f90cbcb652
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16194 a1c6a512-1295-4272-9138-f99709370657
747 lines
22 KiB
C
747 lines
22 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* mpegplayer audio thread implementation
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*
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* Copyright (c) 2007 Michael Sevakis
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "mpegplayer.h"
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#include "../../codecs/libmad/bit.h"
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#include "../../codecs/libmad/mad.h"
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/** Audio stream and thread **/
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struct pts_queue_slot;
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struct audio_thread_data
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{
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struct queue_event ev; /* Our event queue to receive commands */
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int state; /* Thread state */
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int status; /* Media status (STREAM_PLAYING, etc.) */
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int mad_errors; /* A count of the errors in each frame */
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unsigned samplerate; /* Current stream sample rate */
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int nchannels; /* Number of audio channels */
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struct dsp_config *dsp; /* The DSP we're using */
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};
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/* The audio stack is stolen from the core codec thread (but not in uisim) */
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/* Used for stealing codec thread's stack */
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static uint32_t* audio_stack;
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static size_t audio_stack_size; /* Keep gcc happy and init */
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#define AUDIO_STACKSIZE (9*1024)
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#ifndef SIMULATOR
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static uint32_t codec_stack_copy[AUDIO_STACKSIZE / sizeof(uint32_t)];
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#endif
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static struct event_queue audio_str_queue NOCACHEBSS_ATTR;
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static struct queue_sender_list audio_str_queue_send NOCACHEBSS_ATTR;
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struct stream audio_str IBSS_ATTR;
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/* libmad related definitions */
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static struct mad_stream stream IBSS_ATTR;
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static struct mad_frame frame IBSS_ATTR;
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static struct mad_synth synth IBSS_ATTR;
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/* 2567 bytes */
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static unsigned char mad_main_data[MAD_BUFFER_MDLEN];
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/* There isn't enough room for this in IRAM on PortalPlayer, but there
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is for Coldfire. */
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/* 4608 bytes */
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#ifdef CPU_COLDFIRE
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static mad_fixed_t mad_frame_overlap[2][32][18] IBSS_ATTR;
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#else
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static mad_fixed_t mad_frame_overlap[2][32][18];
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#endif
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/** A queue for saving needed information about MPEG audio packets **/
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#define AUDIODESC_QUEUE_LEN (1 << 5) /* 32 should be way more than sufficient -
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if not, the case is handled */
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#define AUDIODESC_QUEUE_MASK (AUDIODESC_QUEUE_LEN-1)
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struct audio_frame_desc
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{
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uint32_t time; /* Time stamp for packet in audio ticks */
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ssize_t size; /* Number of unprocessed bytes left in packet */
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};
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/* This starts out wr == rd but will never be emptied to zero during
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streaming again in order to support initializing the first packet's
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timestamp without a special case */
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struct
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{
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/* Compressed audio data */
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uint8_t *start; /* Start of encoded audio buffer */
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uint8_t *ptr; /* Pointer to next encoded audio data */
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ssize_t used; /* Number of bytes in MPEG audio buffer */
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/* Compressed audio data descriptors */
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unsigned read, write;
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struct audio_frame_desc *curr; /* Current slot */
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struct audio_frame_desc descs[AUDIODESC_QUEUE_LEN];
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} audio_queue;
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static inline int audiodesc_queue_count(void)
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{
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return audio_queue.write - audio_queue.read;
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}
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static inline bool audiodesc_queue_full(void)
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{
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return audio_queue.used >= MPA_MAX_FRAME_SIZE + MAD_BUFFER_GUARD ||
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audiodesc_queue_count() >= AUDIODESC_QUEUE_LEN;
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}
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/* Increments the queue tail postion - should be used to preincrement */
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static inline void audiodesc_queue_add_tail(void)
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{
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if (audiodesc_queue_full())
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{
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DEBUGF("audiodesc_queue_add_tail: audiodesc queue full!\n");
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return;
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}
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audio_queue.write++;
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}
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/* Increments the queue tail position - leaves one slot as current */
