053c4d0593
This should be done even if the backlight is set to "always off", i.e. if the LCD is sleeping, a button press should be "eaten" and just wake up the LCD. Change-Id: I3946bdbbdc81f23eae3f47423123cefa275e0afc
775 lines
21 KiB
C
775 lines
21 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Daniel Stenberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* Rockbox button functions
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*/
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#include <stdlib.h>
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#include "config.h"
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#include "system.h"
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#include "button.h"
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#include "kernel.h"
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#include "thread.h"
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#include "backlight.h"
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#include "serial.h"
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#include "power.h"
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#include "powermgmt.h"
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#ifdef HAVE_SDL
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#include "button-sdl.h"
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#else
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#include "button-target.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
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#include "lcd.h" /* lcd_active() prototype */
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#endif
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struct event_queue button_queue SHAREDBSS_ATTR;
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static long lastbtn; /* Last valid button status */
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static long last_read; /* Last button status, for debouncing/filtering */
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static intptr_t button_data; /* data value from last message dequeued */
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#ifdef HAVE_LCD_BITMAP
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static bool flipped; /* buttons can be flipped to match the LCD flip */
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#endif
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#ifdef HAVE_BACKLIGHT
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static bool filter_first_keypress;
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#ifdef HAVE_REMOTE_LCD
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static bool remote_filter_first_keypress;
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#endif
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#endif /* HAVE_BACKLIGHT */
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#ifdef HAVE_HEADPHONE_DETECTION
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static bool phones_present = false;
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#endif
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#ifdef HAVE_LINEOUT_DETECTION
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static bool lineout_present = false;
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#endif
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/* how long until repeat kicks in, in centiseconds */
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#define REPEAT_START (30*HZ/100)
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#ifndef HAVE_TOUCHSCREEN
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/* the next two make repeat "accelerate", which is nice for lists
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* which begin to scroll a bit faster when holding until the
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* real list accerelation kicks in (this smoothes acceleration)
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*/
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/* the speed repeat starts at, in centiseconds */
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#define REPEAT_INTERVAL_START (16*HZ/100)
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/* speed repeat finishes at, in centiseconds */
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#define REPEAT_INTERVAL_FINISH (5*HZ/100)
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#else
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/*
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* on touchscreen it's different, scrolling is done by swiping over the
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* screen (potentially very quickly) and is completely different from button
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* targets
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* So, on touchscreen we don't want to artifically slow down early repeats,
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* it'd have the contrary effect of making rockbox appear lagging
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*/
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#define REPEAT_INTERVAL_START (5*HZ/100)
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#define REPEAT_INTERVAL_FINISH (5*HZ/100)
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#endif
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#ifdef HAVE_BUTTON_DATA
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static int button_read(int *data);
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static int lastdata = 0;
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#else
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static int button_read(void);
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#endif
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#ifdef HAVE_TOUCHSCREEN
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static int last_touchscreen_touch;
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
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static int hp_detect_callback(struct timeout *tmo)
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{
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/* Try to post only transistions */
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const long id = tmo->data ? SYS_PHONE_PLUGGED : SYS_PHONE_UNPLUGGED;
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queue_remove_from_head(&button_queue, id);
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queue_post(&button_queue, id, 0);
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return 0;
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}
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#endif
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#if defined(HAVE_LINEOUT_DETECTION)
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static struct timeout lo_detect_timeout; /* Debouncer for lineout plug/unplug */
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static int lo_detect_callback(struct timeout *tmo)
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{
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/* Try to post only transistions */
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const long id = tmo->data ? SYS_LINEOUT_PLUGGED : SYS_LINEOUT_UNPLUGGED;
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queue_remove_from_head(&button_queue, id);
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queue_post(&button_queue, id, 0);
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return 0;
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}
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#endif
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static bool button_try_post(int button, int data)
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{
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#ifdef HAVE_TOUCHSCREEN
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/* one can swipe over the scren very quickly,
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* for this to work we want to forget about old presses and
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* only respect the very latest ones */
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const bool force_post = true;
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#else
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/* Only post events if the queue is empty,
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* to avoid afterscroll effects.
