rockbox/apps/gui/bitmap/list.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

405 lines
16 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This file contains the code to draw the list widget on BITMAP LCDs. */
#include "config.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "sprintf.h"
#include "string.h"
#include "settings.h"
#include "kernel.h"
#include "system.h"
#include "action.h"
#include "screen_access.h"
#include "list.h"
#include "scrollbar.h"
#include "statusbar.h"
#include "lang.h"
#include "sound.h"
#include "misc.h"
#include "talk.h"
#include "viewport.h"
#define SCROLLBAR_WIDTH 6
#define ICON_PADDING 1
static struct viewport title_text[NB_SCREENS], title_icons[NB_SCREENS],
list_text[NB_SCREENS], list_icons[NB_SCREENS];
/* should probably be moved somewhere else */
int list_title_height(struct gui_synclist *list, struct viewport *vp)
{
(void)list;
return font_get(vp->font)->height;
}
int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
int text_pos, struct screen * display,
struct viewport *vp);
bool list_display_title(struct gui_synclist *list, struct viewport *vp);
/* Draw the list...
internal screen layout:
-----------------
|TI| title | TI is title icon
-----------------
| | | |
|S|I| | S - scrollbar
| | | items | I - icons
| | | |
------------------
*/
static bool draw_title(struct screen *display, struct viewport *parent,
struct gui_synclist *list)
{
struct viewport *vp_icons = &title_icons[display->screen_type];
struct viewport *vp_text = &title_text[display->screen_type];
if (!list_display_title(list, parent))
return false;
*vp_text = *parent;
vp_text->height = list_title_height(list, parent);
if (list->title_icon != Icon_NOICON && global_settings.show_icons)
{
*vp_icons = *vp_text;
vp_icons->width = get_icon_width(display->screen_type)
+ ICON_PADDING*2;
vp_icons->x += ICON_PADDING;
vp_text->width -= vp_icons->width + vp_icons->x;
vp_text->x += vp_icons->width + vp_icons->x;
display->set_viewport(vp_icons);
screen_put_icon(display, 0, 0, list->title_icon);
}
display->set_viewport(vp_text);
vp_text->drawmode = STYLE_DEFAULT;
#ifdef HAVE_LCD_COLOR
if (list->title_color >= 0)
{
vp_text->drawmode |= (STYLE_COLORED|list->title_color);}
#endif
display->puts_scroll_style_offset(0, 0, list->title,
vp_text->drawmode, 0);
return true;
}
void list_draw(struct screen *display, struct viewport *parent,
struct gui_synclist *list)
{
int start, end, line_height, i;
int icon_width = get_icon_width(display->screen_type) + ICON_PADDING;
bool show_cursor = !global_settings.cursor_style &&
list->show_selection_marker;
#ifdef HAVE_LCD_COLOR
unsigned char cur_line = 0;
#endif
int item_offset;
bool show_title;
line_height = font_get(parent->font)->height;
display->set_viewport(parent);
display->clear_viewport();
display->stop_scroll();
list_text[display->screen_type] = *parent;
if ((show_title = draw_title(display, parent, list)))
{
list_text[display->screen_type].y += list_title_height(list, parent);
list_text[display->screen_type].height -= list_title_height(list, parent);
}
start = list->start_item[display->screen_type];
end = start + viewport_get_nb_lines(&list_text[display->screen_type]);
/* draw the scrollbar if its needed */
if (global_settings.scrollbar &&
viewport_get_nb_lines(&list_text[display->screen_type]) < list->nb_items)
{
struct viewport vp;
vp = list_text[display->screen_type];
vp.width = SCROLLBAR_WIDTH;
list_text[display->screen_type].width -= SCROLLBAR_WIDTH;
list_text[display->screen_type].x += SCROLLBAR_WIDTH;
vp.height = line_height *
viewport_get_nb_lines(&list_text[display->screen_type]);
vp.x = parent->x;
display->set_viewport(&vp);
gui_scrollbar_draw(display, 0, 0, SCROLLBAR_WIDTH-1,
vp.height, list->nb_items,
list->start_item[display->screen_type],
list->start_item[display->screen_type] + end-start,
VERTICAL);
}
else if (show_title)
{
/* shift everything right a bit... */
list_text[display->screen_type].width -= SCROLLBAR_WIDTH;