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static inline bool audiodesc_queue_remove_head(void)
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{
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if (audio_queue.write == audio_queue.read)
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return false;
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audio_queue.read++;
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return true;
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}
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/* Returns the "tail" at the index just behind the write index */
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static inline struct audio_frame_desc * audiodesc_queue_tail(void)
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{
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return &audio_queue.descs[(audio_queue.write - 1) & AUDIODESC_QUEUE_MASK];
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}
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/* Returns a pointer to the current head */
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static inline struct audio_frame_desc * audiodesc_queue_head(void)
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{
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return &audio_queue.descs[audio_queue.read & AUDIODESC_QUEUE_MASK];
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}
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/* Resets the pts queue - call when starting and seeking */
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static void audio_queue_reset(void)
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{
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audio_queue.ptr = audio_queue.start;
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audio_queue.used = 0;
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audio_queue.read = 0;
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audio_queue.write = 0;
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rb->memset(audio_queue.descs, 0, sizeof (audio_queue.descs));
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audio_queue.curr = audiodesc_queue_head();
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}
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static void audio_queue_advance_pos(ssize_t len)
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{
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audio_queue.ptr += len;
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audio_queue.used -= len;
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audio_queue.curr->size -= len;
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}
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static int audio_buffer(struct stream *str, enum stream_parse_mode type)
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{
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int ret = STREAM_OK;
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/* Carry any overshoot to the next size since we're technically
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-size bytes into it already. If size is negative an audio
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frame was split across packets. Old has to be saved before
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moving the head. */
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if (audio_queue.curr->size <= 0 && audiodesc_queue_remove_head())
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{
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struct audio_frame_desc *old = audio_queue.curr;
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audio_queue.curr = audiodesc_queue_head();
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audio_queue.curr->size += old->size;
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old->size = 0;
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}
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/* Add packets to compressed audio buffer until it's full or the
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* timestamp queue is full - whichever happens first */
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while (!audiodesc_queue_full())
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{
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ret = parser_get_next_data(str, type);
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struct audio_frame_desc *curr;
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ssize_t len;
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if (ret != STREAM_OK)
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break;
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/* Get data from next audio packet */
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len = str->curr_packet_end - str->curr_packet;
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if (str->pkt_flags & PKT_HAS_TS)
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{
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audiodesc_queue_add_tail();
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curr = audiodesc_queue_tail();
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curr->time = TS_TO_TICKS(str->pts);
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/* pts->size should have been zeroed when slot was
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freed */
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}
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else
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{
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/* Add to the one just behind the tail - this may be
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* the head or the previouly added tail - whether or
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* not we'll ever reach this is quite in question
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* since audio always seems to have every packet
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* timestamped */
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curr = audiodesc_queue_tail();
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}
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curr->size += len;
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/* Slide any remainder over to beginning */
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if (audio_queue.ptr > audio_queue.start && audio_queue.used > 0)
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{
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rb->memmove(audio_queue.start, audio_queue.ptr,
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audio_queue.used);
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}
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/* Splice this packet onto any remainder */
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rb->memcpy(audio_queue.start + audio_queue.used,
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str->curr_packet, len);
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audio_queue.used += len;
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audio_queue.ptr = audio_queue.start;
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rb->yield();
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}
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return ret;
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}
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/* Initialise libmad */
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static void init_mad(void)
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{
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mad_stream_init(&stream);