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* i.e. don't post new buttons if previous ones haven't been
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* processed yet - but always post releases */
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const bool force_post = button & BUTTON_REL;
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#endif
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bool ret = queue_empty(&button_queue);
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if (!ret && force_post)
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{
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queue_remove_from_head(&button_queue, button);
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ret = true;
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}
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if (ret)
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queue_post(&button_queue, button, data);
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/* on touchscreen we posted unconditionally */
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return ret;
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}
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static void button_tick(void)
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{
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static int count = 0;
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static int repeat_speed = REPEAT_INTERVAL_START;
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static int repeat_count = 0;
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static bool repeat = false;
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static bool post = false;
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#ifdef HAVE_BACKLIGHT
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static bool skip_release = false;
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#ifdef HAVE_REMOTE_LCD
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static bool skip_remote_release = false;
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#endif
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#endif
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int diff;
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int btn;
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#ifdef HAVE_BUTTON_DATA
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int data = 0;
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#else
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const int data = 0;
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#endif
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#if defined(HAS_SERIAL_REMOTE) && !defined(SIMULATOR)
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/* Post events for the remote control */
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btn = remote_control_rx();
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if(btn)
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button_try_post(btn, 0);
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#endif
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#ifdef HAVE_BUTTON_DATA
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btn = button_read(&data);
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#else
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btn = button_read();
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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if (headphones_inserted() != phones_present)
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{
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/* Use the autoresetting oneshot to debounce the detection signal */
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phones_present = !phones_present;
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timeout_register(&hp_detect_timeout, hp_detect_callback,
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HZ/2, phones_present);
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}
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#endif
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#if defined(HAVE_LINEOUT_DETECTION)
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if (lineout_inserted() != lineout_present)
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{
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/* Use the autoresetting oneshot to debounce the detection signal */
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lineout_present = !lineout_present;
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timeout_register(&lo_detect_timeout, lo_detect_callback,
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HZ/2, lineout_present);
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}
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#endif
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/* Find out if a key has been released */
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diff = btn ^ lastbtn;
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if(diff && (btn & diff) == 0)
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if(diff & BUTTON_REMOTE)
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if(!skip_remote_release)
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button_try_post(BUTTON_REL | diff, data);
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else
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skip_remote_release = false;
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else
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#endif
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if(!skip_release)
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button_try_post(BUTTON_REL | diff, data);
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else
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skip_release = false;
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#else
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button_try_post(BUTTON_REL | diff, data);
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#endif
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}
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else
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{
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if ( btn )
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{
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/* normal keypress */
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if ( btn != lastbtn )
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{
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post = true;
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repeat = false;
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repeat_speed = REPEAT_INTERVAL_START;
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}
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else /* repeat? */
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{
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#if defined(DX50) || defined(DX90)
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/*
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Power button on these devices reports two distinct key codes, which are
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triggerd by a short or medium duration press. Additionlly a long duration press
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will trigger a hard reset, which is hardwired.
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The time delta between medium and long duration press is not large enough to
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register here as power off repeat. A hard reset is triggered before Rockbox
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can power off.
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To cirumvent the hard reset, Rockbox will shutdown on the first POWEROFF_BUTTON
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repeat. POWEROFF_BUTTON is associated with the a medium duration press of the