list_text[display->screen_type].x += SCROLLBAR_WIDTH;
}
/* setup icon placement */
list_icons[display->screen_type] = list_text[display->screen_type];
int icon_count = global_settings.show_icons &&
(list->callback_get_item_icon != NULL) ? 1 : 0;
if (show_cursor)
icon_count++;
if (icon_count)
{
list_icons[display->screen_type].width = icon_width * icon_count;
list_text[display->screen_type].width -=
list_icons[display->screen_type].width + ICON_PADDING;
list_text[display->screen_type].x +=
list_icons[display->screen_type].width + ICON_PADDING;
}
for (i=start; i<end && i<list->nb_items; i++)
{
/* do the text */
unsigned char *s;
char entry_buffer[MAX_PATH];
unsigned char *entry_name;
int text_pos = 0;
s = list->callback_get_item_name(i, list->data, entry_buffer,
sizeof(entry_buffer));
entry_name = P2STR(s);
display->set_viewport(&list_text[display->screen_type]);
list_text[display->screen_type].drawmode = STYLE_DEFAULT;
/* position the string at the correct offset place */
int item_width,h;
display->getstringsize(entry_name, &item_width, &h);
item_offset = gui_list_get_item_offset(list, item_width,
text_pos, display,
&list_text[display->screen_type]);
#ifdef HAVE_LCD_COLOR
/* if the list has a color callback */
if (list->callback_get_item_color)
{
int color = list->callback_get_item_color(i, list->data);
/* if color selected */
if (color >= 0)
{
list_text[display->screen_type].drawmode |= STYLE_COLORED|color;
}
}
#endif
if(i >= list->selected_item &&
i < list->selected_item + list->selected_size && list->show_selection_marker)
{/* The selected item must be displayed scrolling */
if (global_settings.cursor_style == 1
#ifdef HAVE_REMOTE_LCD
/* the global_settings.cursor_style check is here to make sure
if they want the cursor instead of bar it will work */
|| (display->depth < 16 && global_settings.cursor_style)
#endif
)
{
/* Display inverted-line-style */
list_text[display->screen_type].drawmode = STYLE_INVERT;
}
#ifdef HAVE_LCD_COLOR
else if (global_settings.cursor_style == 2)
{
/* Display colour line selector */
list_text[display->screen_type].drawmode = STYLE_COLORBAR;
}
else if (global_settings.cursor_style == 3)
{
/* Display gradient line selector */
list_text[display->screen_type].drawmode = STYLE_GRADIENT;
/* Make the lcd driver know how many lines the gradient should
cover and current line number */
/* number of selected lines */
list_text[display->screen_type].drawmode |= NUMLN_PACK(list->selected_size);
/* current line number, zero based */
list_text[display->screen_type].drawmode |= CURLN_PACK(cur_line);
cur_line++;
}
#endif
/* if the text is smaller than the viewport size */
if (item_offset > item_width - (list_text[display->screen_type].width - text_pos))
{
/* don't scroll */
display->puts_style_offset(0, i-start, entry_name,
list_text[display->screen_type].drawmode, item_offset);
}
else
{
display->puts_scroll_style_offset(0, i-start, entry_name,
list_text[display->screen_type].drawmode, item_offset);
}
}
else
display->puts_style_offset(0, i-start, entry_name,
list_text[display->screen_type].drawmode, item_offset);
/* do the icon */
if (list->callback_get_item_icon && global_settings.show_icons)
{
display->set_viewport(&list_icons[display->screen_type]);
screen_put_icon_with_offset(display, show_cursor?1:0,
(i-start),show_cursor?ICON_PADDING:0,0,
list->callback_get_item_icon(i, list->data));
if (show_cursor && i >= list->selected_item &&
i < list->selected_item + list->selected_size)
{
screen_put_icon(display, 0, i-start, Icon_Cursor);
}
}
else if (show_cursor && i >= list->selected_item &&
i < list->selected_item + list->selected_size)
{
display->set_viewport(&list_icons[display->screen_type]);
screen_put_icon(display, 0, (i-start), Icon_Cursor);
}
}
display->set_viewport(parent);
display->update_viewport();
display->set_viewport(NULL);
}
#if defined(HAVE_TOUCHPAD)
/* This needs to be fixed if we ever get more than 1 touchscreen on a target.