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mad_frame_init(&frame);
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mad_synth_init(&synth);
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/* We do this so libmad doesn't try to call codec_calloc() */
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rb->memset(mad_frame_overlap, 0, sizeof(mad_frame_overlap));
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frame.overlap = (void *)mad_frame_overlap;
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rb->memset(mad_main_data, 0, sizeof(mad_main_data));
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stream.main_data = &mad_main_data;
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}
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/* Sync audio stream to a particular frame - see main decoder loop for
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* detailed remarks */
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static int audio_sync(struct audio_thread_data *td,
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struct str_sync_data *sd)
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{
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int retval = STREAM_MATCH;
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uint32_t sdtime = TS_TO_TICKS(clip_time(&audio_str, sd->time));
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uint32_t time;
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uint32_t duration = 0;
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struct stream *str;
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struct stream tmp_str;
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struct mad_header header;
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struct mad_stream stream;
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if (td->ev.id == STREAM_SYNC)
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{
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/* Actually syncing for playback - use real stream */
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time = 0;
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str = &audio_str;
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}
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else
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{
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/* Probing - use temp stream */
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time = INVALID_TIMESTAMP;
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str = &tmp_str;
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str->id = audio_str.id;
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}
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str->hdr.pos = sd->sk.pos;
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str->hdr.limit = sd->sk.pos + sd->sk.len;
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mad_stream_init(&stream);
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mad_header_init(&header);
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while (1)
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{
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if (audio_buffer(str, STREAM_PM_RANDOM_ACCESS) == STREAM_DATA_END)
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{
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DEBUGF("audio_sync:STR_DATA_END\n aqu:%ld swl:%ld swr:%ld\n",
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audio_queue.used, str->hdr.win_left, str->hdr.win_right);
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if (audio_queue.used <= MAD_BUFFER_GUARD)
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goto sync_data_end;
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}
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stream.error = 0;
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mad_stream_buffer(&stream, audio_queue.ptr, audio_queue.used);
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if (stream.sync && mad_stream_sync(&stream) < 0)
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{
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DEBUGF(" audio: mad_stream_sync failed\n");
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audio_queue_advance_pos(MAX(audio_queue.curr->size - 1, 1));
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continue;
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}
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stream.sync = 0;
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if (mad_header_decode(&header, &stream) < 0)
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{
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DEBUGF(" audio: mad_header_decode failed:%s\n",
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mad_stream_errorstr(&stream));
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audio_queue_advance_pos(1);
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continue;
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}
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duration = 32*MAD_NSBSAMPLES(&header);
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time = audio_queue.curr->time;
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DEBUGF(" audio: ft:%u t:%u fe:%u nsamp:%u sampr:%u\n",
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(unsigned)TICKS_TO_TS(time), (unsigned)sd->time,
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(unsigned)TICKS_TO_TS(time + duration),
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(unsigned)duration, header.samplerate);
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audio_queue_advance_pos(stream.this_frame - audio_queue.ptr);
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if (time <= sdtime && sdtime < time + duration)
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{
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DEBUGF(" audio: ft<=t<fe\n");
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retval = STREAM_PERFECT_MATCH;
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break;
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}
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else if (time > sdtime)
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{
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DEBUGF(" audio: ft>t\n");
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break;
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}
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audio_queue_advance_pos(stream.next_frame - audio_queue.ptr);
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audio_queue.curr->time += duration;
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rb->yield();
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}
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sync_data_end:
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if (td->ev.id == STREAM_FIND_END_TIME)
|
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{
|
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if (time != INVALID_TIMESTAMP)
|
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{
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time = TICKS_TO_TS(time);
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duration = TICKS_TO_TS(duration);
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sd->time = time + duration;
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retval = STREAM_PERFECT_MATCH;
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}
|
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else
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{
|
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retval = STREAM_NOT_FOUND;