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power button.
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*/
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if(btn & POWEROFF_BUTTON)
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{
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sys_poweroff();
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}
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#endif
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if ( repeat )
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{
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if (!post)
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count--;
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if (count == 0) {
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post = true;
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/* yes we have repeat */
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if (repeat_speed > REPEAT_INTERVAL_FINISH)
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repeat_speed--;
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count = repeat_speed;
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repeat_count++;
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/* Send a SYS_POWEROFF event if we have a device
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which doesn't shut down easily with the OFF
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key */
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#ifdef HAVE_SW_POWEROFF
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if ((btn & POWEROFF_BUTTON
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#ifdef RC_POWEROFF_BUTTON
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|| btn == RC_POWEROFF_BUTTON
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#endif
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) &&
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#if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
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!charger_inserted() &&
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#endif
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repeat_count > POWEROFF_COUNT)
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{
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/* Tell the main thread that it's time to
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power off */
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sys_poweroff();
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/* Safety net for players without hardware
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poweroff */
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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if(repeat_count > POWEROFF_COUNT * 10)
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power_off();
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#endif
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}
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#endif
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}
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}
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else
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{
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if (count++ > REPEAT_START)
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{
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post = true;
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repeat = true;
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repeat_count = 0;
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/* initial repeat */
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count = REPEAT_INTERVAL_START;
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}
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#ifdef HAVE_TOUCHSCREEN
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else if (lastdata != data && btn == lastbtn)
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{ /* only coordinates changed, post anyway */
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if (touchscreen_get_mode() == TOUCHSCREEN_POINT)
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post = true;
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}
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#endif
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}
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}
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if ( post )
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{
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if (repeat)
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{
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/* Only post repeat events if the queue is empty,
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* to avoid afterscroll effects. */
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if (button_try_post(BUTTON_REPEAT | btn, data))
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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skip_remote_release = false;
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#endif
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skip_release = false;
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#endif
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post = false;
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}
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}
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else
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if (btn & BUTTON_REMOTE) {
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if (!remote_filter_first_keypress
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|| is_remote_backlight_on(false)
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#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
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|| (remote_type()==REMOTETYPE_H300_NONLCD)
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#endif
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)
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button_try_post(btn, data);
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else
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skip_remote_release = true;
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}
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else
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#endif
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if (!filter_first_keypress
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#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
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|| (is_backlight_on(false) && lcd_active())
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#else
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|| is_backlight_on(false)
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#endif
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#if BUTTON_REMOTE
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|| (btn & BUTTON_REMOTE)
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#endif
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)
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button_try_post(btn, data);
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else
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skip_release = true;
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#else /* no backlight, nothing to skip */
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button_try_post(btn, data);
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#endif
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post = false;
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}
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#ifdef HAVE_REMOTE_LCD
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if(btn & BUTTON_REMOTE)
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remote_backlight_on();
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else