* This also assumes the whole screen is used, which is a bad assumption but
* fine until customizable lists comes in...
*/
static bool scrolling=false;
unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent)
{
short x, y;
unsigned button = action_get_touchpad_press(&x, &y);
int line;
struct screen *display = &screens[SCREEN_MAIN];
if (button == BUTTON_NONE)
return ACTION_NONE;
if (x<list_text[SCREEN_MAIN].x)
{
/* Top left corner is hopefully GO_TO_ROOT */
if (y<list_text[SCREEN_MAIN].y)
{
if (button == BUTTON_REL)
return ACTION_STD_MENU;
else if (button == (BUTTON_REPEAT|BUTTON_REL))
return ACTION_STD_CONTEXT;
else
return ACTION_NONE;
}
/* Scroll bar */
else
{
int new_selection, nb_lines;
int height, size;
nb_lines = viewport_get_nb_lines(&list_text[SCREEN_MAIN]);
if (nb_lines < gui_list->nb_items)
{
height = nb_lines * font_get(parent->font)->height;
size = height / gui_list->nb_items;
new_selection = ((y-list_text[SCREEN_MAIN].y)*(gui_list->nb_items-nb_lines))/(height-size);
if (new_selection - gui_list->start_item[SCREEN_MAIN] > (nb_lines/2))
new_selection = gui_list->start_item[SCREEN_MAIN]+(nb_lines/2);
else if (new_selection > gui_list->nb_items-nb_lines)
new_selection = gui_list->nb_items-nb_lines;
gui_synclist_select_item(gui_list, new_selection);
gui_list->start_item[SCREEN_MAIN] = new_selection;
return ACTION_REDRAW;
}
}
}
else
{
/* |--------------------------------------------------------|
* | Description of the touchscreen list interface: |
* |--------------------------------------------------------|
* | Pressing an item will select it and "enter" it. |
* | |
* | Pressing and holding your pen down will scroll through |
* | the list of items. |
* | |
* | Pressing and holding your pen down on a single item |
* | will bring up the context menu of it. |
* |--------------------------------------------------------|
*/
if (y > list_text[SCREEN_MAIN].y)
{
int line_height, actual_y;
actual_y = y - list_text[SCREEN_MAIN].y;
line_height = font_get(parent->font)->height;
line = actual_y / line_height;
if(actual_y%line_height == 0) /* Pressed a border */
return ACTION_NONE;
if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button ^ BUTTON_REL)
{
if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items)
return ACTION_NONE;
if(button & BUTTON_REPEAT)
scrolling = true;
gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line);
return ACTION_REDRAW;
}
if (button == (BUTTON_REPEAT|BUTTON_REL))
{
if(!scrolling)
{
/* Pen was hold on the same line as the previously selected one
* => simulate long button press
*/
return ACTION_STD_CONTEXT;
}
else
{
/* Pen was moved across several lines and then released on this one
* => do nothing
*/
scrolling = false;
return ACTION_NONE;
}
}
else if(button == BUTTON_REL)
{
/* Pen was released on either the same line as the previously selected one
* or an other one
* => simulate short press
*/
return ACTION_STD_OK;
}
else
return ACTION_NONE;
}
/* Title goes up one level (only on BUTTON_REL&~BUTTON_REPEAT) */
else if (y > title_text[SCREEN_MAIN].y && draw_title(display, parent, gui_list) && button == BUTTON_REL)
return ACTION_STD_CANCEL;
/* Title or statusbar is cancel (only on BUTTON_REL&~BUTTON_REPEAT) */
else if (global_settings.statusbar && button == BUTTON_REL)
return ACTION_STD_CANCEL;
}
return ACTION_NONE;
}
#endif