2b640ba4b8
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26898 a1c6a512-1295-4272-9138-f99709370657
678 lines
18 KiB
C
678 lines
18 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <time.h>
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#include <SDL.h>
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#include <SDL_thread.h>
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#include <stdlib.h>
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#include <string.h> /* memset() */
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#include <setjmp.h>
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#include "system-sdl.h"
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#include "thread-sdl.h"
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#include "system.h"
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#include "kernel.h"
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#include "thread.h"
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#include "debug.h"
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/* Define this as 1 to show informational messages that are not errors. */
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#define THREAD_SDL_DEBUGF_ENABLED 0
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#if THREAD_SDL_DEBUGF_ENABLED
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#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
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static char __name[32];
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#define THREAD_SDL_GET_NAME(thread) \
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({ thread_get_name(__name, ARRAYLEN(__name), thread); __name; })
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#else
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#define THREAD_SDL_DEBUGF(...)
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#define THREAD_SDL_GET_NAME(thread)
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#endif
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#define THREAD_PANICF(str...) \
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({ fprintf(stderr, str); exit(-1); })
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/* Thread/core entries as in rockbox core */
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static struct core_entry cores[NUM_CORES];
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struct thread_entry threads[MAXTHREADS];
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/* Jump buffers for graceful exit - kernel threads don't stay neatly
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* in their start routines responding to messages so this is the only
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* way to get them back in there so they may exit */
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static jmp_buf thread_jmpbufs[MAXTHREADS];
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/* this mutex locks out other Rockbox threads while one runs,
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* that enables us to simulate a cooperative environment even if
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* the host is preemptive */
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static SDL_mutex *m;
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#define THREADS_RUN 0
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#define THREADS_EXIT 1
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#define THREADS_EXIT_COMMAND_DONE 2
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static volatile int threads_status = THREADS_RUN;
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extern long start_tick;
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void sim_thread_shutdown(void)
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{
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int i;
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/* This *has* to be a push operation from a thread not in the pool
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so that they may be dislodged from their blocking calls. */
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/* Tell all threads jump back to their start routines, unlock and exit
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gracefully - we'll check each one in turn for it's status. Threads
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_could_ terminate via remove_thread or multiple threads could exit
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on each unlock but that is safe. */
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/* Do this before trying to acquire lock */
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threads_status = THREADS_EXIT;
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/* Take control */
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SDL_LockMutex(m);
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/* Signal all threads on delay or block */
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for (i = 0; i < MAXTHREADS; i++)
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{
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struct thread_entry *thread = &threads[i];
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if (thread->context.s == NULL)
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continue;
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SDL_SemPost(thread->context.s);
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}
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/* Wait for all threads to finish and cleanup old ones. */
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for (i = 0; i < MAXTHREADS; i++)
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{
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struct thread_entry *thread = &threads[i];
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SDL_Thread *t = thread->context.t;
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if (t != NULL)
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{
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SDL_UnlockMutex(m);
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/* Wait for it to finish */
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SDL_WaitThread(t, NULL);
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/* Relock for next thread signal */
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SDL_LockMutex(m);
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/* Already waited and exiting thread would have waited .told,
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* replacing it with t. */
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thread->context.told = NULL;
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}
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else
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{
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/* Wait on any previous thread in this location-- could be one not quite
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* finished exiting but has just unlocked the mutex. If it's NULL, the
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* call returns immediately.