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}
|
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}
|
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|
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DEBUGF(" audio header: 0x%02X%02X%02X%02X\n",
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(unsigned)audio_queue.ptr[0], (unsigned)audio_queue.ptr[1],
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(unsigned)audio_queue.ptr[2], (unsigned)audio_queue.ptr[3]);
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|
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return retval;
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(void)td;
|
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}
|
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static void audio_thread_msg(struct audio_thread_data *td)
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{
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while (1)
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{
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intptr_t reply = 0;
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|
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switch (td->ev.id)
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{
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case STREAM_PLAY:
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td->status = STREAM_PLAYING;
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|
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switch (td->state)
|
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{
|
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case TSTATE_INIT:
|
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td->state = TSTATE_DECODE;
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case TSTATE_DECODE:
|
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case TSTATE_RENDER_WAIT:
|
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case TSTATE_RENDER_WAIT_END:
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break;
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|
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case TSTATE_EOS:
|
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/* At end of stream - no playback possible so fire the
|
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* completion event */
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stream_generate_event(&audio_str, STREAM_EV_COMPLETE, 0);
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break;
|
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}
|
|
|
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break;
|
|
|
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case STREAM_PAUSE:
|
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td->status = STREAM_PAUSED;
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reply = td->state != TSTATE_EOS;
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break;
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|
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case STREAM_STOP:
|
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if (td->state == TSTATE_DATA)
|
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stream_clear_notify(&audio_str, DISK_BUF_DATA_NOTIFY);
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|
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td->status = STREAM_STOPPED;
|
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td->state = TSTATE_EOS;
|
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|
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reply = true;
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break;
|
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|
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case STREAM_RESET:
|
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if (td->state == TSTATE_DATA)
|
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stream_clear_notify(&audio_str, DISK_BUF_DATA_NOTIFY);
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|
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td->status = STREAM_STOPPED;
|
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td->state = TSTATE_INIT;
|
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td->samplerate = 0;
|
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td->nchannels = 0;
|
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|
|
init_mad();
|
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td->mad_errors = 0;
|
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|
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audio_queue_reset();
|
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|
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reply = true;
|
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break;
|
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|
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case STREAM_NEEDS_SYNC:
|
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reply = true; /* Audio always needs to */
|
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break;
|
|
|
|
case STREAM_SYNC:
|
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case STREAM_FIND_END_TIME:
|
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if (td->state != TSTATE_INIT)
|
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break;
|
|
|
|
reply = audio_sync(td, (struct str_sync_data *)td->ev.data);
|
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break;
|
|
|
|
case DISK_BUF_DATA_NOTIFY:
|
|
/* Our bun is done */
|
|
if (td->state != TSTATE_DATA)
|
|
break;
|
|
|
|
td->state = TSTATE_DECODE;
|
|
str_data_notify_received(&audio_str);
|
|
break;
|
|
|
|
case STREAM_QUIT:
|
|
/* Time to go - make thread exit */
|
|
td->state = TSTATE_EOS;
|
|
return;
|
|
}
|
|
|
|
str_reply_msg(&audio_str, reply);
|
|
|
|
if (td->status == STREAM_PLAYING)
|
|
{
|
|
switch (td->state)
|
|
{
|
|
case TSTATE_DECODE:
|
|
case TSTATE_RENDER_WAIT:
|
|
case TSTATE_RENDER_WAIT_END:
|
|
/* These return when in playing state */
|
|
return;
|
|
}
|
|
}
|
|
|
|
str_get_msg(&audio_str, &td->ev);
|
|
}
|
|
}
|
|
|
|
static void audio_thread(void)
|
|
{
|
|
struct audio_thread_data td;
|
|
|
|
rb->memset(&td, 0, sizeof (td));
|
|
td.status = STREAM_STOPPED;
|
|
td.state = TSTATE_EOS;
|
|
|
|
/* We need this here to init the EMAC for Coldfire targets */
|
|
init_mad();
|
|
|
|
td.dsp = (struct dsp_config *)rb->dsp_configure(NULL, DSP_MYDSP,
|
|
CODEC_IDX_AUDIO);
|
|
rb->sound_set_pitch(1000);
|
|
rb->dsp_configure(td.dsp, DSP_RESET, 0);
|
|
rb->dsp_configure(td.dsp, DSP_SET_SAMPLE_DEPTH, MAD_F_FRACBITS);
|
|
|
|
goto message_wait;
|
|
|
|
/* This is the decoding loop. */
|
|
while (1)
|
|
{
|
|
td.state = TSTATE_DECODE;
|
|
|
|
/* Check for any pending messages and process them */
|
|
if (str_have_msg(&audio_str))
|
|
{
|
|
message_wait:
|
|
/* Wait for a message to be queued */
|
|
str_get_msg(&audio_str, &td.ev);
|
|
|
|
message_process:
|
|
/* Process a message already dequeued */
|
|
audio_thread_msg(&td);
|
|
|
|
switch (td.state)
|
|
{
|
|
/* These states are the only ones that should return */
|
|
case TSTATE_DECODE: goto audio_decode;
|
|
case TSTATE_RENDER_WAIT: goto render_wait;
|
|
case TSTATE_RENDER_WAIT_END: goto render_wait_end;
|
|
/* Anything else is interpreted as an exit */
|
|
default: return;
|
|
}
|
|
}
|
|
|
|
audio_decode:
|
|
|
|
/** Buffering **/
|
|
switch (audio_buffer(&audio_str, STREAM_PM_STREAMING))
|
|
{
|
|
case STREAM_DATA_NOT_READY:
|
|
{
|
|
td.state = TSTATE_DATA;
|
|
goto message_wait;
|
|
} /* STREAM_DATA_NOT_READY: */
|
|
|
|
case STREAM_DATA_END:
|
|
{
|
|
if (audio_queue.used > MAD_BUFFER_GUARD)
|
|
break;
|
|
|
|
/* Used up remainder of compressed audio buffer.
