rockbox/apps/gui/select.h
Daniel Stenberg b05eec8b1e Big Code Police raid. Pretty pretty please, we do no macrofy simple
assignments and things just to make them appear as function calls. That makes
code harder to follow. Did some gcc4 warning fixes as well.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8163 a1c6a512-1295-4272-9138-f99709370657
2005-12-05 23:37:14 +00:00

144 lines
4.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_SELECT_H_
#define _GUI_SELECT_H_
#include "screen_access.h"
#include "settings.h"
#include "option_select.h"
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_SELECT
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_OFF
#define SELECT_CANCEL2 BUTTON_MODE
#define SELECT_RC_INC BUTTON_RC_FF
#define SELECT_RC_DEC BUTTON_RC_REW
#define SELECT_RC_OK BUTTON_RC_ON
#define SELECT_RC_OK2 BUTTON_RC_MENU
#define SELECT_RC_CANCEL BUTTON_RC_STOP
#define SELECT_RC_CANCEL2 BUTTON_RC_MODE
#elif CONFIG_KEYPAD == RECORDER_PAD
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_PLAY
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_OFF
#define SELECT_CANCEL2 BUTTON_F1
#elif CONFIG_KEYPAD == PLAYER_PAD
#define SELECT_INC BUTTON_RIGHT
#define SELECT_DEC BUTTON_LEFT
#define SELECT_OK BUTTON_PLAY
#define SELECT_CANCEL BUTTON_STOP
#define SELECT_CANCEL2 BUTTON_MENU
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_NANO_PAD)
#define SELECT_INC BUTTON_SCROLL_FWD
#define SELECT_DEC BUTTON_SCROLL_BACK
#define SELECT_OK BUTTON_SELECT
#define SELECT_OK2 BUTTON_RIGHT
#define SELECT_CANCEL BUTTON_MENU
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_RIGHT
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_MENU
#define SELECT_CANCEL2 BUTTON_OFF
#elif CONFIG_KEYPAD == GMINI100_PAD
#define SELECT_INC BUTTON_UP
#define SELECT_DEC BUTTON_DOWN
#define SELECT_OK BUTTON_PLAY
#define SELECT_OK2 BUTTON_LEFT
#define SELECT_CANCEL BUTTON_OFF
#define SELECT_CANCEL2 BUTTON_MENU
#endif
struct gui_select
{
bool canceled;
bool validated;
struct option_select options;
};
/*
* Initializes a select that let's you choose between several numeric values
* - title : the title of the select
* - init_value : the initial value the number will be
* - min_value, max_value : bounds to the value
* - step : the ammount you want to add / withdraw to the initial number
* each time a key is pressed
* - unit : the unit in which the value is (ex "s", "bytes", ...)
* - formatter : a callback function that generates a string
* from the number it gets
*/
extern void gui_select_init_numeric(struct gui_select * select,
const char * title,
int init_value,
int min_value,
int max_value,
int step,
const char * unit,
option_formatter *formatter);
/*
* Initializes a select that let's you choose between options in a list
* - title : the title of the select
* - selected : the initially selected item
* - items : the list of items, defined in settings.h
* - nb_items : the number of items in the 'items' list
*/
extern void gui_select_init_items(struct gui_select * select,
const char * title,
int selected,
const struct opt_items * items,
int nb_items
);
/*
* Draws the select on the given screen
* - select : the select struct
* - display : the display on which you want to output
*/
extern void gui_select_draw(struct gui_select * select, struct screen * display);
/*
* Draws the select on all the screens
* - select : the select struct
*/
extern void gui_syncselect_draw(struct gui_select * select);
/*
* Handles key events for a synced (drawn on all screens) select
* - select : the select struct
*/
extern bool gui_syncselect_do_button(struct gui_select * select, int button);
#endif /* _GUI_SELECT_H_ */