_checkstring(L, 1);
int result = rb->remove(pathname);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(rename)
{
const char* path = luaL_checkstring(L, 1);
const char* newname = luaL_checkstring(L, 2);
int result = rb->rename(path, newname);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(file_exists)
{
const char* path = luaL_checkstring(L, 1);
bool result = rb->file_exists(path);
lua_pushboolean(L, result);
return 1;
}
RB_WRAP(font_getstringsize)
{
const unsigned char* str = luaL_checkstring(L, 1);
int fontnumber = luaL_checkint(L, 2);
int w, h;
int result = rb->font_getstringsize(str, &w, &h, fontnumber);
lua_pushinteger(L, result);
lua_pushinteger(L, w);
lua_pushinteger(L, h);
return 3;
}
#ifdef HAVE_LCD_COLOR
RB_WRAP(lcd_rgbpack)
{
int r = luaL_checkint(L, 1);
int g = luaL_checkint(L, 2);
int b = luaL_checkint(L, 3);
int result = LCD_RGBPACK(r, g, b);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(lcd_rgbunpack)
{
int rgb = luaL_checkint(L, 1);
lua_pushinteger(L, RGB_UNPACK_RED(rgb));
lua_pushinteger(L, RGB_UNPACK_GREEN(rgb));
lua_pushinteger(L, RGB_UNPACK_BLUE(rgb));
return 3;
}
#endif
RB_WRAP(read_bmp_file)
{
struct bitmap bm;
const char* filename = luaL_checkstring(L, 1);
bool dither = luaL_optboolean(L, 2, true);
bool transparent = luaL_optboolean(L, 3, false);
int format = FORMAT_NATIVE;
if(dither)
format |= FORMAT_DITHER;
if(transparent)
format |= FORMAT_TRANSPARENT;
int result = rb->read_bmp_file(filename, &bm, 0, format | FORMAT_RETURN_SIZE, NULL);
if(result > 0)
{
bm.data = (unsigned char*) rli_alloc(L, bm.width, bm.height);
rb->read_bmp_file(filename, &bm, result, format, NULL);
return 1;
}
return 0;
}
RB_WRAP(current_path)
{
char buffer[MAX_PATH];
lua_Debug ar;
if(lua_getstack(L, 1, &ar))
{
/* Try determining the base path of the current Lua chunk
and write it to dest. */
lua_getinfo(L, "S", &ar);
char* curfile = (char*) &ar.source[1];
char* pos = rb->strrchr(curfile, '/');
if(pos != NULL)
{
unsigned int len = (unsigned int)(pos - curfile);
len = len + 1 > sizeof(buffer) ? sizeof(buffer) - 1 : len;
if(len > 0)
memcpy(buffer, curfile, len);
buffer[len] = '/';
buffer[len+1] = '\0';
lua_pushstring(L, buffer);
return 1;
}
}
return 0;
}
#define R(NAME) {#NAME, rock_##NAME}
static const luaL_Reg rocklib[] =
{
/* Graphics */
R(lcd_clear_display),
R(lcd_update),
R(lcd_update_rect),
R(lcd_puts),
R(lcd_putsxy),
R(lcd_puts_scroll),
R(lcd_stop_scroll),
R(splash),
#ifdef HAVE_LCD_BITMAP
R(lcd_framebuffer),
R(lcd_set_drawmode),
R(lcd_get_drawmode),
R(lcd_setfont),
R(lcd_drawline),
R(lcd_drawpixel),
R(lcd_hline),
R(lcd_vline),
R(lcd_drawrect),
R(lcd_fillrect),
R(lcd_mono_bitmap_part),
R(lcd_mono_bitmap),
#if LCD_DEPTH > 1
R(lcd_set_foreground),
R(lcd_get_foreground),
R(lcd_set_background),
R(lcd_get_background),
R(lcd_get_backdrop),
R(lcd_bitmap_part),
R(lcd_bitmap),
#endif
#if LCD_DEPTH == 16
R(lcd_bitmap_transparent_part),
R(lcd_bitmap_transparent),
#endif
#endif
#ifdef HAVE_LCD_COLOR
R(lcd_rgbpack),
R(lcd_rgbunpack),
#endif
/* File handling */
R(creat),
R(remove),
R(rename),
R(file_exists),
/* Kernel */
R(sleep),
R(yield),
R(current_tick),
/* Buttons */
R(button_get),
R(button_get_w_tmo),
R(button_status),
#ifdef HAVE_BUTTON_DATA
R(button_get_data),
#endif
#ifdef HAS_BUTTON_HOLD
R(button_hold),
#endif
R(get_action),
R(action_userabort),
#ifdef HAVE_TOUCHSCREEN
R(action_get_touchscreen_press),
R(touchscreen_set_mode),
#endif
R(kbd_input),
/* Hardware */
R(backlight_on),
R(backlight_off),
R(backlight_set_timeout),
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
R(backlight_set_brightness),
#endif
R(font_getstringsize),
R(read_bmp_file),
R(set_viewport),
R(clear_viewport),
R(current_path),
{"new_image", rli_new},
{NULL, NULL}
};
#undef R
#define RB_CONSTANT(x) lua_pushinteger(L, x); lua_setfield(L, -2, #x);
/*
** Open Rockbox library
*/
LUALIB_API int luaopen_rock(lua_State *L)
{
luaL_register(L, LUA_ROCKLIBNAME, rocklib);
RB_CONSTANT(HZ);
RB_CONSTANT(LCD_WIDTH);
RB_CONSTANT(LCD_HEIGHT);
RB_CONSTANT(FONT_SYSFIXED);
RB_CONSTANT(FONT_UI);
#ifdef HAVE_TOUCHSCREEN
RB_CONSTANT(TOUCHSCREEN_POINT);
RB_CONSTANT(TOUCHSCREEN_BUTTON);
#endif
RB_CONSTANT(BUTTON_REL);
RB_CONSTANT(BUTTON_REPEAT);
rli_init(L);
return 1;
}