|
|
* Force any residue to play if audio ended before
|
|
* reaching the threshold */
|
|
td.state = TSTATE_RENDER_WAIT_END;
|
|
audio_queue_reset();
|
|
|
|
render_wait_end:
|
|
pcm_output_drain();
|
|
|
|
while (pcm_output_used() > (ssize_t)PCMOUT_LOW_WM)
|
|
{
|
|
str_get_msg_w_tmo(&audio_str, &td.ev, 1);
|
|
if (td.ev.id != SYS_TIMEOUT)
|
|
goto message_process;
|
|
}
|
|
|
|
td.state = TSTATE_EOS;
|
|
if (td.status == STREAM_PLAYING)
|
|
stream_generate_event(&audio_str, STREAM_EV_COMPLETE, 0);
|
|
|
|
rb->yield();
|
|
goto message_wait;
|
|
} /* STREAM_DATA_END: */
|
|
}
|
|
|
|
/** Decoding **/
|
|
mad_stream_buffer(&stream, audio_queue.ptr, audio_queue.used);
|
|
|
|
int mad_stat = mad_frame_decode(&frame, &stream);
|
|
|
|
ssize_t len = stream.next_frame - audio_queue.ptr;
|
|
|
|
if (mad_stat != 0)
|
|
{
|
|
DEBUGF("audio: Stream error: %s\n",
|
|
mad_stream_errorstr(&stream));
|
|
|
|
/* If something's goofed - try to perform resync by moving
|
|
* at least one byte at a time */
|
|
audio_queue_advance_pos(MAX(len, 1));
|
|
|
|
if (stream.error == MAD_FLAG_INCOMPLETE
|
|
|| stream.error == MAD_ERROR_BUFLEN)
|
|
{
|
|
/* This makes the codec support partially corrupted files */
|
|
if (++td.mad_errors <= MPA_MAX_FRAME_SIZE)
|
|
{
|
|
stream.error = 0;
|
|
rb->yield();
|
|
continue;
|
|
}
|
|
DEBUGF("audio: Too many errors\n");
|
|
}
|
|
else if (MAD_RECOVERABLE(stream.error))
|
|
{
|
|
/* libmad says it can recover - just keep on decoding */
|
|
rb->yield();
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
/* Some other unrecoverable error */
|
|
DEBUGF("audio: Unrecoverable error\n");
|
|
}
|
|
|
|
/* This is too hard - bail out */
|
|
td.state = TSTATE_EOS;
|
|
|
|
if (td.status == STREAM_PLAYING)
|
|
stream_generate_event(&audio_str, STREAM_EV_COMPLETE, 0);
|
|
|
|
td.status = STREAM_ERROR;
|
|
goto message_wait;
|
|
}
|
|
|
|
/* Adjust sizes by the frame size */
|
|
audio_queue_advance_pos(len);
|
|
td.mad_errors = 0; /* Clear errors */
|
|
|
|
/* Generate the pcm samples */
|
|
mad_synth_frame(&synth, &frame);
|
|
|
|
/** Output **/
|
|
if (frame.header.samplerate != td.samplerate)
|
|
{
|
|
td.samplerate = frame.header.samplerate;
|
|
rb->dsp_configure(td.dsp, DSP_SWITCH_FREQUENCY,
|
|
td.samplerate);
|
|
}
|
|
|
|
if (MAD_NCHANNELS(&frame.header) != td.nchannels)
|
|
{
|
|
td.nchannels = MAD_NCHANNELS(&frame.header);
|
|
rb->dsp_configure(td.dsp, DSP_SET_STEREO_MODE,
|
|
td.nchannels == 1 ?