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#endif
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{
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backlight_on();
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#ifdef HAVE_BUTTON_LIGHT
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buttonlight_on();
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#endif
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}
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reset_poweroff_timer();
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}
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}
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else
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{
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repeat = false;
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count = 0;
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}
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}
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lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
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#ifdef HAVE_BUTTON_DATA
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lastdata = data;
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#endif
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}
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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static bool button_boosted = false;
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static long button_unboost_tick;
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#define BUTTON_UNBOOST_TMO HZ
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static void button_boost(bool state)
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{
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if (state)
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{
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button_unboost_tick = current_tick + BUTTON_UNBOOST_TMO;
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if (!button_boosted)
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{
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button_boosted = true;
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cpu_boost(true);
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}
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}
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else if (!state && button_boosted)
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{
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button_boosted = false;
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cpu_boost(false);
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}
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}
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static void button_queue_wait(struct queue_event *evp, int timeout)
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{
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/* Loop once after wait time if boosted in order to unboost and wait the
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full remaining time */
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do
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{
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int ticks = timeout;
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if (ticks == 0) /* TIMEOUT_NOBLOCK */
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;
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else if (ticks > 0)
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{
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if (button_boosted && ticks > BUTTON_UNBOOST_TMO)
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ticks = BUTTON_UNBOOST_TMO;
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timeout -= ticks;
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}
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else /* TIMEOUT_BLOCK (ticks < 0) */
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{
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if (button_boosted)
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ticks = BUTTON_UNBOOST_TMO;
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}
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queue_wait_w_tmo(&button_queue, evp, ticks);
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if (evp->id != SYS_TIMEOUT)
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{
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/* GUI boost build gets immediate kick, otherwise at least 3
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messages had to be there */
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#ifndef HAVE_GUI_BOOST
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if (queue_count(&button_queue) >= 2)
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#endif
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button_boost(true);
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break;
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}
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if (button_boosted && TIME_AFTER(current_tick, button_unboost_tick))
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button_boost(false);
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}
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while (timeout);
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}
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#else /* ndef HAVE_ADJUSTABLE_CPU_FREQ */
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static inline void button_queue_wait(struct queue_event *evp, int timeout)
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{
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queue_wait_w_tmo(&button_queue, evp, timeout);
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}
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#endif /* HAVE_ADJUSTABLE_CPU_FREQ */
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int button_queue_count( void )
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{
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return queue_count(&button_queue);
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}
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long button_get(bool block)
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{
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struct queue_event ev;
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button_queue_wait(&ev, block ? TIMEOUT_BLOCK : TIMEOUT_NOBLOCK);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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long button_get_w_tmo(int ticks)
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{
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struct queue_event ev;
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button_queue_wait(&ev, ticks);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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intptr_t button_get_data(void)
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{
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return button_data;
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}
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void button_init(void)
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{
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/* Init used objects first */
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queue_init(&button_queue, true);
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#ifdef HAVE_BUTTON_DATA
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int temp;
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#endif
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/* hardware inits */
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button_init_device();
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#ifdef HAVE_BUTTON_DATA
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button_read(&temp);