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*
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* See remove_thread below for more information. */
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SDL_WaitThread(thread->context.told, NULL);
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}
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}
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SDL_UnlockMutex(m);
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/* Signal completion of operation */
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threads_status = THREADS_EXIT_COMMAND_DONE;
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}
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static void new_thread_id(unsigned int slot_num,
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struct thread_entry *thread)
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{
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unsigned int version =
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(thread->id + (1u << THREAD_ID_VERSION_SHIFT))
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& THREAD_ID_VERSION_MASK;
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if (version == 0)
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version = 1u << THREAD_ID_VERSION_SHIFT;
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thread->id = version | (slot_num & THREAD_ID_SLOT_MASK);
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}
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static struct thread_entry * find_empty_thread_slot(void)
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{
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struct thread_entry *thread = NULL;
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int n;
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for (n = 0; n < MAXTHREADS; n++)
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{
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int state = threads[n].state;
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if (state == STATE_KILLED)
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{
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thread = &threads[n];
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break;
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}
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}
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return thread;
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}
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/* Initialize SDL threading */
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void init_threads(void)
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{
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struct thread_entry *thread;
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int n;
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memset(cores, 0, sizeof(cores));
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memset(threads, 0, sizeof(threads));
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m = SDL_CreateMutex();
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if (SDL_LockMutex(m) == -1)
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{
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fprintf(stderr, "Couldn't lock mutex\n");
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return;
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}
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/* Initialize all IDs */
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for (n = 0; n < MAXTHREADS; n++)
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threads[n].id = THREAD_ID_INIT(n);
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/* Slot 0 is reserved for the main thread - initialize it here and
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then create the SDL thread - it is possible to have a quick, early
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shutdown try to access the structure. */
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thread = &threads[0];
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thread->stack = (uintptr_t *)" ";
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thread->stack_size = 8;
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thread->name = "main";
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thread->state = STATE_RUNNING;
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thread->context.s = SDL_CreateSemaphore(0);
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thread->context.t = NULL; /* NULL for the implicit main thread */
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cores[CURRENT_CORE].running = thread;
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if (thread->context.s == NULL)
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{
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fprintf(stderr, "Failed to create main semaphore\n");
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return;
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}
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/* Tell all threads jump back to their start routines, unlock and exit
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gracefully - we'll check each one in turn for it's status. Threads
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_could_ terminate via remove_thread or multiple threads could exit
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on each unlock but that is safe. */
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/* Setup jump for exit */
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if (setjmp(thread_jmpbufs[0]) == 0)
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{
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THREAD_SDL_DEBUGF("Main thread: %p\n", thread);
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return;
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}
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SDL_UnlockMutex(m);
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/* Set to 'COMMAND_DONE' when other rockbox threads have exited. */
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while (threads_status < THREADS_EXIT_COMMAND_DONE)
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SDL_Delay(10);
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SDL_DestroyMutex(m);
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/* We're the main thead - perform exit - doesn't return. */
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sim_do_exit();
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}
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void sim_thread_exception_wait(void)
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{
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while (1)
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{
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SDL_Delay(HZ/10);
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if (threads_status != THREADS_RUN)
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thread_exit();
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}
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}
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/* A way to yield and leave the threading system for extended periods */
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void sim_thread_lock(void *me)
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{
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SDL_LockMutex(m);
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cores[CURRENT_CORE].running = (struct thread_entry *)me;
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if (threads_status != THREADS_RUN)
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thread_exit();
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}
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void * sim_thread_unlock(void)
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{
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struct thread_entry *current = cores[CURRENT_CORE].running;
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SDL_UnlockMutex(m);
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return current;
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}
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struct thread_entry * thread_id_entry(unsigned int thread_id)
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{
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return (thread_id == THREAD_ID_CURRENT) ?
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cores[CURRENT_CORE].running :
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&threads[thread_id & THREAD_ID_SLOT_MASK];
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}
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static void add_to_list_l(struct thread_entry **list,
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struct thread_entry *thread)
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{
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if (*list == NULL)
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{
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/* Insert into unoccupied list */
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thread->l.next = thread;
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thread->l.prev = thread;
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*list = thread;
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}
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else
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{
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/* Insert last */
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thread->l.next = *list;
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thread->l.prev = (*list)->l.prev;
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thread->l.prev->l.next = thread;
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(*list)->l.prev = thread;
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}
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}
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static void remove_from_list_l(struct thread_entry **list,
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struct thread_entry *thread)
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{
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if (thread == thread->l.next)
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{
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/* The only item */
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*list = NULL;
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return;
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}
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if (thread == *list)
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{
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/* List becomes next item */
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*list = thread->l.next;
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}
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/* Fix links to jump over the removed entry. */
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thread->l.prev->l.next = thread->l.next;
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thread->l.next->l.prev = thread->l.prev;
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}
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unsigned int thread_get_current(void)
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{
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return cores[CURRENT_CORE].running->id;
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}
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void switch_thread(void)
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{
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struct thread_entry *current = cores[CURRENT_CORE].running;
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enable_irq();
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switch (current->state)
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{
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case STATE_RUNNING:
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{
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SDL_UnlockMutex(m);
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/* Any other thread waiting already will get it first */
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SDL_LockMutex(m);
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break;
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} /* STATE_RUNNING: */
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case STATE_BLOCKED:
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{
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int oldlevel;
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SDL_UnlockMutex(m);
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SDL_SemWait(current->context.s);
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SDL_LockMutex(m);