|
|
STEREO_MONO : STEREO_NONINTERLEAVED);
|
|
}
|
|
|
|
td.state = TSTATE_RENDER_WAIT;
|
|
|
|
/* Add a frame of audio to the pcm buffer. Maximum is 1152 samples. */
|
|
render_wait:
|
|
if (synth.pcm.length > 0)
|
|
{
|
|
struct pcm_frame_header *dst_hdr = pcm_output_get_buffer();
|
|
const char *src[2] =
|
|
{ (char *)synth.pcm.samples[0], (char *)synth.pcm.samples[1] };
|
|
int out_count = (synth.pcm.length * CLOCK_RATE
|
|
+ (td.samplerate - 1)) / td.samplerate;
|
|
ssize_t size = sizeof(*dst_hdr) + out_count*4;
|
|
|
|
/* Wait for required amount of free buffer space */
|
|
while (pcm_output_free() < size)
|
|
{
|
|
/* Wait one frame */
|
|
int timeout = out_count*HZ / td.samplerate;
|
|
str_get_msg_w_tmo(&audio_str, &td.ev, MAX(timeout, 1));
|
|
if (td.ev.id != SYS_TIMEOUT)
|
|
goto message_process;
|
|
}
|
|
|
|
out_count = rb->dsp_process(td.dsp, dst_hdr->data, src,
|
|
synth.pcm.length);
|
|
|
|
if (out_count <= 0)
|
|
break;
|
|
|
|
dst_hdr->size = sizeof(*dst_hdr) + out_count*4;
|
|
dst_hdr->time = audio_queue.curr->time;
|
|
|
|
/* As long as we're on this timestamp, the time is just
|
|
incremented by the number of samples */
|
|
audio_queue.curr->time += out_count;
|
|
|
|
/* Make this data available to DMA */
|
|
pcm_output_add_data();
|
|
}
|
|
|
|
rb->yield();
|
|
} /* end decoding loop */
|
|
}
|
|
|
|
/* Initializes the audio thread resources and starts the thread */
|
|
bool audio_thread_init(void)
|
|
{
|
|
int i;
|
|
#ifdef SIMULATOR
|
|
/* The simulator thread implementation doesn't have stack buffers, and
|
|
these parameters are ignored. */
|
|
(void)i; /* Keep gcc happy */
|
|
audio_stack = NULL;
|
|
audio_stack_size = 0;
|
|
#else
|
|
/* Borrow the codec thread's stack (in IRAM on most targets) */
|
|
audio_stack = NULL;
|
|
for (i = 0; i < MAXTHREADS; i++)
|
|
{
|
|
if (rb->strcmp(rb->threads[i].name, "codec") == 0)
|
|
{
|
|
/* Wait to ensure the codec thread has blocked */
|
|
while (rb->threads[i].state != STATE_BLOCKED)
|
|
rb->yield();
|
|
|
|
/* Now we can steal the stack */
|
|
audio_stack = rb->threads[i].stack;
|
|
audio_stack_size = rb->threads[i].stack_size;
|
|
|
|
/* Backup the codec thread's stack */
|
|
rb->memcpy(codec_stack_copy, audio_stack, audio_stack_size);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (audio_stack == NULL)
|
|
{
|
|
/* This shouldn't happen, but deal with it anyway by using
|
|
the copy instead */
|
|
audio_stack = codec_stack_copy;
|
|
audio_stack_size = AUDIO_STACKSIZE;
|
|
}
|
|
#endif
|
|
|
|
/* Initialise the encoded audio buffer and its descriptors */
|
|
audio_queue.start = mpeg_malloc(AUDIOBUF_ALLOC_SIZE,
|
|
MPEG_ALLOC_AUDIOBUF);
|
|
if (audio_queue.start == NULL)
|
|
return false;
|
|
|
|
/* Start the audio thread */
|
|
audio_str.hdr.q = &audio_str_queue;
|
|
rb->queue_init(audio_str.hdr.q, false);
|
|
rb->queue_enable_queue_send(audio_str.hdr.q, &audio_str_queue_send);
|
|
|
|
/* One-up on the priority since the core DSP over-yields internally */
|
|
audio_str.thread = rb->create_thread(
|
|
audio_thread, audio_stack, audio_stack_size, 0,
|
|
"mpgaudio" IF_PRIO(,PRIORITY_PLAYBACK-1) IF_COP(, CPU));
|
|
|
|
if (audio_str.thread == NULL)
|
|
return false;
|
|
|
|
/* Wait for thread to initialize */
|
|
str_send_msg(&audio_str, STREAM_NULL, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Stops the audio thread */
|
|
void audio_thread_exit(void)
|
|
{
|
|
if (audio_str.thread != NULL)
|
|
{
|
|
str_post_msg(&audio_str, STREAM_QUIT, 0);
|
|
rb->thread_wait(audio_str.thread);
|
|
audio_str.thread = NULL;
|
|
}
|
|
|
|
#ifndef SIMULATOR
|
|
/* Restore the codec thread's stack */
|
|
rb->memcpy(audio_stack, codec_stack_copy, audio_stack_size);
|
|
#endif
|
|
}
|