rockbox/uisimulator/win32/sprintf.h
Felix Arends e3403ecd9f this fixes the win32 simulator compilation
the simulator does not use the firmare\include path, instead it uses standard header files
those header files that do not exist in the SDK are placed in the win32 directory (dir.h, sprintf.h)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3264 a1c6a512-1295-4272-9138-f99709370657
2003-02-14 20:51:10 +00:00

29 lines
1.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __SPRINTF_H__
#define __SPRINTF_H__
#include <stddef.h>
#include <stdarg.h>
int snprintf (char *buf, size_t size, const char *fmt, ...);
int vsnprintf (char *buf, int size, const char *fmt, va_list ap);
#endif /* __SPRINTF_H__ */