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oldlevel = disable_irq_save();
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current->state = STATE_RUNNING;
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restore_irq(oldlevel);
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break;
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} /* STATE_BLOCKED: */
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case STATE_BLOCKED_W_TMO:
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{
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int result, oldlevel;
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SDL_UnlockMutex(m);
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result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
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SDL_LockMutex(m);
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oldlevel = disable_irq_save();
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if (current->state == STATE_BLOCKED_W_TMO)
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{
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/* Timed out */
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remove_from_list_l(current->bqp, current);
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#ifdef HAVE_WAKEUP_EXT_CB
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if (current->wakeup_ext_cb != NULL)
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current->wakeup_ext_cb(current);
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#endif
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current->state = STATE_RUNNING;
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}
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if (result == SDL_MUTEX_TIMEDOUT)
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{
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/* Other signals from an explicit wake could have been made before
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* arriving here if we timed out waiting for the semaphore. Make
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* sure the count is reset. */
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while (SDL_SemValue(current->context.s) > 0)
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SDL_SemTryWait(current->context.s);
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}
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restore_irq(oldlevel);
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break;
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} /* STATE_BLOCKED_W_TMO: */
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case STATE_SLEEPING:
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{
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SDL_UnlockMutex(m);
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SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
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SDL_LockMutex(m);
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current->state = STATE_RUNNING;
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break;
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} /* STATE_SLEEPING: */
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}
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cores[CURRENT_CORE].running = current;
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if (threads_status != THREADS_RUN)
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thread_exit();
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}
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void sleep_thread(int ticks)
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{
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struct thread_entry *current = cores[CURRENT_CORE].running;
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int rem;
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current->state = STATE_SLEEPING;
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rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
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if (rem < 0)
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rem = 0;
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current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
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}
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void block_thread(struct thread_entry *current)
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{
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current->state = STATE_BLOCKED;
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add_to_list_l(current->bqp, current);
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}
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void block_thread_w_tmo(struct thread_entry *current, int ticks)
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{
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current->state = STATE_BLOCKED_W_TMO;
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current->tmo_tick = (1000/HZ)*ticks;
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add_to_list_l(current->bqp, current);
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}
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unsigned int wakeup_thread(struct thread_entry **list)
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{
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struct thread_entry *thread = *list;
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if (thread != NULL)
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{
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switch (thread->state)
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{
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case STATE_BLOCKED:
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case STATE_BLOCKED_W_TMO:
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remove_from_list_l(list, thread);
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thread->state = STATE_RUNNING;
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SDL_SemPost(thread->context.s);
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return THREAD_OK;
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}
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}
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return THREAD_NONE;
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}
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unsigned int thread_queue_wake(struct thread_entry **list)
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{
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unsigned int result = THREAD_NONE;
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for (;;)
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{
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unsigned int rc = wakeup_thread(list);
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if (rc == THREAD_NONE)
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break;
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result |= rc;
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}
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return result;
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}
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void thread_thaw(unsigned int thread_id)
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{
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struct thread_entry *thread = thread_id_entry(thread_id);
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if (thread->id == thread_id && thread->state == STATE_FROZEN)
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{
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thread->state = STATE_RUNNING;
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SDL_SemPost(thread->context.s);
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}
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}
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int runthread(void *data)
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{
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struct thread_entry *current;
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jmp_buf *current_jmpbuf;
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/* Cannot access thread variables before locking the mutex as the
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data structures may not be filled-in yet. */
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SDL_LockMutex(m);
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cores[CURRENT_CORE].running = (struct thread_entry *)data;
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current = cores[CURRENT_CORE].running;
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current_jmpbuf = &thread_jmpbufs[current - threads];
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/* Setup jump for exit */
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if (setjmp(*current_jmpbuf) == 0)
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{
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/* Run the thread routine */
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if (current->state == STATE_FROZEN)
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{
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SDL_UnlockMutex(m);
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SDL_SemWait(current->context.s);
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SDL_LockMutex(m);
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cores[CURRENT_CORE].running = current;
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}
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if (threads_status == THREADS_RUN)
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{
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current->context.start();
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THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
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current - threads, THREAD_SDL_GET_NAME(current));
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/* Thread routine returned - suicide */
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}
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thread_exit();
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}
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else
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{
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/* Unlock and exit */
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SDL_UnlockMutex(m);
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}
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return 0;
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}
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unsigned int create_thread(void (*function)(void),
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void* stack, size_t stack_size,
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unsigned flags, const char *name)
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{
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struct thread_entry *thread;
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SDL_Thread* t;
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SDL_sem *s;
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THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
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thread = find_empty_thread_slot();
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if (thread == NULL)
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{
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DEBUGF("Failed to find thread slot\n");
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return 0;
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}
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s = SDL_CreateSemaphore(0);
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if (s == NULL)
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{
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DEBUGF("Failed to create semaphore\n");
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return 0;
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}
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t = SDL_CreateThread(runthread, thread);
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if (t == NULL)
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{
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DEBUGF("Failed to create SDL thread\n");
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SDL_DestroySemaphore(s);
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return 0;
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}
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thread->stack = stack;
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thread->stack_size = stack_size;
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thread->name = name;
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thread->state = (flags & CREATE_THREAD_FROZEN) ?