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lastbtn = button_read(&temp);
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#else
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button_read();
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lastbtn = button_read();
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#endif
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reset_poweroff_timer();
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#ifdef HAVE_LCD_BITMAP
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flipped = false;
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#endif
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#ifdef HAVE_BACKLIGHT
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filter_first_keypress = false;
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#ifdef HAVE_REMOTE_LCD
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remote_filter_first_keypress = false;
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#endif
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#endif
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#ifdef HAVE_TOUCHSCREEN
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last_touchscreen_touch = 0xffff;
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#endif
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/* Start polling last */
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tick_add_task(button_tick);
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}
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#ifdef BUTTON_DRIVER_CLOSE
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void button_close(void)
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{
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tick_remove_task(button_tick);
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}
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#endif /* BUTTON_DRIVER_CLOSE */
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#ifdef HAVE_LCD_FLIP
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/*
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* helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
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*/
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static int button_flip(int button)
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{
|
|
int newbutton = button;
|
|
|
|
#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
|
|
newbutton &=
|
|
~(BUTTON_LEFT | BUTTON_RIGHT
|
|
#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
|
|
| BUTTON_UP | BUTTON_DOWN
|
|
#endif
|
|
#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
|
|
| BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
|
|
#endif
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
| BUTTON_F1 | BUTTON_F3
|
|
#endif
|
|
#if (CONFIG_KEYPAD == SANSA_C200_PAD) || (CONFIG_KEYPAD == SANSA_CLIP_PAD) ||\
|
|
(CONFIG_KEYPAD == GIGABEAT_PAD) || (CONFIG_KEYPAD == GIGABEAT_S_PAD)
|
|
| BUTTON_VOL_UP | BUTTON_VOL_DOWN
|
|
#endif
|
|
#if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
|
|
| BUTTON_VOL_UP | BUTTON_VOL_DOWN
|
|
| BUTTON_NEXT | BUTTON_PREV
|
|
#endif
|
|
);
|
|
|
|
if (button & BUTTON_LEFT)
|
|
newbutton |= BUTTON_RIGHT;
|
|
if (button & BUTTON_RIGHT)
|
|
newbutton |= BUTTON_LEFT;
|
|
#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
|
|
if (button & BUTTON_UP)
|
|
newbutton |= BUTTON_DOWN;
|
|
if (button & BUTTON_DOWN)
|
|
newbutton |= BUTTON_UP;
|
|
#endif
|
|
#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
|
|
if (button & BUTTON_SCROLL_BACK)
|
|
newbutton |= BUTTON_SCROLL_FWD;
|
|
if (button & BUTTON_SCROLL_FWD)
|
|
newbutton |= BUTTON_SCROLL_BACK;
|
|
#endif
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
if (button & BUTTON_F1)
|
|
newbutton |= BUTTON_F3;
|
|
if (button & BUTTON_F3)
|
|
newbutton |= BUTTON_F1;
|
|
#endif
|
|
#if (CONFIG_KEYPAD == SANSA_C200_PAD) || (CONFIG_KEYPAD == SANSA_CLIP_PAD) ||\
|
|
(CONFIG_KEYPAD == GIGABEAT_PAD) || (CONFIG_KEYPAD == GIGABEAT_S_PAD)
|
|
if (button & BUTTON_VOL_UP)
|
|
newbutton |= BUTTON_VOL_DOWN;
|
|
if (button & BUTTON_VOL_DOWN)
|
|
newbutton |= BUTTON_VOL_UP;
|
|
#endif
|
|
#if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
|
|
if (button & BUTTON_VOL_UP)
|
|
newbutton |= BUTTON_VOL_DOWN;
|
|
if (button & BUTTON_VOL_DOWN)
|
|
newbutton |= BUTTON_VOL_UP;
|
|
if (button & BUTTON_NEXT)
|
|
newbutton |= BUTTON_PREV;
|
|
if (button & BUTTON_PREV)
|
|
newbutton |= BUTTON_NEXT;
|
|
#endif
|
|
#endif /* !SIMULATOR */
|
|
return newbutton;
|
|
}
|
|
|
|
/*
|
|
* set the flip attribute
|
|
* better only call this when the queue is empty
|
|
*/
|
|
void button_set_flip(bool flip)
|
|
{
|
|
if (flip != flipped) /* not the current setting */
|
|
{
|
|
/* avoid race condition with the button_tick() */
|
|
int oldlevel = disable_irq_save();
|
|
lastbtn = button_flip(lastbtn);
|
|
flipped = flip;
|
|
restore_irq(oldlevel);
|
|
}
|
|
}
|
|
#endif /* HAVE_LCD_FLIP */
|
|
|
|
#ifdef HAVE_BACKLIGHT
|
|
void set_backlight_filter_keypress(bool value)
|
|
{
|
|
filter_first_keypress = value;
|
|
}
|
|
#ifdef HAVE_REMOTE_LCD
|
|
void set_remote_backlight_filter_keypress(bool value)
|
|
{
|
|
remote_filter_first_keypress = value;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/*
|
|
* Get button pressed from hardware
|
|
*/
|
|
#ifdef HAVE_BUTTON_DATA
|
|
static int button_read(int *data)
|
|
{
|
|
int btn = button_read_device(data);
|
|
#else
|
|
static int button_read(void)
|
|
{
|
|
int btn = button_read_device();
|
|
#endif
|
|
int retval;
|
|
|
|
#ifdef HAVE_LCD_FLIP
|
|
if (btn && flipped)
|
|
btn = button_flip(btn); /* swap upside down */
|
|
#endif /* HAVE_LCD_FLIP */
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
if (btn & BUTTON_TOUCHSCREEN)
|
|
last_touchscreen_touch = current_tick;
|
|
#endif
|
|
/* Filter the button status. It is only accepted if we get the same
|
|
status twice in a row. */
|
|
#ifndef HAVE_TOUCHSCREEN
|
|
if (btn != last_read)
|
|
retval = lastbtn;
|
|
else
|
|
#endif
|
|
retval = btn;
|
|
last_read = btn;
|
|
|
|
return retval;
|
|
}
|
|
|
|
int button_status(void)
|
|
{
|
|
return lastbtn;
|
|
}
|
|
|
|
#ifdef HAVE_BUTTON_DATA
|
|
int button_status_wdata(int *pdata)
|
|
{
|
|
*pdata = lastdata;
|
|
return lastbtn;
|
|
}
|
|
#endif
|
|
|
|
void button_clear_queue(void)
|
|
{
|
|
queue_clear(&button_queue);
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
int touchscreen_last_touch(void)
|
|
{
|
|
return last_touchscreen_touch;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_WHEEL_ACCELERATION
|
|
/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
|
|
#define WHEEL_ACCEL_FACTOR (1<<16)/WHEEL_ACCEL_START
|
|
/**
|
|
* data:
|
|
* [31] Use acceleration
|
|
* [30:24] Message post count (skipped + 1) (1-127)
|
|
* [23:0] Velocity - degree/sec
|
|
*
|
|
* WHEEL_ACCEL_FACTOR:
|
|
* Value in degree/sec -- configurable via settings -- above which
|
|
* the accelerated scrolling starts. Factor is internally scaled by
|
|
* 1<<16 in respect to the following 32bit integer operations.
|
|
*/
|
|
int button_apply_acceleration(const unsigned int data)
|
|
{
|
|
int delta = (data >> 24) & 0x7f;
|
|
|
|
if ((data & (1 << 31)) != 0)
|
|
{
|
|
/* read driver's velocity from data */
|
|
unsigned int v = data & 0xffffff;
|
|
|
|
/* v = 28.4 fixed point */
|
|
v = (WHEEL_ACCEL_FACTOR * v)>>(16-4);
|
|
|
|
/* Calculate real numbers item to scroll based upon acceleration
|
|
* setting, use correct roundoff */
|
|
#if (WHEEL_ACCELERATION == 1)
|
|
v = (v*v + (1<< 7))>> 8;
|
|
#elif (WHEEL_ACCELERATION == 2)
|
|
v = (v*v*v + (1<<11))>>12;
|
|
#elif (WHEEL_ACCELERATION == 3)
|
|
v = (v*v*v*v + (1<<15))>>16;
|
|
#endif
|
|
|
|
if (v > 1)
|
|
delta *= v;
|
|
}
|
|
|
|
return delta;
|
|
}
|
|
#endif /* HAVE_WHEEL_ACCELERATION */
|
|
|
|
#if (defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN)) && !defined(HAS_BUTTON_HOLD)
|
|
void button_enable_touch(bool en)
|
|
{
|
|
#ifdef HAVE_TOUCHPAD
|
|
touchpad_enable(en);
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
touchscreen_enable(en);
|
|
#endif
|
|
}
|
|
#endif
|