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STATE_FROZEN : STATE_RUNNING;
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thread->context.start = function;
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thread->context.t = t;
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thread->context.s = s;
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THREAD_SDL_DEBUGF("New Thread: %d (%s)\n",
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thread - threads, THREAD_SDL_GET_NAME(thread));
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return thread->id;
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}
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#ifndef ALLOW_REMOVE_THREAD
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static void remove_thread(unsigned int thread_id)
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#else
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void remove_thread(unsigned int thread_id)
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#endif
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{
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struct thread_entry *current = cores[CURRENT_CORE].running;
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struct thread_entry *thread = thread_id_entry(thread_id);
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SDL_Thread *t;
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SDL_sem *s;
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if (thread_id != THREAD_ID_CURRENT && thread->id != thread_id)
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return;
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|
|
|
int oldlevel = disable_irq_save();
|
|
|
|
t = thread->context.t;
|
|
s = thread->context.s;
|
|
|
|
/* Wait the last thread here and keep this one or SDL will leak it since
|
|
* it doesn't free its own library allocations unless a wait is performed.
|
|
* Such behavior guards against the memory being invalid by the time
|
|
* SDL_WaitThread is reached and also against two different threads having
|
|
* the same pointer. It also makes SDL_WaitThread a non-concurrent function.
|
|
*
|
|
* However, see more below about SDL_KillThread.
|
|
*/
|
|
SDL_WaitThread(thread->context.told, NULL);
|
|
|
|
thread->context.t = NULL;
|
|
thread->context.s = NULL;
|
|
thread->context.told = t;
|
|
|
|
if (thread != current)
|
|
{
|
|
switch (thread->state)
|
|
{
|
|
case STATE_BLOCKED:
|
|
case STATE_BLOCKED_W_TMO:
|
|
/* Remove thread from object it's waiting on */
|
|
remove_from_list_l(thread->bqp, thread);
|
|
|
|
#ifdef HAVE_WAKEUP_EXT_CB
|
|
if (thread->wakeup_ext_cb != NULL)
|
|
thread->wakeup_ext_cb(thread);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
SDL_SemPost(s);
|
|
}
|
|
|
|
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
|
|
thread - threads, THREAD_SDL_GET_NAME(thread));
|
|
|
|
new_thread_id(thread->id, thread);
|
|
thread->state = STATE_KILLED;
|
|
thread_queue_wake(&thread->queue);
|
|
|
|
SDL_DestroySemaphore(s);
|
|
|
|
if (thread == current)
|
|
{
|
|
/* Do a graceful exit - perform the longjmp back into the thread
|
|
function to return */
|
|
restore_irq(oldlevel);
|
|
longjmp(thread_jmpbufs[current - threads], 1);
|
|
}
|
|
|
|
/* SDL_KillThread frees the old pointer too because it uses SDL_WaitThread
|
|
* to wait for the host to remove it. */
|
|
thread->context.told = NULL;
|
|
SDL_KillThread(t);
|
|
restore_irq(oldlevel);
|
|
}
|
|
|
|
void thread_exit(void)
|
|
{
|
|
remove_thread(THREAD_ID_CURRENT);
|
|
/* This should never and must never be reached - if it is, the
|
|
* state is corrupted */
|
|
THREAD_PANICF("thread_exit->K:*R",
|
|
thread_id_entry(THREAD_ID_CURRENT));
|
|
while (1);
|
|
}
|
|
|
|
void thread_wait(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *current = cores[CURRENT_CORE].running;
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
|
|
if (thread_id == THREAD_ID_CURRENT ||
|
|
(thread->id == thread_id && thread->state != STATE_KILLED))
|
|
{
|
|
current->bqp = &thread->queue;
|
|
block_thread(current);
|
|
switch_thread();
|
|
}
|
|
}
|
|
|
|
int thread_stack_usage(const struct thread_entry *thread)
|
|
{
|
|
return 50;
|
|
(void)thread;
|
|
}
|
|
|
|
/* Return name if one or ID if none */
|
|
void thread_get_name(char *buffer, int size,
|
|
struct thread_entry *thread)
|
|
{
|
|
if (size <= 0)
|
|
return;
|
|
|
|
*buffer = '\0';
|
|
|
|
if (thread)
|
|
{
|
|
/* Display thread name if one or ID if none */
|
|
bool named = thread->name && *thread->name;
|
|
const char *fmt = named ? "%s" : "%08lX";
|
|
intptr_t name = named ?
|
|
(intptr_t)thread->name : (intptr_t)thread;
|
|
snprintf(buffer, size, fmt, name);
|
|
}
|
|
}
|